Wenda the level 1 Higher Archmage by dsboger

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp1 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-7/90
Mana102/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Manathrust is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wenda picks up (a.):
iron greatsword (15-24 power, 1 apr).
Ran for 2 turns (stop reason: hostile spotted to the southwest (geomancer)).


Wenda casts
Manathrust.
Wenda's Manathrust hits Geomancer for
64 arcane damage.

Geomancer hits Wenda for 7 physical damage.

Geomancer casts
Earthen Missiles.
Talent Manathrust is ready to use.

Wenda casts
Manathrust.
Wenda starts to bleed.

Geomancer's Earthen Missiles hits
Wenda for 34 physical, 6 physical (40 total damage).
Geomancer's Earthen Missiles hits
Wenda for 34 physical, 6 physical (40 total damage).
Wenda's Manathrust hits Geomancer for
64 arcane damage.
Wenda's Manathrust killed Geomancer!
Bleeding from Geomancer hits
Wenda for 11 physical damage.
Wenda the level 1 higher archmage was battered to death by a geomancer on level 1 of Infinite Dungeon.
Wenda stops bleeding.