Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Go to Landmark 1.0.6Marson's Speedfix 1.1.5
Parts of this addon were merged into v1.2.0 Hand armor can slow down unarmed attack speed, but it is also having an impact on talents in the "Technique" category as well, slowing them by about 20%. This addon will update the speed of talents to use shield speed for shield skills, main weapon speed for all others, and if unarmed, it will use the default single-turn energy expendature of other talents not already in the Spell, Mind, or Summon categories. Talents not in the Technique category, but also modified: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 17 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 17 on the 34th Haze 122nd year of Ascendancy at 20:37 / 1 |
Primary Stats
| Strength | 41 (base 35) |
| Dexterity | 12 (base 10) |
| Constitution | 27 (base 21) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 34) |
| Cunning | 15 (base 10) |
Resources
| Life | -24/491 |
| Hate | 100/100 |
| Stamina | 262/268 |
| Psi | 147/155 |
| Healing Factor | 1.5197017835766 |
| Regeneration | 85.300190265201 |
Speed
| Mental | +60% |
| Attack | 0% |
| Movement | +356.29930126034% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 21 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 24 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.033333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Physical | +32% |
| Mind | +9% |
| All | +3% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 23.682844120412 |
| Ranged Defense | 25.682844120412 |
| Fatigue | 10 |
| Physical Save | 29.6375 |
| Spell Save | 29.7625 |
| Mental Save | 32.1375 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 22%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 9%( 70%) |
| Light | + 6%( 70%) |
| Arcane | + 27%( 70%) |
| Fire | + 8%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Pinning Resistance | 21% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| beneficial effect | The target is hunting creatures of type / sub-type: dragon / cold with 33% effectiveness. Kills: 10 / 4 kills, Damage: +2% / +5%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 50.84 life per turn. Regeneration |
| beneficial effect | The target is recovering 3 life each turn and its healing modifier has been increased by 6%. Recovery |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 25/25 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 3%. Strength and Willpower are increased by 2. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed red crystal shard. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Lelygagen the pair of rough leather boots (0 def, 1 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Lelygagen the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +1 Defense: +0 (-6) Fatigue: +1% Changes stats: +2 Wil / +2 Cun / +2 Con Changes damage: +6% mind Physical save: +10 Mental save: +11 Mindpower: +8 A pair of boots made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] scorching brass lantern of corpselight[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] scorching brass lantern of corpselight Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Damage when the wearer is hit: 11 fire Changes resistances: +6% blight / +6% darkness / +5% fire Spellpower: +4 Spell crit. chance: +4% Light radius: +2 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 21 blight damage or heals 31 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] bladed rough leather cap of knowledge (0 def, 1 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] bladed rough leather cap of knowledge (0 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +1 Defense: +0 (-6) Fatigue: +1% Changes stats: +2 Str / +2 Cun / +3 Wil Damage when the wearer is hit: 6 physical Mindpower: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 97.67 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] restful rough leather gloves of strength (+2) (0 def, 1 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] restful rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Physical power: +7 Armour: +1 Defense: +0 (-6) Changes stats: +2 Str Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Tool | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] supercharged elm wand of conjuration [power 115] (26/8 cooldown)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] supercharged elm wand of conjuration [power 115] (26/8 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) It can be used to fire a bolt of a random element (dam 58-115), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Dawnenvy the copper ring[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Dawnenvy the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Damage when the wearer hits(melee): 2 light Changes resistances: +10% physical / +3% light Changes damage: +10% physical Light radius: +1 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Growsin[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Growsin Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Damage when the wearer is hit: 4 temporal Changes damage: +9% nature Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] enraging gold amulet of willpower (+2)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] enraging gold amulet of willpower (+2) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Physical power: +7 Defense: +0 (-6) Changes stats: +2 Wil Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] balanced steel longsword of massacre (19.5-27.3 power, 3 apr)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] balanced steel longsword of massacre (19.5-27.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +5 (-) Defense: +6 (-) Sharp, long, and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Girdle of the Calm Waters[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] radiant thorny mindstar of clarity (9.5-10.45 power, 24 apr, nature damage)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] radiant thorny mindstar of clarity (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(-10.0 - -16.8) Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+21) Physical crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) Damage when this weapon hits: +4 light When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Mental save: +4 Maximum psi: +12.00 Mindpower: +5 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] resilient linen cloak of Eldoral (1 def, 0 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +1 (-5) Changes stats: +1 Cun / +2 Dex Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Nature's Blessing (8 def, 6 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +6 Defense: +8 (+2) Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] wild infusion of the wizard (resist 22%; cure mental)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] wild infusion of the wizard (resist 22%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] psionicist's copper ring of lightning (+22%)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] psionicist's copper ring of lightning (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] steel ring 'Kindlefoe'[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] steel ring 'Kindlefoe' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes resistances: +3% fire Changes resistances penetration: +10% acid Stun/Freeze immunity: +22% Life regen: +1.10 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] steel dagger (9-11.7 power, 6 apr)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. steel dagger (9-11.7 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7(-10.5 - -15.6) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+3) Physical crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Sharp, short and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Lisawyn (17.5-24.5 power, 3 apr)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Lisawyn (17.5-24.5 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 17.5 - 24.5(-2.0 - -2.