Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.4.8Donators/Buyers bonus! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 40 / 19% |
Size | huge |
Lifes / Deaths | Killed by faerlhing at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:59 / 208Killed by faerlhing at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:08 Killed by faerlhing at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:23 Killed by faerlhing at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:07 Killed by spitting spider at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:22 Killed by spitting spider at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:58 Killed by spitting spider at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:32 Killed by weaver young at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:35 Killed by giant spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:29 Killed by spitting spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:33 Killed by giant spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:06 Killed by spitting spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:15 Killed by chitinous spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:07 Killed by spitting spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:04 Killed by giant spider at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:59 Killed by spitting spider at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:35 Killed by giant spider at level 8 on the 1st Mirth 122nd year of Ascendancy at 15:23 Killed by chitinous spider at level 8 on the 1st Mirth 122nd year of Ascendancy at 17:04 Killed by spitting spider at level 8 on the 1st Mirth 122nd year of Ascendancy at 19:18 Killed by chitinous spider at level 8 on the 1st Mirth 122nd year of Ascendancy at 20:49 Killed by tempest at level 8 on the 2nd Mirth 122nd year of Ascendancy at 21:36 Killed by storm drake hatchling at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:48 Killed by greater gwelgoroth at level 12 on the 10th Mirth 122nd year of Ascendancy at 13:29 Killed by storm wyrm at level 12 on the 10th Mirth 122nd year of Ascendancy at 16:08 Killed by storm wyrm at level 12 on the 10th Mirth 122nd year of Ascendancy at 17:30 Killed by greater gwelgoroth at level 12 on the 10th Mirth 122nd year of Ascendancy at 18:46 Killed by greater gwelgoroth at level 12 on the 10th Mirth 122nd year of Ascendancy at 19:57 Killed by storm wyrm at level 12 on the 10th Mirth 122nd year of Ascendancy at 21:22 Killed by storm wyrm at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:49 Killed by Shasshhiy'Kaish at level 12 on the 1st Flare 122nd year of Ascendancy at 19:18 Killed by Gloreth the skeleton warrior at level 13 on the 3rd Flare 122nd year of Ascendancy at 13:08 Killed by forest wight at level 14 on the 4th Flare 122nd year of Ascendancy at 12:20 Killed by Grand Corruptor at level 14 on the 4th Flare 122nd year of Ascendancy at 14:17 Killed by forest wight at level 14 on the 4th Flare 122nd year of Ascendancy at 16:35 Killed by Minotaur of the Labyrinth at level 14 on the 4th Flare 122nd year of Ascendancy at 18:10 Killed by elven mage at level 14 on the 4th Flare 122nd year of Ascendancy at 19:52 Killed by Minotaur of the Labyrinth at level 14 on the 4th Flare 122nd year of Ascendancy at 21:40 Killed by gigantic corrosive tunneler at level 14 on the 4th Flare 122nd year of Ascendancy at 23:12 Killed by human guard at level 14 on the 5th Flare 122nd year of Ascendancy at 00:15 Killed by forest wight at level 14 on the 5th Flare 122nd year of Ascendancy at 01:06 Killed by Minotaur of the Labyrinth at level 14 on the 5th Flare 122nd year of Ascendancy at 02:28 Killed by Minotaur of the Labyrinth at level 14 on the 5th Flare 122nd year of Ascendancy at 03:46 Killed by bone giant at level 14 on the 5th Flare 122nd year of Ascendancy at 04:47 Killed by elven mage at level 14 on the 5th Flare 122nd year of Ascendancy at 06:21 Killed by elven mage at level 14 on the 5th Flare 122nd year of Ascendancy at 07:36 Killed by dúathedlen at level 14 on the 5th Flare 122nd year of Ascendancy at 09:00 Killed by Grand Corruptor at level 14 on the 5th Flare 122nd year of Ascendancy at 09:52 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 11:01 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 11:50 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 12:46 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 14:16 Killed by giant yellow ant at level 15 on the 5th Flare 122nd year of Ascendancy at 15:32 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 