





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 45 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 52 (base 41) |
Dexterity | 16 (base 12) |
Constitution | 53 (base 49) |
Magic | 54 (base 40) |
Willpower | 15 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | 1031/1047 |
Hate | 108/108 |
Vim | 184/226 |
Healing Factor | 0.98923766816143 |
Regeneration | 4.9461883408072 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +61.31788189224% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 13 |
See Invisible | 30 |
Offense: Mainhand
Damage | 82 |
Accuracy | 64 |
Crit Chance | 14% |
APR | 12 |
Speed | 1.25 |
Offense: Offhand
Damage | 46 |
Accuracy | 64 |
Crit Chance | 17% |
APR | 7 |
Speed | 1.25 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 10% |
Speed | 1.25 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | -42% |
Light | -42% |
Blight | -55% |
Physical | -52% |
Nature | -43% |
All | -60% |
Offense: Damage Penetration
Acid | +10% |
Nature | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.5 (43.636363636364%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 12 |
Physical Save | 44 |
Spell Save | 30 |
Mental Save | 29 |
Defense: Resistances
Acid | +100%(100%) |
Nature | + 46%(100%) |
Temporal | + 46%(100%) |
Blight | +100%(100%) |
Darkness | + 49%(100%) |
Fire | + 23%(100%) |
All | + 41%(100%) |
Defense: Immunities
Disarm Resistance | 23% |
Bleed Resistance | 0% |
Confusion Resistance | 10% |
Knockback Resistance | 21% |
Stun Resistance | 100% |
Pinning Resistance | 22% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 273 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 26% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 40 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Cun / +1 Mag Changes resistances: +3% blight / +3% fire / +9% temporal Changes resistances penetration: +5% nature Changes damage: +9% nature Stun/Freeze immunity: +23% Life regen: +1.00 Rings can have magical properties. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 13 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 13 Damage (Ranged): 9 physical Changes stats: +3 Cun / +4 Con Physical save: +8 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Mag / +4 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +6 Mana each turn: +0.14 Maximum mana: +21.00 Infravision radius: +3 A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +14% blight / +17% fire / +14% darkness / +18% acid Changes resistances penetration: +10% acid Light radius: +1 A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
In main hand | ![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +9.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +6.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% mind Changes resistances penetration: +25% light / +5% blight Changes damage: +6% light Silence immunity: +20% Mana each turn: +0.12 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +14% acid / +18% fire / +18% lightning / +16% cold Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
![]() Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 74 temporal damage and slows enemies in radius 6 of the target by 84% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +15 light / +28 cold Damage against: +22% Undead When wielded/worn: Physical crit. chance: +11.0% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Infravision radius: +3 One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +20 light / +16 darkness Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +4 darkness Damage against: +28% Undead When wielded/worn: Accuracy: +35 (+9 eff.) Defense: +15 (+13 eff.) Damage when hit (Melee): 6 blight / 4 cold Changes stats: +7 Dex Changes resistances: +3% blight / +6% darkness Disarm immunity: +50% Combat speed: +10% One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+16 eff.) Fatigue: +8% Changes stats: +7 Cun / +10 Wil Changes resistances: +19% lightning / +26% cold Changes damage: +15% mind Mental save: +25 (+12 eff.) Psi when hit: +0.08 A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Achievements
Log
Worm Rot from Worm that walks (servant of Ogre WrithingOne) hits Orc grand summoner for 11 blight, 6 acid (18 total damage).
Decrepitude Disease from Worm that walks (servant of Ogre WrithingOne) hits Orc grand summoner for 16 blight damage.
Orc grand summoner uses Infusion: Healing.
Orc grand summoner is free from the worm rot.
Orc grand summoner receives 134 healing from Infusion: Healing.
Ogre WrithingOne unleashes the fury of his.
Orc grand summoner attunes to the damage.
Ogre WrithingOne's tinker attains critical power!
You collect a new ingredient: orc heart (1).
Ogre WrithingOne hits Orc grand summoner for 470 blight, 38 lightning, 296 darkness (807 total damage).
Ogre WrithingOne killed Orc grand summoner!
Ogre WrithingOne picks up ( .): focusing dragonbone totem of summon tentacle [power 335] (25 cooldown).
Ogre WrithingOne deactivates Chaos Orbs.
Ogre WrithingOne activates Chaos Orbs.
Character control switched to worm that walks (servant of Ogre WrithingOne).
The Searing Horror adds a reflective shield to its allies!
Worm that walks (servant of Ogre WrithingOne) deactivates Infestation.
Worm that walks (servant of Ogre WrithingOne) activates Infestation.
Worm that walks (servant of Ogre WrithingOne) deactivates Worm that Walks Link.
Worm that walks (servant of Ogre WrithingOne) activates Worm that Walks Link.
Worm that walks (servant of Ogre WrithingOne) deactivates Ruin.
Worm that walks (servant of Ogre WrithingOne) activates Ruin.
Ogre WrithingOne deactivates Chaos Orbs.
Worm that walks (servant of Ogre WrithingOne) deactivates Ruin.
Worm that walks (servant of Ogre WrithingOne) deactivates Worm that Walks Link.
Worm that walks (servant of Ogre WrithingOne) deactivates Infestation.