











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 21 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Arithra the giant green ant at level 21 on the 51st Regrowth 123rd year of Ascendancy at 21:54 / 2Killed by Arithra the giant green ant at level 21 on the 51st Regrowth 123rd year of Ascendancy at 22:16 |
Primary Stats
| Strength | 44 (base 10) |
| Dexterity | 79 (base 45) |
| Constitution | 16 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 11) |
| Cunning | 57 (base 46) |
Resources
| Life | -1090/566 |
| Stamina | 153/175 |
| Healing Factor | 1.1745771506545 |
| Regeneration | 8.750599772376 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 39.757149532781 |
| See Invisible | 39.757149532781 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 3 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Arcane | +6% |
| All | 0% |
| Darkness | +22% |
| Temporal | +3% |
| Physical | +15% |
| Lightning | +20% |
| Fire | +14% |
| Nature | +12% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +5% |
| Light | +5% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 31.764593763945 (78.356353989015%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 1.6107370558735 |
| Physical Save | 34 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
| Darkness | + 35%( 70%) |
| Physical | + 4%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 39%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.43 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hazelace the pair of rough leather boots (13 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% cold ----- def ----- Armour +1 Defense +13 (+4 eff.) Die.at -20.00 life Evasion: (Instant) Puts all charms on 25 cooldown Level 5.2 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | barbed pouch of dwarven-steel shots of erosion (0/20, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 20 Ranged+ +6 nature On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Duvayagas'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +3% lightning +6% temporal +5% arcane +6% darkness Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Giliroddaran the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +3% temporal Res.pen +5% temporal ----- def ----- Armour +5 Fatigue +5% Resists +6% fire +5% cold Die.at -20.00 life Max.HP +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Nereselle the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Crit.mult +20.00% Melee+ 7 lightning Dmg.mod +5% lightning +9% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Spell.save +6 (+3 eff.) ---------- misc Vim/s.crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | stralite ring 'Erelytomas'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.crit +1.0% Phys.pwr +19 (+6 eff.) Dmg.mod +12% nature +14% fire Melee Ret 6 physical ----- def ----- Resists +24% nature +28% fire ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +22% darkness Melee Ret 6 darkness ----- def ----- Resists +12% acid +29% darkness +14% lightning +13% cold +5% arcane +18% fire Spell.save +8 (+4 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | insulating stralite amulet of mastery (0.13 Technique / Skirmisher - Slings)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +18% fire +17% cold ---------- misc Masteries +0.13 Technique/Skirmisher - Slings Amulets make your neck look great! |
| In main hand | Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | Prismwitch1.0 T1 belt armor [Rare] Psionic While equipped: Stats +7 Str dps ---------- Crit.mult +10.00% Mind.pwr +3 (+2 eff.) Res.pen +5% light ----- def ----- Resists +4% physical Phys.save +6 (+3 eff.) Die.at -40.00 life A belt that goes around your waist. |
| In off hand | coruscating dwarven-steel shield (0 def, 6 armour, 30-35 power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +12 fire While equipped: Stats +2 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Lelyrek the Ravenbrawn (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 19 * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +11 (+3 eff.) Resists +6% mind Phys.save +3 (+1 eff.) Die.at -60.00 life Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Galenaught' (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% acid +6% temporal +6% blight Max.HP +33.00 HP.reg +7.20 Heal.mod +12% Disease- +20% A suit of armour made of leather. |
Inventory
shielding rune of the sneak (absorb 264; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 175; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel battleaxe (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
dwarven-steel greatmaul (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
chilling steel greatsword of paradox (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 23.0 - 36.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 temporal +10 cold While equipped: ----- def ----- Resists +7% temporal Massive two-handed swords. |
slime-covered steel greatsword (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt Power 25.5 - 40.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 45% Massive two-handed swords. |
mighty ash longbow4.0 T2 longbow 2H weapon [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
dwarven-steel mace of vileness (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 9 Blunt and deadly. |
ash magestaff of illumination (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+5 eff.) Dmg.mod +15% cold ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) Dmg.mod +20% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of massacre (19-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenyhir the pair of hardened leather boots (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Apr +4 ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +9% fire +8% cold Disarm- +20% ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
