Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 100 / 32% |
| Size | small |
| Lifes / Deaths | Killed by storm drake at level 41 on the 30th Dusk 122nd year of Ascendancy at 12:41 0 / 8Killed by Layinor the snow giant boulder thrower at level 41 on the 30th Dusk 122nd year of Ascendancy at 16:48 Killed by venom drake at level 42 on the 31st Dusk 122nd year of Ascendancy at 04:18 Killed by Layinor the snow giant boulder thrower at level 52 on the 34th Dusk 122nd year of Ascendancy at 07:29 Killed by skeleton assassin at level 52 on the 42nd Dusk 122nd year of Ascendancy at 20:06 Killed by Bethelessra the rogue at level 68 on the 55th Dusk 122nd year of Ascendancy at 04:32 Killed by Zubiwen the orc corruptor at level 79 on the 65th Dusk 122nd year of Ascendancy at 15:31 Killed by Lubodad the halfling at level 100 on the 3rd Haze 122nd year of Ascendancy at 04:58 |
Primary Stats
| Strength | 66 (base 32) |
| Dexterity | 129 (base 93) |
| Constitution | 100 (base 35) |
| Magic | 124 (base 73) |
| Willpower | 81 (base 22) |
| Cunning | 165 (base 94) |
Resources
| Life | -7/3644 |
| Mana | 0/1069 |
| Stamina | 634/644 |
| Equilibrium | 0 |
| Healing Factor | 0.7019512195122 |
| Regeneration | 18.785124939325 |
Speed
| Mental | +20.190053496153% |
| Attack | 0% |
| Movement | -27% |
| Spell | +20.190053496153% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 14 |
| See Stealth | 23.696605890662 |
| See Invisible | 68.075184980574 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 293 |
| Accuracy | 82 |
| Crit Chance | 109% |
| APR | 55 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 170 |
| Accuracy | 82 |
| Crit Chance | 99% |
| APR | 52 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 105 |
| Crit Chance | 94% |
| Speed | 0.83201560437945 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Damage Bonus
| All | +47% |
Defense: Base
| Armour (hardiness) | 53 (45%) |
| Defense | 92 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 81 |
| Mental Save | 85 |
Defense: Resistances
| All | + 48%( 76%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Silence Resistance | 73% |
| Confusion Resistance | 6% |
| Fear Resistance | 0% |
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1577% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 3/5 |
| 5/5 |
| 8/5 |
| 6/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 9/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 8/5 |
| 1/5 |
| 1/5 |
| Cunning / Ambush | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 6/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 2/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Race / Halfling | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 9/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 6/5 |
| Spell / Divination | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 10/5 |
| Spell / Conveyance | 1.00 |
| 6/5 |
| 5/5 |
| 8/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Phantasmal Shield |
| talent | Premonition |
| talent | Keen Senses |
| talent | Shadow Combat |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Vulnerable to a deadly counterstrike. Honorless |
| beneficial effect | Reduces fire damage received by 52%. Premonition Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 196.90 physical damage per turn and decreasing all heals received by 84%. Deep Wound |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The mana surge engulfs the target, regenerating 34.20 mana per turn. Surging mana |
| beneficial effect | Parrying melee attacks: Has a 54% chance to deflect up to 75 damage from the next 2.2 attack(s). Parrying |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 70 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Mayuvena the large white snake. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by lesser vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Barkbait' (0 def, 3 armour) pair of iron boots 'Barkbait' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -9% Damage when hit (Melee): 16 mind Changes stats: +2 Mag Changes resistances: +9% nature / +3% mind / +9% darkness Changes resistances penetration: +15% darkness / +5% mind Changes damage: +6% darkness / +6% nature Maximum encumbrance: +52 Physical save: +28 (+5 eff.) Spell save: +17 (+3 eff.) Mental save: +14 (+2 eff.) Silence immunity: +24% Confusion immunity: +26% Stun/Freeze immunity: +26% Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kheleroddarab (2 def, 0 armour) Kheleroddarab (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +1 Str / +2 Dex / +6 Mag / +18 Wil / +13 Cun Changes resistances: +8% lightning / +11% temporal / +11% darkness / +18% physical / +11% fire / +29% mind / +11% cold Changes damage: +3% acid / +22% physical / +13% darkness / +29% mind Reduces incoming crit damage: 15.00% Physical save: +11 (+2 eff.) Mental save: +36 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +4.20 Psi each turn: +0.28 Maximum hate: +11.00 Maximum psi: +27.00 Spellpower: +5 (+1 eff.) Mindpower: +26 (+6 eff.) Mental crit. chance: +19% Healing mod.: +10% Damage Shield Power: +11% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 435 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Zeridas the Growthquell (0 def, 19 armour) Zeridas the Growthquell (0 def, 19 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +19 Armour Hardiness: +15% Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 31 mind / 29 darkness Damage when hit (Melee): 4 arcane Changes stats: +9 Dex / +5 Wil / +7 Cun / +19 Con Changes resistances: +12% physical Physical save: +28 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +2 (+0 eff.) Disarm immunity: +40% Life regen: +8.00 Stamina each turn: +4.00 Maximum mana: +80.00 Maximum stamina: +80.00 Spellpower: +4 (+1 eff.) Mindpower: +10 (+2 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Brandpanic' (dig speed 2 turns) voratun pickaxe 'Brandpanic' (dig speed 2 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +20 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +7 Str / +6 Dex / +6 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +3% fire Changes damage: +15% fire / +15% mind / +6% temporal Grants telepathy: Demon/Minor Demon/Major Critical mult.: +18.00% Mental save: +15 (+3 eff.) Maximum life: +34.00 Maximum mana: +60.00 Maximum stamina: +28.00 Maximum hate: +2.00 Spell crit. chance: +10% Light radius: +1 Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Rotreek' gold ring 'Rotreek'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +34 (+5 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +15 Str / +7 Dex / +11 Mag / +2 Wil / +11 Cun / +25 Con Changes resistances: +32% fire / +30% darkness / +12% nature Changes damage: +15% darkness / +16% fire / +9% nature / +7% all Grants telepathy: Dragon Physical save: +10 (+2 eff.) Spell save: +16 (+3 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum stamina: +22.00 Maximum psi: +30.00 Spellpower: +36 (+6 eff.) Mindpower: +14 (+3 eff.) Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
| On fingers | Koryramakan the copper ring Koryramakan the copper ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Armour: +6 Defense: +7 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +3 Str / +1 Dex / +8 Mag / +5 Wil / +6 Cun / +2 Con Changes resistances: +22% fire / +3% darkness / +6% nature Changes damage: +11% fire / +6% physical Reduces incoming crit damage: 5.00% Physical save: +3 (+0 eff.) Spell save: +6 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +14 (+2 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Blazevein the stralite amulet Blazevein the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +7 Defense: +28 (+6 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 16 darkness / 4 lightning Changes stats: +5 Cun / +11 Con / +17 Lck Changes resistances: +6% lightning / +26% fire / +26% cold Changes resistances cap: +6% all Changes resistances penetration: +15% lightning Changes damage: +12% acid Talent mastery: +0.34 Technique / Conditioning Physical save: +52 (+10 eff.) Blindness immunity: +26% Life regen: +4.90 Maximum life: +135.00 Infravision radius: +8 Sight radius: +2 See invisible: +13 Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
| In main hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Around waist | reinforced hardened leather belt of valiance reinforced hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Changes stats: +4 Wil Physical save: +18 (+3 eff.) Mental save: +10 (+2 eff.) Maximum life: +82.00 A belt that goes around your waist. |
| In off hand | steel dagger 'Duathelbliss' (10.5-13.65 power, 6 apr) steel dagger 'Duathelbliss' (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +47 insidious poison / +12 darkness When wielded/worn: Armour penetration: +16 Physical crit. chance: +14.0% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 blight Changes stats: +7 Wil Changes resistances: +10% all Changes resistances penetration: +16% nature / +6% physical Changes damage: +8% physical Critical mult.: +12.00% Maximum mana: +60.00 Maximum vim: +10.00 Sharp, short and deadly. |
