









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 67 / 3% |
| Size | gargantuan |
| Lifes / Deaths | Killed by geomancer at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:03 / 100Killed by Xeruta the squid at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:58 Killed by fire drake hatchling at level 8 on the 3rd Mirth 122nd year of Ascendancy at 02:20 Killed by Polulle the elven guard at level 9 on the 3rd Mirth 122nd year of Ascendancy at 19:54 Killed by golem (servant of Polulle the elven guard) at level 9 on the 3rd Mirth 122nd year of Ascendancy at 20:57 Killed by Nerythra the ancient elven mummy at level 10 on the 5th Mirth 122nd year of Ascendancy at 02:35 Killed by Zubynne the orc soldier at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:48 Killed by umbral horror at level 12 on the 6th Mirth 122nd year of Ascendancy at 07:59 Killed by shadow at level 12 on the 6th Mirth 122nd year of Ascendancy at 08:48 Killed by umbral horror at level 12 on the 6th Mirth 122nd year of Ascendancy at 09:50 Killed by Xurakira the hummerhorn at level 12 on the 7th Mirth 122nd year of Ascendancy at 00:07 Killed by Xurakira the hummerhorn at level 12 on the 7th Mirth 122nd year of Ascendancy at 01:05 Killed by Xurakira the hummerhorn at level 12 on the 7th Mirth 122nd year of Ascendancy at 02:06 Killed by onilug at level 12 on the 7th Mirth 122nd year of Ascendancy at 02:44 Killed by Bill the Stone Troll at level 14 on the 10th Mirth 122nd year of Ascendancy at 18:03 Killed by Animated horrifying vined mindstar of gales at level 15 on the 2nd Summertide 122nd year of Ascendancy at 02:49 Killed by devourer at level 15 on the 2nd Summertide 122nd year of Ascendancy at 03:52 Killed by Animated horrifying vined mindstar of gales at level 15 on the 2nd Summertide 122nd year of Ascendancy at 04:39 Killed by Poltergeist Camuchik the steel waraxe at level 15 on the 2nd Summertide 122nd year of Ascendancy at 06:44 Killed by Poltergeist Camuchik the steel waraxe at level 15 on the 2nd Summertide 122nd year of Ascendancy at 07:49 Killed by Animated steel waraxe 'Morninglore' at level 15 on the 2nd Summertide 122nd year of Ascendancy at 12:12 Killed by Poltergeist Kinetic Focus at level 15 on the 2nd Summertide 122nd year of Ascendancy at 13:52 Killed by Poltergeist Kinetic Focus at level 16 on the 2nd Summertide 122nd year of Ascendancy at 15:03 Killed by Dozing Xibeth at level 17 on the 2nd Flare 122nd year of Ascendancy at 06:20 Killed by Sleeping Islimina at level 17 on the 2nd Flare 122nd year of Ascendancy at 07:20 Killed by Sleeping Islimina at level 17 on the 2nd Flare 122nd year of Ascendancy at 08:16 Killed by Sleeping Islimina at level 17 on the 2nd Flare 122nd year of Ascendancy at 09:20 Killed by Sleeping Islimina at level 17 on the 2nd Flare 122nd year of Ascendancy at 10:33 Killed by Yvulelaith the dreaming horror at level 23 on the 3rd Dusk 122nd year of Ascendancy at 18:04 Killed by Yvulelaith the dreaming horror at level 23 on the 3rd Dusk 122nd year of Ascendancy at 19:34 Killed by Yvulelaith the dreaming horror at level 23 on the 3rd Dusk 122nd year of Ascendancy at 21:07 Killed by Yvulelaith the dreaming horror at level 23 on the 3rd Dusk 122nd year of Ascendancy at 22:36 Killed by Animated inquisitor's stralite battleaxe of amnesia at level 29 on the 14th Dusk 122nd year of Ascendancy at 13:56 Killed by dread at level 29 on the 15th Dusk 122nd year of Ascendancy at 04:38 Killed by Lord of Skulls (warrior) at level 29 on the 15th Dusk 122nd year of Ascendancy at 06:23 Killed by Grand Corruptor at level 30 on the 16th Dusk 122nd year of Ascendancy at 00:44 Killed by Grand Corruptor at level 30 on the 16th Dusk 122nd year of Ascendancy at 02:10 Killed by Grand Corruptor at level 30 on the 16th Dusk 122nd year of Ascendancy at 04:02 Killed by faerlhing at level 30 on the 17th Dusk 122nd year of Ascendancy at 03:50 Killed by luminous horror at level 31 on the 17th Dusk 122nd year of Ascendancy at 09:25 Killed by saw horror at level 31 on the 17th Dusk 122nd year of Ascendancy at 12:40 Killed by headless horror at level 31 on the 17th Dusk 122nd year of Ascendancy at 16:27 Killed by oozing horror at level 31 on the 17th Dusk 122nd year of Ascendancy at 17:43 Killed by Isatha the barrow wight at level 32 on the 21st Dusk 122nd year of Ascendancy at 01:55 Killed by Eilinulrama the wolf at level 33 on the 23rd Dusk 122nd year of Ascendancy at 03:22 Killed by Zubybeth