16:46 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 18:28 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 19:39 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 20:44 Killed by giant acid ant at level 15 on the 5th Flare 122nd year of Ascendancy at 21:47 Killed by Grand Corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 23:26 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 00:23 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 02:00 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 03:52 Killed by eternal bone giant at level 15 on the 6th Flare 122nd year of Ascendancy at 04:44 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 06:07 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 07:45 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 10:14 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 11:12 Killed by Grand Corruptor at level 15 on the 6th Flare 122nd year of Ascendancy at 12:30 Killed by mean looking elven guard at level 15 on the 7th Flare 122nd year of Ascendancy at 02:33 Killed by Poruriba the cutpurse at level 16 on the 10th Flare 122nd year of Ascendancy at 16:34 Killed by fire wyrm at level 16 on the 2nd Dusk 122nd year of Ascendancy at 15:16 Killed by fire wyrm at level 16 on the 2nd Dusk 122nd year of Ascendancy at 16:22 Killed by fire wyrm at level 17 on the 2nd Dusk 122nd year of Ascendancy at 19:14 Killed by fire wyrm at level 17 on the 2nd Dusk 122nd year of Ascendancy at 23:51 Killed by fire wyrm at level 17 on the 3rd Dusk 122nd year of Ascendancy at 01:40 Killed by fire wyrm at level 17 on the 3rd Dusk 122nd year of Ascendancy at 04:15 Killed by skeleton warrior at level 17 on the 3rd Dusk 122nd year of Ascendancy at 12:22 Killed by Gawyn the rattlesnake at level 17 on the 4th Dusk 122nd year of Ascendancy at 17:48 Killed by Gawyn the rattlesnake at level 17 on the 4th Dusk 122nd year of Ascendancy at 19:55 Killed by blade horror at level 18 on the 6th Dusk 122nd year of Ascendancy at 00:54 Killed by venom wyrm at level 18 on the 6th Dusk 122nd year of Ascendancy at 02:14 Killed by Rantha the Worm at level 18 on the 6th Dusk 122nd year of Ascendancy at 07:02 Killed by Cyrorin the giant acid ant at level 20 on the 9th Dusk 122nd year of Ascendancy at 01:37 Killed by Aerildabeth the shivgoroth at level 21 on the 11st Dusk 122nd year of Ascendancy at 18:42 Killed by venom wyrm at level 22 on the 15th Dusk 122nd year of Ascendancy at 12:34 Killed by venom drake at level 22 on the 15th Dusk 122nd year of Ascendancy at 13:34 Killed by venom wyrm at level 22 on the 15th Dusk 122nd year of Ascendancy at 14:43 Killed by venom drake at level 22 on the 15th Dusk 122nd year of Ascendancy at 15:21 Killed by venom wyrm at level 22 on the 15th Dusk 122nd year of Ascendancy at 16:07 Killed by wretchling at level 22 on the 15th Dusk 122nd year of Ascendancy at 17:55 Killed by Velaldadhetta the skeleton warrior at level 22 on the 16th Dusk 122nd year of Ascendancy at 03:50 Killed by Velaldadhetta the skeleton warrior at level 22 on the 16th Dusk 122nd year of Ascendancy at 05:33 Killed by Velaldadhetta the skeleton warrior at level 22 on the 16th Dusk 122nd year of Ascendancy at 07:10 Killed by luminous horror at level 23 on the 17th Dusk 122nd year of Ascendancy at 14:12 Killed by luminous horror at level 23 on the 17th Dusk 122nd year of Ascendancy at 15:20 Killed by luminous horror at level 23 on the 17th Dusk 122nd year of Ascendancy at 16:37 Killed by Xaneranne the master vampire at level 23 on the 18th Dusk 122nd year of Ascendancy at 13:44 Killed by saw horror at level 25 on the 20th Dusk 122nd year of Ascendancy at 02:51 Killed by orc necromancer at level 25 on the 20th Dusk 122nd year of Ascendancy at 05:16 Killed by Kryl-Feijan at level 25 on the 20th Dusk 122nd year of Ascendancy at 21:28 Killed by Kryl-Feijan at level 26 on the 20th Dusk 122nd year of Ascendancy at 22:34 Killed by Kryl-Feijan at level 26 on the 20th Dusk 122nd year of Ascendancy at 23:46 Killed by multi-hued drake at level 26 on the 21st Dusk 122nd year of Ascendancy at 04:55 Killed by multi-hued drake at level 26 on the 21st Dusk 122nd year of Ascendancy at 05:42 Killed by greater multi-hued wyrm at level 26 on the 21st Dusk 122nd year of Ascendancy at 06:30 Killed by multi-hued drake at level 26 on the 21st Dusk 122nd year of Ascendancy at 07:46 Killed by elven cultist at level 26 on the 22nd Dusk 122nd year of Ascendancy at 11:53 Killed by multi-hued drake at level 26 on the 23rd Dusk 122nd year of Ascendancy at 04:35 Killed by greater