Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 30 / 4% |
Size | big |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:23 1 / 5Killed by Fienz the thalore at level 11 on the 78th Haze 122nd year of Ascendancy at 03:13 Killed by electric eel at level 13 on the 2nd Decay 122nd year of Ascendancy at 04:52 Killed by skeleton archer at level 23 on the 77th Dusk 123rd year of Ascendancy at 14:28 Killed by fiery orc wyrmic at level 26 on the 50th Haze 123rd year of Ascendancy at 05:15 |
Primary Stats
Strength | 40.845727509167 (base 14) |
Dexterity | 51.845727509167 (base 22) |
Constitution | 67 (base 60) |
Magic | 16 (base 10) |
Willpower | 23 (base 10) |
Cunning | 57 (base 46) |
Resources
Life | 1039/1039 |
Stamina | 252/252 |
Paradox | 0 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Barehand
Damage | 37 |
Accuracy | 67 |
Crit Chance | 14% |
APR | 9 |
Speed | 0.60 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 30.95 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 28.117199544282 |
Ranged Defense | 28.117199544282 |
Fatigue | 0 |
Physical Save | 46.582001542736 |
Spell Save | 0 |
Mental Save | 40.101628281521 |
Defense: Resistances
Physical | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 246.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Striking Stance |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 227. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 23 power out of 28/28) : Effective talent level: 2.0 Power cost: 23 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 Armour penetration: +9 Defense: +11 Changes stats: +7 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Cloak | battlemaster's cashmere cloak of implacability (2 def, 0 armour) battlemaster's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Con Talent mastery: +0.40 Technique / Combat training Physical save: +8 Spell save: -16 Mental save: +8 Stamina each turn: +0.70 Mana each turn: -0.31 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | monstrous hardened leather belt of containment monstrous hardened leather belt of containmentPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +4 Con Physical save: +10 Maximum life: +82.00 Maximum mana: +49.00 Maximum stamina: +32.00 Maximum hate: +12.00 Maximum psi: +26.00 Maximum vim: +22.00 Size category: +1 Reduces paradox failures(equivalent to willpower): +25 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Telos Spire of Power (37-44.4 power, 4 apr, blight damage) Telos Spire of Power (37-44.4 power, 4 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 150% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +7 Mag Changes damage: +37% arcane / +37% cold / +37% acid / +37% blight / +37% light / +37% darkness Damage affinity(heal): +15% arcane / +15% cold / +15% acid / +15% blight / +15% light / +15% darkness Critical mult.: +30.00% Spell save: +16 Mental save: +16 Confusion immunity: +40% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +30 Spell crit. chance: +30% Damage Resonance (when hit): +15% It can be used to turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath, costing 27 power out of 30/30. Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finally fell in his place of power, Telmur, but his spirit still lingered on. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.
By Ellmac the Skeleton Brawler level 25
32nd Haze 123rd year of Ascendancy at 22:30 see stats
By Ellmac the Skeleton Brawler level 25
32nd Haze 123rd year of Ascendancy at 22:30 see stats
Arachnophobia
Destroyed the spydric menace.
By Ellmac the Skeleton Brawler level 29
1st Regrowth 124th year of Ascendancy at 23:22 see stats
By Ellmac the Skeleton Brawler level 29
1st Regrowth 124th year of Ascendancy at 23:22 see stats
Brave new world
Went to the Far East and took part in the war.
By Ellmac the Skeleton Brawler level 28
8th Allure 124th year of Ascendancy at 09:04 see stats
By Ellmac the Skeleton Brawler level 28
8th Allure 124th year of Ascendancy at 09:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Ellmac the Skeleton Brawler level 21
73rd Regrowth 123rd year of Ascendancy at 04:16 see stats
By Ellmac the Skeleton Brawler level 21
73rd Regrowth 123rd year of Ascendancy at 04:16 see stats
Destroyer's bane
Killed Golbug the Destroyer.
By Ellmac the Skeleton Brawler level 27
5th Allure 124th year of Ascendancy at 01:49 see stats
By Ellmac the Skeleton Brawler level 27
5th Allure 124th year of Ascendancy at 01:49 see stats
Exterminator
Killed 1000 creatures.
By Ellmac the Skeleton Brawler level 16
15th Regrowth 123rd year of Ascendancy at 01:45 see stats
By Ellmac the Skeleton Brawler level 16
15th Regrowth 123rd year of Ascendancy at 01:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Ellmac the Skeleton Brawler level 20
55th Regrowth 123rd year of Ascendancy at 21:17 see stats
By Ellmac the Skeleton Brawler level 20
55th Regrowth 123rd year of Ascendancy at 21:17 see stats
Fear me not!