the ritch hunter at level 36 on the 29th Dusk 122nd year of Ascendancy at 20:40 Killed by The One That Hunts at level 37 on the 30th Dusk 122nd year of Ascendancy at 00:37 Killed by Neryriwe the elder vampire at level 37 on the 30th Dusk 122nd year of Ascendancy at 02:07 Killed by Silenn the giant spider at level 37 on the 30th Dusk 122nd year of Ascendancy at 22:01 Killed by daelach at level 38 on the 31st Dusk 122nd year of Ascendancy at 01:56 Killed by forge-giant at level 38 on the 31st Dusk 122nd year of Ascendancy at 05:02 Killed by saw horror at level 38 on the 31st Dusk 122nd year of Ascendancy at 07:52 Killed by forge-giant at level 38 on the 31st Dusk 122nd year of Ascendancy at 10:14 Killed by lava floor at level 38 on the 31st Dusk 122nd year of Ascendancy at 11:16 Killed by skeleton master archer at level 39 on the 33rd Dusk 122nd year of Ascendancy at 02:44 Killed by nightmare horror at level 39 on the 33rd Dusk 122nd year of Ascendancy at 06:46 Killed by Kryl-Feijan at level 39 on the 33rd Dusk 122nd year of Ascendancy at 15:46 Killed by Kryl-Feijan at level 39 on the 33rd Dusk 122nd year of Ascendancy at 18:20 Killed by Kryl-Feijan at level 39 on the 33rd Dusk 122nd year of Ascendancy at 21:16 Killed by rimebark (wild summon) at level 40 on the 34th Dusk 122nd year of Ascendancy at 00:18 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 01:45 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 02:58 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 04:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 05:49 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 07:00 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 08:39 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 10:11 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 11:43 Killed by rimebark at level 40 on the 34th Dusk 122nd year of Ascendancy at 13:10 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 14:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 16:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 34th Dusk 122nd year of Ascendancy at 18:14 Killed by Xada the multi-hued drake hatchling at level 41 on the 36th Dusk 122nd year of Ascendancy at 13:11 Killed by Xada the multi-hued drake hatchling at level 41 on the 36th Dusk 122nd year of Ascendancy at 14:33 Killed by Xada the multi-hued drake hatchling at level 41 on the 36th Dusk 122nd year of Ascendancy at 16:11 Killed by Hajaak the thaurhereg at level 44 on the 38th Dusk 122nd year of Ascendancy at 14:24 Killed by Draebor, the Imp at level 44 on the 39th Dusk 122nd year of Ascendancy at 00:39 Killed by Guldakira the giant ice ant at level 45 on the 39th Dusk 122nd year of Ascendancy at 11:33 Killed by Aeryldavena the rogue at level 45 on the 40th Dusk 122nd year of Ascendancy at 09:14 Killed by Gysemira the dredge captain at level 47 on the 41st Dusk 122nd year of Ascendancy at 16:26 Killed by Dozing Xanemima at level 47 on the 41st Dusk 122nd year of Ascendancy at 20:17 Killed by Sleeping Aerylratira at level 47 on the 41st Dusk 122nd year of Ascendancy at 21:58 Killed by Sleeping Aerylratira at level 47 on the 42nd Dusk 122nd year of Ascendancy at 00:49 Killed by Lord of Skulls (archer) at level 49 on the 44th Dusk 122nd year of Ascendancy at 09:00 Killed by Arch Zephyr at level 49 on the 45th Dusk 122nd year of Ascendancy at 08:51 Killed by Ce'Nubrelratta the elder vampire at level 52 on the 49th Dusk 122nd year of Ascendancy at 14:45 Killed by Ce'Nubrelratta the elder vampire at level 52 on the 49th Dusk 122nd year of Ascendancy at 16:47 Killed by Poltergeist Bloomsoul at level 54 on the 54th Dusk 122nd year of Ascendancy at 00:38 Killed by orc master wyrmic at level 55 on the 54th Dusk 122nd year of Ascendancy at 15:57 Killed by pitfall trap at level 58 on the 60th Dusk 122nd year of Ascendancy at 21:06 Killed by Cyrathra the vampire at level 58 on the 60th Dusk 122nd year of Ascendancy at 23:05 Killed by Cyrathra the vampire at level 58 on the 61st Dusk 122nd year of Ascendancy at 00:24 Killed by Cyrathra the vampire at level 58 on the 61st Dusk 122nd year of Ascendancy at 01:38 Killed by Cyrathra the vampire at level 58 on the 61st Dusk 122nd year of Ascendancy at 02:53 Killed by Cyrathra the vampire at level 58 on the 61st Dusk 122nd year of Ascendancy at 04:08 Killed by Cyrathra the vampire at level 58 on the 61st Dusk 122nd year of Ascendancy at 05:20 Killed by searing horror at level 59 on the 61st Dusk 122nd year of Ascendancy at 23:14 Killed by Enan the Spawn of Urh'Rok at level 66 on the 72nd Dusk 122nd year of Ascendancy at 01:44 Killed by Mirror Challenge of Bralaylia at level 67 on the 73rd Dusk 122nd year of Ascendancy at 01:25 Killed by Mirror Challenge of Bralaylia at level 67 on the 73rd Dusk 122nd year of Ascendancy at 02:40 |
