Helja the level 6 Cornac Marauder by n1x0r

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.2
Addons
CampaignInfinite
ModeEasy Adventure
SexFemale
RaceCornac
ClassMarauder
Level / Exp6 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity29 (base 29)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 11)

Resources

Life-3/160
Stamina98/115
Healing Factor1
Regeneration14.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy34
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy34
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)16.73 (48.103448275862%)
Defense32.852332155436
Ranged Defense32.852332155436
Fatigue17
Physical Save10.5
Spell Save7
Mental Save20.025

Defense: Resistances

Cold+ 31%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
3/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
2/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
2/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.

Helja uses Infusion: Regeneration.

Helja starts regenerating health quickly.

Infusion: Regeneration is still on cooldown for 13 turns.


Helja stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Skeleton mage misses Helja.
Helja uses Infusion: Wild.

Helja lessens the pain.

Helja uses Infusion: Regeneration.

Helja starts regenerating health quickly.

Skeleton mage misses Helja.
Something hits
Helja for 54 arcane damage.
Something hits Skeleton mage for
89 arcane damage.
Something hits
Helja for 54 arcane damage.
Something hits Skeleton mage for
90 arcane damage.
Helja uses Dual Strike.

You collect a new ingredient:
skeleton mage skull.
Helja hits Skeleton mage for 27 physical damage.
Helja killed Skeleton mage!

Something hits
Helja for 54 arcane damage.
Saving game...