Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 132 / 88% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Lisuta the skeleton magus at level 121 on the 26th Haze 122nd year of Ascendancy at 10:52 6 / 1 |
Primary Stats
| Strength | 212 (base 71) |
| Dexterity | 142 (base 100) |
| Constitution | 174 (base 37) |
| Magic | 62 (base 44) |
| Willpower | 91 (base 55) |
| Cunning | 141 (base 100) |
Resources
| Life | 8667/8667 |
| Positive | 0/443 |
| Stamina | 760/760 |
| Healing Factor | 1.85 |
| Regeneration | 37.366937638078 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 22 |
| Infravision | 26 |
| See Invisible | 12 |
Offense: Barehand
| Damage | 296 |
| Accuracy | 126 |
| Crit Chance | 177% |
| APR | 112 |
| Speed | 0.55 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 71% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 84% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +48% |
Defense: Base
| Armour (hardiness) | 99.55 (82.5%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 107 |
| Spell Save | 84 |
| Mental Save | 84 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Silence Resistance | 38% |
| Bleed Resistance | 20% |
| Confusion Resistance | 92% |
| Pinning Resistance | 10% |
| Stun Resistance | 73% |
| Instadeath Resistance | 100% |
| Blind Resistance | 53% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 756 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 4/5 |
| 10/5 |
| 11/5 |
| 10/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 12/5 |
| 3/5 |
| 6/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 7/5 |
| Technique / Grappling | 1.30 |
| 6/5 |
| 6/5 |
| 3/5 |
| 5/5 |
| Technique / Pugilism | 1.65 |
| 6/5 |
| 8/5 |
| 7/5 |
| 7/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 6/5 |
| 11/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 11/5 |
| 8/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 12/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 6/5 |
| 7/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 7/5 |
| 6/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 76% chance to get an automatic counter attack when avoiding a melee attack. (2.6 counters remaining) Counter Attacking |
| beneficial effect | Has a 56% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (3.1 throws remaining) Grappling Defensively |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Carrionquake the pair of voratun boots (0 def, 25 armour) Carrionquake the pair of voratun boots (0 def, 25 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +25 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 mind / 4 nature Changes stats: +10 Str / +10 Con Changes resistances: +30% temporal / +22% darkness / +5% arcane / +15% nature / +15% cold / +3% mind / +15% fire Changes resistances penetration: +20% temporal / +19% darkness / +5% nature Changes damage: +10% physical / +3% mind / +12% arcane Life regen: +5.50 Infravision radius: +6 Movement speed: +20% Healing mod.: +30% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Kheluldil the Satyrstreak (0 def, 15 armour) Kheluldil the Satyrstreak (0 def, 15 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +74 (+10 eff.) Physical crit. chance: +20.0% Armour: +15 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 15 cold Changes stats: +5 Str / +23 Dex / +5 Cun Changes resistances: +3% nature / +10% cold Changes damage: +9% cold / +3% mind / +21% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +8.00% Physical save: +15 (+3 eff.) Mental save: +29 (+6 eff.) Hate when firing a critical mind attack: +5.00 Maximum life: +153.00 Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 54.5 - 60.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +69 Armour Penetration: +5 Physical crit. chance: +66.0% Attack speed: 167% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * Slows global speed by 40% Burst (radius 2) on crit: +15 ice / +8 darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Stormgasher the drakeskin leather cap (0 def, 5 armour) Stormgasher the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +12 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 44% chance to daze Damage when hit (Melee): 8 lightning / 10 physical / 4 arcane Changes stats: +27 Str / +14 Dex / +7 Wil / +5 Cun / +12 Con Changes resistances: +9% lightning / +15% physical / +21% cold Changes resistances penetration: +10% arcane Changes damage: +18% arcane Allows you to breathe in: water Physical save: +29 (+5 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 19 cooldown : Effective talent level: 2.0 Power cost: 19 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Stormimmortal the voratun pickaxe (dig speed 3 turns) Stormimmortal the voratun pickaxe (dig speed 3 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to daze Changes stats: +12 Str / +1 Mag / +3 Wil / +6 Cun / +4 Con Changes resistances: +20% fire / +20% darkness / +10% physical Changes resistances penetration: +5% lightning Changes damage: +6% light / +6% lightning Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Aruyadas AruyadasPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +24 Physical power: +11 (+1 eff.) Armour: +8 Defense: +26 (+7 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +9 Str / +7 Cun / +19 Con Changes resistances: +6% mind Changes damage: +6% physical Physical save: +20 (+4 eff.) Spell save: +36 (+7 eff.) Disease immunity: +10% Silence immunity: +38% Stun/Freeze immunity: +38% Teleport immunity: +20% Life regen: +3.20 Mana each turn: +0.25 Hate when firing a critical mind attack: +2.00 Maximum life: +20.00 Maximum stamina: +27.00 Maximum hate: +11.00 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Arora AroraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +16 Physical crit. chance: +1.0% Physical power: +15 (+2 eff.) Defense: +16 (+4 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to blind Effects on ranged hit: * 24% chance to blind Changes stats: +9 Str / +15 Con Changes resistances: +5% arcane / +3% darkness Maximum encumbrance: +40 Physical save: +27 (+5 eff.) Spell save: +20 (+4 eff.) Mental save: +28 (+6 eff.) Blindness immunity: +5% Cut immunity: +20% Confusion immunity: +92% Stun/Freeze immunity: +15% Life regen: +0.60 Maximum stamina: +40.00 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | voratun amulet 'Umbrabringer' voratun amulet 'Umbrabringer'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +10 Con / +9 Wil Changes resistances: +6% darkness / +15% temporal Changes resistances penetration: +10% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.35 Technique / Pugilism Critical mult.: +20.00% Physical save: +20 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +21 (+4 eff.) Blindness immunity: +33% Infravision radius: +10 Sight radius: +2 See invisible: +12 Combat speed: +10% Amulets can have magical properties. |
| Main armor | Getomnir the voratun mail armour (17 def, 20 armour) Getomnir the voratun mail armour (17 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +17 (+2 eff.) Armour: +20 Defense: +17 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +19 Str / +10 Mag / +19 Wil / +10 Cun Changes resistances: +20% lightning / +14% physical / +52% darkness / +28% blight / +28% cold / +30% acid Physical save: +31 (+5 eff.) Mental save: +28 (+6 eff.) Disease immunity: +20% Life regen: +4.00 Maximum life: +143.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% Light radius: +4 Healing mod.: +19% It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Light source | Deepsspitter DeepsspitterPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness / 44 fire Changes stats: +5 Mag Changes resistances: +15% cold / +16% temporal / +27% darkness / +16% fire Changes resistances penetration: +5% darkness / +28% temporal Changes damage: +24% temporal / +22% light / +3% darkness Damage affinity(heal): +10% light Spellpower: +13 (+4 eff.) Light radius: +15 Defense after a teleport: +32 Resist all after a teleport: +29% New effects duration reduction after a teleport: +44% It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 51.58 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Tempestpython (43 def, 10 armour) Tempestpython (43 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +68 (+9 eff.) Armour: +10 Defense: +43 (+10 eff.) Fatigue: -19% Changes stats: +6 Str / +2 Cun / +6 Con Changes resistances: +6% lightning / +20% light / +20% blight / +22% fire / +20% nature Reduces incoming crit damage: 16.00% Stealth bonus: +14 Physical save: +39 (+7 eff.) Spell save: +25 (+5 eff.) Mental save: +20 (+4 eff.) Life regen: +2.10 Maximum life: +220.00 Maximum stamina: +67.00 Light radius: +2 Infravision radius: +1 Healing mod.: +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Scaldblur ScaldblurInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +27.0% Physical power: +41 (+5 eff.) Defense: +23 (+6 eff.) Changes stats: +12 Str / +6 Dex / +4 Cun / +12 Con Changes resistances: +25% acid / +46% fire / +45% cold / +6% arcane / +10% lightning Reduced damage from: +80% Summoned Critical mult.: +23.00% Stealth bonus: +15 Physical save: +30 (+5 eff.) Spell save: +6 (+1 eff.) Blindness immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +20% Only die when reaching: -80.00 life Maximum life: +138.00 Mental crit. chance: +14% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Size category: +2 A belt that goes around your waist. |
Inventory
healing infusion of the titan (heal 665) healing infusion of the titan (heal 665)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 665 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (104 nature damage, 44% healing reduction) insidious poison infusion of the sneak (104 nature damage, 44% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 104.40 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1033 for 6 turns) shielding rune of the duelist (absorb 1033 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1033 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 335) teleportation rune of the warrior (range 335)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 335 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Brodyroldir the Bloomjeer Brodyroldir the BloomjeerInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Cun / +3 Con Changes resistances: +13% lightning / +6% physical Changes resistances penetration: +20% nature Changes damage: +6% nature Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Physical save: +7 (+1 eff.) Stun/Freeze immunity: +24% Life regen: +1.00 Stamina each turn: +0.30 Maximum life: +31.00 Infravision radius: +1 Amulets can have magical properties. |
Flameweeper the copper amulet Flameweeper the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+0 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 fire Changes stats: +4 Wil Changes resistances: +6% blight / +9% fire Changes resistances penetration: +5% fire Changes damage: +9% blight Talent masteries: +0.16 Technique / Field control +0.16 Technique / Pugilism Critical mult.: +12.00% Amulets can have magical properties. |
Gima the Corpsedream Gima the CorpsedreamPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +2 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% nature Changes damage: +5% acid / +5% lightning / +12% arcane / +5% fire / +6% nature / +5% cold Critical mult.: +11.00% Cut immunity: +50% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 24 cooldown : Effective talent level: 1.0 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 262 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Shimmertide ShimmertidePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -24% Damage (Melee): 11 light / 10 darkness Effects when hit in melee: * 11% chance to blind * 11% chance to inflict damage reduction Damage when hit (Melee): 28 lightning Changes stats: +16 Str / +23 Dex / +4 Mag / +20 Wil / +6 Cun / +12 Con Changes resistances: +6% light / +10% physical / +6% darkness / +9% nature Changes damage: +7% temporal / +15% physical / +18% darkness / +18% light Talent mastery: +0.24 Technique / Grappling Physical save: +48 (+8 eff.) Spell save: +38 (+8 eff.) Mental save: +52 (+10 eff.) Cut immunity: +10% Confusion immunity: +19% Pinning immunity: +5% Stun/Freeze immunity: +15% Life regen: +9.20 Stamina each turn: +1.90 Only die when reaching: -40.00 life Maximum life: +55.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Mindpower: +11 (+3 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
