Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. |
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 23 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by golden crystal at level 23 on the 76th Pyre 122nd year of Ascendancy at 02:13 5 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 53 (base 53) |
| Willpower | 11 (base 11) |
| Cunning | 33 (base 33) |
Resources
| Life | -21/357 |
| Positive | 86/86 |
| Negative | 3/86 |
| Healing Factor | 1.12 |
| Regeneration | 13.72 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 4 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.666666666667 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.45 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 26.892751054533 |
| Ranged Defense | 27.892751054533 |
| Fatigue | 0 |
| Physical Save | 38.69453662233 |
| Spell Save | 42.929691081553 |
| Mental Save | 21.2 |
Defense: Resistances
| Cold | + 19%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 40% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Eclipse | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
| talent | Hymn of Moonlight |
| talent | Corona |
| talent | Chant of Fortitude |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's defense is increased by 25. Shifting Shadows |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| Around neck | insulating steel amulet of healing insulating steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% fire / +14% cold Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 156 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | surging ash starstaff of fate (15-18 power, 3 apr, darkness damage) surging ash starstaff of fate (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Physical save: +5 Spell save: +6 Mental save: +7 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| On feet | insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Newly picked up enveloping linen cloak of battle (6 def, 0 armour)enveloping linen cloak of battle (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Defense: +6 Fatigue: -3% Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
elm starstaff (10-12 power, 2 apr, temporal damage) elm starstaff (10-12 power, 2 apr, temporal damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up radiant cured leather armour (2 def, 4 armour)radiant cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +12% darkness / +17% blight Light radius: +2 A suit of armour made of leather. |
306 alchemist agate 306 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cornac Hero the Cornac Anorithil level 10
74th Pyre 122nd year of Ascendancy at 20:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cornac Hero the Cornac Anorithil level 20
75th Pyre 122nd year of Ascendancy at 15:45 see stats
Log
Cornac Hero killed Great gladiator!
Golden crystals appear!!
Cornac Hero's Corona hits Trickster for 61 darkness damage.
Cornac Hero's Corona hits Trickster for 48 light damage.
Cornac Hero hits Golden crystal for 21 darkness damage.
Cornac Hero uses Infusion: Regeneration.
Cornac Hero starts regenerating health quickly.
Trickster uses Disengage.
Golden crystal casts Phase Door.
Golden crystal casts Phase Door.
Golden crystal casts Searing Light.
Golden crystal hits Cornac Hero for 57 light damage.
Golden crystal casts Searing Light.
Golden crystal hits Cornac Hero for 54 light damage.
Talent Twilight is ready to use.
Cornac Hero hits Golden crystal for 45 darkness damage.
Cornac Hero hits Golden crystal for 44 darkness damage.
Cornac Hero hits Golden crystal for 24 darkness damage.
Cornac Hero casts Bathe in Light.
A shield forms around golden crystal.
Cornac Hero's defensive darkness area effect hits Golden crystal for 31 darkness damage.
Cornac Hero's defensive darkness area effect hits Golden crystal for 31 darkness damage.
Golden crystal's light area effect hits Cornac Hero for 28 light damage.
Golden crystal's light area effect hits Cornac Hero for 26 light damage.
Golden crystal receives 12 healing from Cornac Hero's healing light area effect.
Cornac Hero the level 23 cornac anorithil was sun baked to death by a golden crystal on level 20 of The Arena.
Golden crystal's light area effect killed Cornac Hero!
The shroud of shadows around Cornac Hero disappears.
