Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.1.2Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | EarthTurtle |
Class | Archmage |
Level / Exp | 18 / 87% |
Size | medium |
Lifes / Deaths | Killed by turtle at level 14 on the 10th Haze 122nd year of Ascendancy at 08:30 / 2Killed by Gasir the shalore at level 18 on the 8th Allure 123rd year of Ascendancy at 02:37 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 9 (base 10) |
Constitution | 33 (base 10) |
Magic | 80 (base 41) |
Willpower | 58 (base 44) |
Cunning | 20 (base 11) |
Resources
Life | -15/526 |
Mana | 413/453 |
Healing Factor | 1 |
Regeneration | 22.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +66% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 34 |
Accuracy | 3 |
Crit Chance | 13% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62.163460384987 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 36.3 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Physical | +15% |
Cold | +10% |
Blight | +4% |
Arcane | +4% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 14.65 |
Ranged Defense | 14.65 |
Fatigue | 0 |
Physical Save | 23.525 |
Spell Save | 38.15 |
Mental Save | 23.65 |
Defense: Resistances
Light | + 25%( 70%) |
Blight | + 28%( 70%) |
Physical | + 32%( 70%) |
Cold | + 41%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 11% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1093% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Earthturtle | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Arcane Power |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The Earthseige has heard the hateful whisper. Hateful Whisper |
detrimental effect | The Earthseige is fed upon by Gasir the shalore. Fed Upon |
detrimental effect | The Earthseige is writhing in agony, suffering from 13 to 65 damage over 5 turns. Agony |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by wolf. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by fiery orc wyrmic. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed black mamba head. * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots of speed (0 def, 1 armour) traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +6 Movement speed: +20% A pair of boots made of leather. |
Light source | watchleader's brass lantern of the moons watchleader's brass lantern of the moonsPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes damage: +6% darkness Damage affinity(heal): +5% darkness Blindness immunity: +24% Confusion immunity: +11% Light radius: +6 Infravision radius: +2 See stealth: +5 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing linen wizard hat of knowledge (1 def, 0 armour) stabilizing linen wizard hat of knowledge (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Cun / +6 Wil Physical save: +6 Mindpower: +4 A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of thermal psionic shield [power 83] (20 cooldown) dwarven-steel torque of thermal psionic shield [power 83] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire and cold damage by 83 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's steel ring of arcana(+0.14/turn) wizard's steel ring of arcana(+0.14/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Silence immunity: +21% Mana each turn: +0.14 Rings can have magical properties. |
On fingers | conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil / +5 Mag Spellpower: +8 Rings can have magical properties. |
Around waist | spiritwalker's rough leather belt of unlife spiritwalker's rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% blight Mana each turn: +0.12 Maximum mana: +24.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | cruel ash vilestaff of invocation (15-18 power, 3 apr, fire damage) cruel ash vilestaff of invocation (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 Spell crit. chance: +2% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted rough leather gloves of magic (+3) (0 def, 1 armour) blighted rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Damage when the wearer hits(melee): 5 blight Changes resistances: +5% blight Changes damage: +4% arcane / +4% blight When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Soul Rot (20% chance level 1). Damage when this weapon hits: +4 arcane Burst (radius 2) on crit: +6 arcane / +5 blight Damage conversion: 26% blight Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | thick cashmere cloak of the Shaloren (2 def, 8 armour) thick cashmere cloak of the Shaloren (2 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +2 Wil / +2 Mag Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +2 Mag / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.60 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
heroism infusion of the duelist (+5 for 7 turns, die at -246) heroism infusion of the duelist (+5 for 7 turns, die at -246)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 7 turns. Also while Heroism is active, you will only die when reaching -246 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet of murder steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 Armour penetration: +4 Physical crit. chance: +3.0% Critical mult.: +10.00% Amulets can have magical properties. This item has been sent to the Item's Vault. |
solipsist's steel ring of blinding strikes solipsist's steel ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 3 physical / 3 lightning / 3 blinding Damage when the wearer is hit: 5 physical / 5 lightning / 3 blinding Mindpower: +6 Rings can have magical properties. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By The Earthseige the EarthTurtle Archmage level 16
45th Haze 122nd year of Ascendancy at 22:39 see stats
By The Earthseige the EarthTurtle Archmage level 18
5th Decay 122nd year of Ascendancy at 09:21 see stats
By The Earthseige the EarthTurtle Archmage level 10
2nd Dusk 122nd year of Ascendancy at 01:26 see stats
By The Earthseige the EarthTurtle Archmage level 12
22nd Dusk 122nd year of Ascendancy at 16:32 see stats
By The Earthseige the EarthTurtle Archmage level 9
2nd Flare 122nd year of Ascendancy at 17:17 see stats
By The Earthseige the EarthTurtle Archmage level 18
72nd Haze 122nd year of Ascendancy at 09:13 see stats
By The Earthseige the EarthTurtle Archmage level 14
64th Dusk 122nd year of Ascendancy at 12:02 see stats
By The Earthseige the EarthTurtle Archmage level 18
71st Haze 122nd year of Ascendancy at 23:37 see stats
By The Earthseige the EarthTurtle Archmage level 14
10th Haze 122nd year of Ascendancy at 08:30 see stats
Log
The Earthseige is pinned to the ground.
Gasir the shalore's creeping dark hits Azilir the shalore for 53 darkness damage.
Gasir the shalore hits The Earthseige for 100 mind damage.
The Earthseige uses Infusion: Regeneration.
The Earthseige starts regenerating health quickly.
Azilir the shalore uses Projection Mastery.
The Earthseige HEALS from darkness damage!
The Earthseige hits Azilir the shalore for 9 cold damage.
Azilir the shalore hits The Earthseige for 14 physical, 8 darkness, 7 blight, 13 physical, 14 fire (56 total damage).
Agony from Gasir the shalore strikes The Earthseige in the darkness (+12% damage).
Shadow hits The Earthseige for 23 physical damage.
Agony from Gasir the shalore hits The Earthseige for 43 mind damage.
The Earthseige hits Shadow for 11 cold damage.
Gasir the shalore uses Feed.
The Earthseige HEALS from darkness damage!
Gasir the shalore's creeping dark hits The Earthseige for 47 darkness, 3 healing (47 total damage) [3 healing].
Gasir the shalore's creeping dark hits Azilir the shalore for 53 darkness damage.
Azilir the shalore uses Projection Mastery.
Azilir the shalore misses The Earthseige.
Azilir the shalore hits The Earthseige for 13 physical, 14 fire (27 total damage).
Talent Pulverizing Auger is ready to use.
Agony from Gasir the shalore strikes The Earthseige in the darkness (+12% damage).
Shadow hits The Earthseige for 23 physical damage.
Agony from Gasir the shalore hits The Earthseige for 65 mind damage.
The Earthseige hits Shadow for 11 cold damage.
Gasir the shalore uses Agony.
The Earthseige casts Mudslide.
Saving game...