stralite amulet 'Galiromidar' stralite amulet 'Galiromidar'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Physical power: +21 (+3 eff.) Armour: +7 Defense: +11 (+3 eff.) Fatigue: -13% Damage when hit (Melee): 8 blight Changes stats: +5 Str / +9 Dex / +10 Mag / +9 Cun / +27 Con Changes resistances: +26% mind Changes resistances cap: +6% all Changes damage: +8% lightning / +8% temporal / +8% light / +8% fire / +8% acid / +19% physical / +3% blight / +8% cold / +8% darkness Physical save: +23 (+4 eff.) Confusion immunity: +44% Life regen: +1.10 Stamina each turn: +1.30 Maximum life: +10.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
voratun amulet 'Stokeblow' voratun amulet 'Stokeblow'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Fatigue: -9% Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 14% chance to inflict damage reduction * 11% chance to blind Changes stats: +2 Str / +15 Mag / +1 Con Changes resistances: +30% light / +25% darkness Changes resistances penetration: +20% temporal Changes damage: +8% acid / +10% physical / +15% light / +11% fire / +8% cold / +8% lightning / +15% darkness Reduces incoming crit damage: 5.00% Maximum encumbrance: +10 Physical save: +54 (+9 eff.) Spell save: +25 (+5 eff.) Mental save: +25 (+5 eff.) Blindness immunity: +30% Teleport immunity: +50% Life regen: +3.90 Maximum life: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 10 turns. Amulets can have magical properties. |
Blindstriker the voratun ring Blindstriker the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +14 (+2 eff.) Effects on melee hit: * 44% chance to blind Changes stats: +10 Dex / +15 Mag / +7 Wil / +16 Cun / +6 Con Changes resistances: +23% mind Changes damage: +26% mind / +6% light Critical mult.: +10.00% Spell save: +18 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +6.40 Maximum life: +100.00 Maximum stamina: +30.00 Spellpower: +45 (+13 eff.) Mindpower: +11 (+3 eff.) Healing mod.: +30% Rings can have magical properties. |
Ce'Numitha Ce'NumithaCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Defense: +8 (+2 eff.) Changes stats: +2 Str Changes resistances: +3% acid Reduces incoming crit damage: 15.00% Disarm immunity: +25% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +23.00 See invisible: +9 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Gorelar the Blackorder Gorelar the BlackorderPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +26 (+3 eff.) Effects on melee hit: * 100% chance to blind Effects on ranged hit: * 62% chance to blind Damage when hit (Melee): 8 darkness Changes stats: +8 Mag / +11 Wil / +2 Cun / +4 Con Changes resistances penetration: +5% darkness Changes damage: +7% all Mental save: +15 (+3 eff.) Confusion immunity: +39% Stun/Freeze immunity: +50% Life regen: +3.50 Spellpower: +48 (+14 eff.) Mindpower: +31 (+8 eff.) Rings can have magical properties. |
Haharanik the copper ring Haharanik the copper ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +10 Changes stats: +4 Str Changes resistances: +3% mind / +6% blight Changes damage: +5% all Spell save: +9 (+2 eff.) Disarm immunity: +24% Pinning immunity: +26% Stun/Freeze immunity: +10% Knockback immunity: +28% Maximum life: +25.00 Spellpower: +7 (+2 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
Vipershear the voratun ring Vipershear the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical power: +55 (+7 eff.) Defense: +17 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +10 Str / +17 Con Changes resistances: +20% mind / +3% nature Changes resistances penetration: +15% lightning / +10% nature / +15% light Changes damage: +6% lightning / +12% light / +20% mind / +16% all Spell save: +33 (+7 eff.) Disarm immunity: +50% Pinning immunity: +46% Knockback immunity: +50% Maximum life: +50.00 Maximum stamina: +74.00 Spellpower: +35 (+10 eff.) Mindpower: +39 (+10 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Zanagen ZanagenPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +5 Wil / +5 Cun / +2 Con Changes resistances: +22% darkness Changes damage: +11% darkness Reduces incoming crit damage: 15.00% Disarm immunity: +31% Pinning immunity: +30% Knockback immunity: +20% Maximum life: +30.00 Mindpower: +8 (+2 eff.) See invisible: +6 Rings can have magical properties. |
copper ring 'Loridar' copper ring 'Loridar'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances: +9% temporal Changes damage: +3% temporal Disarm immunity: +25% Pinning immunity: +24% Knockback immunity: +25% Life regen: +0.70 Hate when firing a critical mind attack: +2.00 Maximum life: +66.00 Mental crit. chance: +2% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's copper ring of power marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+0 eff.) Changes stats: +3 Dex Spellpower: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Rings can have magical properties. |
voratun ring 'Xeriatha' voratun ring 'Xeriatha'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Physical power: +15 (+2 eff.) Changes stats: +7 Str / +18 Dex / +2 Mag / +22 Cun / +15 Con Changes resistances: +15% blight / +2% physical / +15% nature / +9% mind Reduces incoming crit damage: 16.00% Maximum encumbrance: +20 Spell save: +48 (+10 eff.) Mental save: +28 (+6 eff.) Poison immunity: +30% Disease immunity: +29% Confusion immunity: +91% Life regen: +2.00 Maximum life: +100.00 Maximum stamina: +39.00 Light radius: +1 Healing mod.: +29% Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Rings can have magical properties. |
