
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Orcs | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Orc | 
| Class | Gunslinger | 
| Level / Exp | 15 / 8% | 
| Size | medium | 
| Lifes / Deaths | Killed by Polera the ritch larva at level 15 on the 47th Retaking 124th year of Ascendancy at 23:50  / 1 | 
Primary Stats
| Strength | 17 (base 13) | 
| Dexterity | 39 (base 33) | 
| Constitution | 22 (base 20) | 
| Magic | 12 (base 10) | 
| Willpower | 13 (base 10) | 
| Cunning | 30 (base 25) | 
Resources
| Life | -8/420 | 
| Steam | 100/100 | 
| Healing Factor | 1.21375 | 
| Regeneration | 22.0295625 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 11 | 
| Lite | 5 | 
| Infravision | 10 | 
| See Stealth | 5 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 28 | 
| Accuracy | 41 | 
| Crit Chance | 24% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 28 | 
| Accuracy | 41 | 
| Crit Chance | 24% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +10% | 
| Darkness | +11% | 
| Fire | +18% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9 (38.536585365854%) | 
| Defense | 40 | 
| Ranged Defense | 40 | 
| Fatigue | 1.669446550417 | 
| Physical Save | 22 | 
| Spell Save | 20 | 
| Mental Save | 16 | 
Defense: Resistances
| Darkness | + 25%( 70%) | 
| Nature | + 14%( 70%) | 
| Fire | + 10%( 70%) | 
| Cold | + 29%( 70%) | 
| All | + 4%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 0% | 
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 28 steam.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%.  | 
Class Talents
| Steamtech / Avoidance | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Elusiveness | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Gunslinging | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Steamtech / Bullets mastery | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Gunner training | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Steamtech / Physics | 1.20 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Blacksmith | 1.10 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Orc | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Chemistry | 1.20 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Engineering | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| beneficial effect | The target is near a font of life, granting +12.00 life regeneration, -1.93 equilibrium regeneration, +1.93 stamina regeneration and +1.93 psi regeneration.  (Only living creatures benefit.) Font of Life | 
| detrimental effect | Huge cut that bleeds, doing 52.65 physical damage per turn. Bleeding | 
| beneficial effect | The target is moving while shooting, and will reload 4 ammo when finished strafing. Strafing | 
| detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 12.35 blight damage per turn. Rotting Disease | 
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground | 
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city.  | active | 
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride.  | active | 
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now.  | done | 
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active | 
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch.  | done | 
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid.  | active | 
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however.  | active | 
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland.  | done | 
Equipment
| On feet |  [vs. miner's pair of rough leather boots of tirelessness (0 def, 3 armour)  (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Talents granted: +1.00(-) Rocket Boots Stamina each turn: +0.30 (-) Maximum stamina: +10.00 (-) Infravision radius: +1 (-) A pair of boots made of leather.  | 
| Quiver |  [vs. Xelle the Freezespitter (19/21, 32.5-39 power, 2 apr) (Quiver)]Xelle the Freezespitter (19/21, 32.5-39 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +9.5% (-) Capacity: 21 (-) On weapon crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +10(-) fire Damage (radius 1) on hit: +4(-) cold Damage (radius 2) on crit: +7(-) fire / +20(-) cold Shots are used with slings to pummel your foes to death.  | 
| Light source |  [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  [vs. rough leather hat (0 def, 1 armour)  (On head)]rough leather hat (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Infravision radius: +5 (-) Sight radius: +1 (-) See stealth: +5 (-) See invisible: +5 (-) A hat made of leather. Very stylish.  | 
