











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 42 / 68% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:09 / 101Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:05 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:43 Killed by carrion worm mass at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:58 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 10:13 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 10:41 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 11:18 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 11:32 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 11:59 Killed by Wrathroot at level 12 on the 4th Flare 122nd year of Ascendancy at 03:20 Killed by Areyamina the ravenous horror at level 12 on the 4th Flare 122nd year of Ascendancy at 19:06 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 01:11 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 01:49 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 03:31 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 04:22 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 05:37 Killed by Chronolith Twin at level 16 on the 68th Dusk 122nd year of Ascendancy at 11:05 Killed by Chronolith Twin at level 16 on the 68th Dusk 122nd year of Ascendancy at 13:12 Killed by Grand Corruptor at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:13 Killed by Grand Corruptor at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:13 Killed by Grand Corruptor at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:00 Killed by Grand Corruptor at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:35 Killed by Grand Corruptor at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:25 Killed by Neriwe the Guardian at level 20 on the 29th Regrowth 123rd year of Ascendancy at 08:19 Killed by Aletta Soultorn at level 20 on the 44th Regrowth 123rd year of Ascendancy at 14:13 Killed by venom drake at level 22 on the 46th Regrowth 123rd year of Ascendancy at 22:47 Killed by worm that walks at level 22 on the 47th Regrowth 123rd year of Ascendancy at 02:11 Killed by Emodathra the elder vampire at level 23 on the 48th Regrowth 123rd year of Ascendancy at 09:48 Killed by elder vampire at level 23 on the 49th Regrowth 123rd year of Ascendancy at 16:26 Killed by armoured skeleton warrior at level 23 on the 49th Regrowth 123rd year of Ascendancy at 17:47 Killed by skeleton mage at level 23 on the 49th Regrowth 123rd year of Ascendancy at 18:55 Killed by The Master at level 23 on the 49th Regrowth 123rd year of Ascendancy at 20:00 Killed by elder vampire at level 23 on the 49th Regrowth 123rd year of Ascendancy at 21:54 Killed by Lord of Skulls (warrior) at level 23 on the 49th Regrowth 123rd year of Ascendancy at 22:40 Killed by The Master at level 23 on the 50th Regrowth 123rd year of Ascendancy at 00:02 Killed by The Master at level 23 on the 50th Regrowth 123rd year of Ascendancy at 01:46 Killed by The Master at level 23 on the 50th Regrowth 123rd year of Ascendancy at 02:29 Killed by elder vampire at level 23 on the 50th Regrowth 123rd year of Ascendancy at 03:59 Killed by The Master at level 23 on the 50th Regrowth 123rd year of Ascendancy at 05:29 Killed by skeleton master archer at level 23 on the 50th Regrowth 123rd year of Ascendancy at 07:28 Killed by skeleton mage at level 24 on the 50th Regrowth 123rd year of Ascendancy at 08:49 Killed by armoured skeleton warrior at level 24 on the 50th Regrowth 123rd year of Ascendancy at 11:08 Killed by Vorinn the barrow wight at level 24 on the 50th Regrowth 123rd year of Ascendancy at 12:52 Killed by Vorinn the barrow wight at level 24 on the 50th Regrowth 123rd year of Ascendancy at 13:28 Killed by elven cultist at level 25 on the 56th Regrowth 123rd year of Ascendancy at 16:48 Killed by Adunor the elven blood mage at level 25 on the 56th Regrowth 123rd year of Ascendancy at 21:09 Killed by Glawyn the elven warrior at level 25 on the 57th Regrowth 123rd year of Ascendancy at 21:10 Killed by elven cultist at level 25 on the 57th Regrowth 123rd year of Ascendancy at 23:28 Killed by elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 01:16 Killed by elven tempest at level 25 on the 58th Regrowth 123rd year of Ascendancy at 04:30 Killed by elven corruptor at level 25 on the 58th Regrowth 123rd year of Ascendancy at 05:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 58th Regrowth 123rd year of Ascendancy at 16:34 Killed by Kryl-Feijan at level 26 on the 58th Regrowth 123rd year of Ascendancy at 18:49 Killed by shadow at level 26 on the 66th