Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Demonologist |
| Level / Exp | 17 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 3rd Wealth 122nd year of Ascendancy at 14:12 / 2Killed by Rlboilk the dwarf at level 17 on the 35th Dearth 122nd year of Ascendancy at 05:43 |
Primary Stats
| Strength | 33 (base 27) |
| Dexterity | 10 (base 12) |
| Constitution | 33 (base 24) |
| Magic | 38 (base 38) |
| Willpower | 21 (base 12) |
| Cunning | 18 (base 10) |
Resources
| Life | -31/550 |
| Stamina | 19/158 |
| Vim | 185/185 |
| Healing Factor | 1.36 |
| Regeneration | 2.652 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +65.925305096179% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39.927882169967 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.95 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 49.790553978902 (74.117647058824%) |
| Defense | 31 |
| Ranged Defense | 35 |
| Fatigue | 35 |
| Physical Save | 31.55 |
| Spell Save | 20.325 |
| Mental Save | 26.825 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Bleed Resistance | 50% |
| Pinning Resistance | 25% |
| Disarm Resistance | 92% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Corrosive Slashes |
| talent | Bleak Outcome |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Hardened Core |
| detrimental effect | The target is encased in thorny vines, dealing 13 nature damage each turn and reducing its speed by 22%. Thorn Grab |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 135.23 nature damage per turn. Poison |
| beneficial effect | The target is recovering 21 life each turn. Recovery |
| beneficial effect | All damage affinity increased by 8%. Dark ReignWill not die until 0 life |
| detrimental effect | The target is poisoned and sick, doing 25.38 nature damage per turn. All damage it does is reduced by 18%. Numbing Poison |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Cyroreritha the treant. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed sandworm tooth. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed minotaur nose. * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of rough leather boots of evasion (10 def, 1 armour) (On feet)] pair of rough leather boots of evasion (10 def, 1 armour)[vs. pair of rough leather boots of evasion (10 def, 1 armour) (On feet)] pair of rough leather boots of evasion (10 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +10 (+5 eff.) (-) Fatigue: +1% (-) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them and granting you 11 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide Phial[vs. Summertide Phial (Light source)] Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (71 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour)[vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +18%(-) lightning Changes damage: +12%(-) lightning Mental save: +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Ravenwinter the voratun gauntlets (0 def, 3 armour) (On hands)] Ravenwinter the voratun gauntlets (0 def, 3 armour)[vs. Ravenwinter the voratun gauntlets (0 def, 3 armour) (On hands)] Ravenwinter the voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) (-) Armour: +3 (-) Damage (Melee): 12(-) fire Damage when hit (Melee): 8(-) darkness Changes resistances: +3%(-) darkness / +7%(-) fire Changes damage: +5%(-) fire Physical save: +14 (+7 eff.) (-) Mental save: +14 (+7 eff.) (-) Disarm immunity: +69% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. The Cog (Tool)] The Cog[vs. The Cog (Tool)] The Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5(-) Cun / +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)] titan's steel ring of perseverance[vs. titan's steel ring of perseverance (On fingers, 1 of 2)] titan's steel ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3(-) Con Physical save: +6 (+3 eff.) (-) Stun/Freeze immunity: +25% (-) Life regen: +1.10 (-) Vim when hit: +2.00 (-) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)] copper ring 'Lisossra'[vs. titan's steel ring of perseverance (On fingers, 1 of 2)] copper ring 'Lisossra' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes stats: +1(-2) Con / +1 Wil Changes resistances: +6% acid Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +0% (-25%) Life regen: +0.00 (-1.10) Vim when hit: +2.00 (-) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. stabilizing steel amulet of healing (Around neck)] stabilizing steel amulet of healing[vs. stabilizing steel amulet of healing (Around neck)] stabilizing steel amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12%(-) temporal Cut immunity: +50% (-) Pinning immunity: +25% (-) Knockback immunity: +26% (-) Healing mod.: +14% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 158 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Skullcleaver (120% power, 4 apr)[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight Talents granted: +2.00(-) Corrosive Slashes Mana each turn: +0.00 (-) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of life (Around waist)] blurring rough leather belt of life[vs. blurring rough leather belt of life (Around waist)] blurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) (-) Stealth bonus: +5 (-) Life regen: +0.60 (-) Healing mod.: +12% (-) A belt that goes around your waist. |
