













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 50 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinivena the luminous horror at level 31 on the 5th Pyre 123rd year of Ascendancy at 18:14 / 3Killed by runed bone giant at level 36 on the 6th Mirth 123rd year of Ascendancy at 12:08 Killed by Izira the quasit at level 50 on the 65th Haze 123rd year of Ascendancy at 04:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 23) |
| Dexterity | 25 (base 19) |
| Constitution | 79 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 113.82008188637 (base 60) |
| Cunning | 81.799670274355 (base 60) |
Resources
| Life | -102/1384 |
| Equilibrium | 93 |
| Healing Factor | 2.5 |
| Regeneration | 413.11913920684 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 77.717176356299 |
| See Invisible | 102.7171763563 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 55 |
| Crit Chance | 27% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 120 |
| Accuracy | 55 |
| Crit Chance | 24% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +81% |
| Temporal | +10% |
| Fire | +8% |
| Physical | +8% |
| Cold | +8% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +35% |
| Darkness | +15% |
| Lightning | +15% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 28 |
| Ranged Defense | 34 |
| Fatigue | 13 |
| Physical Save | 43 |
| Spell Save | 40 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 60%( 70%) |
| All | + 25%( 70%) |
| Mind | + 34%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 40% |
| Pinning Resistance | 16% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -966 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 813 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Antimagic Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | The target is recovering 34 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 162.60 life per turn. Regeneration |
| beneficial effect | You gain 45% resistance against blight. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 696. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Shockquell' (3 def, 1 armour) (On feet)]pair of rough leather boots 'Shockquell' (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +1% (-) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Changes resistances: +3%(-) darkness / +6%(-) lightning Changes resistances penetration: +15%(-) lightning / +15%(-) darkness A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots. |
| Light source | [vs. survivor's dwarven lantern of health (Light source)]survivor's dwarven lantern of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical save: +8 (+3 eff.) (-) Maximum life: +61.00 (-) Light radius: +4 (-) Healing mod.: +29% (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Eye of the Forest (8 def, 0 armour) (On head)]Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) (-) Changes stats: +6(-) Cun / +8(-) Wil Changes resistances penetration: +15%(-) nature Changes damage: +20%(-) nature Talent masteries: +0.10(-) Wild-gift / Moss Mental save: +12 (+4 eff.) (-) Blindness immunity: +100% (-) Infravision radius: +2 (-) See stealth: +15 (-) See invisible: +15 (-) It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This object's appearance was changed to Eye of the Forest. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. This object's appearance was changed to Sludgegrip. |
| Tool | [vs. Tree of Life (Tool)]Tree of Life Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6(-) Con / +7(-) Wil Changes resistances: +20%(-) blight / +20%(-) nature Changes damage: +20%(-) nature Talent masteries: +0.10(-) Wild-gift / Call of the wild +0.10(-) Wild-gift / Harmony Mindpower: +7 (+2 eff.) (-) Healing mod.: +25% (-) Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | [vs. Isodatta the gold ring (On fingers, 1 of 2)]Isodatta the gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +9 (+4 eff.) (-) Ranged Defense: +9 (+5 eff.) (-) Changes resistances: +32%(-) nature / +2%(-) physical Changes damage: +16%(-) nature Critical mult.: +6.00% (-) Physical save: +15 (+6 eff.) (-) Life regen: +0.60 (-) Stamina each turn: +0.80 (-) Maximum stamina: +25.