











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steamtech UI 1.1.4 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 16 / 16% |
Size | small |
Lifes / Deaths | Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:48 3 / 2Killed by war hound at level 16 on the 4th Flare 122nd year of Ascendancy at 17:28 |
Primary Stats
Strength | 14 (base 13) |
Dexterity | 44 (base 25) |
Constitution | 13 (base 10) |
Magic | 10 (base 10) |
Willpower | 11 (base 11) |
Cunning | 42 (base 33) |
Resources
Life | 228/370 |
Stamina | 142/150 |
Healing Factor | 1.0783363011315 |
Regeneration | 5.6612655809404 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +92.742314256981% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 59 |
Accuracy | 39 |
Crit Chance | 31% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 30 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Cold | +15% |
Fire | +3% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 30.683544434606 (93.172327413313%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 28 |
Mental Save | 34 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 6%( 70%) |
Physical | + 1%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Lightning | + 24%( 70%) |
Light | + 9%( 70%) |
Temporal | + 3%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 20%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 47% |
Instadeath Resistance | 100% |
Pinning Resistance | 50% |
Poison Resistance | 70% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Pace Yourself |
talent | Apply Poison |
talent | Counter Shot |
talent | Numbing Poison |
talent | Insidious Poison |
beneficial effect | Increases defense by 20. Mobile Defense |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Velatha the polar bear. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by war hound. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% ----- def ----- Armour +1 Phys.save +9 (+4 eff.) ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 shot ammo [Random Unique] Master/Psionic Power 26.0 - 31.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +16.5% Capacity 20 Ranged+ +12 lightning +5 physical On Hit.r1 +8 lightning On Hit: * 10% chance to slow global speed by 41% * 20% chance to knock the target back 3 spaces and deal 78 physical damage On Crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 11 fire ----- def ----- Resists +5% fire Phys.save +6 (+3 eff.) Die.at -20.00 life Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Spell.pwr +30 (+13 eff.) Res.pen +5% blight Apr +4 Melee Ret 2 arcane ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/s.crit +1.00 A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+3 eff.) ----- def ----- Armour +2 Resists +6% darkness Phys.save +6 (+3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Resists +6% blight +6% fire Max.HP +20.00 Poison- +20% Disease- +10% Blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +12% acid +15% cold Melee Ret 2 light ----- def ----- Resists +24% acid +3% light Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +18 (+8 eff.) Confus- +27% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% mind ----- def ----- Defense +5 (+1 eff.) Resists +22% acid +6% light +6% lightning HP.reg +2.00 Heal.mod +5% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 4.0 T1 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Proj.spd +200% Ranged+ +8 darkness +4 nature While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +3% lightning +6% fire +12% mind +1% physical Spell.save +9 (+4 eff.) Stealth +6 Knockbk- +20% A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 21.0 - 29.4 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +7 (+2 eff.) Resists +3% temporal +3% fire Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) Disease- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.60 to 97.81 lightning damage (65.21 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 darkness, 4 physical, 3 arcane, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +14.00% Acc +7 (+3 eff.) Apr +13 ----- def ----- Resists +9% blight +3% acid Max.HP +20.00 HP.reg +2.00 Disease- +10% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +10% darkness +6% mind +12% light Blind- +20% ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +8% temporal +3% darkness +6% acid Pinning- +10% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +6% fire Res.pen +15% physical Apr +2 ----- def ----- Max.HP +38.00 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Ego++] Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Dmg.mod +6% physical Apr +4 ----- def ----- Armour +1 ---------- misc Size +1 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() 9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +16% acid Max.HP +32.00 HP.reg +4.10 Heal.mod +12% A suit of armour made of leather. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 On Hit: * 25% chance to reduce armor by 27% While equipped: dps ---------- Melee+ 11 acid Dmg.mod +3% temporal Melee Ret 8 acid ----- def ----- Armour +4 Fatigue +8% Resists +3% temporal Max.HP +47.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% nature +12% cold Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T1 shot ammo [Rare] Nature Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Proj.spd +200% Ranged+ +20 nature +8 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Rare] Master Power 37.0 - 44.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 45 Ranged+ +20 fire On Crit.r2 +8 arcane +8 fire While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dobbru the Halfling Skirmisher level 10
4th Mirth 122nd year of Ascendancy at 14:25 see stats
By Dobbru the Halfling Skirmisher level 15
3rd Summertide 122nd year of Ascendancy at 22:03 see stats
Log
Rested for 0 turns (stop reason: hostile spotted to the west (Betheba the red jelly)).
You gain 10.00 gold from the transmogrification of ash totem of summon tentacle [power 145] (25 cooldown).
You gain 2.85 gold from the transmogrification of alchemist's lamp of health.
You gain 1.50 gold from the transmogrification of dwarven-steel plate armour (0 def, 11 armour).
You gain 1.68 gold from the transmogrification of cleansing cured leather armour of clarity (6 def, 4 armour).
You gain 1.25 gold from the transmogrification of cleansing cured leather armour (6 def, 4 armour).
You gain 9.22 gold from the transmogrification of Ivessra the Arcsear (9 def, 6 armour).
You gain 9.71 gold from the transmogrification of dwarven-steel mail armour 'Skyshine' (3 def, 8 armour).
You gain 12.41 gold from the transmogrification of Glowrune (2 def, 14 armour).
You gain 8.95 gold from the transmogrification of pair of hardened leather boots 'Scorchbloom' (0 def, 3 armour).
You gain 2.63 gold from the transmogrification of surging ash magestaff (15-18 power, 3 apr, cold element).
You gain 4.70 gold from the transmogrification of shimmering yew magestaff of illumination (20-24 power, 4 apr, lightning element).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, cold element).
You gain 1.44 gold from the transmogrification of cured leather sling of lightning.
You gain 2.86 gold from the transmogrification of vined mindstar of disruption (4-4 power, 18 apr, mind damage).
You gain 10.03 gold from the transmogrification of thorny mindstar 'Sunpeal' (8-9 power, 24 apr, mind damage).
You gain 1.95 gold from the transmogrification of creative vined mindstar (4-4 power, 18 apr, mind damage).
You gain 1.55 gold from the transmogrification of blooming vined mindstar (4-4 power, 18 apr, mind damage).
You gain 1.00 gold from the transmogrification of acidic steel mace (14-20 power, 3 apr).
You gain 1.70 gold from the transmogrification of steel greatsword of erosion (22-34 power, 2 apr).
You gain 20.00 gold from the transmogrification of Shantiz the Stormblade (15-20 power, 20 apr).
You gain 11.27 gold from the transmogrification of Dimspiker the dwarven-steel dagger (21-27 power, 7 apr).
You gain 10.47 gold from the transmogrification of gold ring 'Chargeworth'.
You gain 1.50 gold from the transmogrification of wild infusion of the wizard (res 17%; mental; dur 4; cd 13).
You gain 1.18 gold from the transmogrification of healing infusion of the titan (heal 88; cd 11).
There is a ladder to the previous level here (press '' or right click to use).
Dobbru has regained its confidence.