multi-hued wyrm at level 26 on the 23rd Dusk 122nd year of Ascendancy at 06:08 Killed by greater multi-hued wyrm at level 26 on the 23rd Dusk 122nd year of Ascendancy at 07:33 Killed by greater multi-hued wyrm at level 26 on the 23rd Dusk 122nd year of Ascendancy at 09:08 Killed by greater multi-hued wyrm at level 26 on the 23rd Dusk 122nd year of Ascendancy at 10:27 Killed by greater multi-hued wyrm at level 26 on the 23rd Dusk 122nd year of Ascendancy at 11:52 Killed by Layakira the ghoulish rat at level 27 on the 25th Dusk 122nd year of Ascendancy at 22:13 Killed by Layakira the ghoulish rat at level 27 on the 26th Dusk 122nd year of Ascendancy at 01:19 Killed by fire wyrm at level 28 on the 28th Dusk 122nd year of Ascendancy at 17:55 Killed by fire drake at level 28 on the 28th Dusk 122nd year of Ascendancy at 20:09 Killed by fire wyrm at level 28 on the 28th Dusk 122nd year of Ascendancy at 21:54 Killed by fire wyrm at level 28 on the 28th Dusk 122nd year of Ascendancy at 23:06 Killed by fire wyrm at level 28 on the 29th Dusk 122nd year of Ascendancy at 00:16 Killed by radiant horror at level 28 on the 29th Dusk 122nd year of Ascendancy at 11:59 Killed by radiant horror at level 28 on the 29th Dusk 122nd year of Ascendancy at 12:49 Killed by radiant horror at level 28 on the 29th Dusk 122nd year of Ascendancy at 14:24 Killed by radiant horror at level 28 on the 29th Dusk 122nd year of Ascendancy at 16:06 Killed by radiant horror at level 28 on the 29th Dusk 122nd year of Ascendancy at 18:32 Killed by radiant horror at level 28 on the 30th Dusk 122nd year of Ascendancy at 07:08 Killed by radiant horror at level 28 on the 30th Dusk 122nd year of Ascendancy at 08:50 Killed by luminous horror at level 28 on the 30th Dusk 122nd year of Ascendancy at 15:51 Killed by Yveremira the thief at level 29 on the 31st Dusk 122nd year of Ascendancy at 21:30 Killed by Yveremira the thief at level 29 on the 31st Dusk 122nd year of Ascendancy at 22:37 Killed by storm wyrm at level 30 on the 35th Dusk 122nd year of Ascendancy at 10:29 Killed by greater gwelgoroth at level 30 on the 35th Dusk 122nd year of Ascendancy at 12:03 Killed by Cyrita the giant eel at level 31 on the 36th Dusk 122nd year of Ascendancy at 22:18 Killed by Cyrita the giant eel at level 31 on the 36th Dusk 122nd year of Ascendancy at 23:40 Killed by Cyrita the giant eel at level 31 on the 37th Dusk 122nd year of Ascendancy at 01:08 Killed by luminous horror at level 31 on the 37th Dusk 122nd year of Ascendancy at 19:01 Killed by saw horror at level 31 on the 37th Dusk 122nd year of Ascendancy at 20:08 Killed by luminous horror at level 31 on the 37th Dusk 122nd year of Ascendancy at 21:06 Killed by skeleton master archer at level 31 on the 38th Dusk 122nd year of Ascendancy at 14:29 Killed by naga myrmidon at level 31 on the 39th Dusk 122nd year of Ascendancy at 08:22 Killed by Aeruvea the snow giant boulder thrower at level 31 on the 39th Dusk 122nd year of Ascendancy at 10:10 Killed by armoured skeleton warrior at level 31 on the 40th Dusk 122nd year of Ascendancy at 00:24 Killed by armoured skeleton warrior at level 31 on the 40th Dusk 122nd year of Ascendancy at 03:21 Killed by ghoulking at level 31 on the 40th Dusk 122nd year of Ascendancy at 05:47 Killed by ghoulking at level 31 on the 40th Dusk 122nd year of Ascendancy at 08:46 Killed by armoured skeleton warrior at level 31 on the 40th Dusk 122nd year of Ascendancy at 12:30 Killed by ghoul at level 31 on the 40th Dusk 122nd year of Ascendancy at 16:30 Killed by Salomina the rattlesnake at level 32 on the 41st Dusk 122nd year of Ascendancy at 05:00 Killed by elven tempest at level 32 on the 41st Dusk 122nd year of Ascendancy at 14:37 Killed by ritch hunter at level 32 on the 42nd Dusk 122nd year of Ascendancy at 23:34 Killed by Aroganor the giant acid ant at level 32 on the 43rd Dusk 122nd year of Ascendancy at 02:52 Killed by mountain troll thunderer at level 32 on the 43rd Dusk 122nd year of Ascendancy at 09:22 Killed by Lisegalranne the copperhead snake at level 33 on the 44th Dusk 122nd year of Ascendancy at 05:26 Killed by Lisegalranne the copperhead snake at level 33 on the 44th Dusk 122nd year of Ascendancy at 06:44 Killed by Lisegalranne the copperhead snake at level 33 on the 44th Dusk 122nd year of Ascendancy at 07:42 Killed by Lisegalranne the copperhead snake at level 33 on the 44th Dusk 122nd year of Ascendancy at 08:43 Killed by Adowe the cutpurse at level 33 on the 44th Dusk 122nd year of Ascendancy at 16:33 Killed by Ce'Neyarelaith the giant green ant at level 33 on the 44th Dusk 