| Cloak | Prismbane the cashmere cloak (10 def, 0 armour) Prismbane the cashmere cloak (10 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +10 (+2 eff.) Fatigue: -5% Effects on melee hit: * 49% chance to blind Damage when hit (Melee): 24 light Changes stats: +5 Str / +2 Dex / +3 Mag / +9 Wil / +5 Cun / +3 Con Changes resistances: +8% acid / +18% darkness / +19% light / +27% fire / +32% blight / +8% cold / +32% nature / +8% lightning Changes resistances penetration: +7% darkness Changes damage: +17% darkness Stealth bonus: +27 Mental save: +11 (+2 eff.) Life regen: +4.40 Mental crit. chance: +7% Healing mod.: +44% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Chargerock' (13 def, 8 armour) elven-silk robe 'Chargerock' (13 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +15 Mag / +6 Wil / +17 Cun Changes resistances: +11% lightning / +27% light / +12% blight / +12% fire / +24% darkness / +12% cold Changes damage: +20% darkness / +35% light / +9% mind / +40% all Critical mult.: +20.00% Physical save: +20 (+4 eff.) Spell save: +70 (+14 eff.) Mental save: +48 (+9 eff.) Silence immunity: +49% Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +5.00 Maximum life: +69.00 Spellpower: +73 (+12 eff.) Spell crit. chance: +16% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (898% speed; 5 turns) movement infusion of the sneak (898% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 898% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 400 over 5 turns) regeneration infusion of the titan (heal 400 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 425 over 5 turns) regeneration infusion of the warrior (heal 425 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (858 fire damage) heat beam rune of the duelist (858 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 858.44 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 14; power 43; dur 3) phase door rune of the duelist (range 14; power 43; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 22; power 55; dur 5) phase door rune of the sneak (range 22; power 55; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 55%, your defense is increased by 55 and all your resistances by 55%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 13; power 38; dur 3) phase door rune of the titan (range 13; power 38; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 574 for 5 turns) shielding rune of the duelist (absorb 574 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 574 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 496 for 5 turns) shielding rune of the wizard (absorb 496 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 496 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 158) teleportation rune of the duelist (range 158)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 158 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 35 power out of 60/60. The evilness of undeath radiates from this amulet. |
copper amulet of dexterity (+3) copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
enraging steel amulet of willpower (+5) enraging steel amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Wil Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
protective copper amulet of the eclipse protective copper amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 7% chance to inflict damage reduction * 7% chance to blind Changes resistances cap: +3% all Changes damage: +7% light / +7% darkness Physical save: +11 (+2 eff.) Amulets can have magical properties. |
stabilizing gold amulet of mastery (0.21 Technique / Combat veteran) stabilizing gold amulet of mastery (0.21 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% temporal Talent mastery: +0.21 Technique / Combat veteran Pinning immunity: +35% Knockback immunity: +29% Amulets can have magical properties. |
Arthazilahad ArthazilahadPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +3 Cun Changes resistances: +6% blight / +3% acid / +3% lightning Physical save: +6 (+1 eff.) Mental save: +25 (+5 eff.) Blindness immunity: +26% Stun/Freeze immunity: +15% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Infravision radius: +4 See stealth: +9 See invisible: +8 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +7 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. |
copper ring of nature (+20%) copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
marksman's copper ring of pilfering marksman's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Defense: +7 (+2 eff.) Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
painweaver's steel ring of warding painweaver's steel ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+2 eff.) Changes resistances: +16% acid / +18% fire / +15% cold / +18% lightning Changes damage: +5% all Spellpower: +10 (+2 eff.) Mindpower: +11 (+2 eff.) Rings can have magical properties. |