Primary Stats
| Strength | 135 (base 67) |
| Dexterity | 30 (base 10) |
| Constitution | 79 (base 70) |
| Magic | 85 (base 66) |
| Willpower | 48 (base 23) |
| Cunning | 52 (base 16) |
Resources
| Life | 1794/2770 |
| Stamina | 363/363 |
| Vim | 256/256 |
| Healing Factor | 1.9468020097747 |
| Regeneration | 74.499337362969 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +121.68011183525% |
Vision
| Sight | 8 |
| Lite | 11 |
| Infravision | 16 |
| See Stealth | 45.575238763606 |
| See Invisible | 54.575238763606 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 263 |
| Accuracy | 70 |
| Crit Chance | 189% |
| APR | 35 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Darkness | +12% |
| Blight | +9% |
| Physical | +10% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Cold | +65% |
| Lightning | +55% |
| Light | +65% |
| Nature | +65% |
| Blight | +70% |
| Physical | +65% |
| Fire | +65% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 110.77924657054 (100%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 70 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 49%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 31%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 45%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 3 times. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. |
Class Talents
| Corruption / Wrath | 1.30 |
| 6/5 |
| 4/5 |
| 5/5 |
| 6/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Brutality | 1.50 |
| 6/5 |
| 4/5 |
| 6/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Demonic strength | 1.50 |
| 6/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Precise Strikes |
| beneficial effect | The target assumes the form of a powerful demon. Destroyer |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
| beneficial effect | Next 4 melee attacks are certain to critically strike, and this unit has 35% more critical power. Voracious Blade |
| beneficial effect | This unit has 50% resistance penetration. Recklessness |
Quests
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (194)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 19): Near SightedYou completed the challenge and received: Random Artifact: Bleakresolve (6-6 power, 18 apr, mind damage) | done |
Wake up and kill the dreaming horror boss 'Yvulelaith the dreaming horror'. Infinite Dungeon Challenge (Level 20): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (74)Turns left: 22 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (95)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 36): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Floeidol (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 221 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (221)Turns left: 214 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 47): MultiplicityTurns left: 135 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 53): Near SightedYou completed the challenge and received: Random Artifact: The Black Crown (0 def, 15 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 56): Rush Hour (188)Turns left: 10 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 59): Rush Hour (107)Turns left: 76 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 60): Rush Hour (194)Turns left: 108 You completed the challenge and received: Random Artifact: Destala's Scales (10 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: Random Artifact: Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Eden's Guile (2 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 63): Rush Hour (236)Turns left: 144 You completed the challenge and received: Random Artifact: Will of Ul'Gruth (0 def, 15 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 64): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 65): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 69): Rush Hour (125)Turns left: 43 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 71): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 72): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 73): Near SightedYou completed the challenge and received: Random Artifact: Sootpyre | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 74): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 76): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 77): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (278)Turns left: 83 You completed the challenge and received: Random Artifact: Piercing Gaze (5 def, 25 armour, 180 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: Random Artifact: Plate of the Blackened Mind (15 def, 40 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 82): Headhunter0 / 2 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (230)Turns left: 21 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (95)Turns left: 38 You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 85): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | survivor's dwarven lantern of the moonsPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Physical save: +11 (+3 eff.) Light radius: +5 Infravision radius: +4 Healing mod.: +16% It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 186.74 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Cystbrand' (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +7 Armour: +5 Defense: +9 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Dex / +8 Wil / +11 Cun Changes resistances: +15% blight / +6% nature Changes resistances penetration: +20% blight Changes damage: +9% blight Mental save: +14 (+4 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% A cap made of leather. |
| Tool | Camolerig the voratun pickaxe (dig speed 8 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Changes stats: +3 Str / +5 Mag Changes resistances: +6% lightning / +10% darkness / +10% fire / +6% mind / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +20% Maximum life: +90.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hanarab the SunpealPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +7 Mag / +8 Wil / +4 Cun Changes resistances: +6% fire Changes resistances penetration: +15% fire Critical mult.: +15.00% Spell save: +12 (+3 eff.) Maximum mana: +100.00 Spellpower: +9 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| On fingers | Isobrenn the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +17 Defense: +17 (+5 eff.) Changes stats: +3 Wil / +1 Mag Changes resistances: +3% blight / +6% cold / +2% physical Reduces incoming crit damage: 10.00% Poison immunity: +20% Silence immunity: +10% Stun/Freeze immunity: +50% Life regen: +27.00 Maximum life: +100.00 See invisible: +9 Healing mod.: +17% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | FlashbrightInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances: +17% fire / +9% light / +11% cold Changes resistances penetration: +15% light Changes damage: +12% fire Trap disarming bonus: +18 Stealth bonus: +10 Life regen: +1.60 Infravision radius: +5 Healing mod.: +20% A belt that goes around your waist. |
| In main hand | Humamnir the Bogbreak (83-133 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon hit: * 20% chance to slow global speed by 53% On weapon crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 light Damage (radius 2) on crit: +12 nature When wielded/worn: Physical crit. chance: +19.0% Physical power: +21 (+4 eff.) Effects on melee hit: * 24% chance to slow global speed by 53% Changes resistances: +3% nature Changes resistances penetration: +15% nature Massive two-handed swords. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 13 power out of 25/25) : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Nerywe the Boltvortex (11 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Defense: +11 (+3 eff.) Changes stats: +3 Str Changes resistances: +3% mind Changes resistances penetration: +5% lightning / +15% physical Changes damage: +6% lightning Physical save: +8 (+2 eff.) Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | BleaksawInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +9 (+3 eff.) Fatigue: -14% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 2 darkness Changes stats: +3 Dex / +6 Cun / +6 Con / +12 Lck Changes resistances: +6% darkness Changes resistances penetration: +15% cold Changes damage: +3% darkness Life regen: +6.00 Stamina each turn: +1.00 Movement speed: +10% Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
