Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 31 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:18 / 74Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:25 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:20 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 19:03 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:12 Killed by Archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:12 Killed by thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:57 Killed by Ligodor the Bringer of Doom at level 11 on the 10th Dusk 122nd year of Ascendancy at 23:50 Killed by thought-forged warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 08:01 Killed by cold drake hatchling at level 15 on the 25th Haze 122nd year of Ascendancy at 13:09 Killed by Gyrada the cold drake at level 15 on the 25th Haze 122nd year of Ascendancy at 14:54 Killed by Gyrada the cold drake at level 15 on the 25th Haze 122nd year of Ascendancy at 16:50 Killed by Gyrada the cold drake at level 15 on the 25th Haze 122nd year of Ascendancy at 20:15 Killed by Urkis, the High Tempest at level 16 on the 54th Haze 122nd year of Ascendancy at 21:43 Killed by Salutira the snow giant at level 17 on the 56th Haze 122nd year of Ascendancy at 20:19 Killed by war hound at level 17 on the 76th Haze 122nd year of Ascendancy at 15:20 Killed by Siluriaba the devourer at level 19 on the 5th Allure 123rd year of Ascendancy at 10:01 Killed by shadow at level 19 on the 5th Allure 123rd year of Ascendancy at 19:40 Killed by Zubuldama the cold drake hatchling at level 20 on the 11st Regrowth 123rd year of Ascendancy at 00:23 Killed by ritch flamespitter at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 16:00 Killed by Isebretta the vampire at level 21 on the 44th Regrowth 123rd year of Ascendancy at 04:36 Killed by Celia at level 21 on the 44th Regrowth 123rd year of Ascendancy at 08:05 Killed by skeleton mage at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 11:27 Killed by Neruldavea the bloated horror at level 23 on the 17th Pyre 123rd year of Ascendancy at 21:59 Killed by Kobabrgo the wretchling at level 24 on the 62nd Pyre 123rd year of Ascendancy at 09:39 Killed by elven blood mage at level 24 on the 62nd Pyre 123rd year of Ascendancy at 17:34 Killed by elven cultist at level 24 on the 62nd Pyre 123rd year of Ascendancy at 18:18 Killed by elven tempest at level 24 on the 63rd Pyre 123rd year of Ascendancy at 07:51 Killed by elven warrior at level 24 on the 63rd Pyre 123rd year of Ascendancy at 08:52 Killed by elven blood mage at level 24 on the 63rd Pyre 123rd year of Ascendancy at 11:47 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 63rd Pyre 123rd year of Ascendancy at 16:22 Killed by elven blood mage at level 24 on the 63rd Pyre 123rd year of Ascendancy at 20:06 Killed by Archer at level 24 on the 63rd Pyre 123rd year of Ascendancy at 23:25 Killed by Archer at level 24 on the 64th Pyre 123rd year of Ascendancy at 08:19 Killed by Xeriwyn the slimy ooze at level 25 on the 10th Mirth 123rd year of Ascendancy at 23:08 Killed by venom drake at level 26 on the 1st Summertide 123rd year of Ascendancy at 20:06 Killed by orc corruptor at level 26 on the 28th Dusk 123rd year of Ascendancy at 12:21 Killed by Layebrena the Guardian at level 26 on the 28th Dusk 123rd year of Ascendancy at 17:33 Killed by skeleton warrior at level 29 on the 46th Dusk 123rd year of Ascendancy at 22:10 Killed by snow giant thunderer at level 29 on the 48th Dusk 123rd year of Ascendancy at 17:27 Killed by Betotta the minotaur at level 30 on the 50th Dusk 123rd year of Ascendancy at 09:20 Killed by skeleton mage at level 30 on the 50th Dusk 123rd year of Ascendancy at 12:34 Killed by skeleton mage at level 30 on the 50th Dusk 123rd year of Ascendancy at 13:12 Killed by The Master at level 30 on the 50th Dusk 123rd year of Ascendancy at 13:39 Killed by Archer at level 30 on the 50th Dusk 123rd year of Ascendancy at 13:39 Killed by will o' the wisp at level 30 on the 50th Dusk 123rd year of Ascendancy at 15:57 Killed by The Master at level 30 on the 50th Dusk 123rd year of Ascendancy at 18:32 Killed by The Master at level 30 on the 50th Dusk 123rd year of Ascendancy at 18:55 Killed by skeleton mage at level 30 on the 50th Dusk 123rd year of Ascendancy at 22:41 Killed by skeleton mage at level 30 on the 50th Dusk 123rd year of Ascendancy at 23:38 Killed by skeleton warrior at level 30 on the 51st Dusk 123rd year of Ascendancy at 10:13 Killed by skeleton warrior at level 30 on the 51st Dusk 123rd year of Ascendancy at 11:24 Killed by The Master at level 30 on the 51st Dusk 