Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 39 / 37% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 94 (base 44) |
| Dexterity | 11 (base 10) |
| Constitution | 62 (base 52) |
| Magic | 77 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 1115/1115 |
| Positive | 103/104 |
| Stamina | 232/232 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 47 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46.666666666667 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.1 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +33% |
| Temporal | +12% |
| Physical | +4% |
| Fire | +33% |
Offense: Damage Penetration
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 57.4 (89.859154929577%) |
| Defense | 39.075 |
| Ranged Defense | 43.383333333333 |
| Fatigue | 0 |
| Physical Save | 46.608333333333 |
| Spell Save | 40.375 |
| Mental Save | 13.475 |
Defense: Resistances
| Blight | + 34%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 30%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 44%( 70%) |
| Temporal | + 34%( 70%) |
| Arcane | + 27%( 70%) |
| Fire | + 34%( 70%) |
| Lightning | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 38.67 to 116.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Retribution |
| talent | Chant of Light |
| talent | Weapon of Light |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's voratun helm of precognition (18 def, 13 armour) defender's voratun helm of precognition (18 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 Armour: +13 Defense: +18 Fatigue: +5% Changes stats: +8 Cun Changes resistances: +6% all Physical save: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | gladiator's copper ring gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +4 Con Rings can have magical properties. |
| On fingers | titan's stralite ring of focus titan's stralite ring of focusInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances penetration: +9% physical Physical save: +12 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 16% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 Defense: +9 Changes stats: +7 Lck Amulets can have magical properties. |
| In main hand | arcing voratun waraxe of massacre (49.5-69.3 power, 6 apr) arcing voratun waraxe of massacre (49.5-69.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 49.5 - 69.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +11 lightning One-handed war axes. |
| Around waist | spiritwalker's hardened leather belt of the giants spiritwalker's hardened leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 Changes stats: +2 Mag Spell save: +7 Mana each turn: +0.24 Maximum mana: +28.00 A belt that goes around your waist. |
| In off hand | coruscating voratun shield of displacement (22 def, 3 armour, 67.5 dam, 212 block) coruscating voratun shield of displacement (22 def, 3 armour, 67.5 dam, 212 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +212 Damage when this weapon hits: +17 arcane / +15 fire When wielded/worn: Armour: +3 Defense: +22 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Str / +5 Mag Damage when the wearer is hit: 17 fire Changes resistances: +17% fire Talent granted: +5 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 60% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (299) is absorbed, the time runs out (22 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Mag / +2 Wil Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour (5 def, 11 armour) radiant dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +4 Wil Damage when the wearer is hit: 10 light Changes resistances: +19% darkness / +16% blight Light radius: +2 A suit of armour made of metal plates. |
Inventory
voratun battleaxe of nature (58.5-87.75 power, 4 apr) voratun battleaxe of nature (58.5-87.75 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 51% nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +12% nature Massive two-handed battleaxes. |
plaguebringer's orichalcum trident of ruin (54.5-87.2 power, 16 apr) plaguebringer's orichalcum trident of ruin (54.5-87.2 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +15 blight When wielded/worn: Armour penetration: +12 Physical crit. chance: +15.0% Critical mult.: +20.00% Disease immunity: +36% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stabilizing hardened leather cap (0 def, 3 armour) stabilizing hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +13 A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Darius Kelvin the Higher Sun Paladin level 15
76th Pyre 122nd year of Ascendancy at 01:25 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Darius Kelvin the Higher Sun Paladin level 35
79th Pyre 122nd year of Ascendancy at 03:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By Darius Kelvin the Higher Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 07:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Darius Kelvin the Higher Sun Paladin level 20
76th Pyre 122nd year of Ascendancy at 20:09 see stats
Level 30 (Roguelike)
Got a character to level 30.By Darius Kelvin the Higher Sun Paladin level 30
78th Pyre 122nd year of Ascendancy at 11:26 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Darius Kelvin the Higher Sun Paladin level 38
1st Mirth 122nd year of Ascendancy at 09:35 see stats
Log
Darius Kelvin deactivates Shield of Light.
Darius Kelvin activates Shield of Light.
Darius Kelvin deactivates Chant of Light.
Darius Kelvin activates Chant of Light.
Darius Kelvin deactivates Weapon of Light.
Darius Kelvin activates Weapon of Light.
Darius Kelvin casts Searing Light.
Darius Kelvin casts Firebeam.
Darius Kelvin's spell attains critical power!
Darius Kelvin casts Sun Flare.
Darius Kelvin casts Sunburst.
Talent Searing Light is ready to use.
Talent Firebeam is ready to use.
Talent Sunburst is ready to use.
Darius Kelvin casts Searing Light.
Darius Kelvin casts Firebeam.
Talent Sun Flare is ready to use.
Talent Searing Light is ready to use.
Talent Firebeam is ready to use.