Koreyarain the Heatwild (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% fire Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue -3% Resists +9% acid +18% fire Phys.save +8 (+4 eff.) ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningveil (4 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +3% light Melee Ret 2 lightning ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +15% blight +6% acid +5% arcane +6% light A pair of boots made of leather. |
Yvubrema the Murkmaster (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +3 Cun dps ---------- Mind.crit +5% Mind.pwr +30 (+14 eff.) Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +3 ---------- misc Max.psi +10.00 Disengage: Puts all charms on 13 cooldown Level 3.9 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 179% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Aerussra (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% blight +24% physical Melee Ret 4 arcane ----- def ----- Defense +2 (+1 eff.) Resists +15% blight A pointy cloth hat, very wizardly... |
Blizzardstriker (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% mind Melee Ret 2 mind 6 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +9% light +6% fire Phys.save +16 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
cleansing hardened leather armour of resilience (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% nature +13% blight Max.HP +20.00 A suit of armour made of leather. |
steel shield (0 def, 4 armour, 18-21 power, 39 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows (20/20, 22-31 power, 7 apr)3.0 T2 arrow ammo [Normal] Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Arrows are used with bows to pierce your foes to death. |
Glabrethra (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +20 (+6 eff.) Res.pen +20% physical ----- def ----- Resists +6% mind +3% cold Crit.dmg- 5.00% Spell.save +6 (+3 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Winterbutcher the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Dex +4 Mag dps ---------- Dmg.mod +5% nature +6% cold Res.pen +15% cold ----- def ----- Resists +12% nature +18% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +7 (+4 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending ash wand of conjuration [power 150] (4/13 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 150 acid damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Skeltal the Skeleton Skirmisher level 11
1st Dusk 122nd year of Ascendancy at 03:33 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Skeltal the Skeleton Skirmisher level 18
24th Haze 122nd year of Ascendancy at 14:57 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skeltal the Skeleton Skirmisher level 19
27th Haze 122nd year of Ascendancy at 07:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By Skeltal the Skeleton Skirmisher level 10
5th Flare 122nd year of Ascendancy at 02:25 see stats
Level 20 (Roguelike)
Got a character to level 20.By Skeltal the Skeleton Skirmisher level 20
52nd Haze 122nd year of Ascendancy at 07:09 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Skeltal the Skeleton Skirmisher level 20
24th Regrowth 123rd year of Ascendancy at 05:22 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Skeltal the Skeleton Skirmisher level 4
7th Mirth 122nd year of Ascendancy at 12:02 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Skeltal the Skeleton Skirmisher level 12
40th Dusk 122nd year of Ascendancy at 10:56 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Skeltal the Skeleton Skirmisher level 18
24th Haze 122nd year of Ascendancy at 18:01 see stats
Unstoppable (Roguelike)
Returned from the dead.By Skeltal the Skeleton Skirmisher level 21
51st Regrowth 123rd year of Ascendancy at 21:54 see stats
Log
Skeltal hits Eluda the vampire for 13 physical, 7 lightning (20 total damage).
Eluda the vampire fumbles and fails to use Attack, injuring himself!
Ghoul slows down.
Fumble from Skeltal hits Eluda the vampire for 183 physical damage.
Arithra the giant green ant misses Skeltal.
Eluda the vampire uses Stun.
Skeltal cleverly deflects the attack with his shield!
Skeltal repels an attack from Eluda the vampire.
Skeltal hits Eluda the vampire for 10 physical, 7 lightning (17 total damage).
Skeltal cleverly deflects the attack with his shield!
Skeltal repels an attack from Arithra the giant green ant.
Talent Chant of Fortitude is ready to use.
Eluda the vampire uses Block.
Arithra the giant green ant throws two quick punches.
Arithra the giant green ant misses Skeltal.
Arithra the giant green ant misses Skeltal.
Skeltal hits Eluda the vampire for (13 blocked), 0 physical, (7 blocked), 0 lightning (0 total damage).
Eluda the vampire performs a diseased attack against Skeltal.
Skeltal is afflicted by a rotting disease!
Melee retaliation hits Eluda the vampire for 4 lightning, 5 darkness, 7 fire, 7 physical (22 total damage).
Eluda the vampire hits Skeltal for 127 physical, 4 nature, 6 fire (137 total damage).
Arithra the giant green ant throws a finishing uppercut.
Arithra the giant green ant performs a melee critical strike against Skeltal!
Skeltal is stunned!
Arithra the giant green ant hits Skeltal for 1337 physical damage.
Melee retaliation hits Arithra the giant green ant for (5 flat reduction), 0 lightning, (7 flat reduction), 0 darkness, (3 flat reduction), 0 fire, (7 flat reduction), 0 physical (0 total damage).
Skeltal the level 21 skeleton skirmisher was torn limb from limb to death by Arithra the giant green ant on level 1 of Ruined Dungeon.


















































































