











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 15 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Emukira the ultimate teluvorta at level 15 on the 7th Flare 122nd year of Ascendancy at 14:58 / 1 |
Primary Stats
| Strength | 47 (base 41) |
| Dexterity | 46 (base 41) |
| Constitution | 42 (base 41) |
| Magic | 47 (base 41) |
| Willpower | 59 (base 41) |
| Cunning | 62 (base 41) |
Resources
| Life | -64/540 |
| Positive | 28/92 |
| Stamina | 244/264 |
| Healing Factor | 1.333988003127 |
| Regeneration | 11.593339016581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 72.444101646229 |
| See Invisible | 72.444101646229 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 55 |
| Crit Chance | 56% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Acid | +3% |
| Light | +20% |
| Darkness | +11% |
| Cold | +12% |
| Mind | +6% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 46.50863224038 (94.051442452011%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 32 |
| Physical Save | 28 |
| Spell Save | 50 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 62%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
| Disarm Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 70% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Celestial / Guardian | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Radiance | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
| On feet | Issinarisin (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +2% ---------- misc Max.hate +2.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Beraldil the Gorecutter (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +5 Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce armor by 28% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +9% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Elyrann (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Wil dps ---------- Mind.crit +1% Mind.pwr +10 (+4 eff.) Dmg.mod +3% acid ----- def ----- Fatigue -5% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Iseldanor0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +6% mind +12% fire ----- def ----- Resists +24% fire +5% arcane +4% physical Rings make your fingers look great! |
| On fingers | Cuthakhad the Scaldlady0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% fire +12% cold ----- def ----- Defense +6 (+3 eff.) Resists +6% blight +24% cold +3% nature Rings make your fingers look great! |
| Around waist | rough leather belt 'Veluvena'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% fire +5% cold ---------- misc Equi/ret +0.08 Max.hate +2.00 A belt that goes around your waist. |
| In main hand | plaguebringer's stralite longsword of crippling (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% ----- def ----- Disease- +12% Sharp, long, and deadly. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| In off hand | Radheregoharatar the Hazewalker (0 def, 13 armour, 18-22 power, 37 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +37 Melee+ +10 light +10 darkness While equipped: Stats +2 Str +2 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +10% light +11% darkness Res.pen +5% cold Acc +4 (+1 eff.) Apr +1 ----- def ----- Armour +13 Fatigue +8% Resists +17% cold +13% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Durohad' (0 def, 10 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% ----- def ----- Armour +10 Fatigue +22% Resists +12% acid +5% physical +23% fire +7% lightning +12% cold Disarm- +21% Stun/Frz- +20% Knockbk- +21% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
Zanarimas the Skyoath (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 light +16 lightning Against +35% Undead On Hit.r1 +20 acid While equipped: dps ---------- Dmg.mod +18% acid +6% temporal Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +6% acid Massive two-handed swords. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
fortifying stralite plate armour of implacability (0 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego++] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +19 Fatigue +15% Phys.save +6 (+3 eff.) Max.HP +70.00 A suit of armour made of metal plates. |
Winterbraid the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Melee+ 6 fire Dmg.mod +3% cold +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire ---------- misc Hate/m.crit +1.00 Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Zaria the Shalore Sun Paladin level 10
3rd Mirth 122nd year of Ascendancy at 04:43 see stats
Lost in translation (Madness (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Zaria the Shalore Sun Paladin level 4
76th Pyre 122nd year of Ascendancy at 18:34 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Zaria the Shalore Sun Paladin level 11
6th Mirth 122nd year of Ascendancy at 10:35 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zaria the Shalore Sun Paladin level 14
9th Mirth 122nd year of Ascendancy at 22:14 see stats
Log
Talent Suncloak is ready to use.
Emukira the ultimate teluvorta converts damage to paradox!
Melee retaliation hits Emukira the ultimate teluvorta for (4 converted), 10 light, (0 converted), 0 temporal, (4 converted), 10 light, (0 converted), 0 temporal (20 total damage).
Bleeding from Emukira the ultimate teluvorta hits Zaria for 73 physical damage.
Emukira the ultimate teluvorta hits Zaria for 51 physical, 46 cold, 42 physical, 9 nature (149 total damage).
Shield of Light hits Zaria for 13 healing, 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [63 healing].
Melee retaliation hits Sabertooth tiger for 33 light, 4 temporal (37 total damage).
Zaria casts Providence.
Melee retaliation hits Sabertooth tiger for 33 light, 4 temporal (37 total damage).
Emukira the ultimate teluvorta performs a melee critical strike against Zaria!
Emukira the ultimate teluvorta performs a melee critical strike against Zaria!
Emukira the ultimate teluvorta converts damage to paradox!
Melee retaliation hits Emukira the ultimate teluvorta for (10 converted), 23 light, (0 converted), 1 temporal, (10 converted), 23 light, (0 converted), 1 temporal (48 total damage).
Emukira the ultimate teluvorta hits Zaria for 85 physical, 46 cold, 84 physical, 9 nature, 29 fire (253 total damage).
Shield of Light hits Zaria for 13 healing, 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [64 healing].
Zaria is free from the illness.
Melee retaliation hits Sabertooth tiger for 33 light, 4 temporal (37 total damage).
Zaria receives 13 healing from Shield of Light.
Bleeding from Emukira the ultimate teluvorta hits Zaria for 95 physical damage.
Zaria's Block is disrupted by her wounds!
Emukira the ultimate teluvorta performs a melee critical strike against Zaria!
Emukira the ultimate teluvorta converts damage to paradox!
Melee retaliation hits Emukira the ultimate teluvorta for (10 converted), 23 light, (0 converted), 1 temporal, (10 converted), 23 light, (0 converted), 1 temporal (48 total damage).
Emukira the ultimate teluvorta hits Zaria for 44 physical, 46 cold, 66 physical, 9 nature, 29 fire (194 total damage).
Shield of Light hits Zaria for 14 healing, 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [70 healing].
Fire drake hatchling's morale has been lowered.
Melee retaliation hits Sabertooth tiger for 33 light, 4 temporal (37 total damage).
Zaria fumbles and fails to use Suncloak, injuring herself!





















































































