Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verdant Class Pack 1.6.7Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Arcane Blade |
Level / Exp | 11 / 73% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 2 on the 17th Voratun 122nd year of Ascendancy at 06:47 / 63Killed by orc archer at level 2 on the 18th Voratun 122nd year of Ascendancy at 14:42 Killed by brecklorn at level 5 on the 20th Voratun 122nd year of Ascendancy at 04:28 Killed by brecklorn at level 6 on the 21st Voratun 122nd year of Ascendancy at 03:33 Killed by venom drake hatchling at level 6 on the 21st Voratun 122nd year of Ascendancy at 06:25 Killed by venom drake hatchling at level 6 on the 21st Voratun 122nd year of Ascendancy at 06:58 Killed by The Mouth at level 6 on the 21st Voratun 122nd year of Ascendancy at 17:03 Killed by The Mouth at level 6 on the 21st Voratun 122nd year of Ascendancy at 18:27 Killed by Ben Cruthdar, the Cursed at level 7 on the 27th Voratun 122nd year of Ascendancy at 00:48 Killed by devourer at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 13:19 Killed by snow giant at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 19:05 Killed by minotaur at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 19:36 Killed by snow giant boulder thrower at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 20:49 Killed by snow giant boulder thrower at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 22:19 Killed by cold drake hatchling at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 22:51 Killed by cold drake hatchling at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 23:12 Killed by fire drake at level 9 on the 1st Profit 122nd year of Ascendancy at 00:49 Killed by multi-hued drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 01:23 Killed by fire drake at level 9 on the 1st Profit 122nd year of Ascendancy at 01:33 Killed by fire drake at level 9 on the 1st Profit 122nd year of Ascendancy at 03:11 Killed by cold drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 03:48 Killed by cold drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 04:00 Killed by multi-hued drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 05:20 Killed by snow giant boulder thrower at level 9 on the 1st Profit 122nd year of Ascendancy at 06:51 Killed by losgoroth at level 9 on the 1st Profit 122nd year of Ascendancy at 08:34 Killed by cold drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 10:33 Killed by green jelly at level 9 on the 1st Profit 122nd year of Ascendancy at 12:38 Killed by fire drake hatchling at level 9 on the 1st Profit 122nd year of Ascendancy at 12:55 Killed by dredgling at level 9 on the 1st Profit 122nd year of Ascendancy at 14:11 Killed by snow giant at level 9 on the 1st Profit 122nd year of Ascendancy at 20:11 Killed by snow giant at level 9 on the 1st Profit 122nd year of Ascendancy at 20:19 Killed by snow giant thunderer at level 9 on the 1st Profit 122nd year of Ascendancy at 21:05 Killed by skeleton mage at level 9 on the 1st Profit 122nd year of Ascendancy at 21:29 Killed by snow giant at level 9 on the 2nd Profit 122nd year of Ascendancy at 17:19 Killed by snow giant at level 9 on the 2nd Profit 122nd year of Ascendancy at 17:42 Killed by ultimate telugoroth at level 9 on the 2nd Profit 122nd year of Ascendancy at 22:12 Killed by ultimate telugoroth at level 9 on the 3rd Profit 122nd year of Ascendancy at 00:05 Killed by ultimate telugoroth at level 9 on the 3rd Profit 122nd year of Ascendancy at 00:22 Killed by ultimate telugoroth at level 9 on the 3rd Profit 122nd year of Ascendancy at 00:51 Killed by ultimate teluvorta at level 9 on the 3rd Profit 122nd year of Ascendancy at 01:25 Killed by ultimate teluvorta at level 9 on the 3rd Profit 122nd year of Ascendancy at 05:56 Killed by greater teluvorta at level 9 on the 3rd Profit 122nd year of Ascendancy at 06:19 Killed by greater telugoroth at level 9 on the 3rd Profit 122nd year of Ascendancy at 07:11 Killed by ultimate teluvorta at level 9 on the 3rd Profit 122nd year of Ascendancy at 08:00 Killed by greater teluvorta at level 10 on the 3rd Profit 122nd year of Ascendancy at 11:18 Killed by ultimate teluvorta at level 10 on the 3rd Profit 122nd year of Ascendancy at 12:12 Killed by ultimate telugoroth at level 10 on the 3rd Profit 122nd year of Ascendancy at 17:00 Killed by telugoroth at level 10 on the 3rd Profit 122nd year of Ascendancy at 22:50 Killed by telugoroth at level 10 on the 4th Profit 122nd year of Ascendancy at 00:22 Killed by Ben Cruthdar, the Abomination at level 10 on the 4th Profit 122nd year of Ascendancy at 06:16 Killed by Ben Cruthdar, the Abomination at level 10 on the 4th Profit 122nd year of Ascendancy at 07:12 Killed by Ben Cruthdar, the Abomination at level 10 on the 4th Profit 122nd year of Ascendancy at 07:57 Killed by temporal stalker at level 11 on the 4th Profit 122nd year of Ascendancy at 16:33 Killed by dredge at level 11 on the 5th Profit 122nd year of Ascendancy at 02:21 Killed by temporal stalker at level 11 on the 5th