| In off hand | [vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block)[vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 139% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% (-) Block value: +80 (-) On weapon hit: * 10% chance to corrode armour When wielded/worn: Armour: +2 (-) Defense: +8 (+4 eff.) (-) Ranged Defense: +8 (+4 eff.) (-) Fatigue: +12% (-) Damage (Melee): 6(-) acid Damage when hit (Melee): 18(-) acid Changes resistances: +0%(-) fire / +15%(-) physical Reduce damage by fixed amount: +0(-) fire / +0(-) darkness / +5(-) physical Changes resistances penetration: +0%(-) darkness Talents granted: +3.00(-) Block Maximum life: +48.00 (-) Handheld deflection devices. |
| Cloak | [vs. Gayon (1 def, 5 armour) (Cloak)] Gayon (1 def, 5 armour)[vs. Gayon (1 def, 5 armour) (Cloak)] Gayon (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +1 (+0 eff.) (-) Changes resistances: +11%(-) cold Light radius: +1 (-) Infravision radius: +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] radiant steel plate armour of the dragon (4 def, 9 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] radiant steel plate armour of the dragon (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+2 eff.) (-) Fatigue: +22% (-) Damage when hit (Melee): 5(-) light Changes stats: +2(-) Str / +2(-) Wil / +2(-) Con Changes resistances: +7%(-) acid / +6%(-) physical / +12%(-) darkness / +10%(-) blight / +6%(-) fire / +7%(-) cold / +7%(-) lightning Talents cooldown: Rush (-5(-) turns) Talents granted: +2.00(-) Rush Disarm immunity: +23% (-) Stun/Freeze immunity: +22% (-) Knockback immunity: +22% (-) Light radius: +2 (-) A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (411% speed; 4 turns) movement infusion of the titan (411% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 411% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 8; power 25; dur 5) phase door rune of the titan (range 8; power 25; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. stabilizing steel amulet of healing (Around neck)] stabilizing copper amulet[vs. stabilizing steel amulet of healing (Around neck)] stabilizing copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10%(-2%) temporal Cut immunity: +0% (-50%) Pinning immunity: +21% (-4%) Knockback immunity: +20% (-6%) Healing mod.: +0% (-14%) Amulets can have magical properties. |
[vs. stabilizing steel amulet of healing (Around neck)] starlit copper amulet[vs. stabilizing steel amulet of healing (Around neck)] starlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +0%(-12%) temporal / +10% light / +10% darkness Blindness immunity: +21% Cut immunity: +0% (-50%) Pinning immunity: +0% (-25%) Knockback immunity: +0% (-26%) Healing mod.: +0% (-14%) Amulets can have magical properties. |
[vs. stabilizing steel amulet of healing (Around neck)] clarifying steel amulet of dexterity (+3)[vs. stabilizing steel amulet of healing (Around neck)] clarifying steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% mind / +0%(-12%) temporal Cut immunity: +0% (-50%) Confusion immunity: +21% Pinning immunity: +0% (-25%) Knockback immunity: +0% (-26%) Healing mod.: +0% (-14%) Amulets can have magical properties. |
[vs. stabilizing steel amulet of healing (Around neck)] steel amulet of healing[vs. stabilizing steel amulet of healing (Around neck)] steel amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +0%(-12%) temporal Cut immunity: +40% (-10%) Pinning immunity: +0% (-25%) Knockback immunity: +0% (-26%) Healing mod.: +12% (-2%) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 127 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
[vs. titan's steel ring of perseverance (On fingers, 1 of 2)] amethyst ring[vs. titan's steel ring of perseverance (On fingers, 1 of 2)] amethyst ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-3) Con Changes damage: +4% all Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +0% (-25%) Life regen: +0.00 (-1.10) Vim when hit: +0.00 (-2.00) Spell crit. chance: +2% Mental crit. chance: +2% Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] arcing steel longsword of daylight (110% power, 3 apr)[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. arcing steel longsword of daylight (110% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 110% (-11%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-9.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: + 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +5 lightning / +7 light Damage conversion: 0%(-25%) blight Damage against: +9% Undead When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-2) Corrosive Slashes Mana each turn: +0.00 (-) Sharp, long, and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Weepreaper the iron waraxe (103% power, 2 apr)[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Weepreaper the iron waraxe (103% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% (-17%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.5% (-8.