Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 27 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by dreaming giant venus flytrap at level 8 on the 3rd Summertide 122nd year of Ascendancy at 09:01 0 / 7Killed by Weirdling Beast at level 16 on the 71st Haze 122nd year of Ascendancy at 03:52 Killed by Urkis, the High Tempest at level 17 on the 16th Regrowth 123rd year of Ascendancy at 06:14 Killed by Kelad, the One Who Stole Poosh at level 18 on the 13rd Dusk 123rd year of Ascendancy at 01:11 Killed by Zubywe the bandit at level 20 on the 31st Haze 123rd year of Ascendancy at 23:10 Killed by Kryl-Feijan at level 25 on the 50th Regrowth 124th year of Ascendancy at 19:38 Killed by Mayuvea the snow giant chieftain at level 27 on the 75th Regrowth 124th year of Ascendancy at 22:23 |
Primary Stats
| Strength | 36 (base 20) |
| Dexterity | 50 (base 45) |
| Constitution | 23 (base 16) |
| Magic | 37.851161253858 (base 26) |
| Willpower | 60 (base 36) |
| Cunning | 18 (base 10) |
Resources
| Life | -1/553 |
| Stamina | 126/203 |
| Paradox | 610 |
| Healing Factor | 1.41 |
| Regeneration | 0.3525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +16.10657540007% |
| Spell | 0% |
| Global | +155.36758858884% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 58 |
| Crit Chance | 21% |
| APR | 39 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 29.925580626929 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.6 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +7% |
| Blight | +4% |
| Physical | +10% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 11 |
| Physical Save | 53.808133927629 |
| Spell Save | 53.291156491865 |
| Mental Save | 42.429772924306 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 28%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 14%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 9%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
| Pinning Resistance | 21% |
| Poison Resistance | 17% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 244 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 209 life. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Time Travel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Strength of Purpose |
| talent | Chant of Fortitude |
| talent | Displace Damage |
| talent | Quantum Feed |
| talent | Weapon Folding |
| detrimental effect | The target is on fire, taking 41.29 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | Reloading ammo. Reloading |
| beneficial effect | Improves/gives invisibility (power 12). Invisibility |
| detrimental effect | Damage received in the past is returned as 127.20 temporal damage per turn. Smeared |
| beneficial effect | Increases global action speed by 55%. Speed |
| beneficial effect | The target's saves have been increased by 27. Spin Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed storm wyrm claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Ravenclamor' (0 def, 4 armour) pair of dwarven-steel boots 'Ravenclamor' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +2 Wil Changes resistances: +6% darkness Changes resistances penetration: +5% blight Spellpower: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Bethekira' (0/13, 54.5-76.3 power, 18 apr) quiver of dragonbone arrows 'Bethekira' (0/13, 54.5-76.3 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +12.0% Capacity: 13 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +4 arcane / +4 temporal Burst (radius 2) on crit: +8 temporal Damage conversion: 10% temporal Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Tarregund' alchemist's lamp 'Tarregund'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +6% lightning / +6% mind Changes damage: +7% mind Poison immunity: +5% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | marksman's copper ring of tenacity marksman's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | treant's steel ring of pilfering treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +7 Changes resistances: +6% nature Physical save: +13 Poison immunity: +12% Disease immunity: +14% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dragonbone longbow 'Zathel' dragonbone longbow 'Zathel'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage conversion: 30% blight When wielded/worn: Physical power: +15 Changes stats: +3 Str Spell save: +6 Defense after a teleport: +15 Longbows are used to shoot arrows at your foes. |
| On hands | blighted rough leather gloves of dispersion (0 def, 1 armour) blighted rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 4 arcane / 6 blight Changes resistances: +4% arcane / +6% blight Changes damage: +4% blight It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Filthblast the cashmere cloak (10 def, 0 armour) Filthblast the cashmere cloak (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +5% arcane / +6% cold Physical save: +8 New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of healing starlit steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness / +11% light Blindness immunity: +25% Cut immunity: +50% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 246 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (+8 for 9 turns, die at -466) heroism infusion of the sneak (+8 for 9 turns, die at -466)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. Also while Heroism is active, you will only die when reaching -466 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 21%; cure magical) wild infusion of the wizard (resist 21%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (184 fire damage) heat beam rune of the wizard (184 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 184.13 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 8 for 5 turns)invisibility rune (power 8 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 3 turns)shielding rune (absorb 50 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Manibar the voratun amulet Manibar the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str Changes resistances: +6% light Allows you to breathe in: water Amulets can have magical properties. |