Pyre 123rd year of Ascendancy at 17:17 Killed by Mindworm at level 27 on the 67th Pyre 123rd year of Ascendancy at 10:54 Killed by Cyrenn the skeleton warrior at level 27 on the 2nd Summertide 123rd year of Ascendancy at 06:21 Killed by Chanting Necromancer at level 27 on the 2nd Summertide 123rd year of Ascendancy at 10:49 Killed by Grand Necromancer at level 27 on the 2nd Summertide 123rd year of Ascendancy at 11:01 Killed by Grand Necromancer at level 27 on the 2nd Summertide 123rd year of Ascendancy at 12:38 Killed by Mayythra the banshee at level 27 on the 3rd Dusk 123rd year of Ascendancy at 17:04 Killed by Celia at level 27 on the 33rd Dusk 123rd year of Ascendancy at 17:38 Killed by Doomed Shade of Unlock Express at level 31 on the 28th Regrowth 124th year of Ascendancy at 05:44 Killed by Doomed Shade of Unlock Express at level 31 on the 28th Regrowth 124th year of Ascendancy at 07:18 Killed by orc cryomancer at level 32 on the 70th Regrowth 124th year of Ascendancy at 00:15 Killed by overpowered greater multi-hued wyrm at level 32 on the 70th Regrowth 124th year of Ascendancy at 04:06 Killed by overpowered greater multi-hued wyrm at level 32 on the 70th Regrowth 124th year of Ascendancy at 05:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 70th Regrowth 124th year of Ascendancy at 07:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 70th Regrowth 124th year of Ascendancy at 08:48 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 11:00 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 11:48 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 13:16 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 14:45 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 16:21 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 18:03 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Regrowth 124th year of Ascendancy at 21:09 Killed by stone golem at level 35 on the 68th Pyre 124th year of Ascendancy at 09:22 Killed by Velyna the orc pyromancer at level 35 on the 11st Dusk 124th year of Ascendancy at 12:17 Killed by Gleminn the orc pyromancer at level 35 on the 11st Dusk 124th year of Ascendancy at 16:10 Killed by Gleminn the orc pyromancer at level 35 on the 11st Dusk 124th year of Ascendancy at 17:42 Killed by Ganor the Flamebringer at level 35 on the 12nd Dusk 124th year of Ascendancy at 19:37 Killed by Gyvena the Invoker at level 35 on the 12nd Dusk 124th year of Ascendancy at 21:03 Killed by Ganor the Flamebringer at level 35 on the 12nd Dusk 124th year of Ascendancy at 22:05 Killed by Gyvena the Invoker at level 35 on the 13rd Dusk 124th year of Ascendancy at 00:28 Killed by orc high cryomancer at level 35 on the 13rd Dusk 124th year of Ascendancy at 03:33 Killed by orc cryomancer at level 35 on the 13rd Dusk 124th year of Ascendancy at 06:20 Killed by orc high pyromancer at level 35 on the 13rd Dusk 124th year of Ascendancy at 09:26 Killed by Velekira the orc pyromancer at level 36 on the 13rd Dusk 124th year of Ascendancy at 14:07 Killed by Glevea the orc pyromancer at level 36 on the 13rd Dusk 124th year of Ascendancy at 15:47 Killed by Zubima the orc high cryomancer at level 36 on the 14th Dusk 124th year of Ascendancy at 00:50 Killed by Glorywen the orc high cryomancer at level 36 on the 14th Dusk 124th year of Ascendancy at 08:18 Killed by orc high pyromancer at level 36 on the 14th Dusk 124th year of Ascendancy at 16:06 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 14th Dusk 124th year of Ascendancy at 23:37 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 15th Dusk 124th year of Ascendancy at 00:28 Killed by orc necromancer at level 37 on the 29th Dusk 124th year of Ascendancy at 04:23 Killed by shadow at level 38 on the 30th Dusk 124th year of Ascendancy at 21:30 Killed by orc necromancer at level 38 on the 31st Dusk 124th year of Ascendancy at 18:43 Killed by Lord of Skulls (warrior) at level 38 on the 31st Dusk 124th year of Ascendancy at 23:04 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 32nd Dusk 124th year of Ascendancy at 07:17 Killed by armoured skeleton warrior at level 39 on the 32nd Dusk 124th year of Ascendancy at 17:11 Killed by Lord of Skulls (warrior) at level 39 on the 32nd Dusk 124th year of Ascendancy at 18:50 Killed by Bauth the dúathedlen at level 41 on the 64th Dusk 124th year of Ascendancy at 08:54 |
Antimagic | Follower |
Primary Stats
Strength | 15 (base 13) |
Dexterity | 78 (base 60) |
Constitution | 50 (base 42) |
Magic | 16 (base 10) |
Willpower | 27 (base 21) |
Cunning | 86 (base 52) |
Resources
Life | 905/1143 |
