












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Demonologist |
Level / Exp | 99 / 41% |
Size | big |
Lifes / Deaths | Killed by Paror the fire imp at level 42 on the 39th Dusk 122nd year of Ascendancy at 15:10 1 / 6Killed by Porulerille the ghoulking at level 49 on the 71st Dusk 122nd year of Ascendancy at 15:55 Killed by Salara the armoured skeleton warrior at level 59 on the 29th Haze 122nd year of Ascendancy at 17:43 Killed by Salara the armoured skeleton warrior at level 59 on the 29th Haze 122nd year of Ascendancy at 19:53 Killed by shadow at level 81 on the 44th Haze 122nd year of Ascendancy at 15:10 Killed by stone golem at level 88 on the 48th Haze 122nd year of Ascendancy at 10:39 |
Primary Stats
Strength | 146 (base 78) |
Dexterity | 56 (base 15) |
Constitution | 111 (base 50) |
Magic | 150 (base 78) |
Willpower | 106 (base 29) |
Cunning | 126 (base 26) |
Resources
Mana | 1283/1283 |
Vim | 406/408 |
Life | 1094/3866 |
Positive | 346/357 |
Stamina | 662/697 |
Healing Factor | 0.83037120391597 |
Regeneration | 2.8168466287927 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +114.70614534625% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 14 |
See Stealth | 96.094063223628 |
See Invisible | 98.094063223628 |
Offense: Mainhand
Damage | 339 |
Accuracy | 94 |
Crit Chance | 168% |
APR | 69 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 116 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Blight | +38% |
Arcane | +36% |
Mind | +11% |
All | 0% |
Lightning | +3% |
Light | +21% |
Temporal | +6% |
Fire | +20% |
Physical | +18% |
Offense: Damage Penetration
Light | +28% |
Blight | +15% |
Physical | +14% |
Mind | +10% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 219.92639610754 (81.666666666667%) |
Defense | 70 |
Ranged Defense | 77 |
Fatigue | 18 |
Physical Save | 90 |
Spell Save | 86 |
Mental Save | 98 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 60%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 23%( 70%) |
Mind | + 42%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 68%( 70%) |
Physical | + 33%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 58% |
Poison Resistance | 27% |
Blind Resistance | 92% |
Disarm Resistance | 47% |
Bleed Resistance | 10% |
Teleport Resistance | 25% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 55% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 729 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 729 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 1/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Corruption / Doom shield | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 6/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Osmosis Shield |
talent | Secrets of the Eternals |
talent | Shattered Mind |
talent | Chant of Fortress |
talent | Tale of Destruction |
talent | Flame of Urh'Rok |
talent | Bleak Outcome |
talent | Hardened Core |
talent | Willful Tormenter |
talent | Overkill |
detrimental effect | The target is on fire, taking 19.62 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 50% and slowing it by -10% Overwhelming Fear |
beneficial effect | The target's spellpower has been increased by 72. Spellsurge |
detrimental effect | The target is poisoned, taking 83.59 nature damage per turn. Healing received is reduced by 97%. Poison damage also hits adjacent targets. Deadly Poison |
detrimental effect | The target is confused, acting randomly (chance 10%) and unable to perform complex actions. Confused |
beneficial effect | The target's combat attack is improved by 106. Attack |
detrimental effect | The target has recently suffered, and cannot do so again yet. Suffered |
detrimental effect | This character's flames are feeding the source, healing them for 6 per turn and giving them 3 vim. Devouring flames |
beneficial effect | You regenerate a total of 230.73 life over the duration of the effect. Osmosis Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by ghoul. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 76% of the way to your next Rank. You have killed: 74 Uniques 31 Bosses 22 Elite Bosses 29 Veterans 14 Heroics 11 Legends 3 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed electric eel tail. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Defense: +26 (+7 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 mind / 12 physical Changes stats: +1 Str / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +11% lightning / +11% temporal / +6% mind / +11% fire / +5% arcane / +11% cold Changes damage: +21% arcane / +3% physical Physical save: +37 (+7 eff.) Spell save: +22 (+5 eff.) Mental save: +40 (+7 eff.) Mana each turn: +0.40 Maximum mana: +43.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +1.0% Damage when hit (Melee): 12 fire Changes stats: +4 Dex / +11 Mag Changes resistances: +8% cold / +7% temporal Changes resistances penetration: +15% fire Critical mult.: +3.00% Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +38% Confusion immunity: +16% Maximum stamina: +15.00 Spellpower: +24 (+4 eff.) Light radius: +16 See stealth: +31 See invisible: +31 Defense after a teleport: +16 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 55 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +8 Physical power: +6 (+1 eff.) Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +5 Str / +4 Dex / +9 Wil / +6 Cun / +1 Con Changes resistances: +15% darkness / +14% blight / +16% light / +14% nature / +6% all Physical save: +13 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +15 (+2 eff.) Maximum life: +94.00 Maximum hate: +8.00 Mindpower: +6 (+2 eff.) Healing mod.: +26% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 525.8 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +27 Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 15 blight / 51 mind / 40 darkness Changes stats: +14 Dex / +7 Mag / +2 Wil / +24 Cun Changes resistances: +10% blight / +10% mind / +10% light / +10% darkness Changes resistances penetration: +28% light Changes damage: +11% blight / +11% mind / +3% arcane Critical mult.: +13.00% Mental save: -5 (-1 eff.) Mana each turn: +0.44 Spellpower: +16 (+2 eff.) Spell crit. chance: +31% Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Infravision radius: +2 When used to modify unarmed attacks: Base power: 42.0 - 58.8 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +34 Crit. chance: +23.