stormshield rune (threshold 39; blocks 5; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bogbreak the voratun amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +37 Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% blight / +6% fire / +9% nature Changes resistances penetration: +20% nature / +10% lightning Talent mastery: +0.35 Technique / Combat veteran Critical mult.: +39.00% Spell save: +9 (+2 eff.) Amulets make your neck look great! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 4.0 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (161). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
wanderer's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage (Melee): 8 light / 7 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 22% * 8% chance to blind Changes stats: +5 Dex / +8 Cun / +5 Con Changes damage: +7% light / +8% darkness Life regen: +1.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
DeletotarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +17 Defense: +16 (+5 eff.) Changes stats: +2 Wil / +10 Con Changes resistances penetration: +20% arcane Changes damage: +12% arcane / +6% blight Physical save: +20 (+5 eff.) Stun/Freeze immunity: +44% Life regen: +8.00 Maximum mana: +60.00 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 88.28 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 28 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
ThunderquellerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Str Changes resistances: +3% blight / +24% cold Changes damage: +3% lightning / +12% cold Reduces incoming crit damage: 5.00% Cut immunity: +20% Healing mod.: +20% Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 171.24 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +5 Str / +5 Wil / +5 Cun / +5 Con Changes resistances: +3% fire / +12% temporal Changes damage: +6% fire / +12% temporal Mindpower: +6 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Spine of the World You have set the ring to grant you Spine of the World! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stormbringer's stralite battleaxe of enduring (42-62 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +30 lightning / +40 cold When wielded/worn: Changes stats: +13 Con / +13 Wil Changes resistances penetration: +16% lightning / +14% cold Maximum life: +66.00 Movement speed: +53% Massive two-handed battleaxes. |
Chaleg (64-97 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 102 acid damage (1/turn) Damage (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +34 (+9 eff.) Armour penetration: +19 Physical power: +17 (+4 eff.) Damage when hit (Melee): 6 arcane / 4 blight Changes stats: +9 Con Changes resistances: +6% arcane Changes resistances penetration: +42% acid / +20% physical / +10% arcane / +21% all Changes damage: +42% acid / +3% arcane / +15% blight Disarm immunity: +49% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Cyroriarin the Obsidianripper (64-103 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 darkness Damage (radius 1) on hit: +26 darkness Damage (radius 2) on crit: +20 mind When wielded/worn: Effects on melee hit: * 26% chance to reduce all saves and defense by 26 Changes resistances: +18% cold Changes resistances penetration: +15% darkness / +20% blight Changes damage: +15% blight / +24% cold / +12% mind Mana when firing critical spell: +2.61 Spellpower on spell critical (stacks up to 3 times): +10 Massive two-handed swords. |
Xanelaith (62-99 power, 38 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +38 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 102 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 102 damage Damage Shield penetration (this weapon only): +28% Damage (radius 2) on crit: +8 acid When wielded/worn: Changes stats: +2 Cun / +3 Con Changes resistances penetration: +38% cold Changes damage: +42% cold Reduces incoming crit damage: 16.16% Light radius: +3 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.acidic voratun greatsword of evisceration (63-101 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +17.0% Physical power: +21 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Arthagadur (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +18 Damage when hit (Melee): 13 mind Changes resistances: +4% blight / +9% light Changes resistances penetration: +33% mind Changes damage: +4% nature Talent granted: +1 Attune Mindstar Disease immunity: +13% Knockback immunity: +26% Teleport immunity: +26% Psi when hit: +0.24 Maximum life: +80.00 Mindpower: +22 (+7 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 43 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Emelomira (18 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +18 (+5 eff.) Changes stats: +6 Cun / +6 Wil Reduces incoming crit damage: 16.70% Physical save: +23 (+6 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+7 eff.) Cut immunity: +20% Maximum life: +120.00 Mental crit. chance: +8% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +18% acid / +18% physical / +17% fire / +20% cold / +15% all Changes damage: +22% acid / +14% physical / +24% fire / +24% cold Talent cooldown: Refit Golem (-5 turns) Mental save: +27 (+7 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 227 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 21 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gamira (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: -9% Changes stats: +3 Mag / +5 Cun / +4 Con Changes resistances penetration: +20% blight / +5% arcane Maximum encumbrance: +48 Physical save: +35 (+9 eff.) Mental save: +20 (+5 eff.) Maximum mana: +80.00 Infravision radius: +3 Damage Shield penetration: +30% A pair of boots made of leather. |
Nightbore (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 24% chance to reduce damage dealt by 22% Changes stats: +18 Wil Changes resistances: +21% lightning / +12% mind Changes damage: +21% mind / +12% darkness Light radius: +4 Infravision radius: +3 See invisible: +9 A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Will of Ul'Gruth (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 5 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
drakeskin leather gloves 'Kheluzor' (20 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +20 (+6 eff.) Damage (Melee): 11 cold Changes stats: +8 Str / +4 Dex / +4 Cun Changes resistances: +6% lightning / +8% cold / +3% nature / +1% physical Changes damage: +10% cold Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Life regen: +8.00 Stamina each turn: +1.60 Maximum stamina: +26.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.spellstreaming drakeskin leather gloves of the iron hand (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Wil / +5 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +42% Mana each turn: +0.40 Spellpower: +14 (+4 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 16 power out of 45/45) : Effective talent level: 2.0 Power cost: 16 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.00 mind and 14.56 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.00 mind and 3.36 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.09 mind and 5.70 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) : Effective talent level: 3.0 Power cost: 43 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 32.23 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) : Effective talent level: 3.0 Power cost: 43 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 32.23 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cleansing iron mail armour of the deep (2 def, 5 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +5% acid / +6% cold / +10% nature / +11% blight Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
voratun mail armour 'Aryth' (23 def, 17 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +23 (+5 eff.) Armour: +17 Defense: +23 (+6 eff.) Fatigue: +27% Changes stats: +9 Str / +8 Mag / +6 Wil / +5 Cun / +9 Con Changes resistances: +18% lightning / +14% fire / -11% light / +15% darkness Physical save: +12 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +31 (+8 eff.) Only die when reaching: -40.00 life Spellpower: +13 (+3 eff.) Spell crit. chance: +9% Mindpower: +21 (+7 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 33, based on Cunning and Magic) for 10 turns Activation costs 43 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 13 power out of 25/25) : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
514 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Bralaylia the Cornac Doombringer level 56
55th Dusk 122nd year of Ascendancy at 17:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bralaylia the Cornac Doombringer level 9
4th Mirth 122nd year of Ascendancy at 06:43 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Bralaylia the Cornac Doombringer level 51
47th Dusk 122nd year of Ascendancy at 17:58 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bralaylia the Cornac Doombringer level 42
37th Dusk 122nd year of Ascendancy at 12:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bralaylia the Cornac Doombringer level 23