Arcbraze the rough leather belt Arcbraze the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Dex / +4 Mag / +2 Cun Changes resistances: +6% lightning / +6% fire / +7% cold Changes damage: +3% lightning Reduced damage from: +17% Summoned Reduces incoming crit damage: 15.00% Mana each turn: +0.15 Maximum mana: +24.00 A belt that goes around your waist. |
Beehell BeehellPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +11.0% Physical power: +4 (+0 eff.) Damage when hit (Melee): 4 blight Changes stats: +3 Dex / +2 Wil / +4 Cun Changes resistances penetration: +15% acid / +5% arcane Changes damage: +3% blight Critical mult.: +7.00% Mental save: +6 (+1 eff.) Mana when firing critical spell: +3.00 Spellpower: +3 (+1 eff.) Mental crit. chance: +6% A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Lelyregosandur the Infernoglamour Lelyregosandur the InfernoglamourInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +9 Defense: +8 (+2 eff.) Damage when hit (Melee): 20 fire Changes resistances: +6% mind Changes resistances penetration: +10% fire Changes damage: +12% fire Physical save: +15 (+3 eff.) Spell save: +10 (+2 eff.) Life regen: +1.20 Healing mod.: +19% Size category: +1 A belt that goes around your waist. |
rough leather belt 'Adudawyn' rough leather belt 'Adudawyn'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +7 Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Dex / +3 Mag / +2 Wil / +4 Cun Critical mult.: +7.00% Reduces incoming crit damage: 5.00% Physical save: +12 (+2 eff.) Mental save: +6 (+1 eff.) Maximum life: +44.00 A belt that goes around your waist. |
Aerakalthothel the elven-silk cloak (7 def, 0 armour) Aerakalthothel the elven-silk cloak (7 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +10 Defense: +7 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +8 Str / +9 Dex / +17 Mag / +23 Wil / +16 Cun / +5 Con Changes resistances: +3% acid / +9% mind / +6% darkness / +9% nature Physical save: +20 (+4 eff.) Spell save: +28 (+6 eff.) Mental save: +15 (+3 eff.) Stun/Freeze immunity: +5% Knockback immunity: +5% Maximum mana: +147.00 Spell crit. chance: +8% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aletar the Murkkin (2 def, 10 armour) Aletar the Murkkin (2 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +21 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +10 Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Dex / +5 Wil / +8 Cun Changes resistances: +7% acid / +28% temporal / +21% darkness / +8% fire / +8% lightning / +30% cold Changes resistances penetration: +20% darkness / +15% temporal Changes damage: +9% darkness / +6% temporal Critical mult.: +43.00% Stealth bonus: +22 Mental crit. chance: +7% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 7 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dazzletouch (3 def, 26 armour) Dazzletouch (3 def, 26 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +26 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +4 Str / +4 Mag / +19 Wil / +10 Cun / +4 Con Changes resistances: +9% lightning / +51% cold / +49% darkness / +3% light Changes resistances penetration: +37% darkness / +10% arcane Changes damage: +41% darkness / +9% light Stealth bonus: +46 Spell save: +28 (+6 eff.) Maximum mana: +60.00 Mental crit. chance: +16% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glintwind the cashmere cloak (2 def, 0 armour) Glintwind the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +31 Physical crit. chance: +6.0% Physical power: +4 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light / 16 physical Changes stats: +18 Str / +20 Dex / +4 Wil / +15 Cun / +18 Con Changes resistances: +7% acid / +2% physical / +19% darkness / +8% fire / +8% lightning / +8% cold Changes resistances penetration: +10% darkness / +10% light Changes damage: +17% darkness / +3% physical Talent mastery: +0.40 Technique / Combat training Critical mult.: +37.00% Stealth bonus: +28 Physical save: +21 (+4 eff.) Spell save: -19 (-4 eff.) Mental save: +11 (+2 eff.) Stamina each turn: +1.50 Mana each turn: -0.40 Maximum life: +138.00 Maximum stamina: +5.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorith (1 def, 0 armour) Glorith (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Str / +6 Dex / +2 Mag / +2 Wil / +5 Cun / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: -13 (-3 eff.) Stamina each turn: +0.40 Mana each turn: -0.17 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarradunaran (17 def, 10 armour) Tarradunaran (17 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +26 (+3 eff.) Armour: +10 Defense: +17 (+5 eff.) Fatigue: -8% Changes stats: +4 Cun / +6 Wil Changes resistances: +34% fire / +34% light / +21% cold Changes resistances penetration: +15% mind Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Stealth bonus: +19 Maximum life: +82.00 Maximum stamina: +25.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Durerath (13 def, 8 armour) Durerath (13 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Changes stats: +4 Dex / +19 Mag / +6 Cun Changes resistances: +12% lightning / +26% darkness / +30% blight / +10% fire / +11% cold / +27% light Changes resistances penetration: +15% temporal / +25% arcane / +15% physical Changes damage: +18% physical / +20% darkness / +19% blight / +16% temporal / +20% arcane / +40% light Physical save: +20 (+4 eff.) Spell save: +94 (+18 eff.) Mental save: +20 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +53.00 Maximum mana: +145.00 Maximum vim: +20.