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Isodatta the gold ring (On fingers, 1 of 2)]voratun ring 'Mayitta' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-9 (-4 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Fatigue: -8% Changes stats: +4 Con Changes resistances: +0%(-2%) physical / +12% mind / +0%(-32%) nature Changes resistances penetration: +15% mind Changes damage: +0%(-16%) nature Grants telepathy: Dragon Critical mult.: +0.00% (-6.00%) Reduces incoming crit damage: 10.00% Physical save: +0 (+0 eff.) (-15 (-6 eff.)) Life regen: +1.80 (+1.20) Stamina each turn: +0.00 (-0.80) Maximum life: +100.00 Maximum stamina: +0.00 (-25.00) Infravision radius: +3 See invisible: +25 Healing mod.: +27% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. stabilizing voratun amulet of constitution (+9) (Around neck)]stabilizing voratun amulet of constitution (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9(-) Con Changes resistances: +18%(-) temporal Pinning immunity: +36% (-) Knockback immunity: +40% (-) Amulets can have magical properties. |
| In main hand | [vs. Eyal's Will (124% power, 78 apr, nature damage) (In main hand, 1 of 2)]Eyal's Will (124% power, 78 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +19(-) Wil Changes resistances: +25%(-) blight / +15%(-) nature Changes resistances penetration: +20%(-) nature / +10%(-) acid Changes damage: +20%(-) nature / +10%(-) acid Talent masteries: +0.10(-) Wild-gift / Mindstar mastery Talents granted: +3.00(-) Ooze Spit Mindpower: +34 (+9 eff.) (-) Mental crit. chance: +9% (-) It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 101.28 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Eyal's Will (124% power, 78 apr, nature damage) (In main hand, 1 of 2)]Great Caller (100% power, 36 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% (-24%) Range: 1.1x (+0.0x) Uses stats: 68% Wil, 97% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +36 (-42) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +6 Cun / +6(-13) Wil Changes resistances: +0%(-25%) blight / +0%(-15%) nature Changes resistances penetration: +0%(-20%) nature / +0%(-10%) acid Changes damage: +0%(-10%) acid / +8% physical / +8% cold / +0%(-20%) nature / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.00(-0.10) Wild-gift / Mindstar mastery +0.10 Wild-gift / Summoning (advanced) Talent granted: +0(+-3) Ooze Spit Mindpower: +23 (+6 eff.) (-11 (-3 eff.)) Mental crit. chance: +6% (-3%) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 5.6 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 25 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. Tap to cycle through comparison choices |
| Cloak | [vs. wyrmwaxed cashmere cloak of implacability (2 def, 0 armour) (Cloak)]wyrmwaxed cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes resistances: +7%(-) acid / +7%(-) fire / +7%(-) cold / +7%(-) lightning Physical save: +10 (+3 eff.) (-) Mental save: +8 (+3 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Breath of Eyal (10 def, 10 armour) (Main armor)]Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 (-) Defense: +10 (+5 eff.) (-) Fatigue: +20% (-) Changes resistances: +20%(-) lightning / +20%(-) temporal / +20%(-) light / +20%(-) fire / +20%(-) nature / +10%(-) all / +20%(-) acid / +20%(-) blight / +20%(-) cold / +15%(-) arcane / +20%(-) darkness Spell save: +20 (+10 eff.) (-) Mindpower: +10 (+3 eff.) (-) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
healing infusion of the psychic (heal 321)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 321 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Isodatta the gold ring (On fingers, 1 of 2)]psionicist's stralite ring of nature (+30%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-9 (-4 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Changes stats: +7 Wil Changes resistances: +30%(-2%) nature / +0%(-2%) physical Changes damage: +15%(-1%) nature Critical mult.: +0.00% (-6.00%) Physical save: +0 (+0 eff.) (-15 (-6 eff.)) Mental save: +14 (+5 eff.) Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.80) Maximum stamina: +0.00 (-25.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Isodatta the gold ring (On fingers, 1 of 2)]painweaver's voratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +16 (+5 eff.) Armour: +0 (-4) Defense: +12 (+6 eff.) (+3 (+2 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Changes resistances: +0%(-32%) nature / +0%(-2%) physical Changes damage: +0%(-16%) nature / +7% all Critical mult.: +0.00% (-6.00%) Physical save: +0 (+0 eff.) (-15 (-6 eff.)) Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.80) Maximum stamina: +0.00 (-25.00) Spellpower: +15 (+3 eff.) Mindpower: +16 (+3 eff.) Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Eyal's Will (124% power, 78 apr, nature damage) (In main hand, 1 of 2)]Nexus of the Way (124% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-38) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +3 Cun / +6(-13) Wil Changes resistances: +0%(-25%) blight / +20% mind / +0%(-15%) nature Changes resistances penetration: +0%(-10%) acid / +20% mind / +0%(-20%) nature Changes damage: +0%(-10%) acid / +20% mind / +0%(-20%) nature Talent mastery: +0.00(-0.10) Wild-gift / Mindstar mastery Talent granted: +0(+-3) Ooze Spit Confusion immunity: +30% Mindpower: +18 (+5 eff.) (-16 (-4 eff.)) Mental crit. chance: +9% (-) Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. Tap to cycle through comparison choices |
[vs. wyrmwaxed cashmere cloak of implacability (2 def, 0 armour) (Cloak)]Ureslak's Molted Scales (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Defense: +0 (+0 eff.) (-2 (-1 eff.)) Changes resistances: +20%(+13%) lightning / +20% darkness / +0%(-7%) acid / -30% arcane / +20%(+13%) fire / +20% nature / +20%(+13%) cold Changes resistances cap: +10% lightning / +10% darkness / -30% arcane / +10% fire / +10% nature / +10% cold Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Only die when reaching: +0.00 life (+50.00 life) It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]Braniregoyadin (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +1% Changes stats: +1 Dex / +0(-8) Wil / +0(-6) Cun / +3 Con Changes resistances: +9% mind / +6% cold Changes resistances penetration: +0%(-15%) nature Changes damage: +0%(-20%) nature Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.00(-0.10) Wild-gift / Moss Allows you to breathe in: water Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Blindness immunity: +0% (-100%) Infravision radius: +2 (-) See stealth: +0 (-15) See invisible: +0 (-15) A cap made of leather. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tree of Life (Tool)]supercharged voratun torque of psychoportation [power 58] (39 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +0(-6) Con / +0(-7) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) nature Changes damage: +0%(-20%) nature Talent masteries: +0.00(-0.10) Wild-gift / Call of the wild +0.00(-0.10) Wild-gift / Harmony Mindpower: +0 (+0 eff.) (-7 (-2 eff.)) Healing mod.: +0% (-25%) It can be used to teleport randomly (rad 58), putting all charms on cooldown for 39 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Alficoz the Cornac Summoner level 33
49th Pyre 123rd year of Ascendancy at 19:14 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alficoz the Cornac Summoner level 32
7th Pyre 123rd year of Ascendancy at 16:45 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Alficoz the Cornac Summoner level 28
51st Haze 122nd year of Ascendancy at 11:39 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Alficoz the Cornac Summoner level 29
60th Haze 122nd year of Ascendancy at 18:07 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alficoz the Cornac Summoner level 44
24th Haze 123rd year of Ascendancy at 14:14 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Alficoz the Cornac Summoner level 35
77th Pyre 123rd year of Ascendancy at 10:03 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Alficoz the Cornac Summoner level 17
55th Dusk 122nd year of Ascendancy at 19:19 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Alficoz the Cornac Summoner level 34
63rd Pyre 123rd year of Ascendancy at 20:45 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Alficoz the Cornac Summoner level 43
54th Dusk 123rd year of Ascendancy at 03:53 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Alficoz the Cornac Summoner level 19
78th Dusk 122nd year of Ascendancy at 21:34 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alficoz the Cornac Summoner level 30
1st Regrowth 123rd year of Ascendancy at 08:23 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Alficoz the Cornac Summoner level 50
61st Haze 123rd year of Ascendancy at 23:30 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Alficoz the Cornac Summoner level 33
52nd Pyre 123rd year of Ascendancy at 18:14 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alficoz the Cornac Summoner level 32