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 40% chance to disease Damage Shield penetration (this weapon only): +20% Damage (Melee): +15 arcane Burst (radius 2) on crit: +13 blight / +14 mind / +50 light / +49 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 57.75 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +5 lightning / +5 temporal / +5 blight / +4 fire / +5 cold Changes damage: +9% light / +15% blight Talents cooldown: Strike (-1 turn) Volcano (-4 turns) Talents granted: +5 Strike +1 Ward +9 Volcano Spell save: +20 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+1 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to creates a wall of flames lasting 4 turns (dealing 159 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Damage when hit (Melee): 12 temporal Changes stats: +9 Str / +21 Mag / +18 Wil / +18 Cun / +5 Con Changes damage: +6% temporal Spell save: +18 (+4 eff.) Mental save: +20 (+3 eff.) Blindness immunity: +39% Confusion immunity: +42% Vim each turn: +1.00 Maximum stamina: +34.00 Spellpower: +39 (+6 eff.) Mindpower: +13 (+3 eff.) Mental crit. chance: +8% Infravision radius: +6 See stealth: +16 See invisible: +18 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 (+4 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 22 bleed Changes stats: +18 Str / +3 Mag / +18 Wil / +18 Cun / +20 Con Changes resistances: +18% blight / +40% fire / +15% nature / +6% mind Changes resistances penetration: +10% mind Changes damage: +12% arcane / +20% fire Mental save: +20 (+3 eff.) Poison immunity: +27% Disease immunity: +27% Disarm immunity: +47% Pinning immunity: +50% Knockback immunity: +50% Vim when hitting in melee: +3.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +3.00 Maximum life: +48.00 Maximum hate: +15.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Mindpower: +15 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +4 Defense: +13 (+4 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 12 blight / 4 physical Changes stats: +8 Lck / +1 Str Changes resistances penetration: +10% blight Talent mastery: +0.20 Corruption / Doom shield Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +20 lightning / +16 darkness / +4 nature / +12 fire / +4 arcane Burst (radius 1) on hit: +8 fire Damage against: +20% Living When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +24 Physical crit. chance: +30.0% Damage when hit (Melee): 12 nature / 8 arcane Changes stats: +7 Str Changes resistances penetration: +5% blight / +14% physical Changes damage: +12% blight / +15% physical Talent granted: +5 Corrosive Cone Critical mult.: +18.00% Mana each turn: +0.00 Stamina when hit: +2.20 Spellpower on spell critical (stacks up to 3 times): +8 Sharp, long, and deadly. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +29.0% Physical power: +11 (+2 eff.) Defense: +23 (+6 eff.) Fatigue: -10% Changes stats: +18 Dex / +3 Wil / +18 Cun / +10 Lck Changes resistances: +15% light / +15% darkness Changes damage: +3% lightning Trap disarming bonus: +29 Stealth bonus: +26 Maximum encumbrance: +60 Spell save: +15 (+3 eff.) Mental save: +36 (+6 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +107.00 Maximum mana: +72.00 Maximum stamina: +52.00 Maximum hate: +20.00 Maximum psi: +95.00 Maximum vim: +40.00 Maximum pos.energy: +33.00 Maximum neg.energy: +35.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +32% Infravision radius: +6 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 84.5 - 101.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +322 On weapon hit: * 26% chance to daze at end of turn * 30% chance to corrode armour by 30% On weapon crit: * smash the target with your shield crippling them Damage (Melee): +37 temporal / +20 light / +20 fire Burst (radius 2) on crit: +8 arcane When wielded/worn: Physical crit. chance: +11.0% Physical power: +20 (+3 eff.) Armour: +15 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 acid / 10 lightning Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 35 acid / 40 temporal / 22 fire / 8 arcane / 20 lightning Changes stats: +6 Str / +6 Mag / +12 Con Changes resistances: +26% lightning / +40% temporal / +23% light / +20% fire / +9% cold / +6% arcane / +3% darkness Talents granted: +5 Acid Burst +5 Block Physical save: +12 (+2 eff.) Spell save: +6 (+1 eff.) Blindness immunity: +15% Cut immunity: +10% Stun/Freeze immunity: +20% Teleport immunity: +10% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (626) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +16 (+4 eff.) Changes stats: +5 Str / +8 Mag / +14 Wil / +5 Cun / +5 Con Changes resistances: +6% blight / +5% arcane / +6% darkness Physical save: +34 (+7 eff.) Spell save: +40 (+8 eff.) Mental save: +35 (+6 eff.) Knockback immunity: +5% Teleport immunity: +15% Maximum life: +101.00 Spell crit. chance: +7% Mental crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +25 (+3 eff.) Armour: +36 Defense: +18 (+5 eff.) Fatigue: +6% Damage when hit (Melee): 20 physical Changes stats: +18 Str / +8 Mag / +6 Wil / +6 Cun / +14 Con Changes resistances: +42% lightning / +6% arcane / +12% nature / +3% fire / +45% cold / +3% mind / +42% acid Changes damage: +12% light Allows you to breathe in: water Physical save: +20 (+4 eff.) Mental save: +35 (+6 eff.) Stun/Freeze immunity: +5% Only die when reaching: -60.00 life Maximum life: +195.