rogue's gold ring of darkness (+32%) rogue's gold ring of darkness (+32%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +7 Cun Changes resistances: +32% darkness Changes damage: +16% darkness Rings can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +24% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings can have magical properties. |
sneakthief's steel ring of speed sneakthief's steel ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +18 (+4 eff.) Defense: +9 (+2 eff.) Changes stats: +7 Cun / +7 Dex Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.6 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
voratun ring 'Ce'Nawe' voratun ring 'Ce'Nawe'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 (+9 eff.) Effects on melee hit: * 33% chance to disease Changes stats: +28 Dex / +9 Cun Changes resistances: +18% blight / +40% cold / +78% nature Changes damage: +6% blight / +20% cold / +39% nature / +3% mind Physical save: +12 (+2 eff.) Spell save: +18 (+3 eff.) Mental save: +18 (+3 eff.) Rings can have magical properties. |
Daimygalach the steel dagger (12-15.6 power, 6 apr) Daimygalach the steel dagger (12-15.6 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease On weapon crit: * cripple the target Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 4 blight Changes stats: +2 Wil Mental save: +16 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +10 Sharp, short and deadly. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
quick dwarven-steel dagger of torment (18.5-24.05 power, 7 apr) quick dwarven-steel dagger of torment (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +4 Dex Changes resistances penetration: +8% mind / +8% darkness Sharp, short and deadly. |
quick voratun dagger of phasing (36-46.8 power, 21 apr) quick voratun dagger of phasing (36-46.8 power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +21 Physical crit. chance: +10.0% Attack speed: 111% Damage Shield penetration (this weapon only): +47% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Sharp, short and deadly. |
steel dagger of massacre (19.5-25.35 power, 6 apr) steel dagger of massacre (19.5-25.35 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
thought-forged dwarven-steel dagger of massacre (27.5-35.75 power, 7 apr) thought-forged dwarven-steel dagger of massacre (27.5-35.75 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 8% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +3 Cun / +1 Wil Sharp, short and deadly. |
Xerenor (40-56 power, 6 apr) Xerenor (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * 20% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +58 insidious poison / +30 cold / +15 light Burst (radius 2) on crit: +12 physical Damage against: +25% Undead When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +27 Physical crit. chance: +43.0% Physical power: +17 (+2 eff.) Changes stats: +5 Str / +7 Dex / +7 Con Changes resistances penetration: +5% mind / +15% physical Changes damage: +11% physical Critical mult.: +39.00% Reduces incoming crit damage: 10.00% Disarm immunity: +35% Life regen: +0.40 Stamina each turn: +0.20 Stamina when hit: +2.40 One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Eclipsespawn' rough leather belt 'Eclipsespawn'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 16 darkness / 12 arcane Critical mult.: +6.00% Mental save: +7 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Shadequencher' rough leather belt 'Shadequencher'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances: +6% darkness Changes resistances penetration: +5% fire Changes damage: +9% fire Reduced damage from: +16% Summoned Maximum encumbrance: +24 A belt that goes around your waist. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.31 Maximum mana: +41.00 A belt that goes around your waist. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gleamumbra the elven-silk robe (5 def, 0 armour) Gleamumbra the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Defense: +5 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +24 Str / +24 Mag / +22 Wil / +17 Cun / +3 Con Changes resistances: +98% lightning / +9% temporal / +6% light / +40% blight / +37% cold / +20% mind / +30% nature Changes resistances penetration: +10% physical Changes damage: +92% lightning / +44% physical / +45% cold / +20% mind / +20% nature Critical mult.: +35.00% Physical save: +10 (+2 eff.) Life regen: +11.00 Stamina each turn: +0.20 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +9.00 Maximum life: +200.00 Light radius: +2 Healing mod.: +52% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blightbringer's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) blightbringer's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Mag Changes damage: +8% acid / +8% blight Disease immunity: +29% Stamina each turn: +0.90 Maximum stamina: +24.00 Spellpower: +8 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