123rd year of Ascendancy at 12:11 Killed by The Master at level 30 on the 51st Dusk 123rd year of Ascendancy at 12:50 Killed by poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 04:34 Killed by Emilebeth the poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 06:08 Killed by Archer at level 30 on the 6th Haze 123rd year of Ascendancy at 06:08 Killed by Emilebeth the poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 08:54 Killed by war hound at level 30 on the 6th Haze 123rd year of Ascendancy at 10:08 Killed by Poratira the brittle clear ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 11:16 Killed by Archer at level 31 on the 6th Haze 123rd year of Ascendancy at 15:14 Killed by Archer at level 31 on the 6th Haze 123rd year of Ascendancy at 15:14 Killed by Beluna the poison ooze at level 31 on the 6th Haze 123rd year of Ascendancy at 18:12 Killed by war hound at level 31 on the 6th Haze 123rd year of Ascendancy at 19:24 Killed by fire drake at level 31 on the 6th Haze 123rd year of Ascendancy at 21:12 Killed by ritch flamespitter at level 31 on the 6th Haze 123rd year of Ascendancy at 22:12 Killed by Archer at level 31 on the 6th Haze 123rd year of Ascendancy at 22:12 Killed by brittle clear ooze at level 31 on the 7th Haze 123rd year of Ascendancy at 01:28 Killed by Salarida the brittle clear ooze at level 31 on the 7th Haze 123rd year of Ascendancy at 02:52 Killed by Eilinytira the brittle clear ooze at level 31 on the 7th Haze 123rd year of Ascendancy at 04:41 Killed by elven cultist at level 31 on the 54th Haze 123rd year of Ascendancy at 00:05 Killed by Grand Corruptor at level 31 on the 54th Haze 123rd year of Ascendancy at 07:38 Killed by Grand Corruptor at level 31 on the 54th Haze 123rd year of Ascendancy at 09:05 Killed by Grand Corruptor at level 31 on the 54th Haze 123rd year of Ascendancy at 10:01 |
Primary Stats
| Strength | 28 (base 20) |
| Dexterity | 76 (base 60) |
| Constitution | 36 (base 33) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 45 (base 32) |
Resources
| Life | 622/622 |
| Mana | 320/320 |
| Stamina | 210/210 |
| Positive | 0/120 |
| Healing Factor | 1.1 |
| Regeneration | 12.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
Offense: Barehand
| Damage | 28 |
| Accuracy | 68 |
| Crit Chance | 34% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.3 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 21.55 |
| Ranged Defense | 21.55 |
| Fatigue | 5 |
| Physical Save | 25.986763721606 |
| Spell Save | 20.036763721606 |
| Mental Save | 30.525 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Light | + 40%( 70%) |
| Lightning | + 20%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 432 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Crippling Poison |
| talent | Numbing Poison |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 152. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of Zigur | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | dragonbone wand of firewall 'Getiran' [power 541] (9 cooldown) dragonbone wand of firewall 'Getiran' [power 541] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +9% cold / +6% lightning / +3% acid Changes damage: +6% acid Talent granted: +4 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 541 overall), placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 16 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around waist | Silomira the hardened leather belt Silomira the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Changes stats: +1 Str / +3 Con Critical mult.: +8.00% Stamina each turn: +0.20 A belt that goes around your waist. |
| On hands | corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour) corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 acid Changes resistances: +6% acid Changes damage: +5% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed iron helm of trickery (0 def, 3 armour) bladed iron helm of trickery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Dex / +3 Cun Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 72.64 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Around neck | warmaker's gold amulet of cunning (+6) warmaker's gold amulet of cunning (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +4 Wil / +4 Cun Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 318 over 5 turns) regeneration infusion of the duelist (heal 318 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 116) teleportation rune of the sneak (range 116)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cyrarevena the Fogwaker Cyrarevena the FogwakerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Changes resistances: +3% darkness Life regen: +1.30 Infravision radius: +2 Amulets can have magical properties. |
