











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steamtech UI 1.1.4 Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 23 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 23 on the 19th Voratun 122nd year of Ascendancy at 07:18 5 / 1 |
Primary Stats
| Strength | 56 (base 47) |
| Dexterity | 10 (base 12) |
| Constitution | 45 (base 36) |
| Magic | 18 (base 20) |
| Willpower | 19 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -96/882 |
| Stamina | 172/222 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 6.5827714198209 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Darkness | +10% |
| Fire | +5% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 39.723073231957 (96.438666929426%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 29 |
| Physical Save | 34 |
| Spell Save | 35 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 34%( 70%) |
| Blight | + 12%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +13.00 A pair of boots made of leather. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats Str +5 defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.8 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quick steel torque of gale force [power 130] (11/10 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 130 physical damage Puts all charms on 10 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.14 cold and 9.69 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | mule's steel ring of darkness (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% darkness defense ------ Fatigue -5% Resistance +20% darkness other ------- Encumbrance +26 Rings make your fingers look great! |
| Around neck | gold amulet of soulsearing0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +10.00% Spellpower +7 (+4 eff.) Damage +9% blight, +5% fire Amulets make your neck look great! |
| In main hand | acidic dwarven-steel longsword of daylight (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +11 light Damage Against +5% Undead On Critical: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Sharp, long, and deadly. |
| In off hand | shocking stralite shield (0 def, 8 armour, 49-59 power, 135.5 block)7.0 Encumbrance T4 shield armor [Ego] Nature When used to Attack: Weapon Damage 49.0 - 58.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 While equipped: offense ------ On-Hit 21 lightning When Hit 7 lightning defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: Stats Wil +2 defense ------ Armor +9 Fatigue +22% Resistance +12% blight, +14% darkness other ------- Light +1 A suit of armour made of metal plates. |
Inventory
miner's hardened leather cap of dexterity (+4) (0 def, 5 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Dex +4 defense ------ Armor +5 Fatigue +3% other ------- Infravision +2 A cap made of leather. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Doric the Dwarf Bulwark level 17
18th Voratun 122nd year of Ascendancy at 04:35 see stats
Level 10
Got a character to level 10.By Doric the Dwarf Bulwark level 10
17th Voratun 122nd year of Ascendancy at 08:03 see stats
Level 20
Got a character to level 20.By Doric the Dwarf Bulwark level 20
18th Voratun 122nd year of Ascendancy at 19:10 see stats
Log
Melee retaliation hits Quasit for 7 lightning damage.
Quasit hits Doric for 5 darkness damage.
Blood mage feels pain again.
Quasit's morale has been lowered.
Blood mage casts Phase Door.
Doric hits Blood mage for 90 physical, 10 light, 18 lightning (118 total damage).
Quasit uses Shield Pummel.
Doric resists the shield bash!
Melee retaliation hits Quasit for 7 lightning, 7 lightning (14 total damage).
Multi-hued crystal casts Elemental Bolt!
Doric hits Quasit for 77 physical, 11 light, 21 lightning (109 total damage).
White crystal's Ice Bolt hits Quasit for 130 cold damage.
Quasit uses Overpower.
Doric resists the knockback!
Melee retaliation hits Quasit for 7 lightning, 7 lightning (14 total damage).
Quasit hits Doric for 5 darkness damage.
Melee retaliation killed Quasit!
You pickup 1.80 gold pieces.
Blood mage casts Blood Grasp.
Multi-hued crystal's Elemental Bolt hits Doric for 216 cold damage.
Blood mage's Blood Grasp hits Doric for 106 blight damage.
Blood mage receives 20 healing from Blood mage's Blood Grasp.
Multi-hued crystal casts Elemental Bolt!
White crystal casts Ice Bolt.
Multi-hued crystal's Elemental Bolt hits Doric for 253 blight damage.
Doric's skin returns to normal.



















