scholar's pair of iron boots of uncanny dodging (3 def, 3 armour) scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Spellpower: +3 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's voratun gauntlets of the starseeker (0 def, 3 armour) alchemist's voratun gauntlets of the starseeker (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 9 acid / 9 fire / 9 lightning / 9 cold Changes stats: +10 Mag / +5 Wil / +5 Cun Changes resistances: +10% light / +9% darkness Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 231.68 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Bregarek' (0 def, 2 armour) hardened leather gloves 'Bregarek' (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +15 Armour: +2 Damage (Melee): 10 acid / 10 fire Changes stats: +5 Dex / +2 Wil / +8 Cun / +1 Con Changes resistances: +7% acid / +7% fire / +11% darkness Changes damage: +7% acid / +7% fire Critical mult.: +6.00% Spellpower on spell critical (stacks up to 3 times): +2 Infravision radius: +3 Healing mod.: +15% It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves of the nighthunter (0 def, 16 armour) stone warden's hardened leather gloves of the nighthunter (0 def, 16 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +16 Armour Hardiness: +8% Changes stats: +4 Cun / +11 Con Changes resistances: +11% darkness / +9% physical Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Sileldavena' (0 def, 3 armour) iron helm 'Sileldavena' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 physical Changes stats: +10 Str / +8 Dex / +9 Wil / +3 Cun / +7 Con Changes resistances: +27% blight / +3% temporal / +20% darkness Changes resistances penetration: +20% temporal Changes damage: +3% arcane / +3% blight Spell save: +7 (+1 eff.) Mental save: +20 (+4 eff.) Mana each turn: +0.04 Infravision radius: +4 Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 593.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging dwarven-steel helm (0 def, 4 armour) mindcaging dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +19% mind Mental save: +19 (+3 eff.) Confusion immunity: +35% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brightblur the stralite mail armour (4 def, 25 armour) Brightblur the stralite mail armour (4 def, 25 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +25 Defense: +4 (+1 eff.) Fatigue: +28% Damage when hit (Melee): 18 physical Changes stats: +15 Str / +7 Wil / +8 Cun / +15 Con Changes resistances: +12% lightning / +27% temporal / +29% darkness / +46% fire / +12% physical / +9% blight / +25% cold / +9% arcane / -18% light Physical save: +9 (+2 eff.) Spell save: +31 (+6 eff.) Mental save: +41 (+8 eff.) Stun/Freeze immunity: +15% Knockback immunity: +25% Only die when reaching: -60.00 life Maximum life: +86.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
hardened dwarven-steel mail armour of the deep (3 def, 19 armour) hardened dwarven-steel mail armour of the deep (3 def, 19 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +21% acid / +10% physical / +10% fire / +20% cold / +10% lightning Allows you to breathe in: water A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
cured leather armour 'Burnspiker' (23 def, 7 armour) cured leather armour 'Burnspiker' (23 def, 7 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +7 Defense: +23 (+5 eff.) Fatigue: +7% Changes stats: +11 Str / +11 Dex / +2 Wil Changes resistances: +9% acid / +30% cold / +36% fire Changes damage: +6% mind Allows you to breathe in: water Physical save: +20 (+4 eff.) Mental save: +28 (+5 eff.) Stamina each turn: +0.90 Maximum hate: +6.00 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Chance to avoid any damage: +8% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
spiked cured leather armour of the wind (10 def, 4 armour) spiked cured leather armour of the wind (10 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +4 Defense: +10 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Stamina each turn: +0.90 Chance to avoid any damage: +8% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