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Physical crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 4 mind Blunt and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Serpent's Glare (7-7.7 power, 15 apr, nature damage)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-12.5 - -19.6) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+12) Physical crit. chance: +7.0% (+4.0%) Attack speed: 100% (-) Damage conversion: 30% poison When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 186.79 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Great Caller (10-11 power, 18 apr, nature damage)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Great Caller (10-11 power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0(-9.5 - -16.3) Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+15) Physical crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 12 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] mighty hardened leather sling of lightning[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 125% (125%) Firing range: +8 Damage when this weapon hits(ranged): +6 lightning When wielded/worn: Accuracy: +0 (-5) Physical power: +8 Defense: +0 (-6) Changes stats: +3 Str Changes damage: +10% lightning Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] focusing woollen robe (0 def, 0 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. focusing woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes stats: +4 Wil / +4 Mag Mana each turn: +0.13 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] grounding pair of iron boots of uncanny dodging (3 def, 3 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] grounding pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +3 Defense: +3 (-3) Ranged Defense: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] pair of iron boots (0 def, 3 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +3 Defense: +0 (-6) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +11 (+6) Armour: +1 Defense: +0 (-6) Changes stats: +3 Dex Damage when the wearer hits(melee): 5 nature Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] grounding linen wizard hat of nature (+16%) (1 def, 0 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. grounding linen wizard hat of nature (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +1 (-5) Changes resistances: +16% nature / +6% lightning / +6% temporal Changes damage: +11% nature A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] mindwoven linen wizard hat of lightning (+15%) (1 def, 0 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] mindwoven linen wizard hat of lightning (+15%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +1 (-5) Changes resistances: +15% lightning Changes damage: +10% lightning Psi each turn: +0.11 Mindpower: +3 Mental crit. chance: +2% A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +4 Defense: +0 (-6) Fatigue: +4% Changes stats: +4 Str Changes resistances: +8% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] cleansing steel mail armour of the deep (2 def, 8 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] cleansing steel mail armour of the deep (2 def, 8 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +8 Defense: +2 (-4) Fatigue: +14% Changes resistances: +7% cold / +6% acid / +12% nature / +11% blight Allows you to breathe in: water A suit of armour made of mail. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] steel mail armour (2 def, 6 armour)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour: +6 Defense: +2 (-4) Fatigue: +14% A suit of armour made of mail. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Wintertide Phial[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Wintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] brass lantern of focus[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Changes stats: +4 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Armour penetration: +5 Defense: +0 (-6) Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Scrying Orb[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Transmogrification Chest[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] psionic steel torque of psychoportation [power 29] (26/30 cooldown)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] psionic steel torque of psychoportation [power 29] (26/30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) It can be used to teleport randomly (rad 29), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] tentacled yew totem of cure poisons [power 2] (26/20 cooldown)[vs. balanced steel longsword of massacre (19.5-27.3 power, 3 apr) (In main hand, 1 of 2)] tentacled yew totem of cure poisons [power 2] (26/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +0 (-5) Defense: +0 (-6) Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nnen the Cornac Cursed level 15
72nd Dusk 122nd year of Ascendancy at 14:48 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Nnen the Cornac Cursed level 16
20th Haze 122nd year of Ascendancy at 22:12 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Nnen the Cornac Cursed level 17
34th Haze 122nd year of Ascendancy at 17:17 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nnen the Cornac Cursed level 15
72nd Dusk 122nd year of Ascendancy at 12:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nnen the Cornac Cursed level 10
3rd Summertide 122nd year of Ascendancy at 22:31 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Nnen the Cornac Cursed level 12
29th Dusk 122nd year of Ascendancy at 09:06 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Nnen the Cornac Cursed level 15
72nd Dusk 122nd year of Ascendancy at 14:48 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nnen the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 23:56 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Nnen the Cornac Cursed level 15
72nd Dusk 122nd year of Ascendancy at 14:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Nnen the Cornac Cursed level 12
5th Dusk 122nd year of Ascendancy at 09:46 see stats
Log
Nnen receives 47 healing from Nnen's purging blight area effect.
Nnen uses Mind Sear.
Gelatinous cube resists the mind attack!
You feel your rampage slowing down. (-1 duration)
Horned Horror lashes out with a spinning backhand.
Horned Horror misses Nnen.
Nnen hits Horned Horror for 0 mind, 72 mind (72 total damage).
Nnen hits Gelatinous cube for 38 mind damage.
Nnen receives 47 healing from Nnen's purging blight area effect.
Nnen has finished recovering.
Horned Horror throws two quick punches.
Horned Horror activates Striking Stance.
Horned Horror casts Chain Lightning.
Nnen is recovering from the damage!
Horned Horror hits Nnen for 37 physical, 21 lightning, 47 lightning, 64 physical, 21 lightning (191 total damage).
Nnen hits Horned Horror for 7 physical, 10 fire, 4 temporal, 7 physical, 10 fire, 4 temporal (43 total damage).
Nnen uses Infusion: Regeneration.
Nnen starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Nnen receives 47 healing from Nnen's purging blight area effect.
Horned Horror lashes out with a flurry of fists.
You fight through the pain! (+3 hate)
Horned Horror casts Chain Lightning.
Your hatred grows even as your life fades! (+4 hate)
Horned Horror casts Nova.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Saving game...
