Skunk the level 10 Halfling Skirmisher by jackk1981

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp10 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 24)
Constitution16 (base 15)
Magic12 (base 10)
Willpower24 (base 17)
Cunning28 (base 20)

Resources

Life221/259
Stamina128/162
Healing Factor1.3483870967742
Regeneration0.33709677419355

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth39.46669190158
See Invisible39.46669190158

Offense: Mainhand

Damage36
Accuracy41
Crit Chance11%
APR7
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+4%
Acid+8%
Cold+20%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)11 (49.309173272933%)
Defense35
Ranged Defense37
Fatigue0
Physical Save9
Spell Save16
Mental Save19

Defense: Resistances

Cold+ 70%( 70%)
Temporal+ 6%( 70%)
Blight+ 20%( 70%)
Nature+ 30%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance10%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
2/5
3/5
1/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Skunk the Halfling Skirmisher level 10
5th Flare 122nd year of Ascendancy at 05:44
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Skunk the Halfling Skirmisher level 8
3rd Summertide 122nd year of Ascendancy at 01:01
see stats

Log

Talent Noggin Knocker is ready to use.
You pickup 0.85 gold pieces.

Skunk picks up (c.):
potent elm magestaff of power (104% power, 2 apr, cold element).
Skunk picks up (c.):
cruel ash starstaff of illumination (111% power, 3 apr, light element).
Ran for 5 turns (stop reason: at door).


Skunk picks up (a.):
healing infusion (heal 20).
Skunk picks up (b.):
manasurge rune (640% regen over 10 turns; 32 instant mana).
Skunk picks up (c.):
manasurge rune of the duelist (723% regen over 10 turns; 36 instant mana).
Skunk picks up (b.):
sun infusion (rad 5; power 20; turns 5; dispels darkness).
Skunk picks up (e.):
phase door rune of the psychic (range 8; power 21; dur 3).
There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (17/17, 111% power, 1 apr).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (103% power, 2 apr).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (104% power, 2 apr, cold element).
You gain 4.84 gold from the transmogrification of
cruel ash starstaff of illumination (111% power, 3 apr, light element).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 7; power 17; dur 3).
You gain 2.10 gold from the transmogrification of
phase door rune of the psychic (range 8; power 21; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (723% regen over 10 turns; 36 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (640% regen over 10 turns; 32 instant mana).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.