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+5 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 21% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 431 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 24.01 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() lightning rune of the warrior (331 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 110.41 to 331.22 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 203 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+3 eff.) Fatigue: -14% Effects on melee hit: * 30% chance to blind Damage (Melee): 18 light / 18 darkness Effects when hit in melee: * 18% chance to blind * 16% chance to inflict 15% damage reduction Damage when hit (Melee): 8 light Changes stats: +12 Dex / +12 Cun / +12 Con / +11 Lck Changes resistances: +3% light / +9% physical Changes resistances penetration: +5% acid / +15% light / +15% mind Changes damage: +15% acid / +18% light / +18% darkness / +15% mind Talent masteries: +0.22 Technique / Combat techniques +0.22 Corruption / Black-magic Physical save: +16 (+3 eff.) Spell save: +16 (+3 eff.) Mental save: +16 (+3 eff.) Life regen: +1.60 Stamina each turn: +2.10 Movement speed: +20% Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Str / +15 Dex / +20 Wil / +3 Cun Changes resistances: +22% lightning / +6% temporal / +22% mind Changes resistances cap: +5% all Talent mastery: +0.28 Technique / Shield offense Physical save: +19 (+4 eff.) Spell save: +30 (+6 eff.) Mental save: +23 (+4 eff.) Blindness immunity: +15% Confusion immunity: +51% Stun/Freeze immunity: +34% Mindpower: +11 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +2 Dex / +3 Mag / +3 Con Changes damage: +6% blight / +7% fire Critical mult.: +11.00% Life regen: +0.80 Maximum life: +40.00 Spellpower: +7 (+1 eff.) Amulets can have magical properties. |
![]() starseer's gold amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to inflict 15% damage reduction * 11% chance to blind Changes stats: +4 Mag Changes damage: +18% darkness / +6% temporal / +18% light / +7% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Con Changes resistances: +6% blight / +11% temporal Changes damage: +11% temporal Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +5% Life regen: +0.60 Vim each turn: +0.00 Vim when hit: +0.00 Maximum life: +44.00 Healing mod.: +12% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Physical power: +33 (+4 eff.) Damage when hit (Melee): 12 temporal / 8 mind / 4 darkness Changes stats: +10 Str / +20 Dex / +7 Mag / +8 Wil / +10 Cun / +10 Con Changes resistances: +15% blight / +36% fire / +14% nature / +3% temporal Changes damage: +18% fire / +3% temporal / +7% all Critical mult.: +15.00% Mental save: +10 (+2 eff.) Poison immunity: +30% Disease immunity: +30% Stun/Freeze immunity: +47% Life regen: +6.10 Maximum life: +72.00 Spellpower: +34 (+5 eff.) Mindpower: +30 (+6 eff.) Healing mod.: +30% Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +24 (+4 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * Slows global speed by 38% * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 4 nature Changes stats: +8 Dex / +18 Cun / +5 Con Changes resistances: +34% lightning / +32% cold / +18% mind / +49% fire Changes resistances penetration: +10% nature / +25% fire Changes damage: +17% lightning / +18% mind / +17% fire / +9% arcane / +16% cold Spell save: +18 (+4 eff.) Mental save: +9 (+1 eff.) Confusion immunity: +44% Hate when firing a critical mind attack: +3.00 Maximum stamina: +34.00 Maximum hate: +13.00 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +11 Physical power: +10 (+2 eff.) Armour: +12 Defense: +11 (+3 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes stats: +6 Str / +6 Dex / +17 Mag / +18 Wil / +12 Cun Changes resistances: +6% darkness / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% acid / +9% arcane / +6% all Mental save: +12 (+2 eff.) Silence immunity: +32% Mana each turn: +0.21 Spellpower: +38 (+6 eff.) Mindpower: +11 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +32 (+5 eff.) Armour penetration: +18 Physical power: +7 (+1 eff.) Defense: +25 (+7 eff.) Fatigue: -4% Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +6 Dex / +11 Mag / +3 Wil / +12 Cun / +6 Con Changes resistances penetration: +10% mind Changes damage: +9% mind Grants telepathy: Dragon Spell save: +8 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +7 (+1 eff.) Infravision radius: +1 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.3 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Life regen: +0.90 Vim when hitting in melee: +0.00 Maximum life: +64.00 Healing mod.: +16% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Mag Life regen: +1.10 Vim when hitting in melee: +0.00 Maximum life: +62.00 Spellpower: +9 (+1 eff.) Healing mod.: +16% Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +4 (+1 eff.) Vim when hit: +0.00 Vim when hitting in melee: +0.00 Rings can have magical properties. |
![]() Balancefist the voratun battleaxe (113-169.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 113.0 - 169.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * 20% chance to blind * 20% chance to corrode armour by 30% * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 36 bleeding, 89% reduced healing Damage (Melee): +26 temporal Burst (radius 1) on hit: +8 light / +8 nature When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +82 Physical crit. chance: +21.0% Physical power: +42 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 24 temporal Changes stats: +7 Con Changes resistances: +9% acid / +23% temporal / +6% mind Changes resistances penetration: +10% nature / +100% physical / +25% mind / +5% light Changes damage: +62% physical Disarm immunity: +48% Massive two-handed battleaxes. |
![]() Cracklebore the stralite greatsword (48.5-77.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +58 insidious poison / +30 mind / +44 darkness Burst (radius 2) on crit: +4 arcane Damage against: +39% Living When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +19 Physical crit. chance: +44.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +4 Mag / +12 Wil / +13 Cun / +9 Con Changes resistances: +3% lightning Changes resistances penetration: +21% acid / +38% physical / +17% darkness / +21% lightning / +21% fire / +16% mind / +21% cold Changes damage: +6% arcane Grants telepathy: Humanoid/Orc Disarm immunity: +31% See invisible: +3 Massive two-handed swords. |
