Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.3.0Donators/Buyers bonus! Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. QuickTome: Arena Skip 1.3.1 Mex's Start in Last Hope 1.0.0Changes your starting zone to Last Hope. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 10% |
| Size | big |
| Lifes / Deaths | Killed by Neryssra the green mold at level 22 on the 68th Dusk 122nd year of Ascendancy at 19:18 3 / 4Killed by shadowblade at level 25 on the 7th Haze 122nd year of Ascendancy at 12:24 Killed by greater multi-hued wyrm at level 35 on the 16th Regrowth 123rd year of Ascendancy at 20:56 Killed by Salethra the skeleton warrior at level 50 on the 12nd Dusk 123rd year of Ascendancy at 04:41 |
Primary Stats
| Strength | 32 (base 14) |
| Dexterity | 70 (base 60) |
| Constitution | 26 (base 16) |
| Magic | 104 (base 65) |
| Willpower | 113 (base 61) |
| Cunning | 54 (base 31) |
Resources
| Life | 926/926 |
| Mana | 909/909 |
| Paradox | 440 |
| Positive | 197/197 |
| Healing Factor | 1.6 |
| Regeneration | 5.04 |
Speed
| Mental | -2.7156055182331E-11% |
| Attack | -2.7156055182331E-11% |
| Movement | -66.666666666665% |
| Spell | -2.7156055182331E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 8 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 45 |
| Crit Chance | 63% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 45 |
| Crit Chance | 74% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 60% |
| Speed | 1.0000000000003 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 48% |
| Speed | 1.0000000000003 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 11 |
| Physical Save | 39 |
| Spell Save | 45 |
| Mental Save | 65 |
Defense: Resistances
| All | 0%( 75%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 57% |
| Poison Resistance | 20% |
| Blind Resistance | 29% |
| Silence Resistance | 20% |
| Bleed Resistance | 90% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 620 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. While Heroism is active, you will only die when reaching -1095 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Celestial / Light | 0.90 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by golem (servant of Eilinewyn the vampire lord). Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 2 of Daikara) | failed |
You failed to protect the lost anorithil from death by Salewyn the hornet swarm. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Xarata the skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 674. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gubers the Chargeblack (0 def, 3 armour) Gubers the Chargeblack (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 lightning / 4 physical Changes stats: +5 Str / +2 Dex / +3 Mag / +4 Wil / +10 Con Changes resistances penetration: +5% physical Changes damage: +6% physical Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Spell save: +2 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +6 (+2 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | Loratir the Dawnpierce Loratir the DawnpierceCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +15% light Blindness immunity: +24% Confusion immunity: +12% Light radius: +5 See stealth: +8 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glitterpyre (3 def, 0 armour) Glitterpyre (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +1 Dex / +2 Mag / +5 Wil / +8 Cun Changes resistances: +30% acid / +18% physical / +16% darkness Changes resistances penetration: +15% light Changes damage: +20% acid / +18% physical / +16% darkness / +6% light Reduces incoming crit damage: 16.00% Maximum hate: +14.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On hands | alchemist's drakeskin leather gloves of war-making (0 def, 3 armour) alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +3 Damage (Melee): 7 acid / 6 fire / 5 cold / 5 lightning Changes stats: +4 Mag / +4 Wil Critical mult.: +10.00% Spell crit. chance: +15% Mental crit. chance: +12% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Emeliba the yew wand of conjuration [power 295] (32/10 cooldown) Emeliba the yew wand of conjuration [power 295] (32/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +6% light Maximum wards: +4 lightning / +3 temporal / +4 blight / +3 fire / +4 cold Talent granted: +1 Ward Reduces incoming crit damage: 15.00% Silence immunity: +10% Disarm immunity: +10% It can be used to fire a bolt of a random element with (base) damage 148 to 295, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Blazeserpent' voratun ring 'Blazeserpent'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +7 Mag / +8 Wil Changes resistances: +30% acid / +6% darkness / +26% fire / +30% cold / +47% nature / +20% lightning Changes damage: +19% nature Physical save: +6 (+2 eff.) Mental save: +12 (+3 eff.) Silence immunity: +10% Knockback immunity: +5% Spellpower: +15 (+4 eff.) Rings can have magical properties. |
| On fingers | pixie's voratun ring of time (+20%) pixie's voratun ring of time (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +6 Mag Changes resistances: +20% temporal Changes damage: +20% temporal Spellpower: +15 (+4 eff.) Rings can have magical properties. |