clarifying gold amulet of the fish clarifying gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% mind / +18% cold Allows you to breathe in: water Confusion immunity: +24% Amulets can have magical properties. |
Ulfasadin the Torchwire Ulfasadin the TorchwireCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +5 Changes stats: +8 Cun / +7 Dex Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 8 fire Changes resistances penetration: +5% acid / +15% fire Rings can have magical properties. |
savage's gold ring of misery savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +2 Con Damage when the wearer hits(melee): 12 % chance of confusion / 29 insidious poison Spell save: +12 Hate when firing a critical mind attack: +1.00 Maximum stamina: +23.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe (22-33 power, 2 apr)arcing steel battleaxe (22-33 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr)flaming dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +9 fire When wielded/worn: Physical crit. chance: +6.0% Massive two-handed battleaxes. |
Emelyminor the stralite dagger (29-37.7 power, 9 apr) Emelyminor the stralite dagger (29-37.7 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +12 arcane When wielded/worn: Armour penetration: +5 Changes resistances: +5% arcane Changes resistances penetration: +9% physical Changes damage: +4% physical Sharp, short and deadly. |
Poloselaith (38.5-50.05 power, 9 apr) Poloselaith (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +8 Changes damage: +3% blight Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger (10-13 power, 6 apr)steel dagger (10-13 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
Aderivea the Coalknight (62.5-100 power, 4 apr) Aderivea the Coalknight (62.5-100 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Defense: +9 Changes stats: +2 Wil Damage when the wearer is hit: 12 mind Changes resistances: +3% darkness Massive two-handed swords. |
Airbreeze (43-60.2 power, 6 apr) Airbreeze (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 darkness / +8 lightning Damage against: +28% Humanoid When wielded/worn: Damage when the wearer hits(melee): 4 lightning Critical mult.: +5.00% Psi when hit: +0.04 Sharp, long, and deadly. |
stralite longsword 'Goridin' (33-46.2 power, 5 apr) stralite longsword 'Goridin' (33-46.2 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 physical When wielded/worn: Accuracy: +6 Physical crit. chance: +13.0% Spell save: +18 Sharp, long, and deadly. |
voratun longsword 'Manaruilen' (43-60.2 power, 6 apr) voratun longsword 'Manaruilen' (43-60.2 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +12 Changes stats: +2 Dex Changes resistances: +9% blight Sharp, long, and deadly. |
Korytir the Umbrafury (60.5-84.7 power, 6 apr) Korytir the Umbrafury (60.5-84.7 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 60.5 - 84.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 darkness Changes resistances: +6% fire / +3% temporal Spell save: +6 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's steel mace of erosion (14-19.6 power, 3 apr)huntsman's steel mace of erosion (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +14 nature / +5 temporal Damage against: +7% Animal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar (5-5.5 power, 18 apr, mind damage)nature's vined mindstar (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +2% nature Disease immunity: +13% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage)radiant vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Physical save: +4 Spell save: +3 Mental save: +4 Equilibrium when hit: +0.70 Mindpower: +4 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sepsisquill (30-42 power, 5 apr) Sepsisquill (30-42 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +5 Defense: +9 One-handed war axes. |
quick stralite waraxe of rage (30-42 power, 5 apr) quick stralite waraxe of rage (30-42 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +17 Changes stats: +3 Str / +5 Dex Changes damage: +8% physical Stamina when hit: +0.80 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Belagarimira the hardened leather beltBelagarimira the hardened leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Damage when the wearer is hit: 12 physical Changes resistances: +3% acid Physical save: +8 Stamina each turn: +0.20 Mindpower: +4 A belt that goes around your waist. |
Brodadur BrodadurCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +18 Changes stats: +2 Wil Changes resistances: +6% fire / +7% cold Grants telepathy: Dragon Stealth bonus: +7 Physical save: +14 Hate when firing a critical mind attack: +2.00 A belt that goes around your waist. |
Earoldir the elven-silk cloak (3 def, 0 armour) Earoldir the elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Wil Changes resistances penetration: +8% arcane Changes damage: +10% arcane Critical mult.: +20.00% Spell save: +6 Maximum mana: +55.00 Maximum stamina: +15.00 Spellpower: +8 Spell crit. chance: +5% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikewar the elven-silk cloak (3 def, 8 armour) Strikewar the elven-silk cloak (3 def, 8 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 Damage when the wearer hits(melee): 8 lightning / 2 mind Changes resistances: +3% mind / +22% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of the depths (0 def, 5 armour)miner's hardened leather cap of the depths (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Changes resistances: +5% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (2 def, 6 armour)steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +1.40 Maximum life: +40.00 Healing mod.: +13% A suit of armour made of mail. |
