Yeekstinction the level 4 Yeek Harbinger by sairvell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassHarbinger
Level / Exp4 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic12 (base 10)
Willpower23 (base 16)
Cunning20 (base 16)

Resources

Life149/149
Healing Factor1.0082774431825
Regeneration2.8238250348659

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage13
Accuracy15
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save7
Spell Save12
Mental Save15

Defense: Resistances

Nature+ 5%( 70%)
Lightning+ 7%( 74%)
Acid+ 5%( 70%)
Cold+ 7%( 74%)
Blight+ 5%( 70%)
Physical+ 7%( 74%)
Fire+ 7%( 74%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance26%
Poison Resistance26%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Tremor1.30
4/5
0/5
0/5
0/5
Wild-gift / Thunder1.30
1/5
1/5
0/5
0/5
Wild-gift / Blaze1.30
1/5
0/5
0/5
0/5
Wild-gift / Cyclone1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Endurance1.30
1/5
0/5
0/5
0/5
Wild-gift / Rain1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Yeekstinction hits Chitinous ritch for 5 physical damage.
You collect a new ingredient:
ritch stinger (1).
Yeekstinction hits Chitinous ritch for 11 physical, 3 fire (14 total damage).
Yeekstinction killed Chitinous ritch!

Resting starts...

Talent Foreshock is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 23] (20 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 13-15.6 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 15.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 25 block).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Yeekstinction picks up (d.):
deadly pouch of iron shots of daylight (15/15, 18.5-22.2 power, 1 apr).

Saving done.