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: * Slows global speed by 40% (+40%) Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +5 temporal / +6 nature Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-2) Corrosive Slashes Mana each turn: +0.00 (-) One-handed war axes. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] dwarven-steel waraxe of projection (121% power, 4 apr)[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] dwarven-steel waraxe of projection (121% power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% (+1%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +4.5% (-7.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +5 mind Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-2) Corrosive Slashes Mana each turn: +0.00 (-) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] deflecting steel shield of cold resistance (+17%) (11 def, 2 armour, 100% power, 42 block)[vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] This item will automatically be transmogrified when you leave the level. deflecting steel shield of cold resistance (+17%) (11 def, 2 armour, 100% power, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 116% (-23%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-0.5%) Block value: +42 (-38) On weapon hit: * 0% chance to corrode armour (-10%) When wielded/worn: Armour: +2 (-) Defense: +11 (+6 eff.) (+3 (+2 eff.)) Ranged Defense: +6 (+3 eff.) (-2 (-1 eff.)) Fatigue: +8% (-4%) Damage (Melee): 0(-6) acid Damage when hit (Melee): 0(-18) acid Changes resistances: +0%(-15%) physical / +0%(-) fire / +17% cold Reduce damage by fixed amount: +0(-) fire / +0(-) darkness / +0(-5) physical Changes resistances penetration: +0%(-) darkness Talents granted: +2(+-1) Block Maximum life: +0.00 (-48.00) Deflect projectiles away: +6% Handheld deflection devices. |
[vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] steel shield of radiance (6 def, 2 armour, 100% power, 39 block)[vs. acidic dwarven-steel shield of resilience (8 def, 2 armour, 100% power, 80 block) (In off hand)] This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 100% power, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 101% (-38%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-0.5%) Block value: +39 (-41) On weapon hit: * 0% chance to corrode armour (-10%) Damage (Melee): +12 light When wielded/worn: Armour: +2 (-) Defense: +6 (+3 eff.) (-2 (-1 eff.)) Ranged Defense: +6 (+3 eff.) (-2 (-1 eff.)) Fatigue: +8% (-4%) Damage (Melee): 0(-6) acid Effects when hit in melee: * 12% chance to blind Damage when hit (Melee): 0(-18) acid Changes stats: +4 Con / +2 Mag Changes resistances: +0%(-15%) physical / +10% light / +0%(-) fire Reduce damage by fixed amount: +0(-) fire / +0(-) darkness / +0(-5) physical Changes resistances penetration: +0%(-) darkness Talents granted: +2(+-1) Block Maximum life: +0.00 (-48.00) Handheld deflection devices. |
[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] Silk Current (12 def, 0 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-9) Defense: +12 (+6 eff.) (+8 (+4 eff.)) Fatigue: +0% (-22%) Damage when hit (Melee): 0(-5) light / 10 cold Changes stats: +0(-2) Str / +0(-2) Wil / +0(-2) Con Changes resistances: +0%(-7%) acid / +0%(-6%) physical / +0%(-12%) darkness / +0%(-10%) blight / +15%(+8%) cold / +0%(-7%) lightning / +0%(-6%) fire Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Talent cooldown: Rush ((+0(+5) turn) Talent granted: +0(+-2) Rush Disarm immunity: +0% (-23%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-22%) Spellpower: +4 (+1 eff.) Light radius: +0 (-2) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] troll-hide cured leather armour (2 def, 4 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-5) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +7% (-15%) Damage when hit (Melee): 0(-5) light Changes stats: +0(-2) Str / +0(-2) Wil / +0(-2) Con Changes resistances: +0%(-7%) acid / +0%(-6%) physical / +0%(-12%) darkness / +0%(-10%) blight / +0%(-6%) fire / +0%(-7%) cold / +0%(-7%) lightning Talent cooldown: Rush ((+0(+5) turn) Talent granted: +0(+-2) Rush Disarm immunity: +0% (-23%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-22%) Life regen: +3.60 Light radius: +0 (-2) Healing mod.: +12% A suit of armour made of leather. |