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +15% Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthagorn (12 def, 3 armour) Arthagorn (12 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Defense: +12 (+3 eff.) Fatigue: -3% Changes stats: +3 Con Changes resistances: +6% fire / +7% cold Reduces incoming crit damage: 15.00% Maximum encumbrance: +24 Physical save: +6 (+1 eff.) Maximum stamina: +10.00 It can be used to activate talent Evasion, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 49 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aryrathra (25 def, 14 armour) Aryrathra (25 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Armour: +14 Defense: +25 (+6 eff.) Fatigue: +5% Changes stats: +23 Dex / +10 Mag / +45 Lck Changes resistances penetration: +13% physical Changes damage: +10% acid / +9% physical / +13% blight Critical mult.: +5.00% Stealth bonus: +44 Spell save: +20 (+4 eff.) Disease immunity: +38% Mana each turn: +0.16 Vim when firing critical spell: +4.00 Spellpower: +14 (+5 eff.) Infravision radius: +3 Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 60 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Barirodas the pair of voratun boots (0 def, 14 armour) Barirodas the pair of voratun boots (0 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +14 Fatigue: -5% Damage when hit (Melee): 8 blight Changes stats: +10 Mag / +6 Wil / +4 Con Changes resistances: +9% acid / +14% fire / +13% lightning / +15% cold Changes resistances penetration: +15% blight / +22% physical Changes damage: +9% acid / +25% blight Maximum encumbrance: +49 Physical save: +13 (+2 eff.) Spell save: +25 (+5 eff.) Disease immunity: +45% Silence immunity: +41% Confusion immunity: +24% Stun/Freeze immunity: +50% Spellpower: +11 (+4 eff.) Mindpower: +8 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Belukira the Blazemistress (10 def, 5 armour) Belukira the Blazemistress (10 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -16% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 mind Changes stats: +4 Str / +12 Wil / +12 Cun / +25 Con Changes resistances: +27% lightning / +15% temporal Changes resistances penetration: +5% arcane / +31% physical Changes damage: +6% arcane Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +50 Physical save: +79 (+13 eff.) Spell save: +13 (+3 eff.) Mental save: +89 (+17 eff.) Stamina each turn: +0.90 Hate when firing a critical mind attack: +3.00 Maximum life: +48.00 Maximum hate: +2.00 Maximum psi: +30.00 Mindpower: +14 (+3 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 45 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eladhewen the pair of dwarven-steel boots (5 def, 4 armour) Eladhewen the pair of dwarven-steel boots (5 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 arcane Changes resistances: +3% blight Changes damage: +9% blight Silence immunity: +27% Confusion immunity: +32% Stun/Freeze immunity: +31% Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayilevena the Blastcast (0 def, 1 armour) Mayilevena the Blastcast (0 def, 1 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 20 lightning Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +20% nature Changes damage: +3% lightning Movement speed: +20% A pair of boots made of leather. |
Obsidianwrack the pair of rough leather boots (0 def, 1 armour) Obsidianwrack the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +2 Cun / +2 Con Changes resistances: +3% darkness / +6% fire / +6% mind / +6% cold Changes resistances penetration: +5% darkness / +15% mind Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Movement speed: +20% A pair of boots made of leather. |
pair of drakeskin leather boots 'Bethata' (0 def, 14 armour) pair of drakeskin leather boots 'Bethata' (0 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +14 Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid Changes stats: +6 Cun / +6 Con Changes resistances: +15% lightning / +12% temporal Changes resistances penetration: +14% physical Changes damage: +9% mind Physical save: +34 (+6 eff.) Spell save: +14 (+3 eff.) Mental save: +36 (+7 eff.) Life regen: +5.20 Stamina each turn: +2.20 Maximum life: +57.00 Maximum stamina: +40.00 Maximum vim: +50.00 Mental crit. chance: +5% Infravision radius: +3 Movement speed: +10% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
pair of iron boots 'Flameroar' (39 def, 8 armour) pair of iron boots 'Flameroar' (39 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +39 (+9 eff.) Fatigue: -4% Damage when hit (Melee): 16 mind / 8 acid Changes stats: +5 Str / +2 Mag / +4 Cun / +9 Con Changes resistances: +7% acid / +7% temporal / +7% cold / +24% fire / +12% mind / +14% lightning Changes resistances penetration: +5% fire Changes damage: +33% acid / +6% physical Maximum encumbrance: +23 Physical save: +39 (+7 eff.) Spell save: +10 (+2 eff.) Mental save: +33 (+7 eff.) Silence immunity: +25% Confusion immunity: +26% Stun/Freeze immunity: +26% Life regen: +2.20 Spellpower: +4 (+1 eff.) Lowers spell cool-downs by: 10% Healing mod.: +14% Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 60 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Guniregostir' (0 def, 22 armour) pair of voratun boots 'Guniregostir' (0 def, 22 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +22 Fatigue: +4% Changes stats: +2 Dex / +4 Wil / +5 Cun Changes resistances penetration: +10% physical Reduces incoming crit damage: 5.00% Infravision radius: +7 See invisible: +9 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.0 Power cost: 10 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cracklevault (0 def, 9 armour) Cracklevault (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+3 eff.) Physical power: +20 (+2 eff.) Armour: +9 Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 10 acid / 9 fire / 8 lightning / 8 cold Damage when hit (Melee): 22 acid Changes stats: +10 Str / +5 Dex / +11 Mag / +10 Wil / +9 Con Changes resistances: +9% acid Changes damage: +3% acid / +11% arcane / +3% mind Talent mastery: +0.20 Technique / Grappling Physical save: +30 (+5 eff.) Spell save: +9 (+2 eff.) Mental save: +20 (+4 eff.) Disarm immunity: +89% Maximum life: +78.00 When used to modify unarmed attacks: Base power: 45.5 - 50.