Stamina | 232/232 |
Equilibrium | 0 |
Healing Factor | 1.3986847857242 |
Regeneration | 15.735203839397 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 42.25276604189 |
See Invisible | 42.25276604189 |
Offense: Mainhand
Damage | 127 |
Accuracy | 72 |
Crit Chance | 82% |
APR | 44 |
Speed | 0.91 |
Offense: Spell
Spellpower | 5.3333333333333 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Nature | +9% |
Physical | +9% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 18 (57.155997060385%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 44 |
Mental Save | 42 |
Defense: Resistances
Blight | + 27%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 13%( 70%) |
All | + 13%( 70%) |
Physical | + 20%( 70%) |
Darkness | + 35%( 70%) |
Light | + 36%( 70%) |
Temporal | + 19%( 70%) |
Lightning | + 23%( 70%) |
Mind | + 22%( 70%) |
Fire | + 13%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Disarm Resistance | 67% |
Poison Resistance | 22% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Apply Poison |
talent | Intuitive Shots |
talent | Volatile Poison |
talent | Leeching Poison |
talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by Aletta Soultorn. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by ninurlhing. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 573. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. * You've found the needed multi-hued wyrm scale. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +3 Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 82.5 - 115.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +38.0% Capacity: 23 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+3 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce armor by 11% Changes resistances: +15% nature Reduces incoming crit damage: 15.00% Physical save: +22 (+8 eff.) Spell save: +9 (+3 eff.) Disease immunity: +20% Stun/Freeze immunity: +20% A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +5 Str Changes resistances: +2% physical Critical mult.: +10.00% Knockback immunity: +10% Teleport immunity: +20% Infravision radius: +3 It can be used to sting an enemy dealing 290 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +8.00 Maximum life: +61.00 Mindpower: +6 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +20 (+7 eff.) Defense: +10 (+3 eff.) Changes stats: +2 Con Changes resistances: +11% lightning / +7% temporal / +15% nature Changes damage: +9% physical Only die when reaching: -80.00 life A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +200% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +14 Changes stats: +6 Cun Changes resistances penetration: +12% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 52% Damage (Melee): 12 mind Changes stats: +5 Con Changes resistances: +10% mind / +12% light / +5% arcane Changes damage: +7% mind Physical save: +29 (+10 eff.) Spell save: +7 (+3 eff.) Mental save: +14 (+4 eff.) Disarm immunity: +67% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +7 Defense: +19 (+5 eff.) Fatigue: +8% Changes stats: +4 Dex Critical mult.: +16.00% Movement speed: +20% A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes resistances: +15% darkness Changes damage: +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Cun / +1 Wil Changes resistances: +6% physical / +15% light / +16% blight / +14% nature / +10% darkness Changes damage: +9% nature / +3% mind Blindness immunity: +22% Poison immunity: +22% Disease immunity: +22% Stamina each turn: +0.30 Amulets make your neck look great! |
Inventory
![]() wild infusion (res 17%; physical; dur 2; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 226.60 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +23% Maximum life: +20.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +14 Changes stats: +8 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con Changes resistances penetration: +15% all Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+7 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 21/25) : Effective talent level: 3.0 Power cost: 9 out of 21/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() mindwoven silk robe of light (+15%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +15% light / +13% all Changes damage: +10% light Mental save: +18 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 5 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 52% Changes resistances: +6% fire Changes resistances penetration: +20% nature / +15% cold Changes damage: +24% cold Life regen: +3.00 Stamina each turn: +1.40 Maximum stamina: +33.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Corrupted Gaze (4 def, 8 armour) Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 59.5 - 83.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +30.5% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes stats: +2 Str Changes resistances: +11% nature / +3% temporal Changes damage: +7% nature / +6% fire Silence immunity: +10% Knockback immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlock Express the Halfling Archer level 28