[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] radiant steel mail armour of the deep (2 def, 8 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] radiant steel mail armour of the deep (2 def, 8 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 (-1) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +14% (-8%) Damage when hit (Melee): 5(-) light Changes stats: +0(-2) Str / +2(-) Wil / +0(-2) Con Changes resistances: +7%(-) acid / +0%(-6%) physical / +12%(-) darkness / +10%(-) blight / +5%(-2%) cold / +0%(-7%) lightning / +0%(-6%) fire Talent cooldown: Rush ((+0(+5) turn) Talent granted: +0(+-2) Rush Allows you to breathe in: water Disarm immunity: +0% (-23%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-22%) Light radius: +1 (-1) A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-1) Defense: +3 (+2 eff.) (-1 (+0 eff.)) Fatigue: +16% (-6%) Damage when hit (Melee): 5(-) light Changes stats: +0(-2) Str / +2(-) Wil / +0(-2) Con Changes resistances: +0%(-7%) acid / +0%(-6%) physical / +10%(-2%) darkness / +12%(+2%) blight / +20%(+14%) fire / +0%(-7%) cold / +0%(-7%) lightning Talent cooldown: Rush ((+0(+5) turn) Talent granted: +0(+-2) Rush Disarm immunity: +0% (-23%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-22%) Light radius: +1 (-1) A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] spiked steel plate armour of spell shielding (4 def, 9 armour)[vs. radiant steel plate armour of the dragon (4 def, 9 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. spiked steel plate armour of spell shielding (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+2 eff.) (-) Fatigue: +22% (-) Damage when hit (Melee): 0(-5) light / 12 physical Changes stats: +0(-2) Str / +0(-2) Wil / +0(-2) Con Changes resistances: +0%(-7%) acid / +0%(-6%) physical / +0%(-12%) darkness / +0%(-7%) cold / +0%(-10%) blight / +0%(-6%) fire / +7% arcane / +0%(-7%) lightning Talent cooldown: Rush ((+0(+5) turn) Talent granted: +0(+-2) Rush Spell save: +12 (+6 eff.) Disarm immunity: +0% (-23%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-22%) Light radius: +0 (-2) A suit of armour made of metal plates. |
[vs. Ravenwinter the voratun gauntlets (0 def, 3 armour) (On hands)] rough leather gloves of butchering (0 def, 1 armour)[vs. Ravenwinter the voratun gauntlets (0 def, 3 armour) (On hands)] This item will automatically be transmogrified when you leave the level. rough leather gloves of butchering (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) (-11 (-4 eff.)) Armour penetration: +6 Physical power: +4 (+2 eff.) Armour: +1 (-2) Damage (Melee): 0(-12) fire Damage when hit (Melee): 0(-8) darkness Changes resistances: +6% blight / +0%(-7%) fire / +0%(-3%) darkness Changes damage: +0%(-5%) fire Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Spell save: +10 (+5 eff.) Mental save: +0 (+0 eff.) (-14 (-7 eff.)) Disarm immunity: +0% (-69%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] linen wizard hat of decomposition (1 def, 0 armour)[vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] linen wizard hat of decomposition (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +0(-3) Cun Changes resistances: +3%(-15%) lightning / +4% temporal / +4% light / +4% fire / +3% nature / +3% acid / +4% blight / +3% cold / +3% darkness Changes damage: +0%(-12%) lightning Mental save: +0 (+0 eff.) (-6 (-3 eff.)) A pointy cloth hat, very wizardly... |
[vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)[vs. clarifying linen wizard hat of lightning (+18%) (1 def, 0 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +8% Changes stats: +5 Str / +4 Wil / +0(-3) Cun / +5 Con Changes resistances: +0%(-18%) lightning Changes damage: +0%(-12%) lightning / +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) (+6 (+3 eff.)) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. The Cog (Tool)] iron pickaxe of endurance (dig speed 38 turns)[vs. The Cog (Tool)] iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str / +0(-5) Cun / +0(-3) Wil When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. The Cog (Tool)] tentacled elm totem of cure ailments [power 1] (34/10 cooldown)[vs. The Cog (Tool)] tentacled elm totem of cure ailments [power 1] (34/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-5) Cun / +0(-3) Wil Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. The Cog (Tool)] Siledavea [power 42] (34/20 cooldown)[vs. The Cog (Tool)] Siledavea [power 42] (34/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +0(-5) Cun / +0(-3) Wil Changes resistances: +9% acid / +3% fire Stun/Freeze immunity: +5% Only die when reaching: -20.00 life It can be used to harden the skin for 7 turns increasing armour by 42 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
[vs. The Cog (Tool)] bright ash wand of conjuration [power 157] (34/10 cooldown)[vs. The Cog (Tool)] bright ash wand of conjuration [power 157] (34/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +0(-5) Cun / +0(-3) Wil It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [fire imp] (level 10, offhand) demon seed [fire imp] (level 10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% fire Reduce damage by fixed amount: +5 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand) demon seed [fire imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand) demon seed [fire imp] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 3, offhand) demon seed [fire imp] (level 3, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +12% fire Reduce damage by fixed amount: +2 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 6, finger) demon seed [fire imp] (level 6, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, offhand) demon seed [wretchling] (level 16, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% acid Reduce damage by fixed amount: +8 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 