122nd year of Ascendancy at 18:13 Killed by Ce'Neyarelaith the giant green ant at level 33 on the 44th Dusk 122nd year of Ascendancy at 19:30 Killed by fire drake at level 33 on the 45th Dusk 122nd year of Ascendancy at 21:51 Killed by Isamira the fire drake hatchling at level 33 on the 47th Dusk 122nd year of Ascendancy at 13:27 Killed by Isamira the fire drake hatchling at level 33 on the 47th Dusk 122nd year of Ascendancy at 14:50 Killed by elven cultist at level 33 on the 48th Dusk 122nd year of Ascendancy at 01:33 Killed by uruivellas at level 34 on the 48th Dusk 122nd year of Ascendancy at 08:16 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 10:33 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 12:17 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 14:11 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 16:48 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 18:04 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 20:20 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 22:01 Killed by Kor's Fury at level 34 on the 48th Dusk 122nd year of Ascendancy at 23:56 Killed by gigantic sandworm tunneler at level 34 on the 49th Dusk 122nd year of Ascendancy at 02:53 Killed by orc high pyromancer at level 34 on the 49th Dusk 122nd year of Ascendancy at 05:45 Killed by uruivellas at level 34 on the 49th Dusk 122nd year of Ascendancy at 10:20 Killed by uruivellas at level 34 on the 49th Dusk 122nd year of Ascendancy at 11:37 Killed by saw horror at level 34 on the 49th Dusk 122nd year of Ascendancy at 12:28 Killed by poison spore at level 34 on the 49th Dusk 122nd year of Ascendancy at 13:45 Killed by orc elite berserker at level 34 on the 49th Dusk 122nd year of Ascendancy at 15:05 Killed by luminous horror at level 35 on the 50th Dusk 122nd year of Ascendancy at 23:33 Killed by Betuda the elven mage at level 35 on the 51st Dusk 122nd year of Ascendancy at 12:32 Killed by oozing horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 11:38 Killed by saw horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 14:15 Killed by radiant horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 16:48 Killed by radiant horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 18:09 Killed by radiant horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 20:30 Killed by radiant horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 21:56 Killed by radiant horror at level 35 on the 52nd Dusk 122nd year of Ascendancy at 23:33 Killed by radiant horror at level 35 on the 53rd Dusk 122nd year of Ascendancy at 02:37 Killed by radiant horror at level 35 on the 53rd Dusk 122nd year of Ascendancy at 04:29 Killed by animated mummy wrappings at level 35 on the 54th Dusk 122nd year of Ascendancy at 03:15 Killed by master vampire at level 36 on the 54th Dusk 122nd year of Ascendancy at 06:36 Killed by vampire lord at level 36 on the 54th Dusk 122nd year of Ascendancy at 16:03 Killed by Islorevea the giant black ant at level 36 on the 54th Dusk 122nd year of Ascendancy at 23:17 Killed by elven blood mage at level 36 on the 55th Dusk 122nd year of Ascendancy at 07:42 Killed by Xanevena the ungolmor at level 37 on the 58th Dusk 122nd year of Ascendancy at 06:39 Killed by minotaur at level 37 on the 58th Dusk 122nd year of Ascendancy at 11:53 Killed by Bethuda the elder vampire at level 38 on the 59th Dusk 122nd year of Ascendancy at 23:16 Killed by Ivolelaith the brown bear at level 38 on the 60th Dusk 122nd year of Ascendancy at 04:33 Killed by skeleton mage at level 38 on the 60th Dusk 122nd year of Ascendancy at 14:01 Killed by orc necromancer at level 38 on the 61st Dusk 122nd year of Ascendancy at 12:54 Killed by Nerutira the copperhead snake at level 38 on the 61st Dusk 122nd year of Ascendancy at 21:20 Killed by The Shade of Telos at level 38 on the 62nd Dusk 122nd year of Ascendancy at 19:45 Killed by The Shade of Telos at level 38 on the 62nd Dusk 122nd year of Ascendancy at 21:13 Killed by The Master at level 39 on the 63rd Dusk 122nd year of Ascendancy at 03:28 Killed by vampire lord at level 39 on the 63rd Dusk 122nd year of Ascendancy at 15:15 Killed by skeleton master archer at level 39 on the 65th Dusk 122nd year of Ascendancy at 00:27 Killed by armoured skeleton warrior at level 39 on the 65th Dusk 122nd year of Ascendancy at 04:57 Killed by orc blood mage at level 40 on the 66th Dusk 122nd year of Ascendancy at 05:19 |
Primary Stats
Strength | 57 (base 49) |
Dexterity | 36 (base 24) |
Constitution | 44 (base 38) |
Magic | 63 (base 49) |
Willpower | 20 (base 11) |
Cunning | 29 (base 18) |