nimble cured leather armour of the deep (5 def, 6 armour) nimble cured leather armour of the deep (5 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +5 Ranged Defense: +2 Fatigue: +7% Changes stats: +2 Dex Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of deflection (15 def, 2 armour, 82.5 block)dwarven-steel shield of deflection (15 def, 2 armour, 82.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +15 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 75.5 block)icy dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 6 cold Damage when the wearer is hit: 12 cold Changes resistances: +15% fire Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. steel shield (6 def, 2 armour, 44 block)steel shield (6 def, 2 armour, 44 block) Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
195 alchemist agate 195 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. steel torque of charged psionic shield [power 47] (5/20 cooldown)steel torque of charged psionic shield [power 47] (5/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Chaloziladan' [power 77] (5/30 cooldown) yew totem of thorny skin 'Chaloziladan' [power 77] (5/30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Wil / +2 Cun / +1 Con Damage when the wearer is hit: 8 arcane Infravision radius: +1 It can be used to harden the skin for 6 turns increasing armour by 77 and armour hardiness by 50%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. supercharged ash wand of illumination [power 8] (5/8 cooldown)supercharged ash wand of illumination [power 8] (5/8 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to light the area around you (rad 8), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Hodini the Warden the Cornac Temporal Warden level 22
71st Haze 123rd year of Ascendancy at 08:51 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Hodini the Warden the Cornac Temporal Warden level 24
47th Regrowth 124th year of Ascendancy at 09:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hodini the Warden the Cornac Temporal Warden level 12
48th Dusk 122nd year of Ascendancy at 09:03 see stats
Exterminator
Killed 1000 creatures.By Hodini the Warden the Cornac Temporal Warden level 18
12nd Dusk 123rd year of Ascendancy at 17:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hodini the Warden the Cornac Temporal Warden level 21
42nd Haze 123rd year of Ascendancy at 18:32 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Hodini the Warden the Cornac Temporal Warden level 26
60th Regrowth 124th year of Ascendancy at 21:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hodini the Warden the Cornac Temporal Warden level 22
79th Haze 123rd year of Ascendancy at 16:59 see stats
Level 10
Got a character to level 10.By Hodini the Warden the Cornac Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 07:05 see stats
Level 20
Got a character to level 20.By Hodini the Warden the Cornac Temporal Warden level 20
29th Haze 123rd year of Ascendancy at 23:37 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Hodini the Warden the Cornac Temporal Warden level 19
24th Dusk 123rd year of Ascendancy at 13:56 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hodini the Warden the Cornac Temporal Warden level 17
75th Regrowth 123rd year of Ascendancy at 05:06 see stats
The Arena
Unlocked Arena mode.By Hodini the Warden the Cornac Temporal Warden level 8
9th Mirth 122nd year of Ascendancy at 18:15 see stats
The Rat Lich
Killed the terrible Rat Lich.By Hodini the Warden the Cornac Temporal Warden level 16
11st Regrowth 123rd year of Ascendancy at 18:08 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Hodini the Warden the Cornac Temporal Warden level 22
78th Haze 123rd year of Ascendancy at 08:13 see stats
The secret city
Discovered the truth about mages.By Hodini the Warden the Cornac Temporal Warden level 12
39th Haze 122nd year of Ascendancy at 15:32 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Hodini the Warden the Cornac Temporal Warden level 26
74th Regrowth 124th year of Ascendancy at 04:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hodini the Warden the Cornac Temporal Warden level 20
32nd Haze 123rd year of Ascendancy at 14:57 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Hodini the Warden the Cornac Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 15:15 see stats
Log
Snow giant thunderer briefly catches sight of you!
Hodini the Warden casts Banish.
Your shield crumbles under the damage!
The shield around Hodini the Warden crumbles.
Hodini the Warden has finished recovering.
The fabric of time around Hodini the Warden stabilizes.
Smeared from Snow giant hits Hodini the Warden for (83 absorbed), 40 temporal (40 total damage).
Burning from Mayuvea the snow giant chieftain hits Hodini the Warden for (41 smeared), 0 fire (0 total damage).
Talent Volley of Arrows is ready to use.
Smeared from Snow giant hits Hodini the Warden for 123 temporal damage.
Burning from Mayuvea the snow giant chieftain hits Hodini the Warden for 12 fire damage.
You switch your weapons to: dragonbone longbow 'Zathel'.
Hodini the Warden uses Reload.
Hodini the Warden begins reloading.
A shield forms around Hodini the Warden.
A barrier bursts from the leather jacket!
Talent Reload is ready to use.
Your shield crumbles under the damage!
The shield around Hodini the Warden crumbles.
Saving game...