Survived the Fearscape!
By Ellmac the Skeleton Brawler level 22
76th Dusk 123rd year of Ascendancy at 15:20 see stats
By Ellmac the Skeleton Brawler level 22
76th Dusk 123rd year of Ascendancy at 15:20 see stats
Guiding Hand
Saved all escorted adventurers.
By Ellmac the Skeleton Brawler level 25
45th Haze 123rd year of Ascendancy at 23:16 see stats
By Ellmac the Skeleton Brawler level 25
45th Haze 123rd year of Ascendancy at 23:16 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Ellmac the Skeleton Brawler level 14
4th Decay 122nd year of Ascendancy at 09:00 see stats
By Ellmac the Skeleton Brawler level 14
4th Decay 122nd year of Ascendancy at 09:00 see stats
Level 10
Got a character to level 10.
By Ellmac the Skeleton Brawler level 10
9th Dusk 122nd year of Ascendancy at 20:00 see stats
By Ellmac the Skeleton Brawler level 10
9th Dusk 122nd year of Ascendancy at 20:00 see stats
Level 20
Got a character to level 20.
By Ellmac the Skeleton Brawler level 20
48th Regrowth 123rd year of Ascendancy at 05:40 see stats
By Ellmac the Skeleton Brawler level 20
48th Regrowth 123rd year of Ascendancy at 05:40 see stats
Level 30
Got a character to level 30.
By Ellmac the Skeleton Brawler level 30
8th Regrowth 124th year of Ascendancy at 21:14 see stats
By Ellmac the Skeleton Brawler level 30
8th Regrowth 124th year of Ascendancy at 21:14 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.
By Ellmac the Skeleton Brawler level 25
22nd Haze 123rd year of Ascendancy at 11:06 see stats
By Ellmac the Skeleton Brawler level 25
22nd Haze 123rd year of Ascendancy at 11:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.
By Ellmac the Skeleton Brawler level 11
54th Dusk 122nd year of Ascendancy at 10:21 see stats
By Ellmac the Skeleton Brawler level 11
54th Dusk 122nd year of Ascendancy at 10:21 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Ellmac the Skeleton Brawler level 25
8th Haze 123rd year of Ascendancy at 01:35 see stats
By Ellmac the Skeleton Brawler level 25
8th Haze 123rd year of Ascendancy at 01:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.
By Ellmac the Skeleton Brawler level 27
5th Allure 124th year of Ascendancy at 08:07 see stats
By Ellmac the Skeleton Brawler level 27
5th Allure 124th year of Ascendancy at 08:07 see stats
The Arena
Unlocked Arena mode.
By Ellmac the Skeleton Brawler level 11
77th Haze 122nd year of Ascendancy at 02:40 see stats
By Ellmac the Skeleton Brawler level 11
77th Haze 122nd year of Ascendancy at 02:40 see stats
The secret city
Discovered the truth about mages.
By Ellmac the Skeleton Brawler level 20
54th Regrowth 123rd year of Ascendancy at 13:32 see stats
By Ellmac the Skeleton Brawler level 20
54th Regrowth 123rd year of Ascendancy at 13:32 see stats
Treasure Hoarder
Amassed 3000 gold pieces.
By Ellmac the Skeleton Brawler level 23
79th Dusk 123rd year of Ascendancy at 09:26 see stats
By Ellmac the Skeleton Brawler level 23
79th Dusk 123rd year of Ascendancy at 09:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.
By Ellmac the Skeleton Brawler level 14
9th Decay 122nd year of Ascendancy at 04:27 see stats
By Ellmac the Skeleton Brawler level 14
9th Decay 122nd year of Ascendancy at 04:27 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.
By Ellmac the Skeleton Brawler level 23
79th Dusk 123rd year of Ascendancy at 17:20 see stats
By Ellmac the Skeleton Brawler level 23
79th Dusk 123rd year of Ascendancy at 17:20 see stats
Log
Today is the 13rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 09:38.
You transfer Frost Treads (1 def, 4 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer bright alchemist's lamp of health to the online item's vault.
Saving done.
Saving game...
Saving done.
Today is the 14th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Message from DarkGod:
Because I am a very very nice person (and probably a little mad too), I have granted upon thy character the mighty effect of VORPAL BUNNYFICATION!