Resources
Life | 1110/1110 |
Positive | 167/167 |
Stamina | 242/242 |
Healing Factor | 1 |
Regeneration | 4.4922739800088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 1 |
Infravision | 1 |
See Invisible | 10 |
Offense: Mainhand
Damage | 107 |
Accuracy | 43 |
Crit Chance | 44% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 49 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 36 |
Ranged Defense | 42 |
Fatigue | 5 |
Physical Save | 31 |
Spell Save | 38 |
Mental Save | 21 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 0% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 64.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.40 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Shield offense | 1.10 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | invigorating pair of dwarven-steel boots (0 def, 4 armour) invigorating pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Stamina each turn: +0.40 Maximum life: +40.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | preserving alchemist's lamp preserving alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Con Changes resistances: +8% blight Life regen: +1.10 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | prismatic dwarven-steel helm of strength (+3) (0 def, 4 armour) prismatic dwarven-steel helm of strength (+3) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str Changes resistances: +10% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | temporal dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) temporal dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 5 temporal Changes stats: +2 Mag Changes resistances: +7% temporal Changes damage: +3% arcane / +3% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged yew wand of conjuration [power 301] (14 cooldown) supercharged yew wand of conjuration [power 301] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element with (base) damage 150 to 301, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | mule's voratun ring of nature (+22%) mule's voratun ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Changes resistances: +22% nature Changes damage: +11% nature Maximum encumbrance: +24 Rings can have magical properties. |
On fingers | steel ring 'Xanukira' steel ring 'Xanukira'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +5 Dex / +5 Mag / +8 Wil / +5 Cun Changes damage: +9% mind Critical mult.: +5.00% Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Rings can have magical properties. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +18.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | monstrous hardened leather belt of the giants monstrous hardened leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str / +5 Con Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Size category: +2 A belt that goes around your waist. |
In off hand | Thunderwell the stralite shield (14 def, 2 armour, 45-54 power, 130.5 block) Thunderwell the stralite shield (14 def, 2 armour, 45-54 power, 130.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +130 On weapon hit: * 20% chance to daze When wielded/worn: Armour: +2 Defense: +14 (+6 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +14% Changes resistances: +3% temporal / +31% cold Talent granted: +4 Block Silence immunity: +10% Handheld deflection devices. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+6 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 159.95 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
insidious poison infusion of the duelist (32 nature damage, 23% healing reduction) insidious poison infusion of the duelist (32 nature damage, 23% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.98 nature damage per turn for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (32 nature damage, 23% healing reduction) insidious poison infusion of the sneak (32 nature damage, 23% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.98 nature damage per turn for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (380% speed; 4 turns) movement infusion (380% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 380% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (589% speed; 8 turns) movement infusion (589% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 180 over 5 turns) regeneration infusion (heal 180 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 180 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 293 over 5 turns) regeneration infusion (heal 293 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 325 over 5 turns) regeneration infusion of the psychic (heal 325 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 527 over 5 turns) regeneration infusion of the wizard (heal 527 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 17%; cure mental) wild infusion of the wizard (resist 17%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (129 acid damage; dur 5; apply 21) acid wave rune (129 acid damage; dur 5; apply 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 128.70 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (59 cold damage; 32 apply power) biting gale rune of the psychic (59 cold damage; 32 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 59.