| Around neck | Nyrion the voratun amulet Nyrion the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +14 Wil Changes resistances: +6% blight Changes resistances cap: +5% all Physical save: +26 (+9 eff.) Mental save: +21 (+5 eff.) Blindness immunity: +5% Poison immunity: +10% Disease immunity: +10% Cut immunity: +80% Confusion immunity: +25% Mindpower: +19 (+5 eff.) Healing mod.: +30% Defense after a teleport: +17 Resist all after a teleport: +10% New effects duration reduction after a teleport: +29% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Rhynarindil the Brightdeath (20-24 power, 4 apr, temporal element) Rhynarindil the Brightdeath (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to blind When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +14.0% Physical power: +18 (+6 eff.) Defense: +8 (+3 eff.) Effects on melee hit: * 5% chance to blind Damage when hit (Melee): 8 light Changes resistances: +18% acid Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +21 (+6 eff.) Spell crit. chance: +8% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 89.79 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Issisus IssisusInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +2 (+1 eff.) Changes stats: +3 Str Changes resistances: +10% acid / +3% temporal / +12% blight / +22% fire / +25% cold / +10% lightning Reduces incoming crit damage: 5.00% Poison immunity: +10% Cut immunity: +10% Confusion immunity: +10% Life regen: +2.90 Healing mod.: +30% A belt that goes around your waist. |
| In off hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 134.32 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Duvelin (5 def, 8 armour) Duvelin (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +17 (+6 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Changes stats: +6 Str / +4 Mag / +11 Wil / +6 Cun Changes resistances: +17% lightning / +3% temporal / +7% mind Changes resistances penetration: +5% temporal Changes damage: +24% temporal Mental save: +34 (+8 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +7% Mindpower: +17 (+4 eff.) Mental crit. chance: +7% A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (+23 for 13 turns, die at -1077) heroism infusion of the psychic (+23 for 13 turns, die at -1077)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -1077 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+9 for 10 turns, die at -637) heroism infusion of the titan (+9 for 10 turns, die at -637)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. While Heroism is active, you will only die when reaching -637 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (859% speed; 6 turns) movement infusion of the duelist (859% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 859% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 14; power 46; dur 4) phase door rune of the psychic (range 14; power 46; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 562 for 6 turns) shielding rune of the psychic (absorb 562 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 562 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Adann AdannPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +1 Str / +7 Mag / +1 Wil Reduces incoming crit damage: 10.00% Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Light radius: +3 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gilahek the stralite ring Gilahek the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +3% blight / +3% darkness Physical save: +6 (+2 eff.) Silence immunity: +10% Confusion immunity: +15% Stun/Freeze immunity: +40% Knockback immunity: +15% Life regen: +2.70 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
conjurer's stralite ring of warding conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +8 Wil Changes resistances: +26% acid / +22% fire / +26% lightning / +18% cold Spellpower: +9 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of crippling (41.5-62.25 power, 3 apr)stralite battleaxe of crippling (41.5-62.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +19.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of evisceration (36.5-47.45 power, 9 apr)insidious voratun dagger of evisceration (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +33 insidious poison When wielded/worn: Physical crit. chance: +12.0% Physical power: +10 (+3 eff.) Sharp, short and deadly. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+6 eff.) Maximum psi: +20.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (358 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Strikewrither (8.5-9.35 power, 24 apr, nature damage) Strikewrither (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +3% cold Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Physical save: +5 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +1.70 Only die when reaching: -40.00 life Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) hungering pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 physical Changes resistances: +17% physical Changes resistances penetration: +17% physical Changes damage: +17% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 136.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emyrissra EmyrissraInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +7% temporal Reduced damage from: +18% Summoned Critical mult.: +10.00% Vim when firing critical spell: +1.00 Maximum life: +37.00 Maximum psi: +10.00 Maximum vim: +20.00 Damage Shield penetration: +10% A belt that goes around your waist. |