6th Haze 123rd year of Ascendancy at 06:03 see stats
By Unlock Express the Halfling Archer level 37
15th Dusk 124th year of Ascendancy at 12:13 see stats
By Unlock Express the Halfling Archer level 18
38th Haze 122nd year of Ascendancy at 16:56 see stats
By Unlock Express the Halfling Archer level 40
43rd Dusk 124th year of Ascendancy at 19:01 see stats
By Unlock Express the Halfling Archer level 32
70th Regrowth 124th year of Ascendancy at 03:50 see stats
By Unlock Express the Halfling Archer level 31
78th Haze 123rd year of Ascendancy at 05:38 see stats
By Unlock Express the Halfling Archer level 31
28th Regrowth 124th year of Ascendancy at 11:04 see stats
By Unlock Express the Halfling Archer level 26
18th Pyre 123rd year of Ascendancy at 05:54 see stats
By Unlock Express the Halfling Archer level 30
63rd Haze 123rd year of Ascendancy at 11:24 see stats
By Unlock Express the Halfling Archer level 39
41st Dusk 124th year of Ascendancy at 01:01 see stats
By Unlock Express the Halfling Archer level 18
46th Haze 122nd year of Ascendancy at 17:16 see stats
By Unlock Express the Halfling Archer level 29
57th Haze 123rd year of Ascendancy at 05:30 see stats
By Unlock Express the Halfling Archer level 26
58th Pyre 123rd year of Ascendancy at 23:27 see stats
By Unlock Express the Halfling Archer level 34
70th Regrowth 124th year of Ascendancy at 22:34 see stats
By Unlock Express the Halfling Archer level 35
12nd Dusk 124th year of Ascendancy at 04:30 see stats
By Unlock Express the Halfling Archer level 10
3rd Mirth 122nd year of Ascendancy at 13:06 see stats
By Unlock Express the Halfling Archer level 20
29th Regrowth 123rd year of Ascendancy at 00:23 see stats
By Unlock Express the Halfling Archer level 30
63rd Haze 123rd year of Ascendancy at 05:59 see stats
By Unlock Express the Halfling Archer level 40
43rd Dusk 124th year of Ascendancy at 17:53 see stats
By Unlock Express the Halfling Archer level 18
23rd Haze 122nd year of Ascendancy at 02:02 see stats
By Unlock Express the Halfling Archer level 27
33rd Dusk 123rd year of Ascendancy at 18:56 see stats
By Unlock Express the Halfling Archer level 30
63rd Haze 123rd year of Ascendancy at 13:26 see stats
By Unlock Express the Halfling Archer level 35
13rd Dusk 124th year of Ascendancy at 09:25 see stats
By Unlock Express the Halfling Archer level 39
33rd Dusk 124th year of Ascendancy at 06:27 see stats
By Unlock Express the Halfling Archer level 42
5th Haze 124th year of Ascendancy at 23:43 see stats
By Unlock Express the Halfling Archer level 28
34th Dusk 123rd year of Ascendancy at 00:26 see stats
By Unlock Express the Halfling Archer level 18
47th Haze 122nd year of Ascendancy at 08:48 see stats
By Unlock Express the Halfling Archer level 23
50th Regrowth 123rd year of Ascendancy at 08:33 see stats
Log
Grand Necromancer casts Invisibility.
Grand Necromancer vanishes from sight.
Unlock Express's Shoot performs a ranged critical strike against Grand Necromancer!
Quest 'Cleaning the trash' is failed! (Press 'j' to see the quest log)
Unlock Express's Shoot hits Grand Necromancer for 301 physical damage.
Unlock Express's Shoot killed Grand Necromancer!
Unlock Express is no longer suffering from insomnia.
Talent Infusion: Healing is ready to use.
Talent Steady Shot is ready to use.
Unlock Express picks up (n.): Corrupted Gaze (4 def, 8 armour).
Unlock Express picks up (l.): Cinderfeet (3 def, 5 armour).
Unlock Express picks up (k.): Cloth of Dreams (10 def, 0 armour).
Lore found: Corrupted Gaze
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Cinderfeet
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Cloth of Dreams
You can read all your collected lore in the game menu, by pressing Escape.
Talent Vitality is ready to use.
Talent Evasion is ready to use.
Ran for 5 turns (stop reason: dialog is displayed).
Unlock Express is no longer attuned.
Unlock Express picks up (E.): turquoise.
Talent Vital Shot is ready to use.
Unlock Express picks up (m.): mindwoven silk robe of light (+15%) (0 def, 0 armour).
Unlock Express picks up (a.): wild infusion (res 17%; physical; dur 2; cd 14).