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 32. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (188 fire damage) heat beam rune (188 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 188.50 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the titan (263 fire damage)heat beam rune of the titan (263 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 262.86 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 15 for 8 turns) invisibility rune of the warrior (power 15 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 9; power 29; dur 3) phase door rune of the titan (range 9; power 29; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 9; power 29; dur 4) phase door rune of the warrior (range 9; power 29; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 11; power 31; dur 5) phase door rune of the warrior (range 11; power 31; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 283 for 5 turns) shielding rune (absorb 283 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 266 for 4 turns) shielding rune of the sneak (absorb 266 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+3 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
gold amulet 'Lustrestrider' gold amulet 'Lustrestrider'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Mag Changes resistances: +3% light / +5% arcane Changes damage: +4% temporal / +8% light / +4% physical / +6% arcane / +5% darkness Blindness immunity: +12% Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
gold amulet of soulsearing gold amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +8% blight / +9% fire Critical mult.: +15.00% Spellpower: +7 (+3 eff.) Amulets can have magical properties. |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+4 eff.) Changes stats: +13 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +20% Amulets can have magical properties. |
starseer's stralite amulet of the eclipse starseer's stralite amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 7 light / 9 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 9% chance to blind Changes stats: +2 Mag Changes damage: +5% temporal / +4% physical / +15% light / +16% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
steel amulet of mastery (0.10 Technique / Combat training) steel amulet of mastery (0.10 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.10 Technique / Combat training Amulets can have magical properties. |
Brightmaster BrightmasterPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +9% light Changes resistances penetration: +5% acid Mental save: +8 (+4 eff.) Confusion immunity: +27% Spellpower: +15 (+5 eff.) Mindpower: +8 (+4 eff.) Light radius: +3 Rings can have magical properties. |
Flashblood the stralite ring Flashblood the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Damage when hit (Melee): 8 arcane / 4 fire Changes stats: +5 Str Changes resistances: +13% blight / +28% fire / +10% nature / +6% light Changes damage: +23% fire Poison immunity: +25% Disease immunity: +16% Light radius: +1 Rings can have magical properties. |
Olirand the Hellsblast Olirand the HellsblastInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Cun / +3 Str Changes resistances: +24% lightning Changes damage: +12% lightning Grants telepathy: Dragon Infravision radius: +2 Rings can have magical properties. |
Skymight the stralite ring Skymight the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 lightning Changes resistances: +3% lightning Changes resistances penetration: +5% lightning / +15% temporal Changes damage: +9% lightning Disarm immunity: +28% Pinning immunity: +30% Knockback immunity: +37% Maximum life: +36.00 Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.88 cold and 10.88 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring 'Dawnveil' gold ring 'Dawnveil'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% acid / +3% light Changes damage: +3% acid Mental save: +8 (+4 eff.) Confusion immunity: +20% Light radius: +3 Rings can have magical properties. |