noble's hardened leather belt of recklessness noble's hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Reduced damage from: +26% Summoned Critical mult.: +8.00% A belt that goes around your waist. |
Arcoracle (7 def, 0 armour) Arcoracle (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +3 Str Changes resistances: +3% lightning Reduces incoming crit damage: 10.00% Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porurath the elven-silk cloak (3 def, 0 armour) Porurath the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +6 Str / +8 Con Critical mult.: +6.00% Maximum encumbrance: +20 Physical save: +23 (+8 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +0.60 Only die when reaching: -50.00 life Maximum life: +88.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fearwoven elven-silk robe of Linaniil (5 def, 0 armour) fearwoven elven-silk robe of Linaniil (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances penetration: +20% darkness / +20% physical Changes damage: +20% darkness / +16% physical Mana each turn: +0.40 Maximum mana: +100.00 Maximum hate: +14.00 Spellpower: +30 (+8 eff.) Spell crit. chance: +14% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Gilathagen' (0 def, 3 armour) pair of iron boots 'Gilathagen' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +6% cold Reduces incoming crit damage: 15.00% Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Tuluzilalerin' (8 def, 0 armour) cashmere wizard hat 'Tuluzilalerin' (8 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +3% acid / +24% physical / +10% darkness / +11% fire / +6% light / +11% cold Changes damage: +10% darkness / +26% physical Disarm immunity: +10% Knockback immunity: +10% Teleport immunity: +15% Maximum hate: +11.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stralite shield 'Smolderobeisance' (23 def, 2 armour, 134.5 block)stralite shield 'Smolderobeisance' (23 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +23 (+8 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes stats: +2 Cun Changes resistances: +18% fire Changes resistances penetration: +5% mind Changes damage: +12% mind Talent granted: +4 Block Hate when firing a critical mind attack: +3.00 Mindpower: +2 (+1 eff.) Deflect projectiles away: +13% Handheld deflection devices. |
207 alchemist agate 207 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mayenne MayenneInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +1% physical Changes resistances penetration: +10% physical Reduces incoming crit damage: 10.00% Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Brighttrial' alchemist's lamp 'Brighttrial'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +3% blight / +6% light / +12% lightning Changes resistances penetration: +15% fire Only die when reaching: -40.00 life Maximum life: +64.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of clarity ethereal dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Mag Mental save: +15 (+3 eff.) Spellpower: +15 (+4 eff.) Light radius: +6 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 508.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of charged psionic shield [power 197] (32/33 cooldown) overpowered stralite torque of charged psionic shield [power 197] (32/33 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 197 for 7 turns, putting all charms on cooldown for 33 turns. Torques are made by powerful psionics to store psionic powers. |
Neraletta the Phlegmtitan [power 373] (32/10 cooldown) Neraletta the Phlegmtitan [power 373] (32/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction * Slows global speed by 53% * 45% chance to blind Changes resistances: +3% darkness Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +15% nature Changes damage: +15% light Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 186 to 373, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By ZyZ the Shalore Paradox Mage level 37
23rd Regrowth 123rd year of Ascendancy at 11:28 see stats
A different point of view (Madness (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ZyZ the Shalore Paradox Mage level 32
4th Decay 122nd year of Ascendancy at 00:48 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By ZyZ the Shalore Paradox Mage level 37
21st Regrowth 123rd year of Ascendancy at 21:34 see stats
Back and there again (Madness (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By ZyZ the Shalore Paradox Mage level 49
5th Flare 123rd year of Ascendancy at 14:34 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By ZyZ the Shalore Paradox Mage level 41