130 alchemist agate 130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 30 turns) iron pickaxe of wreckage (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +3 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 5.2 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 7 turns. Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1035.72 fire damage (based on Magic), costing 29 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged iron torque of charged psionic shield [power 33] (17 cooldown) supercharged iron torque of charged psionic shield [power 33] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 33 for 7 turns, putting all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Squirt the Halfling Shadowblade level 100
78th Dusk 122nd year of Ascendancy at 19:44 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Squirt the Halfling Shadowblade level 99
72nd Dusk 122nd year of Ascendancy at 14:53 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Squirt the Halfling Shadowblade level 100
75th Dusk 122nd year of Ascendancy at 15:25 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Squirt the Halfling Shadowblade level 99
72nd Dusk 122nd year of Ascendancy at 13:36 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Squirt the Halfling Shadowblade level 43
31st Dusk 122nd year of Ascendancy at 07:20 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Squirt the Halfling Shadowblade level 83
67th Dusk 122nd year of Ascendancy at 10:06 see stats
Level 10 (Uniques)
Got a character to level 10.By Squirt the Halfling Shadowblade level 10
79th Pyre 122nd year of Ascendancy at 22:47 see stats
Level 20 (Uniques)
Got a character to level 20.By Squirt the Halfling Shadowblade level 20
21st Dusk 122nd year of Ascendancy at 05:30 see stats
Level 30 (Uniques)
Got a character to level 30.By Squirt the Halfling Shadowblade level 30
23rd Dusk 122nd year of Ascendancy at 10:07 see stats
Level 40 (Uniques)
Got a character to level 40.By Squirt the Halfling Shadowblade level 40
30th Dusk 122nd year of Ascendancy at 00:31 see stats
Level 50 (Uniques)
Got a character to level 50.By Squirt the Halfling Shadowblade level 50
32nd Dusk 122nd year of Ascendancy at 19:44 see stats
Poisonous (Uniques)
Sided with the assassin lord.By Squirt the Halfling Shadowblade level 18
13rd Dusk 122nd year of Ascendancy at 00:06 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Squirt the Halfling Shadowblade level 71
63rd Dusk 122nd year of Ascendancy at 20:33 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Squirt the Halfling Shadowblade level 43
31st Dusk 122nd year of Ascendancy at 07:47 see stats
The Arena (Uniques)
Unlocked Arena mode.By Squirt the Halfling Shadowblade level 13
3rd Mirth 122nd year of Ascendancy at 12:29 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Squirt the Halfling Shadowblade level 81
67th Dusk 122nd year of Ascendancy at 02:26 see stats
The secret city (Uniques)
Discovered the truth about mages.By Squirt the Halfling Shadowblade level 37
29th Dusk 122nd year of Ascendancy at 02:26 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Squirt the Halfling Shadowblade level 69
56th Dusk 122nd year of Ascendancy at 05:00 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Squirt the Halfling Shadowblade level 95
71st Dusk 122nd year of Ascendancy at 20:08 see stats
Log
Your premonition allows you to raise a shield just in time!
Squirt begins to fear you.
Lubodad the halfling's mind surges with critical power!
Lubodad the halfling is invigorated by the attack!
Lubodad the halfling's mind surges with critical power!
Lubodad the halfling is invigorated by the attack!
Lubodad the halfling is invigorated by the attack!
Lubodad the halfling is invigorated by the attack!
Lubodad the halfling's mind surges with critical power!
Lubodad the halfling is invigorated by the attack!
Squirt teleports some damage to Lubodad the halfling!
Lubodad the halfling hits Squirt for (384 teleported), 1493 physical, 19 fire (1511 total damage).
Lubodad the halfling hits Ilenmar the halfling for 384 teleported damage.
Squirt hits Lubodad the halfling for (1 honor), 1 lightning, (13 honor), (0 indomitable), 22 light, (0 honor), (0 indomitable), 0 blight, (0 honor), (0 indomitable), 1 arcane, (2 honor), (0 indomitable), 4 mind, (3 honor), (0 indomitable), 4 darkness (33 total damage).
Squirt uses Infusion: Wild.
Squirt is cured!
Squirt lessens the pain.
Squirt stops regenerating health quickly.
Lubodad the halfling uses Luck of the Little Folk.
Lubodad the halfling seems more aware.
Squirt evades Something.
Squirt is not cripple anymore.
Something performs a melee critical strike against Squirt!
Squirt starts to bleed.
Squirt hits Something for (4 ignored), 0 lightning, (59 ignored), 0 light, (3 ignored), 0 blight, (1 ignored), 0 arcane, (9 ignored), 0 mind, (6 ignored), 0 darkness (0 total damage).
Something hits Squirt for 240 physical, 2 cold (243 total damage).
Saving game...