3rd Dusk 122nd year of Ascendancy at 11:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bralaylia the Cornac Doombringer level 26
8th Dusk 122nd year of Ascendancy at 00:57 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 12
7th Mirth 122nd year of Ascendancy at 08:42 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 22
3rd Dusk 122nd year of Ascendancy at 02:18 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 30
15th Dusk 122nd year of Ascendancy at 22:44 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 37
30th Dusk 122nd year of Ascendancy at 01:54 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 45
40th Dusk 122nd year of Ascendancy at 00:36 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 49
45th Dusk 122nd year of Ascendancy at 18:22 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 57
57th Dusk 122nd year of Ascendancy at 12:19 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By Bralaylia the Cornac Doombringer level 64
70th Dusk 122nd year of Ascendancy at 15:35 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Bralaylia the Cornac Doombringer level 32
20th Dusk 122nd year of Ascendancy at 16:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bralaylia the Cornac Doombringer level 10
4th Mirth 122nd year of Ascendancy at 06:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bralaylia the Cornac Doombringer level 20
5th Flare 122nd year of Ascendancy at 08:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bralaylia the Cornac Doombringer level 30
15th Dusk 122nd year of Ascendancy at 10:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bralaylia the Cornac Doombringer level 40
33rd Dusk 122nd year of Ascendancy at 22:16 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bralaylia the Cornac Doombringer level 50
46th Dusk 122nd year of Ascendancy at 02:17 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bralaylia the Cornac Doombringer level 44
38th Dusk 122nd year of Ascendancy at 23:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bralaylia the Cornac Doombringer level 26
8th Dusk 122nd year of Ascendancy at 10:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bralaylia the Cornac Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 02:13 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Bralaylia the Cornac Doombringer level 32
21st Dusk 122nd year of Ascendancy at 01:34 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Bralaylia the Cornac Doombringer level 52
51st Dusk 122nd year of Ascendancy at 04:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bralaylia the Cornac Doombringer level 28
13rd Dusk 122nd year of Ascendancy at 13:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bralaylia the Cornac Doombringer level 18
3rd Flare 122nd year of Ascendancy at 18:50 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Bralaylia the Cornac Doombringer level 55
54th Dusk 122nd year of Ascendancy at 19:55 see stats
Log
You are sent back to the material plane!
Bralaylia casts Destroyer.
Bralaylia turns into a demon!
Bralaylia casts Reckless Strike.
Bralaylia performs a melee critical strike against Mirror Challenge of Bralaylia!
The shield around Mirror Challenge of Bralaylia crumbles.
Quest 'Infinite Dungeon Challenge (Level 85): Mirror Match' is done! (Press 'j' to see the quest log)
Bralaylia has received: +1 Class Point.
Quest 'Infinite Dungeon Challenge (Level 85): Mirror Match' completed! (Press 'j' to see the quest log)
Bralaylia is surrounded by a vile flame!
Bralaylia's weapon glows with critical power!
Mirror Challenge of Bralaylia reflects damage back to Bralaylia!
Bralaylia hits Bralaylia for (673 reckless backlash) damage.
Bralaylia hits Mirror Challenge of Bralaylia for (526 absorbed), 2909 physical (2909 total damage).
Mirror Challenge of Bralaylia hits Bralaylia for 526 reflected damage.
Bralaylia killed Mirror Challenge of Bralaylia!
Bralaylia deactivates Flame of Urh'Rok.
Bralaylia activates Flame of Urh'Rok.
Bralaylia deactivates Abyssal Shield.
Bralaylia activates Abyssal Shield.
Bralaylia deactivates Horrifying Blows.
Bralaylia activates Horrifying Blows.
Bralaylia deactivates Share the Pain.
Bralaylia activates Share the Pain.
Bralaylia deactivates Precise Strikes.
Bralaylia activates Precise Strikes.
Saving game...
Saving done.





















































































































