7, finger) demon seed [wretchling] (level 7, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 7, mainhand) demon seed [wretchling] (level 7, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, mainhand) demon seed [wretchling] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 15, finger) demon seed [quasit] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 19, mainhand) demon seed [quasit] (level 19, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 7, body) demon seed [quasit] (level 7, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +1 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 9, mainhand) demon seed [quasit] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, mainhand) demon seed [water imp] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 3, offhand) demon seed [water imp] (level 3, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +2 darkness Changes resistances penetration: +7% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 5, mainhand) demon seed [water imp] (level 5, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, offhand) demon seed [dolleg] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% blight Reduce damage by fixed amount: +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 21, finger) demon seed [dolleg] (level 21, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 10, offhand) demon seed [dúathedlen] (level 10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, body) demon seed [dúathedlen] (level 13, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 14, finger) demon seed [dúathedlen] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 15, offhand) demon seed [dúathedlen] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 17, body) demon seed [dúathedlen] (level 17, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 21, mainhand) demon seed [dúathedlen] (level 21, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 21, offhand) demon seed [dúathedlen] (level 21, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Daanein the Dwarf Demonologist level 14
1st Wealth 122nd year of Ascendancy at 17:54 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Daanein the Dwarf Demonologist level 10
24th Profit 122nd year of Ascendancy at 00:11 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Daanein the Dwarf Demonologist level 4
19th Voratun 122nd year of Ascendancy at 02:56 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Daanein the Dwarf Demonologist level 14
1st Wealth 122nd year of Ascendancy at 17:27 see stats
Level 10 (Roguelike)
Got a character to level 10.By Daanein the Dwarf Demonologist level 10
18th Profit 122nd year of Ascendancy at 08:26 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Daanein the Dwarf Demonologist level 17
3rd Dearth 122nd year of Ascendancy at 21:35 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Daanein the Dwarf Demonologist level 14
1st Wealth 122nd year of Ascendancy at 17:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Daanein the Dwarf Demonologist level 6
22nd Voratun 122nd year of Ascendancy at 04:35 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Daanein the Dwarf Demonologist level 14
1st Wealth 122nd year of Ascendancy at 17:54 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Daanein the Dwarf Demonologist level 8
11st Profit 122nd year of Ascendancy at 00:02 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Daanein the Dwarf Demonologist level 17
32nd Dearth 122nd year of Ascendancy at 01:34 see stats
Unstoppable (Roguelike)
Returned from the dead.By Daanein the Dwarf Demonologist level 14
3rd Wealth 122nd year of Ascendancy at 14:12 see stats
Log
Daanein hits Rlboilk the dwarf for 6 acid, 2 light, 3 darkness (11 total damage).
Rlboilk the dwarf hits Daanein for 47 nature damage.
Daanein is recovering from the damage!
Talent Shield Pummel is ready to use.
Daanein receives 29 healing.
Thorn Grab from Rlboilk the dwarf hits Daanein for 12 nature damage.
Numbing Poison from Rlboilk the dwarf hits Daanein for 24 nature damage.
Poison from Rlboilk the dwarf hits Daanein for 82 nature damage.
Rlboilk the dwarf uses Slime Spit.
Daanein receives 214 healing.
Daanein slows down.
Daanein receives 29 healing.
Thorn Grab from Rlboilk the dwarf hits Daanein for 12 nature damage.
Rlboilk the dwarf's Slime Spit hits Daanein for 170 nature damage.
Numbing Poison from Rlboilk the dwarf hits Daanein for 24 nature damage.
Poison from Rlboilk the dwarf hits Daanein for 156 nature damage.
Rlboilk the dwarf is dazed!
Daanein is filled with dark power!
Rlboilk the dwarf is not dazed anymore.
Bloated ooze hits Daanein for 0 nature damage.
Daanein hits Bloated ooze for 10 acid, 3 light, 5 darkness (18 total damage).
Daanein hits Rlboilk the dwarf for 1 blight damage.
Rlboilk the dwarf misses Daanein.
Rlboilk the dwarf shares damage with his oozes!
Daanein killed Bloated ooze!
Daanein HEALS from nature damage!
Daanein hits Rlboilk the dwarf for 6 acid, 2 light, 3 darkness (11 total damage).
Rlboilk the dwarf hits Daanein for 21 nature, 3 healing (21 total damage) [3 healing].
Saving game...