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +5 Physical crit. chance: +16.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 44% chance to cause random gloom * 20% chance to daze Damage (Melee): +19 ice / +21 physical / +29 lightning / +27 acid / +29 fire / +18 arcane Burst (radius 2) on crit: +15 arcane Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivelrayamina the Gloomstinger (0 def, 15 armour) Ivelrayamina the Gloomstinger (0 def, 15 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 13 blight / 20 temporal / 14 arcane Damage (Ranged): 20 temporal Damage when hit (Melee): 4 mind Changes stats: +5 Str / +15 Mag / +12 Wil / +5 Con Changes resistances: +6% acid / +15% temporal / +6% darkness / +10% blight / +10% arcane Changes resistances penetration: +10% acid Changes damage: +11% blight / +8% temporal / +10% arcane Talent mastery: +0.20 Technique / Grappling Mental save: +29 (+6 eff.) Disarm immunity: +37% Mana each turn: +0.40 Maximum life: +157.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +9% When used to modify unarmed attacks: Base power: 45.0 - 49.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 13% chance to gain 10% of a turn Damage (Melee): +20 acid / +8 mind / +55 arcane Burst (radius 2) on crit: +15 arcane / +15 blight It can be used to activate talent Disperse Magic, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Sunusher (0 def, 3 armour) Sunusher (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +36.0% Armour: +3 Damage (Melee): 14 cold / 10 temporal / 15 nature / 20 light Damage (Ranged): 16 temporal Changes stats: +6 Con Changes resistances: +10% nature / +16% temporal / +21% light / +9% cold Changes resistances penetration: +10% light / +10% temporal Changes damage: +8% nature / +10% temporal / +18% light / +11% cold Critical mult.: +25.00% Physical save: +30 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +48% Life regen: +2.40 Stamina each turn: +1.80 Maximum stamina: +40.00 Spell crit. chance: +34% Mental crit. chance: +40% When used to modify unarmed attacks: Base power: 42.0 - 46.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +31.0% Attack speed: 167% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 15% chance to gain 10% of a turn * 13% chance to blind Damage (Melee): +8 temporal / +28 physical / +8 mind Burst (radius 2) on crit: +14 ice / +15 nature / +4 light Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Turysamnir the voratun gauntlets (0 def, 8 armour) Turysamnir the voratun gauntlets (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +50 (+7 eff.) Armour: +8 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 16 arcane / 14 fire / 40 mind / 40 darkness Damage when hit (Melee): 4 blight Changes stats: +6 Dex / +10 Mag / +8 Wil / +6 Cun / +5 Con Changes resistances: +9% fire / +9% arcane / +15% darkness Changes damage: +11% fire Physical save: +38 (+7 eff.) Spell save: +10 (+2 eff.) Mental save: +30 (+6 eff.) Disarm immunity: +99% Mana each turn: +0.16 Maximum life: +77.00 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Mindpower: +10 (+2 eff.) Infravision radius: +4 Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +31% When used to modify unarmed attacks: Base power: 38.5 - 53.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +45 Armour Penetration: +15 Physical crit. chance: +34.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +21 physical / +19 arcane / +29 darkness Burst (radius 2) on crit: +13 fire It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Charwrither' (0 def, 15 armour) drakeskin leather gloves 'Charwrither' (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 (+5 eff.) Physical power: +19 (+2 eff.) Armour: +15 Damage (Melee): 15 blight Damage when hit (Melee): 4 blight / 16 fire Changes stats: +10 Str / +11 Dex / +6 Mag / +11 Cun / +3 Con Changes resistances: +10% blight / +14% darkness Changes damage: +11% blight / +11% arcane Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +15 (+3 eff.) Mental save: +30 (+6 eff.) Stamina each turn: +0.20 Maximum life: +154.00 Maximum mana: +40.00 Maximum vim: +20.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 58.0 - 63.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +61 Armour Penetration: +8 Physical crit. chance: +43.0% Attack speed: 167% When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +19 arcane / +23 darkness Burst (radius 2) on crit: +14 blight / +12 physical / +12 arcane It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashenvy (3 def, 0 armour) Flashenvy (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +1 Mag / +10 Wil Changes resistances: +30% lightning / +38% physical / +39% darkness / +30% fire / +32% mind / +30% cold Changes damage: +20% lightning / +36% physical / +36% darkness / +9% fire / +34% mind Physical save: +41 (+7 eff.) Spell save: +20 (+4 eff.) Mental save: +37 (+7 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +30.00 Maximum psi: +75.00 Mindpower: +35 (+9 eff.) Mental crit. chance: +19% Light radius: +2 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% A pointy cloth hat, very wizardly... |