Profit 122nd year of Ascendancy at 04:25 Killed by Rantha the Abomination at level 11 on the 5th Profit 122nd year of Ascendancy at 09:28 Killed by Chronolith Clone at level 11 on the 5th Profit 122nd year of Ascendancy at 15:55 Killed by Chronolith Clone at level 11 on the 5th Profit 122nd year of Ascendancy at 16:22 Killed by Chronolith Twin at level 11 on the 5th Profit 122nd year of Ascendancy at 17:06 Killed by Chronolith Twin at level 11 on the 5th Profit 122nd year of Ascendancy at 17:31 Killed by Chronolith Clone at level 11 on the 5th Profit 122nd year of Ascendancy at 17:48 Killed by Chronolith Twin at level 11 on the 5th Profit 122nd year of Ascendancy at 18:04 Killed by Chronolith Twin at level 11 on the 5th Profit 122nd year of Ascendancy at 18:50 |
Primary Stats
Strength | 28 (base 21) |
Dexterity | 8 (base 10) |
Constitution | 15 (base 10) |
Magic | 32 (base 34) |
Willpower | 13 (base 10) |
Cunning | 17 (base 17) |
Resources
Life | 322/322 |
Mana | 175/175 |
Stamina | 150/150 |
Healing Factor | 1.0460311219418 |
Regeneration | 2.4581731365631 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 41 |
Accuracy | 22 |
Crit Chance | 7% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Nature | +4% |
Light | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 13 |
Physical Save | 15 |
Spell Save | 15 |
Mental Save | 16 |
Defense: Resistances
Light | + 22%( 70%) |
Fire | + 5%( 70%) |
Nature | + 5%( 70%) |
Physical | + 6%( 70%) |
Cold | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 34% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin, which can be used to permanently increase your armor by four. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | miner's pair of iron boots of tirelessness (0 def, 4 armour) miner's pair of iron boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +4% nature When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Venomous Breath (10% chance level 1). Damage (radius 2) on crit: +5 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
Around neck | warrior's copper amulet of strength (+3) warrior's copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
In main hand | balanced steel battleaxe of daylight (126% power, 2 apr) balanced steel battleaxe of daylight (126% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 127% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +13% Undead When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +9 (+9 eff.) Disarm immunity: +34% Massive two-handed battleaxes. |
Main armor | rejuvenating rough leather armour of cold resistance (3 def, 2 armour) rejuvenating rough leather armour of cold resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +16% cold Life regen: +2.10 Stamina each turn: +0.50 A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Mental save: +6 (+5 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
Inventory
Apprentice Staff (100% power, 0 apr, arcane element) Apprentice Staff (100% power, 0 apr, arcane element)Requires: - Magic 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 100% Mag Damage type: Arcane Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Changes damage: +10% lightning / +10% fire / +10% arcane / +10% cold Talent masteries: +0.20 Spell / Ordered hedgemagic +0.20 Spell / Force Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +0% A staff that has been carefully constructed for novices of the Art. |
cleansing iron plate armour of lightning resistance (0 def, 7 armour) cleansing iron plate armour of lightning resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +10% blight / +11% nature / +16% lightning A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ablade the Dwarf Arcane Blade level 8
27th Voratun 122nd year of Ascendancy at 01:08 see stats
By Ablade the Dwarf Arcane Blade level 10
3rd Profit 122nd year of Ascendancy at 08:26 see stats
By Ablade the Dwarf Arcane Blade level 5
19th Voratun 122nd year of Ascendancy at 12:33 see stats
By Ablade the Dwarf Arcane Blade level 9
1st Profit 122nd year of Ascendancy at 08:16 see stats
Log
Chronolith Twin's gravity area effect hits Ablade for 43 physical damage.
Chronolith Twin retunes the fabric of spacetime.
Ablade speeds up.
Talent Infusion: Wild is ready to use.
Ablade uses Infusion: Regeneration.
Ablade starts regenerating health quickly.
Ran for 2 turns (stop reason: hostile spotted to the east (Chronolith Twin)).
Talent Phase Door is ready to use.
Chronolith Twin casts Gravity Spike.
Ablade is drawn in by the singularity!
Chronolith Twin hits Ablade for 126 physical damage.
The shield around Chronolith Twin crumbles.
Something hits Ablade for 105 temporal damage.
Chronolith Twin casts Repulsion Blast.
Chronolith Twin hits Ablade for 113 physical damage.
Ablade the level 11 dwarf arcane blade was ground to death by Chronolith Twin on level 4 of Temporal Rift.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Chronolith Twin killed Ablade!
Chronolith Clone's Temporal Bolt hits Ablade for 0 temporal damage.
Saving game...
Saving done.
Saving game...
Saving done.