Amiromildil the level 4 Ghoul Archer by sairvell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.7
Addons
Harbinger 1.5.5
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassArcher
Level / Exp4 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 12)
Dexterity25 (base 21)
Constitution22 (base 10)
Magic10 (base 10)
Willpower8 (base 10)
Cunning16 (base 18)

Resources

Life-13/195
Stamina104/104
Healing Factor1.09375
Regeneration0.2734375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage29
Accuracy32
Crit Chance8%
APR5
Speed0.75

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+5%

Defense: Base

Armour (hardiness)12 (30%)
Defense6
Ranged Defense6
Fatigue13
Physical Save16
Spell Save6
Mental Save8

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On feet
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.

You don't see how to get there...

Ran for 3 turns (stop reason: hostile spotted to the southeast (Half-Finished Bone Giant)).


You pickup 0.85 gold pieces.


Ran for 3 turns (stop reason: hostile spotted to the northwest (fleshy experiment)).


Amiromildil casts Rune: Shielding.

A shield forms around Amiromildil.

Amiromildil uses Ghoulish Leap.

Amiromildil speeds up.

Fleshy experiment misses Amiromildil.

Amiromildil uses Pin Down.

Amiromildil's Pin Down hits Fleshy experiment for
49 physical damage.
Fleshy experiment hits Amiromildil for (6 absorbed), 0 blight (0 total damage).
Amiromildil's Pin Down killed Fleshy experiment!

Amiromildil picks up (a.):
wild infusion of the warrior (resist 12%; cure physical).

Amiromildil slows down.

The shield around Amiromildil crumbles.


Resting starts...

Talent Pin Down is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 11 turns (stop reason: taken damage).

Saving game...