Grinuvon the voratun helm (0 def, 5 armour) Grinuvon the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Dex / +15 Wil / +7 Cun Changes resistances: +12% blight / +12% temporal / +5% arcane / +12% lightning Mental save: +14 (+3 eff.) Poison immunity: +5% Disarm immunity: +15% Pinning immunity: +15% Teleport immunity: +20% Only die when reaching: -20.00 life Mindpower: +9 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molen the dwarven-steel helm (9 def, 12 armour) Molen the dwarven-steel helm (9 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +2 Physical power: +19 (+2 eff.) Armour: +12 Defense: +9 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +21 Str / +16 Dex / +2 Mag / +17 Wil / +14 Cun / +16 Con Changes resistances: +11% physical / +19% darkness / +11% blight / +13% cold / -27% light Changes resistances penetration: +15% physical Changes damage: +6% acid Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Life regen: +4.40 Stamina each turn: +0.20 Stamina when hit: +2.10 Equilibrium when hit: +1.20 Mindpower: +5 (+1 eff.) Light radius: +2 Infravision radius: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Myrain the Bleakkill (0 def, 5 armour) Myrain the Bleakkill (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +12 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 10 physical Changes stats: +23 Str / +5 Dex / +17 Wil / +15 Cun / +12 Con Changes resistances: +3% temporal / +3% darkness / +14% cold / +12% physical / +12% fire Changes resistances penetration: +15% darkness / +20% nature Changes damage: +3% darkness / +6% temporal Physical save: +43 (+7 eff.) Mental save: +26 (+5 eff.) Mindpower: +11 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 19 cooldown : Effective talent level: 2.0 Power cost: 19 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
fearwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour) fearwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +10 Con Changes resistances: +19% darkness / +17% physical Changes damage: +17% physical / +20% darkness / +19% arcane Maximum hate: +15.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 5.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
iron helm 'Camugadas' (0 def, 3 armour) iron helm 'Camugadas' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +5% Damage when hit (Melee): 5 physical Changes stats: +3 Str / +6 Lck / +3 Con Changes resistances: +5% arcane / +3% acid Critical mult.: +10.00% Physical save: +20 (+4 eff.) Silence immunity: +10% Maximum hate: +2.00 Spell crit. chance: +3% Mindpower: +2 (+0 eff.) Mental crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2281.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Stokeblight' (1 def, 0 armour) linen wizard hat 'Stokeblight' (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +7 Mag / +4 Wil / +2 Con Changes resistances: +9% blight / +3% fire Changes resistances penetration: +15% blight Changes damage: +6% arcane / +12% blight Psi each turn: +0.14 Spellpower: +4 (+1 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 5.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Relgorathad the voratun mail armour (5 def, 26 armour) Relgorathad the voratun mail armour (5 def, 26 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +26 Defense: +5 (+2 eff.) Fatigue: +9% Damage when hit (Melee): 16 blight / 19 physical / 8 arcane Changes stats: +7 Str / +1 Mag / +7 Con Changes resistances: +40% acid / +15% cold / +16% mind / +30% lightning Changes resistances penetration: +5% blight Allows you to breathe in: water Critical mult.: +5.00% Physical save: +15 (+3 eff.) Mental save: +25 (+5 eff.) Life regen: +4.00 Maximum life: +200.00 Spellpower: +6 (+2 eff.) Healing mod.: +29% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 44, based on Cunning and Magic) for 10 turns, costing 33 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1254 alchemist agate 1254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Ragogayon' (dig speed 20 turns) iron pickaxe 'Ragogayon' (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -10% Effects on melee hit: * 10% chance to disease Changes stats: +5 Str / +3 Dex / +1 Wil / +2 Con Changes resistances: +6% darkness / +6% fire Changes damage: +3% blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 28 turns) iron pickaxe of wreckage (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +3 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 4.4 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethenor the brass lantern Bethenor the brass lanternInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 temporal Changes resistances: +3% blight / +9% temporal Changes resistances penetration: +5% blight Changes damage: +6% blight / +3% temporal Physical save: +6 (+1 eff.) Maximum life: +44.00 Light radius: +5 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bethusenn the Demonbearer Bethusenn the DemonbearerInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Changes stats: +8 Wil Changes resistances: +6% darkness Changes resistances penetration: +6% all Critical mult.: +11.00% Vim when firing critical spell: +2.00 Spell crit. chance: +1% Light radius: +6 Damage Shield penetration: +30% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emynne the Skyvengeance Emynne the SkyvengeanceInfused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +2 Con Changes resistances: +6% blight Changes resistances penetration: +15% arcane Changes damage: +6% lightning Mental save: +6 (+1 eff.) Life regen: +1.60 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +4% Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 20 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Growthwarden [power 517] (47 cooldown) Growthwarden [power 517] (47 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +6% lightning / +3% light / +3% blight / +6% cold / +9% nature / +3% fire Talents cooldown: Telekinetic Blast (+10 turn) Silence (+10 turn) Talents granted: +7 Telekinetic Blast +7 Silence Pinning immunity: +15% Only die when reaching: -40.00 life It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 517 for 7 turns, putting all charms on cooldown for 47 turns. Torques are made by powerful psionics to store psionic powers. |