mule's stralite ring of warding mule's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -4% Changes resistances: +19% acid / +15% fire / +22% lightning / +14% cold Maximum encumbrance: +27 Rings can have magical properties. |
painweaver's stralite ring of misery painweaver's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +5 Cun Changes damage: +4% all Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +10 (+4 eff.) Mindpower: +8 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings can have magical properties. |
rogue's gold ring of tenacity rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Disarm immunity: +20% Pinning immunity: +31% Knockback immunity: +33% Maximum life: +28.00 Rings can have magical properties. |
rogue's stralite ring of darkness (+22%) rogue's stralite ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
rogue's stralite ring of tenacity rogue's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+5 eff.) Changes stats: +6 Cun Disarm immunity: +32% Pinning immunity: +28% Knockback immunity: +28% Maximum life: +31.00 Rings can have magical properties. |
savage's stralite ring savage's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +18 (+7 eff.) Maximum stamina: +14.00 Rings can have magical properties. |
savior's steel ring of perseverance savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +9 (+5 eff.) Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
savior's stralite ring of light (+30%) savior's stralite ring of light (+30%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +30% light Changes damage: +15% light Physical save: +11 (+6 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Rings can have magical properties. |
steel ring 'Chamimagen' steel ring 'Chamimagen'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +8 Cun Silence immunity: +20% Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +22% Mana each turn: +0.10 Maximum life: +27.00 Mindpower: +2 (+1 eff.) Rings can have magical properties. |
steel ring 'Glimmergore' steel ring 'Glimmergore'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 nature Changes stats: +3 Wil Mental save: +6 (+3 eff.) Light radius: +2 Rings can have magical properties. |
steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +25% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +23.00 Rings can have magical properties. |
wizard's gold ring of perseverance wizard's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Stun/Freeze immunity: +26% Life regen: +1.60 Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
plaguebringer's stralite battleaxe of paradox (42.5-63.75 power, 3 apr) plaguebringer's stralite battleaxe of paradox (42.5-63.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease Damage (Melee): +13 blight / +13 temporal When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +14% temporal Disease immunity: +28% Massive two-handed battleaxes. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
acidic dwarven-steel greatsword of projection (32.5-52 power, 2 apr) acidic dwarven-steel greatsword of projection (32.5-52 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 mind / +12 acid It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
quick stralite greatsword of massacre (62.5-100 power, 3 apr) quick stralite greatsword of massacre (62.5-100 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +16 (+6 eff.) Changes stats: +5 Dex Massive two-handed swords. |
Xosera the voratun longsword (45-63 power, 6 apr) Xosera the voratun longsword (45-63 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Mag, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to inflict damage reduction * 16% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +15 blight Burst (radius 2) on crit: +16 blight When wielded/worn: Damage when hit (Melee): 4 blight Sharp, long, and deadly. |
caustic stralite longsword (34-47.6 power, 5 apr) caustic stralite longsword (34-47.6 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of phasing (47-65.8 power, 16 apr)quick voratun mace of phasing (47-65.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +3.0% Attack speed: 111% Damage Shield penetration (this weapon only): +27% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Blunt and deadly. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 50% Mag, 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
nightruned drakeskin leather belt nightruned drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% light / +9% darkness A belt that goes around your waist. |