![]() Balymas Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 37% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +20 acid Burst (radius 1) on hit: +2 mind When wielded/worn: Accuracy: +51 (+9 eff.) Physical crit. chance: +39.0% Physical power: +17 (+2 eff.) Changes stats: +18 Str / +25 Dex / +10 Mag / +10 Wil / +10 Cun / +13 Con Changes resistances: +1% physical Changes resistances penetration: +34% lightning / +55% physical Changes damage: +26% acid / +6% physical / +12% mind Critical mult.: +10.00% Physical save: +9 (+2 eff.) Spell save: +3 (+1 eff.) Stamina each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 (+1 eff.) Damage Shield penetration: +60% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+4 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 nature / +8 temporal When wielded/worn: Mana each turn: +0.00 Sharp, long, and deadly. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 36 bleeding, 89% reduced healing Damage (Melee): +14 nature / +16 temporal When wielded/worn: Physical crit. chance: +11.0% Physical power: +19 (+3 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Con Changes resistances: +6% blight Changes resistances penetration: +15% nature / +13% physical Changes damage: +12% nature / +9% acid Disarm immunity: +23% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 57% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +40 blight / +20 darkness Burst (radius 1) on hit: +35 fire Damage against: +19% Living When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +26 Physical crit. chance: +44.0% Damage when hit (Melee): 4 blight / 8 lightning Changes stats: +7 Str Changes resistances penetration: +17% acid / +17% fire / +17% lightning / +15% cold Changes damage: +3% darkness / +15% physical Critical mult.: +60.00% Spell save: +46 (+9 eff.) Disease immunity: +66% Stamina when hit: +2.50 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 50% Mag, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 38% chance to disease Damage (Melee): +20 blight / +4 mind Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +10 Defense: +11 (+3 eff.) Changes resistances: +6% blight Changes resistances penetration: +5% mind / +7% physical Disease immunity: +18% Disarm immunity: +30% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 36 bleeding, 89% reduced healing Damage (Melee): +13 darkness / +12 arcane Damage against: +17% Living When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +23.0% Physical power: +28 (+4 eff.) Changes stats: +7 Dex / +2 Con Changes resistances penetration: +12% acid / +5% blight Changes damage: +9% arcane Spell save: +3 (+1 eff.) Life regen: +2.50 Mana each turn: +0.04 Equilibrium when hit: +0.12 Maximum mana: +40.00 Infravision radius: +1 Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 125% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 36 bleeding, 89% reduced healing * splashes the target with acid Damage (Melee): +20 acid / +20 temporal When wielded/worn: Accuracy: +41 (+7 eff.) Armour penetration: +12 Physical crit. chance: +26.0% Physical power: +30 (+4 eff.) Damage when hit (Melee): 20 temporal Changes stats: +14 Dex / +2 Wil / +3 Cun Changes resistances: +20% temporal Changes resistances penetration: +49% acid / +14% physical / +48% cold / +50% fire / +48% lightning Mental save: +6 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mindpower: +18 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Blunt and deadly. |
![]() honing living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 fire Changes stats: +4 Cun / +4 Wil Changes resistances: +20% fire / +9% physical Changes resistances penetration: +20% fire / +10% physical Changes damage: +14% fire / +10% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() resonating living mindstar of frost (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 20 ice Changes resistances: +10% mind / +20% cold Changes resistances penetration: +10% mind / +20% cold Changes damage: +10% mind / +16% cold Psi when hit: +1.90 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Belynn (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 56% chance to cause random gloom When wielded/worn: Physical crit. chance: +13.0% Armour: +26 Defense: +47 (+12 eff.) Damage (Melee): 12 % chance of confusion / 40 arcane / 35 fire Changes stats: +5 Mag / +5 Wil Changes resistances: +3% blight / +3% physical / +3% mind / +7% arcane Maximum wards: +6 lightning / +6 cold / +6 arcane / +6 fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +9 Ward +1 Command Staff Critical mult.: +38.00% Physical save: +15 (+3 eff.) Spell save: +21 (+4 eff.) Mental save: +13 (+2 eff.) Blindness immunity: +30% Cut immunity: +10% Teleport immunity: +5% Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +192.00 Spellpower: +95 (+14 eff.) Spell crit. chance: +13% See invisible: +19 Damage Shield penetration: +47% It can be used to conjure elemental energy in a radius 10 cone, dealing 85.96 to 103.15 cold damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +21.0% Physical power: +14 (+2 eff.) Damage (Melee): 31 fire Changes stats: +5 Cun / +8 Con Changes resistances penetration: +15% light Changes damage: +30% light / +6% arcane Talent granted: +1 Command Staff Critical mult.: +61.00% Life regen: +1.60 Hate when firing a critical mind attack: +2.00 Maximum psi: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +9% Mental crit. chance: +2% See invisible: +20 Healing mod.: +27% Staves designed for wielders of magic, by the greats of the art. |