Urymanik the Galeflash [power 27] (21 cooldown) Urymanik the Galeflash [power 27] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances penetration: +15% lightning Changes damage: +6% fire Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to teleport randomly (rad 27), putting all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psychoportation 'Gitogar' [power 275] (72 cooldown) voratun torque of psychoportation 'Gitogar' [power 275] (72 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane / 27 blight Changes resistances: +6% mind / +9% temporal Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +5% blight Changes damage: +9% blight / +21% arcane Talents cooldown: Telekinetic Blast (+20 turn) Silence (+10 turn) Talents granted: +18 Telekinetic Blast +1 Ward +8 Silence It can be used to teleport randomly (rad 275), putting all charms on cooldown for 72 turns. When used: 100% chance to regenerate 62 psi. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Chalildir' [power 219] (22 cooldown) voratun torque of thermal psionic shield 'Chalildir' [power 219] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Dex / +5 Mag Maximum wards: +11 physical / +20 mind / +11 darkness Changes damage: +9% arcane Talent granted: +4 Ward Infravision radius: +2 See invisible: +15 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 219 for 7 turns, putting all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cindertickler [power 85] (7 cooldown) Cindertickler [power 85] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 fire Changes resistances: +15% fire Changes damage: +9% fire Talent granted: +5 Strike Light radius: +1 It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Grinafast the Splendourhash [power 139] (10 cooldown) Grinafast the Splendourhash [power 139] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 light Changes resistances: +6% light Changes resistances penetration: +5% light / +10% arcane Maximum vim: +15.00 Light radius: +3 It can be used to fire a bolt of a random element with (base) damage 70 to 139, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Biff the Ogre Brawler level 132
31st Haze 122nd year of Ascendancy at 12:54 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Biff the Ogre Brawler level 131
29th Haze 122nd year of Ascendancy at 13:06 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Biff the Ogre Brawler level 20
12nd Dusk 122nd year of Ascendancy at 18:25 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Biff the Ogre Brawler level 72
9th Haze 122nd year of Ascendancy at 14:54 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Biff the Ogre Brawler level 72
3rd Haze 122nd year of Ascendancy at 08:24 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Biff the Ogre Brawler level 68
73rd Dusk 122nd year of Ascendancy at 13:20 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Biff the Ogre Brawler level 21
13rd Dusk 122nd year of Ascendancy at 03:42 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Biff the Ogre Brawler level 19
5th Dusk 122nd year of Ascendancy at 21:30 see stats
Level 10 (Uniques)
Got a character to level 10.By Biff the Ogre Brawler level 10
78th Pyre 122nd year of Ascendancy at 14:21 see stats
Level 20 (Uniques)
Got a character to level 20.By Biff the Ogre Brawler level 20
12nd Dusk 122nd year of Ascendancy at 18:07 see stats
Level 30 (Uniques)
Got a character to level 30.By Biff the Ogre Brawler level 30
14th Dusk 122nd year of Ascendancy at 01:39 see stats
Level 40 (Uniques)
Got a character to level 40.By Biff the Ogre Brawler level 40
28th Dusk 122nd year of Ascendancy at 12:32 see stats
Level 50 (Uniques)
Got a character to level 50.By Biff the Ogre Brawler level 50
35th Dusk 122nd year of Ascendancy at 18:20 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Biff the Ogre Brawler level 70
1st Haze 122nd year of Ascendancy at 07:35 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Biff the Ogre Brawler level 58
36th Dusk 122nd year of Ascendancy at 11:04 see stats
The Arena (Uniques)
Unlocked Arena mode.By Biff the Ogre Brawler level 14
6th Mirth 122nd year of Ascendancy at 15:13 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Biff the Ogre Brawler level 71
2nd Haze 122nd year of Ascendancy at 08:51 see stats
The secret city (Uniques)
Discovered the truth about mages.By Biff the Ogre Brawler level 16
3rd Flare 122nd year of Ascendancy at 13:33 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Biff the Ogre Brawler level 63
39th Dusk 122nd year of Ascendancy at 04:27 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Biff the Ogre Brawler level 19
6th Dusk 122nd year of Ascendancy at 17:01 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Biff the Ogre Brawler level 129
29th Haze 122nd year of Ascendancy at 05:29 see stats
Log
You gain 25.00 gold from the transmogrification of pouch of stralite shots 'Firequell' (21/48, 91-109.2 power, 52 apr).
You gain 6.46 gold from the transmogrification of living voratun shield of acid resistance (+20%) (12 def, 3 armour, 194.5 block).
You gain 8.12 gold from the transmogrification of impervious voratun shield of earthen fury (12 def, 30 armour, 291 block).
You gain 5.01 gold from the transmogrification of troll-hide cured leather armour of natural resilience (2 def, 4 armour).
You gain 14.65 gold from the transmogrification of rejuvenating hardened leather armour of command (12 def, 14 armour).
You gain 7.37 gold from the transmogrification of spellstreaming drakeskin leather gloves of dexterity (+5) (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of Sewerwrest the cashmere robe (8 def, 6 armour).
You gain 4.41 gold from the transmogrification of elven-wood vilestaff of protection (25-30 power, 5 apr, acid element).
You gain 5.85 gold from the transmogrification of elemental iron greatsword of daylight (16-25.6 power, 1 apr).
You gain 25.00 gold from the transmogrification of Veloribeth the Voidprophet (24-36 power, 2 apr).
You gain 13.71 gold from the transmogrification of plaguebringer's voratun battleaxe of evisceration (58-87 power, 4 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Biff deactivates Precise Strikes.
Biff deactivates Exploit Weakness.
Biff deactivates Daunting Presence.
Biff deactivates Striking Stance.