elven-silk cloak 'Velalle' (3 def, 0 armour) elven-silk cloak 'Velalle' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +7 Defense: +3 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 8 physical Changes stats: +4 Cun / +7 Dex Maximum life: +88.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 64 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+5 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 19.07 blight damage and is poisoned for 76.28 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 48%. At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 29%. At talent level 6 you have a chance to inflict Crippling Blight, giving a 24% chance for talent failure. The chance is evenly split between possible effects. The damage and secondary effects will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 39.39 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+5 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 145.15 fire and 122.82 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 9%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+18 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+8 eff.) Spell save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate 181 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 15 turns) soldier's dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 42 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick ash wand of clairvoyance [power 9] (5 cooldown) quick ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 9, power 69 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking yew wand of conjuration [power 259] (10 cooldown) striking yew wand of conjuration [power 259] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to fire a bolt of a random element with (base) damage 130 to 259, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Soliare the Higher Sun Paladin level 28
27th Dusk 122nd year of Ascendancy at 22:23 see stats
By Soliare the Higher Sun Paladin level 22
13rd Dusk 122nd year of Ascendancy at 06:56 see stats
By Soliare the Higher Sun Paladin level 34
49th Dusk 122nd year of Ascendancy at 22:39 see stats
By Soliare the Higher Sun Paladin level 13
1st Flare 122nd year of Ascendancy at 22:18 see stats
By Soliare the Higher Sun Paladin level 21
13rd Dusk 122nd year of Ascendancy at 03:03 see stats
By Soliare the Higher Sun Paladin level 31
40th Dusk 122nd year of Ascendancy at 23:42 see stats
By Soliare the Higher Sun Paladin level 39
64th Dusk 122nd year of Ascendancy at 02:28 see stats
By Soliare the Higher Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 05:24 see stats
By Soliare the Higher Sun Paladin level 20
9th Dusk 122nd year of Ascendancy at 01:13 see stats
By Soliare the Higher Sun Paladin level 30
33rd Dusk 122nd year of Ascendancy at 11:25 see stats
By Soliare the Higher Sun Paladin level 40
65th Dusk 122nd year of Ascendancy at 17:42 see stats
By Soliare the Higher Sun Paladin level 37
58th Dusk 122nd year of Ascendancy at 11:06 see stats
By Soliare the Higher Sun Paladin level 39
63rd Dusk 122nd year of Ascendancy at 15:15 see stats
By Soliare the Higher Sun Paladin level 33
45th Dusk 122nd year of Ascendancy at 18:46 see stats
By Soliare the Higher Sun Paladin level 21
11st Dusk 122nd year of Ascendancy at 02:39 see stats
Log
Rotting Disease from Elven cultist hits Blinkwyrm for 70 blight damage.
Rotting Disease from Elven cultist hits Master vampire for 70 blight damage.
Rotting Disease from Elven cultist hits Giant yellow ant for 57 blight damage.
Rotting Disease from Elven cultist hits Human guard for 70 blight damage.
Human guard rushes out!
Soliare is dazed!
Soliare is not dazed anymore.
Soliare feels pain again.
Soliare hits Human guard for 0 light, 60 fire (60 total damage).
Burning from Orc blood mage hits Soliare for 35 fire damage.
Human guard hits Soliare for 105 physical, (105 total damage).
Soliare is dazed!
Soliare killed Human guard!
Orc blood mage casts Blood Grasp.
Elven cultist casts Virulent Disease.
Elven cultist's spell attains critical power!
Soliare is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Elven cultist misses Soliare.
Soliare is not dazed anymore.
Orc blood mage drains life from Soliare!
Orc blood mage receives 172 healing from Soliare.
Orc blood mage hits Soliare for 344 blight damage.
Soliare the level 40 higher sun paladin was plagued to death by an orc blood mage on level 41 of Infinite Dungeon.
Soliare stops burning.
Soliare is free from the weakness disease.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.