![]() infernal yew magestaff of breaching (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes resistances penetration: +10% cold Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +16 (+2 eff.) Spell crit. chance: +3% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 45% chance to inflict 15% damage reduction On weapon crit: * wounds the target for 7 turns: 36 bleeding, 89% reduced healing * wounds the target for 7 turns: 36 bleeding, 89% reduced healing * cripple the target Damage (Melee): +50 insidious poison / +4 lightning Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +13 Physical crit. chance: +42.0% Physical power: +25 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 temporal Changes stats: +7 Dex Changes resistances: +3% temporal Changes resistances penetration: +5% darkness / +15% physical Changes damage: +3% temporal One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 49% chance to cause random gloom * 24% chance to daze at end of turn On weapon crit: * cripple the target Damage (Melee): +27 cold / +12 fire When wielded/worn: Accuracy: +41 (+7 eff.) Armour penetration: +15 Physical crit. chance: +43.0% Damage when hit (Melee): 8 fire Changes stats: +11 Str / +11 Dex / +4 Mag / +1 Wil / +4 Cun / +4 Con Changes resistances: +6% mind / +6% arcane Changes resistances penetration: +15% lightning / +15% physical / +15% fire Changes damage: +9% arcane / +14% physical Stamina when hit: +2.40 One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 56.0 - 78.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to daze at end of turn * 16% chance to disease * Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +55% Damage (Melee): +25 blight / +4 lightning Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +12 Damage when hit (Melee): 12 darkness / 4 blight Changes resistances: +9% blight Changes resistances penetration: +15% lightning / +13% cold Disease immunity: +32% One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +15 light / +4 arcane Burst (radius 1) on hit: +12 arcane / +19 fire Burst (radius 2) on crit: +4 arcane Damage against: +26% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +43 Physical power: +15 (+2 eff.) Changes stats: +7 Con Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +51% physical Changes damage: +6% arcane / +27% physical Disarm immunity: +30% One-handed war axes. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +2 (+1 eff.) Armour: +4 Fatigue: -20% Changes stats: +3 Str / +6 Wil Changes resistances: +15% light / +1% physical / +15% darkness / +15% nature Changes resistances penetration: +38% physical / +5% nature / +20% fire Changes damage: +44% physical Maximum encumbrance: +117 Physical save: +12 (+2 eff.) Mental save: +43 (+7 eff.) Maximum life: +110.00 Maximum stamina: +15.00 Spellpower: +23 (+4 eff.) Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature / 12 fire Changes resistances: +6% acid / +6% fire / +6% cold / +6% nature / +6% lightning Changes resistances penetration: +5% nature / +5% fire Changes damage: +9% fire Physical save: +7 (+1 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +15 Defense: +15 (+4 eff.) Changes stats: +2 Str / +2 Mag / +6 Cun Changes resistances penetration: +10% lightning Changes damage: +6% temporal Reduced damage from: +36% Summoned Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 17.00% Physical save: +25 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +30 (+5 eff.) Life regen: +1.80 Spellpower: +17 (+3 eff.) Healing mod.: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Str / +9 Dex / +5 Mag / +10 Wil / +9 Cun / +6 Con Changes resistances: +12% darkness Talent mastery: +0.20 Technique / Combat training Spell save: -9 (-2 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +5% Silence immunity: +15% Stamina each turn: +1.30 Mana each turn: -0.28 Maximum mana: +120.00 Mental crit. chance: +7% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +8 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 16 darkness Changes stats: +2 Mag Changes resistances penetration: +5% darkness Changes damage: +9% blight / +3% arcane Physical save: +7 (+1 eff.) Maximum life: +46.00 Maximum mana: +60.00 Maximum stamina: +12.00 Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag / +8 Wil / +4 Cun Changes resistances: +16% temporal / +12% darkness / +6% nature Changes resistances penetration: +25% nature / +5% temporal Spell save: +8 (+2 eff.) Maximum mana: +40.00 Mental crit. chance: +6% Defense after a teleport: +16 Resist all after a teleport: +11% New effects duration reduction after a teleport: +18% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick cashmere cloak of fog (10 def, 10 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Changes resistances: +19% fire / +19% light / +19% cold Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 lightning Changes stats: +3 Cun / +3 Dex Changes resistances: +3% light Changes damage: +6% lightning Stamina each turn: +0.50 Maximum stamina: +14.00 Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 74% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: -6% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 fire Changes stats: +10 Str / +7 Dex / +6 Mag / +6 Wil / +8 Cun / +7 Con Changes resistances: +30% lightning / +30% temporal / +3% mind Changes resistances penetration: +25% fire / +10% temporal Changes damage: +9% physical Maximum encumbrance: +47 Physical save: +15 (+3 eff.) Stamina each turn: +1.00 Mana each turn: +0.60 Maximum mana: +60.00 Maximum stamina: +36.00 Spell crit. chance: +5% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 74% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 Physical save: +5 (+1 eff.) Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +9 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 9 acid / 34 light / 10 fire / 10 cold / 10 lightning Damage when hit (Melee): 8 mind Changes stats: +4 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +6 Con Changes resistances: +28% light / +9% mind Changes damage: +22% light / +3% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +43 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +35 (+6 eff.) Disarm immunity: +98% Life regen: +9.00 Stamina each turn: +3.30 Psi each turn: +0.40 Maximum life: +79.00 Maximum stamina: +40.00 When used to modify unarmed attacks: Base power: 38.0 - 41.8 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +34 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 30% chance to blind Damage (Melee): +19 ice / +20 physical / +21 acid / +20 fire / +25 lightning Burst (radius 1) on hit: +8 lightning / +12 temporal Burst (radius 2) on crit: +4 lightning Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 12 light Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +3% light Changes resistances penetration: +5% lightning Talent mastery: +0.20 Technique / Grappling Disarm immunity: +23% Mana each turn: +0.14 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 1). Damage (Melee): +6 arcane / +12 light Burst (radius 2) on crit: +8 light Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +32 (+5 eff.) Armour penetration: +14 Physical crit. chance: +18.0% Armour: +9 Damage (Melee): 11 arcane / 17 darkness Changes stats: +14 Dex / +10 Mag / +10 Wil / +8 Cun Changes resistances: +9% lightning / +10% arcane / +14% darkness Changes resistances penetration: +15% lightning Changes damage: +11% darkness / +9% blight Critical mult.: +15.00% Mental save: +12 (+2 eff.) Life regen: +3.60 Stamina each turn: +1.80 Maximum life: +66.00 Maximum stamina: +28.00 Spell crit. chance: +18% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 45.0 - 49.5 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +30 Armour Penetration: +14 Crit. chance: +28.