| On hands |  [vs. restful rough leather gloves (0 def, 1 armour)  (On hands)]restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Talents granted: +1.00(-) Sand Shredder Life regen: +2.00 (-) Stamina each turn: +0.60 (-) Maximum stamina: +14.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  [vs. iron torque of mindblast [power 105]  (14/15 cooldown) (Tool)]iron torque of mindblast [power 105] (14/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  [vs. copper ring of darkness (+22%) (On fingers, 1 of 2)]copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22%(-) darkness Changes damage: +11%(-) darkness Rings can have magical properties. Tap to cycle through comparison choices  | 
| On fingers |  [vs. copper ring of darkness (+22%) (On fingers, 1 of 2)]savage's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +0%(-22%) darkness Changes damage: +0%(-11%) darkness Spell save: +11 (+5 eff.) Maximum stamina: +12.00 Rings can have magical properties. Tap to cycle through comparison choices  | 
| Around neck |  [vs. Sunstone (Around neck)]Sunstone Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10%(-) cold Changes damage: +10%(-) light / +10%(-) fire Steampower: +8 (+4 eff.) (-) Steam each turn: +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam?  | 
| In main hand |  [vs. Talosis' Counterpoint (In main hand, 1 of 2)]Talosis' Counterpoint Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (-) Attack speed: 100% (-) Firing range: +8 (-) Travel speed: +600% (-) Damage (Ranged): +15(-) physical Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +5 (+1 eff.) (-) Physical crit. chance: +4.0% (-) Changes stats: +3(-) Con Talents granted: +3.00(-) Ceasefire It's said that Talosis never lost an argument. Now you know why. Tap to cycle through comparison choices  | 
| Around waist |  [vs. insulating rough leather belt of burglary (Around waist)]insulating rough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5(-) Dex / +4(-) Cun / +7(-) Lck Changes resistances: +6%(-) cold / +6%(-) fire Trap disarming bonus: +5 (-) Stealth bonus: +6 (-) Infravision radius: +4 (-) A belt that goes around your waist.  | 
| In off hand |  [vs. Talosis' Counterpoint (In main hand, 1 of 2)]steady stralite steamgun of fire Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (+2) Attack speed: 100% (-) Firing range: +9 (+1) Travel speed: +600% (-) Damage (Ranged): +0(-15) physical / +5 fire Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +6 (+2 eff.) (+1 (+1 eff.)) Physical crit. chance: +2.0% (-2.0%) Changes stats: +0(-3) Con Changes damage: +8% fire Talent granted: +0(+-3) Ceasefire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices  | 
| Cloak |  [vs. enveloping linen cloak of the Shaloren (8 def, 0 armour)  (Cloak)]enveloping linen cloak of the Shaloren (8 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) (-) Changes stats: +2(-) Wil / +3(-) Mag Changes resistances: +10%(-) nature / +10%(-) cold Physical save: +6 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  [vs. troll-hide cured leather armour (6 def, 4 armour) (Main armor)]troll-hide cured leather armour (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+3 eff.) (-) Fatigue: +7% (-) Life regen: +3.90 (-) Maximum life: +38.00 (-) Healing mod.: +12% (-) A suit of armour made of leather.  | 
Inventory
 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 [vs. Sunstone (Around neck)]This item will automatically be transmogrified when you leave the level. gold amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +0%(-10%) cold Changes damage: +0%(-10%) light / +0%(-10%) fire Steampower: +0 (+0 eff.) (-8 (-4 eff.)) Steam each turn: +0.00 (-1.00) Amulets can have magical properties.  | 
 [vs. copper ring of darkness (+22%) (On fingers, 1 of 2)]copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid / +0%(-22%) darkness Changes damage: +10% acid / +0%(-11%) darkness Rings can have magical properties. Tap to cycle through comparison choices  | 
 [vs. Talosis' Counterpoint (In main hand)]steel mace 'Nyharakhad' (12.5-17.5 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5(+12.5 - +17.5) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-7) Crit. chance: +1.0% Attack speed: 100% (-) Firing range: +0 (-8) On weapon hit: * 15% chance to reduce all saves and defense by 14 + 25% chance for lightning to strike from the target to a second target dealing 15 damage Travel speed: +0% (-600%) Damage (Melee): +7 mind / +5 darkness Damage (Ranged): +0(-15) physical Damage against: +7% Living Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-1 eff.)) Physical crit. chance: +0.0% (-4.0%) Changes stats: +1 Wil / +3 Cun / +0(-3) Con Changes damage: +6% mind Talent granted: +0(+-3) Ceasefire Mindpower: +10 (+5 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Blunt and deadly.  | 