7th Pyre 123rd year of Ascendancy at 17:12 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Alficoz the Cornac Summoner level 46
24th Haze 123rd year of Ascendancy at 21:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Alficoz the Cornac Summoner level 10
7th Mirth 122nd year of Ascendancy at 17:32 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Alficoz the Cornac Summoner level 20
1st Haze 122nd year of Ascendancy at 00:14 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Alficoz the Cornac Summoner level 30
66th Haze 122nd year of Ascendancy at 07:33 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Alficoz the Cornac Summoner level 40
25th Dusk 123rd year of Ascendancy at 16:59 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Alficoz the Cornac Summoner level 50
58th Haze 123rd year of Ascendancy at 03:40 see stats
Look at me, I'm playing a roguelike! (Nightmare (Roguelike) difficulty)
Linked yourself in the in-game chat.By Alficoz the Cornac Summoner level 39
25th Dusk 123rd year of Ascendancy at 12:28 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Alficoz the Cornac Summoner level 32
17th Pyre 123rd year of Ascendancy at 20:16 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Alficoz the Cornac Summoner level 49
56th Haze 123rd year of Ascendancy at 03:05 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alficoz the Cornac Summoner level 40
28th Dusk 123rd year of Ascendancy at 18:49 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Alficoz the Cornac Summoner level 30
66th Haze 122nd year of Ascendancy at 19:08 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alficoz the Cornac Summoner level 29
59th Haze 122nd year of Ascendancy at 16:38 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Alficoz the Cornac Summoner level 34
61st Pyre 123rd year of Ascendancy at 01:56 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Alficoz the Cornac Summoner level 22
37th Haze 122nd year of Ascendancy at 18:31 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Alficoz the Cornac Summoner level 35
70th Pyre 123rd year of Ascendancy at 23:27 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Alficoz the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 15:47 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Alficoz the Cornac Summoner level 32
7th Pyre 123rd year of Ascendancy at 16:45 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Alficoz the Cornac Summoner level 12
4th Flare 122nd year of Ascendancy at 09:49 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Alficoz the Cornac Summoner level 32
7th Pyre 123rd year of Ascendancy at 17:16 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alficoz the Cornac Summoner level 20
3rd Haze 122nd year of Ascendancy at 05:16 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Alficoz the Cornac Summoner level 31
5th Pyre 123rd year of Ascendancy at 18:14 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Alficoz the Cornac Summoner level 26
49th Haze 122nd year of Ascendancy at 02:36 see stats
Log
Alficoz is invigorated by the attack!
Alficoz's mind surges with critical power!
Alficoz is invigorated by the attack!
Alficoz's mind surges with critical power!
Alficoz is invigorated by the attack!
Alficoz is invigorated by the attack!
Alficoz become impervious to physical effects.
Alficoz is dazed!
Alficoz hits Izira the quasit for 37 arcane, 28 arcane, 21 arcane, 16 arcane (102 total damage).
Izira the quasit hits Alficoz for 208 physical, (13 antimagic), 0 blight, 220 physical, (13 antimagic), 0 cold, (13 antimagic), 0 temporal, (13 antimagic), 0 blight (428 total damage).
Alficoz uses Infusion: Regeneration.
Alficoz starts regenerating health quickly.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Izira the quasit casts Rend.
Izira the quasit performs a melee critical strike against Alficoz!
Alficoz is not dazed anymore.
Alficoz is recovering from the damage!
Alficoz is invigorated by the attack!
Alficoz's mind surges with critical power!
Alficoz is invigorated by the attack!
Alficoz is invigorated by the attack!
Alficoz is invigorated by the attack!
Alficoz's mind surges with critical power!
Alficoz is invigorated by the attack!
Alficoz's mind surges with critical power!
Alficoz is invigorated by the attack!
Izira the quasit performs a melee critical strike against Alficoz!
Saving game...

































































