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 20% chance to disease * 40% chance to corrode armour by 30% * 13% chance to inflict 15% damage reduction Damage (Melee): +20 acid / +8 blight / +14 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 17 arcane / 12 fire Changes stats: +5 Str / +10 Mag / +13 Wil / +7 Con Changes resistances: +8% fire / +14% arcane / +6% temporal Changes damage: +8% fire Talent mastery: +0.20 Technique / Grappling Critical mult.: +14.00% Physical save: +9 (+2 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +99% Life regen: +4.00 Stamina each turn: +2.00 Maximum stamina: +30.00 Spell crit. chance: +15% Mental crit. chance: +17% When used to modify unarmed attacks: Base power: 36.5 - 40.2 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +20 physical / +17 arcane / +8 temporal Burst (radius 2) on crit: +9 fire It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +62 (+10 eff.) Armour: +9 Damage (Melee): 19 acid / 18 darkness / 14 blight / 20 fire / 20 lightning / 20 cold Changes stats: +4 Str / +12 Dex / +16 Mag / +15 Wil / +11 Cun / +5 Con Changes resistances: +10% blight / +6% lightning / +10% light / +40% darkness Changes resistances penetration: +10% lightning Changes damage: +11% darkness / +11% blight Talent mastery: +0.20 Technique / Grappling Critical mult.: +20.00% Spell save: +6 (+1 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +50% Vim when firing critical spell: +2.00 Maximum life: +80.00 Maximum mana: +80.00 Spell crit. chance: +8% Infravision radius: +6 When used to modify unarmed attacks: Base power: 35.0 - 38.5 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +47 Armour Penetration: +5 Crit. chance: +42.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 15% chance to inflict 15% damage reduction Damage (Melee): +37 ice / +29 darkness / +52 lightning / +49 fire / +54 acid Burst (radius 2) on crit: +15 blight / +50 light / +48 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 57.75 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 7 temporal Damage when hit (Melee): 12 darkness Changes stats: +3 Cun / +3 Dex Changes resistances: +12% acid / +5% temporal Changes resistances penetration: +15% darkness / +10% acid Changes damage: +9% darkness / +4% temporal When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 1). On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +48 (+8 eff.) Armour penetration: +11 Armour: +3 Damage (Melee): 13 arcane Damage when hit (Melee): 4 arcane / 8 mind Changes stats: +5 Str / +16 Dex / +10 Mag / +10 Wil / +14 Cun Changes resistances: +9% arcane / +9% mind Changes resistances penetration: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +29 (+6 eff.) Mental save: +19 (+3 eff.) Disarm immunity: +99% When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +39 Armour Penetration: +24 Crit. chance: +32.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +25 arcane Burst (radius 1) on hit: +8 arcane It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Physical power: +20 (+3 eff.) Armour: +13 Damage (Melee): 15 physical Damage when hit (Melee): 16 nature Changes stats: +16 Str / +12 Dex / +5 Mag / +16 Cun Changes resistances: +10% light / +9% darkness Changes resistances penetration: +10% nature Changes damage: +11% physical Grants telepathy: Dragon Talent cooldown: Double Strike (-2 turns) Reduces incoming crit damage: 17.00% Physical save: +40 (+8 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +46% Mana each turn: +0.33 Spellpower: +16 (+2 eff.) Spell crit. chance: +10% Light radius: +3 Infravision radius: +2 When used to modify unarmed attacks: Base power: 41.5 - 58.1 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +46 Armour Penetration: +15 Crit. chance: +50.0% Attack speed: 83% When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Set Up (20% chance level 5). Damage (Melee): +19 arcane / +12 nature Burst (radius 1) on hit: +13 physical Burst (radius 2) on crit: +15 physical / +37 light / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 57.75 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +17 (+3 eff.) Armour: +12 Damage (Melee): 11 arcane / 14 temporal Damage (Ranged): 13 temporal Changes stats: +4 Dex / +10 Mag / +8 Wil Changes resistances: +6% acid / +11% temporal / +11% arcane Changes damage: +8% arcane / +7% temporal Physical save: +30 (+6 eff.) Knockback immunity: +15% Life regen: +1.90 Stamina each turn: +1.20 Mana each turn: +0.16 Maximum stamina: +24.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +7% When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Crit. chance: +11.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Elemental Bolt (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +12 blight / +37 arcane Burst (radius 2) on crit: +10 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() heroic drakeskin leather gloves of archery (0 def, 9 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Armour: +9 Changes stats: +9 Cun / +6 Dex Mental save: +15 (+2 eff.) Maximum life: +75.00 When used to modify unarmed attacks: Base power: 35.0 - 38.5 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +10.00 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 70.59 fire and 69.42 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 70.59 fire and 69.42 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +3 Defense: +6 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 nature Changes stats: +12 Str / +7 Dex / +5 Wil / +4 Cun Changes resistances: +11% physical / +15% mind / +9% nature Changes resistances penetration: +20% mind Physical save: +10 (+2 eff.) Stamina when hit: +2.10 Equilibrium when hit: +1.90 A cap made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 temporal Changes stats: +2 Mag / +3 Con Changes resistances: +12% temporal Changes resistances penetration: +5% fire Changes damage: +9% temporal / +7% arcane / +9% fire Equilibrium when hit: +0.70 Psi when hit: +0.90 Hate when hit: +1.00 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +3 Dex Changes resistances: +8% cold / +6% nature / +6% mind Allows you to breathe in: water Mental save: +30 (+5 eff.) Disease immunity: +15% Stun/Freeze immunity: +5% Knockback immunity: +15% A cap made of leather. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +6 Str / +10 Wil / +5 Cun / +14 Con Changes resistances: +3% acid / +15% physical / +13% fire / +5% arcane / +12% cold Changes resistances penetration: +25% arcane Changes damage: +27% acid Physical save: +15 (+3 eff.) Mindpower: +5 (+1 eff.) A cap made of leather. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 5 physical Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 525.8 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Effects on melee hit: * 39% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +18 Str / +9 Dex / +6 Mag / +21 Wil / +13 Con Changes resistances: +12% acid / +6% temporal / +15% darkness / +42% blight / +22% mind Changes damage: +20% blight / +6% physical / +16% arcane / +6% acid Physical save: +39 (+8 eff.) Spell save: +13 (+3 eff.) Mental save: +81 (+13 eff.) Confusion immunity: +50% Only die when reaching: -60.00 life Spell crit. chance: +5% It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Changes stats: +11 Str / +20 Dex / +5 Mag / +18 Wil / +21 Cun / +7 Con Changes resistances: +3% lightning / +31% darkness / -38% light / +15% blight / +15% cold / +15% fire / +7% all Changes resistances penetration: +15% darkness Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +30 (+6 eff.) Mental save: +27 (+4 eff.) Life regen: +8.00 Mindpower: +6 (+2 eff.) Infravision radius: +8 It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() psion's cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +14% mind Changes damage: +14% mind Physical save: +11 (+2 eff.) Mental save: +14 (+2 eff.) Maximum psi: +28.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() stabilizing cashmere wizard hat (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Wil Physical save: +10 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() spiked cured leather armour of the deep (2 def, 7 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +4 (+1 eff.) Armour: +24 Defense: +19 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 28 light Changes stats: +20 Str / +11 Wil / +23 Con Changes resistances: +15% acid / +23% physical / +55% darkness / +6% light / +54% blight / +41% cold / +15% lightning / +21% fire Changes resistances penetration: +10% light Talent cooldown: Rush (-5 turns) Physical save: +25 (+5 eff.) Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +38% Life regen: +12.00 Stamina each turn: +1.90 Maximum life: +246.00 Light radius: +4 Healing mod.: +30% A suit of armour made of metal plates. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +19 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +22% Changes stats: +13 Str / +9 Wil / +8 Cun / +13 Con Changes resistances: +57% acid / +23% physical / +13% lightning / +5% arcane / +15% fire / +10% mind / +59% cold Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Physical save: +25 (+5 eff.) Spell save: +21 (+4 eff.) Mental save: +47 (+8 eff.) Poison immunity: +5% Disarm immunity: +50% Stun/Freeze immunity: +40% Knockback immunity: +40% Life regen: +2.30 Maximum life: +199.00 Healing mod.: +30% A suit of armour made of metal plates. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +1.0% Armour: +38 Defense: +9 (+3 eff.) Fatigue: +38% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 physical Changes stats: +5 Mag / +7 Wil / +7 Cun / +8 Con Changes resistances: +14% darkness / +9% fire / -17% light / +26% cold Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +28 (+5 eff.) Mana each turn: +0.08 A suit of armour made of metal plates. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +378 Damage (Melee): +34 light / +8 acid When wielded/worn: Armour: +29 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 68% chance to blind Changes stats: +12 Mag / +18 Con Changes resistances: +3% acid / +1% physical / +54% light / +9% temporal / +25% mind / +18% darkness Talent granted: +5 Block Physical save: +9 (+2 eff.) Spell save: +3 (+1 eff.) Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +34% blight Reduce damage by fixed amount: +24 blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% blight Reduce damage by fixed amount: +5 blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +20% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +25 darkness Changes resistances penetration: +25% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +4 darkness Changes resistances penetration: +8% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 15.00% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% acid Reduce damage by fixed amount: +6 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +1 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Cun / +1 Str Changes damage: +12% mind Equilibrium when hit: +0.08 Spell crit. chance: +2% Mindpower: +4 (+1 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +27 (+4 eff.) Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 36% chance to blind Damage when hit (Melee): 12 nature / 4 temporal Changes stats: +3 Str / +10 Dex Changes resistances: +10% physical / +13% darkness / +9% temporal Changes damage: +3% temporal / +6% nature / +9% light Damage affinity(heal): +15% darkness Critical mult.: +19.00% Maximum life: +39.00 Maximum stamina: +24.00 Infravision radius: +15 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +32.