clarifying gold amulet of the fish clarifying gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% mind / +15% cold Allows you to breathe in: water Confusion immunity: +28% Amulets can have magical properties. |
Chamokor ChamokorCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Defense: +6 Changes stats: +5 Str / +3 Cun / +4 Con Changes resistances penetration: +10% mind Changes damage: +6% mind / +3% temporal Stun/Freeze immunity: +22% Life regen: +1.10 Rings can have magical properties. |
runic elven-wood longbow of recursion runic elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Damage conversion: 32% temporal When wielded/worn: Changes stats: +4 Mag Changes damage: +10% arcane Spellpower: +7 Longbows are used to shoot arrows at your foes. |
Isitta (0 def, 4 armour) Isitta (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +2 Dex / +5 Con Changes damage: +7% physical Allows you to breathe in: water Size category: +1 It can be used to activate talent Heave, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
294 alchemist agate 294 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
25 topaz 25 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tentacled elven-wood totem of healing [power 175] (32 cooldown) tentacled elven-wood totem of healing [power 175] (32 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heal the target for 175, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Archer the Shalore Archer level 11
11st Dusk 122nd year of Ascendancy at 00:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Archer the Shalore Archer level 15
36th Haze 122nd year of Ascendancy at 05:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Archer the Shalore Archer level 16
55th Haze 122nd year of Ascendancy at 05:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Archer the Shalore Archer level 16
54th Haze 122nd year of Ascendancy at 23:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Archer the Shalore Archer level 19
6th Allure 123rd year of Ascendancy at 01:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Archer the Shalore Archer level 10
2nd Flare 122nd year of Ascendancy at 03:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Archer the Shalore Archer level 20
10th Regrowth 123rd year of Ascendancy at 20:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Archer the Shalore Archer level 30
50th Dusk 123rd year of Ascendancy at 07:08 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Archer the Shalore Archer level 31
59th Haze 123rd year of Ascendancy at 04:11 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Archer the Shalore Archer level 13
20th Dusk 122nd year of Ascendancy at 08:08 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Archer the Shalore Archer level 24
65th Pyre 123rd year of Ascendancy at 14:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Archer the Shalore Archer level 28
45th Dusk 123rd year of Ascendancy at 15:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Archer the Shalore Archer level 8
1st Summertide 122nd year of Ascendancy at 01:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Archer the Shalore Archer level 13
61st Dusk 122nd year of Ascendancy at 17:02 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Archer the Shalore Archer level 21
48th Regrowth 123rd year of Ascendancy at 08:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Archer the Shalore Archer level 29
49th Dusk 123rd year of Ascendancy at 01:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Archer the Shalore Archer level 18
1st Decay 122nd year of Ascendancy at 06:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Archer the Shalore Archer level 30
51st Dusk 123rd year of Ascendancy at 22:34 see stats
Log
Saving done.
Saving game...
Saving done.
You transfer Wrap of Stone (0 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer stralite ring 'Khelitar' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer heroism infusion of the duelist (+15 for 10 turns, die at -647) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer shielding rune of the sneak (absorb 295 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer thaloren yew longbow of nature to the online item's vault.
Saving done.
Saving game...
Saving done.
Archer deactivates Chant of Fortitude.
Archer activates Chant of Fortitude.
Archer deactivates Numbing Poison.
Archer activates Numbing Poison.
Archer deactivates Crippling Poison.
Archer activates Crippling Poison.