66th Regrowth 123rd year of Ascendancy at 07:36 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ZyZ the Shalore Paradox Mage level 8
5th Dusk 122nd year of Ascendancy at 05:09 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By ZyZ the Shalore Paradox Mage level 39
63rd Regrowth 123rd year of Ascendancy at 03:04 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By ZyZ the Shalore Paradox Mage level 38
42nd Regrowth 123rd year of Ascendancy at 15:13 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By ZyZ the Shalore Paradox Mage level 30
68th Haze 122nd year of Ascendancy at 02:49 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By ZyZ the Shalore Paradox Mage level 23
70th Dusk 122nd year of Ascendancy at 07:41 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ZyZ the Shalore Paradox Mage level 30
80th Haze 122nd year of Ascendancy at 09:40 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By ZyZ the Shalore Paradox Mage level 33
9th Regrowth 123rd year of Ascendancy at 04:21 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ZyZ the Shalore Paradox Mage level 32
4th Decay 122nd year of Ascendancy at 00:24 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By ZyZ the Shalore Paradox Mage level 10
12nd Dusk 122nd year of Ascendancy at 07:32 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By ZyZ the Shalore Paradox Mage level 20
56th Dusk 122nd year of Ascendancy at 23:32 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By ZyZ the Shalore Paradox Mage level 30
68th Haze 122nd year of Ascendancy at 01:39 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By ZyZ the Shalore Paradox Mage level 40
63rd Regrowth 123rd year of Ascendancy at 03:04 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By ZyZ the Shalore Paradox Mage level 50
12nd Dusk 123rd year of Ascendancy at 01:25 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By ZyZ the Shalore Paradox Mage level 45
59th Pyre 123rd year of Ascendancy at 07:13 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By ZyZ the Shalore Paradox Mage level 23
71st Dusk 122nd year of Ascendancy at 05:32 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By ZyZ the Shalore Paradox Mage level 30
80th Haze 122nd year of Ascendancy at 09:49 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By ZyZ the Shalore Paradox Mage level 14
21st Dusk 122nd year of Ascendancy at 21:15 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By ZyZ the Shalore Paradox Mage level 40
63rd Regrowth 123rd year of Ascendancy at 04:31 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By ZyZ the Shalore Paradox Mage level 30
68th Haze 122nd year of Ascendancy at 08:33 see stats
The Legend of Garkul (Madness (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By ZyZ the Shalore Paradox Mage level 32
4th Decay 122nd year of Ascendancy at 00:48 see stats
The Right thing to do (Madness (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ZyZ the Shalore Paradox Mage level 29
44th Haze 122nd year of Ascendancy at 12:05 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By ZyZ the Shalore Paradox Mage level 42
23rd Pyre 123rd year of Ascendancy at 11:37 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By ZyZ the Shalore Paradox Mage level 7
6th Flare 122nd year of Ascendancy at 02:20 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By ZyZ the Shalore Paradox Mage level 44
48th Pyre 123rd year of Ascendancy at 18:37 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By ZyZ the Shalore Paradox Mage level 26
16th Haze 122nd year of Ascendancy at 11:24 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By ZyZ the Shalore Paradox Mage level 18
51st Dusk 122nd year of Ascendancy at 07:32 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By ZyZ the Shalore Paradox Mage level 36
20th Regrowth 123rd year of Ascendancy at 23:42 see stats
Log
ZyZ resists the cut!
ZyZ converts damage to paradox!
Salethra the skeleton warrior hits ZyZ for (61 dissipated), (181 converted), 423 physical, (61 dissipated), (160 converted), 373 physical (796 total damage).
ZyZ hits Salethra the skeleton warrior for 14 lightning, 24 light, 6 physical, 14 lightning, 24 light, 6 physical (87 total damage).
ZyZ the level 50 shalore paradox mage was swiped to death by Salethra the skeleton warrior on level 2 of Rak'shor Pride.
You have 3 life(s) left.
ZyZ is not cripple anymore.
ZyZ deactivates Secrets of the Eternals.
ZyZ deactivates Defensive Posture.
ZyZ is no longer being grounded.
ZyZ is free from the weakness disease.
You are no longer encumbered.
ZyZ is no longer surging arcane power.
ZyZ deactivates Matter Weaving.
ZyZ deactivates Contingency.
ZyZ deactivates Chant of Fortress.
ZyZ's loses some focus.
ZyZ stops spinning fate.
ZyZ is firmly planted in reality.
ZyZ stops weaving fate.
Reality around ZyZ is coherent again.
ZyZ deactivates Energy Decomposition.
ZyZ deactivates Reality Smearing.
ZyZ is no longer out of phase.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Salethra the skeleton warrior killed ZyZ!
