Innerevenaar MKIV the level 7 Higher Archmage by Istrebitel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic31 (base 30)
Willpower21 (base 16)
Cunning14 (base 11)

Resources

Life157/157
Mana172/172
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save13
Spell Save18
Mental Save17

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Innerevenaar MKIV the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:33
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Mayydamira the white crystal casts Ice Bolt.

Innerevenaar MKIV casts Rune: Shielding.

A shield forms around Innerevenaar MKIV.


Innerevenaar MKIV casts Flame.

Innerevenaar MKIV hits Mayydamira the white crystal for 183 fire damage.
Innerevenaar MKIV killed Mayydamira the white crystal!

Talent Flame is ready to use.

Innerevenaar MKIV casts Lightning.

Resting starts...

The shield around Innerevenaar MKIV crumbles.

Talent Teleport is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Innerevenaar MKIV picks up (d.):
rough leather sling 'Loridodas'.
Innerevenaar MKIV picks up (i.):
ametrine.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Innerevenaar MKIV deactivates Arcane Power.

Innerevenaar MKIV activates Arcane Power.

Innerevenaar MKIV deactivates Arcane Power.