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +4 (+1 eff.) Damage when hit (Melee): 64 fire Changes stats: +6 Wil Changes resistances: +19% blight / +24% fire / +33% darkness / +10% light Changes damage: +11% darkness / +11% light / +11% mind Damage affinity(heal): +5% darkness / +5% light Critical mult.: +12.00% Life regen: +0.40 Stamina each turn: +0.40 Only die when reaching: -99.00 life Spellpower: +10 (+1 eff.) Spell crit. chance: +10% Light radius: +6 Infravision radius: +14 See invisible: +28 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 52.91 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.78 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Damage when hit (Melee): 8 arcane Changes stats: +2 Con Changes resistances: +6% blight / +6% temporal / +3% mind Physical save: +10 (+2 eff.) Mental save: +7 (+1 eff.) Cut immunity: +20% Teleport immunity: +5% Life regen: +1.90 Maximum life: +44.00 Light radius: +2 See stealth: +8 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 blight Changes stats: +1 Mag Maximum wards: +5 physical / +15 mind / +10 darkness Changes damage: +12% blight Talent cooldown: Silence (-3 turns) Talents granted: +12 Silence +3 Ward Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +4% Damage Shield penetration: +10% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% nature / +6% temporal Maximum wards: +5 acid / +5 nature / +4 light Changes resistances penetration: +20% temporal / +15% nature / +10% arcane Changes damage: +6% nature Talents cooldown: Invoke Tentacle (+10 turn) Lay Web (-1 turn) Talents granted: +2 Invoke Tentacle +4 Lay Web +1 Ward It can be used to harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 10 stamina. 100% chance to regenerate 12 equilibrium. 100% chance to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning / 16 blight Changes resistances: +9% blight / +9% lightning Maximum wards: +3 acid / +3 nature / +4 light Changes resistances penetration: +5% lightning Changes damage: +6% blight / +3% lightning Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-1 turn) Lay Web (-2 turns) Talents granted: +1 Invoke Tentacle +3 Rushing Claws +7 Lay Web +1 Ward It can be used to harden the skin for 7 turns increasing armour by 42 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Grok the Shalore Demonologist level 88
68th Haze 122nd year of Ascendancy at 23:50 see stats
By Grok the Shalore Demonologist level 87
46th Haze 122nd year of Ascendancy at 23:51 see stats
By Grok the Shalore Demonologist level 49
65th Dusk 122nd year of Ascendancy at 14:48 see stats
By Grok the Shalore Demonologist level 84
46th Haze 122nd year of Ascendancy at 19:55 see stats
By Grok the Shalore Demonologist level 81
44th Haze 122nd year of Ascendancy at 07:15 see stats
By Grok the Shalore Demonologist level 26
35th Dusk 122nd year of Ascendancy at 18:00 see stats
By Grok the Shalore Demonologist level 61
30th Haze 122nd year of Ascendancy at 23:53 see stats
By Grok the Shalore Demonologist level 12
77th Pyre 122nd year of Ascendancy at 01:10 see stats
By Grok the Shalore Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Grok the Shalore Demonologist level 20
2nd Dusk 122nd year of Ascendancy at 20:55 see stats
By Grok the Shalore Demonologist level 30
36th Dusk 122nd year of Ascendancy at 05:12 see stats
By Grok the Shalore Demonologist level 40
38th Dusk 122nd year of Ascendancy at 20:18 see stats
By Grok the Shalore Demonologist level 50
71st Dusk 122nd year of Ascendancy at 17:52 see stats
By Grok the Shalore Demonologist level 47
41st Dusk 122nd year of Ascendancy at 00:02 see stats
By Grok the Shalore Demonologist level 20
2nd Dusk 122nd year of Ascendancy at 23:10 see stats
By Grok the Shalore Demonologist level 62
31st Haze 122nd year of Ascendancy at 17:13 see stats
By Grok the Shalore Demonologist level 58
29th Haze 122nd year of Ascendancy at 16:00 see stats
By Grok the Shalore Demonologist level 38
38th Dusk 122nd year of Ascendancy at 06:15 see stats
By Grok the Shalore Demonologist level 14
2nd Mirth 122nd year of Ascendancy at 08:22 see stats
By Grok the Shalore Demonologist level 82
45th Haze 122nd year of Ascendancy at 08:38 see stats
By Grok the Shalore Demonologist level 17
6th Flare 122nd year of Ascendancy at 07:54 see stats
By Grok the Shalore Demonologist level 62
32nd Haze 122nd year of Ascendancy at 05:20 see stats
By Grok the Shalore Demonologist level 38
38th Dusk 122nd year of Ascendancy at 15:59 see stats
By Grok the Shalore Demonologist level 83
46th Haze 122nd year of Ascendancy at 08:12 see stats
Log
Gliwen the orc master assassin is stunned with fear!
Gliwen the orc master assassin hits Grok for (3 turned into osmosis), 3 light, (1 turned into osmosis), 1 light (5 total damage).
Grok hits Gliwen the orc master assassin for (36 parried), 41 physical, 0 lightning, 0 darkness, 0 arcane, 1 fire, 0 nature, 0 lightning, 0 darkness, 0 acid, 0 physical, 3 mind, 2 blight, 1 fire, (36 parried), 18 physical, 0 arcane, 0 lightning, 0 darkness, 0 acid, 0 physical, 3 mind, 2 blight (70 total damage).
Grok hits Grok for 3 healing, 2 healing (0 total damage) [5 healing].
Talent Demonic Madness is ready to use.
Burning from Gliwen the orc master assassin hits Grok for (2 turned into osmosis), 2 fire (2 total damage).
Gliwen the orc master assassin receives 9 healing from Devouring flames from Gliwen the orc master assassin.
Deadly Poison from Gliwen the orc master assassin hits Grok for (13 turned into osmosis), 13 nature (13 total damage).
Grok receives 88 healing.
Gliwen the orc master assassin overcomes the gloom
Gliwen the orc master assassin has recovered!
Bleeding from Grok hits Gliwen the orc master assassin for 0 physical damage.
Grok deactivates Osmosis Shield.
Grok is no longer surging arcane power.
Grok deactivates Overkill.
Grok deactivates Secrets of the Eternals.
Grok deactivates Chant of Fortress.
Grok seems more focused.
Grok's is no longer blazing.
Grok deactivates Shattered Mind.
Grok deactivates Hardened Core.
Grok deactivates Flame of Urh'Rok.
Grok aims less carefully.
Grok deactivates Tale of Destruction.
Grok deactivates Bleak Outcome.
Grok's shakes his fear off.
Grok stops burning.
Grok deactivates Willful Tormenter.
Grok is no longer poisoned.