











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Infinite | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Orc | 
| Class | Wanderer | 
| Level / Exp | 11 / 47% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 61 (base 36) | 
| Dexterity | 56 (base 36) | 
| Constitution | 54 (base 36) | 
| Magic | 51 (base 36) | 
| Willpower | 56 (base 36) | 
| Cunning | 60 (base 36) | 
Resources
| Mana | 343/390 | 
| Equilibrium | 34 | 
| Life | 682/682 | 
| Positive | 70/70 | 
| Stamina | 236/257 | 
| Psi | 137/146 | 
| Healing Factor | 1.2997803169826 | 
| Regeneration | 15.692855285483 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| See Stealth | 6 | 
| See Invisible | 20 | 
Offense: Mainhand
| Damage | 77 | 
| Accuracy | 54 | 
| Crit Chance | 26% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 38 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Fire | +5% | 
| Lightning | +25% | 
| Nature | +3% | 
| Temporal | +6% | 
| Darkness | +27% | 
| Arcane | +6% | 
| Cold | +21% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +15% | 
| Darkness | +20% | 
| Fire | +20% | 
Defense: Base
| Armour (hardiness) | 24.546329491932 (92.05005711122%) | 
| Defense | 48 | 
| Ranged Defense | 48 | 
| Fatigue | 0 | 
| Physical Save | 37 | 
| Spell Save | 34 | 
| Mental Save | 39 | 
Defense: Resistances
| Lightning | + 60%( 70%) | 
| Fire | + 44%( 70%) | 
| Temporal | + 32%( 70%) | 
| Darkness | + 46%( 70%) | 
| Arcane | + 27%( 70%) | 
| Cold | + 27%( 70%) | 
| All | + 23%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Confusion Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Celestial / Guardian | 1.20 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Stealth | 1.20 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Fire drake aspect | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Kinetic mastery | 1.20 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Buckler Training | 1.20 | 
  | 5/5 | 
  | 2/5 | 
  | 4/5 | 
  | 0/5 | 
Generic Talents
| Wild-gift / Fungus | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
| Race / Orc | 1.20 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
| Technique / Combat training | 1.20 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
Effects
| talent | Shield of Light | 
| talent | Beyond the Flesh | 
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| Psionic focus |  onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
| On hands |  Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 53.00 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
| Light source |  Beidulasin the Duskriver1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness +5% blight Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce armor by 30% * 20% chance to reduce damage dealt by 22% ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Smolderstone the hardened leather cap (7 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +7 Dex +5 Cun +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +21% cold Res.pen +20% fire Acc +7 (+2 eff.) On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+2 eff.) Fatigue +3% Resists +3% fire +6% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 309.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
| On feet |  Ce'Nuth the Ravenshaper (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Mov.spd +25% On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +1 ---------- misc Psi/ret +0.12 A pair of boots made of leather.  | 
| Tool |  evasive iron torque of clear mind [power 1]  (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  psionicist's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Mind.save +6 (+2 eff.) Rings make your fingers look great!  | 
| On fingers |  steel ring 'Poxweeper'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +10% darkness +3% nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +20% darkness Spell.save +11 (+5 eff.) Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Max.stam +12.00 Rings make your fingers look great!  | 
| Around neck |  Manechik0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue -6% Die.at -20.00 life HP.reg +2.00 ---------- misc Stam/turn +1.00 See.Invis +12 Amulets make your neck look great!  | 
| In main hand |  Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 30% Wil, 15% Mag, 30% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 116.45 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.  | 
| Around waist |  grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal A belt that goes around your waist.  | 
| In off hand |  warded iron shield (0 def, 2 armour, 8-9 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 7.5 - 9.0 Physical Uses 60% Wil Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Wards +4 lightning +4 temporal +3 darkness +3 fire +3 nature +3 blight +3 cold +3 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices.  | 
| Cloak |  Erelarand the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Spell.crit +2% Phys.pwr +2 (+1 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% blight Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Defense +2 (+0 eff.) Fatigue -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  cashmere robe 'Pitchthorn' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +6% temporal +6% darkness Res.pen +5% darkness ----- def ----- Resists +19% lightning +6% temporal +5% arcane +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great!  | 
 Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 27% Wil, 33% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
 verdant linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +7% all Poison- +20% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 kruk cloak of battle (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Fatigue -2% A stylish kruk-style cloak, to look awesome.  | 
 linen cloak 'Eilinaba' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 92.84 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 92.84 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Bekil the Orc Wanderer level 10
3rd Mirth 122nd year of Ascendancy at 14:40 see stats
Log
Bekil is not stunned anymore.
Bekil is firmly planted in reality.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Displacement Shield is ready to use.
There is a ladder back to Infinite Dungeon here (press '' or right click to use).
Bekil deactivates Shield of Light.
Bekil activates Shield of Light.
Bekil deactivates Beyond the Flesh.
Bekil activates Beyond the Flesh.
Bekil wears (replacing restful copper amulet): Manechik.
Bekil wears (replacing linen cloak 'Eilinaba' (1 def, 0 armour)): Erelarand the cashmere cloak (2 def, 0 armour).
Bekil wears (replacing Planar Beacon): Beidulasin the Duskriver.
Bekil wears (replacing verdant linen robe (0 def, 0 armour)): cashmere robe 'Pitchthorn' (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 8.98 gold from the transmogrification of Tidestreak the dwarven-steel waraxe (20-28 power, 4 apr).
You gain 12.23 gold from the transmogrification of Yvurisewyn (28-39 power, 4 apr).
You gain 8.68 gold from the transmogrification of Balukor the Galenail (24-34 power, 4 apr).
You gain 2.60 gold from the transmogrification of acidic steel longsword of daylight (13-18 power, 3 apr).
You gain 9.26 gold from the transmogrification of Hazeblast (12-16 power, 2 apr).
You gain 8.70 gold from the transmogrification of steel greatmaul 'Beykath' (26-39 power, 2 apr).
You gain 6.70 gold from the transmogrification of Halokalthosus the Carrionstinger (20-30 power, 2 apr).
There is a damp cave here (press '' or right click to use).
You feel very confident walking into this place.









































