 [vs. Talosis' Counterpoint (In main hand, 1 of 2)]steel steamgun of true flight Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-4) Attack speed: 100% (-) Firing range: +8 (-) Travel speed: +600% (-) Damage (Ranged): +0(-15) physical Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +7 (+2 eff.) (+2 (+1 eff.)) Physical crit. chance: +6.0% (+2.0%) Changes stats: +0(-3) Con Talent granted: +0(+-3) Ceasefire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices  | 
 [vs. Xelle the Freezespitter (19/21, 32.5-39 power, 2 apr) (Quiver)]arcing pouch of iron shots of accuracy (22/22, 16-19.2 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2(-16.5 - -19.8) Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +1 (-1) Crit. chance: +4.0% (-5.5%) Capacity: 22 (1) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 7 damage On weapon crit: - Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-10) fire Damage (radius 1) on hit: +0(-4) cold Damage (radius 2) on crit: +0(-7) fire / +0(-20) cold Shots are used with slings to pummel your foes to death.  | 
 [vs. insulating rough leather belt of burglary (Around waist)]blurring rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +0(-5) Dex / +0(-4) Cun / +0(-7) Lck Changes resistances: +0%(-6%) cold / +0%(-6%) fire Trap disarming bonus: +0 (-5) Stealth bonus: +5 (-1) Mental save: +6 (+5 eff.) Spellpower: +3 (+3 eff.) Infravision radius: +0 (-4) A belt that goes around your waist.  | 
 [vs. restful rough leather gloves (0 def, 1 armour)  (On hands)]rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 (-) Changes stats: +2 Dex Talent granted: +0(+-1) Sand Shredder Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.60) Maximum stamina: +0.00 (-14.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 iron saw projectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Project Saw Tinkers can be attached to normal items to improve them with steam power!  | 
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve.  | 
simple healing salve [power 123] simple healing salve [power 123]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 123 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 [vs. iron torque of mindblast [power 105]  (14/15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. yew wand of conjuration [power 225] (14/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 225 fire damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested!  | 
Achievements
			A Fistful of Gold (Nightmare (Roguelike) difficulty)
			Buy an item from an AAA.By Beleth the Orc Gunslinger level 10
23rd Retaking 124th year of Ascendancy at 15:18 see stats
			Across the Narrow Sea (Nightmare (Roguelike) difficulty)
			Destroyed the Sunwall Outpost to secure a way to the mainland.By Beleth the Orc Gunslinger level 13
40th Retaking 124th year of Ascendancy at 11:11 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Beleth the Orc Gunslinger level 10
18th Retaking 124th year of Ascendancy at 22:05 see stats
Log
Rotting Disease from Polera the ritch larva hits Beleth for 12 blight damage.
Beleth strafes with her steamguns!
Beleth's Strafe hits Polera the ritch larva for 68 physical, 6 fire, 3 cold (78 total damage).
Beleth's Strafe hits Polera the ritch larva for 72 physical, 4 fire, 14 physical, 3 cold (94 total damage).
Polera the ritch larva strafes with his steamguns!
Beleth starts to bleed.
Polera the ritch larva's Strafe hits Beleth for 69 physical damage.
Rotting Disease from Polera the ritch larva hits Beleth for 12 blight damage.
Polera the ritch larva's Strafe hits Beleth for 64 physical damage.
Beleth strafes with her steamguns!
Beleth activates her iron torque of mindblast!
Polera the ritch larva is silenced!
Beleth hits Polera the ritch larva for 50 mind damage.
Polera the ritch larva strafes with his steamguns!
Polera the ritch larva's Strafe performs a ranged critical strike against Beleth!
Polera the ritch larva uses Overgrowth.
Polera the ritch larva's mind surges with critical power!
Polera the ritch larva's Strafe hits Beleth for 112 physical damage.
Polera the ritch larva's Strafe hits Beleth for 63 physical damage.
Rotting Disease from Polera the ritch larva hits Beleth for 10 blight damage.
Bleeding from Polera the ritch larva hits Beleth for 33 physical damage.
Beleth shrugs off the effect 'Slow movement'!
Polera the ritch larva's pinning nature area effect hits Beleth for 10 nature damage.
Beleth receives 149 healing.
Polera the ritch larva shoots!
Beleth resists the knockback!
Saving game...





















































































