Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 38 / 70% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:02 / 83Killed by Orcoadd the human at level 4 on the 3rd Mirth 122nd year of Ascendancy at 16:59 Killed by The Shade at level 9 on the 8th Flare 122nd year of Ascendancy at 20:50 Killed by Roy Mustang at level 12 on the 49th Dusk 122nd year of Ascendancy at 16:18 Killed by Roy Mustang at level 12 on the 51st Dusk 122nd year of Ascendancy at 06:05 Killed by Roy Mustang at level 14 on the 14th Haze 122nd year of Ascendancy at 21:25 Killed by Roy Mustang at level 14 on the 15th Haze 122nd year of Ascendancy at 16:25 Killed by snow giant boulder thrower at level 15 on the 22nd Haze 122nd year of Ascendancy at 22:59 Killed by snow giant boulder thrower at level 16 on the 26th Haze 122nd year of Ascendancy at 04:13 Killed by cold drake hatchling at level 16 on the 26th Haze 122nd year of Ascendancy at 20:26 Killed by Yvothra the snow giant at level 16 on the 27th Haze 122nd year of Ascendancy at 04:08 Killed by Rantha the Worm at level 17 on the 29th Haze 122nd year of Ascendancy at 13:21 Killed by Roy Mustang at level 18 on the 43rd Haze 122nd year of Ascendancy at 02:24 Killed by sand-drake at level 18 on the 43rd Haze 122nd year of Ascendancy at 09:49 Killed by Roy Mustang at level 19 on the 46th Haze 122nd year of Ascendancy at 20:15 Killed by Glorywe the green mold at level 19 on the 47th Haze 122nd year of Ascendancy at 08:38 Killed by Roy Mustang at level 19 on the 47th Haze 122nd year of Ascendancy at 12:33 Killed by Roy Mustang at level 19 on the 48th Haze 122nd year of Ascendancy at 18:40 Killed by Roy Mustang at level 19 on the 49th Haze 122nd year of Ascendancy at 17:22 Killed by wretchling at level 19 on the 50th Haze 122nd year of Ascendancy at 07:06 Killed by Silewe the drem master at level 19 on the 50th Haze 122nd year of Ascendancy at 08:07 Killed by Roy Mustang at level 19 on the 50th Haze 122nd year of Ascendancy at 09:06 Killed by Roy Mustang at level 19 on the 50th Haze 122nd year of Ascendancy at 09:28 Killed by Roy Mustang at level 19 on the 50th Haze 122nd year of Ascendancy at 10:56 Killed by Roy Mustang at level 20 on the 50th Haze 122nd year of Ascendancy at 17:49 Killed by temporal stalker at level 20 on the 52nd Haze 122nd year of Ascendancy at 14:49 Killed by snow giant chieftain at level 21 on the 63rd Haze 122nd year of Ascendancy at 04:53 Killed by Roy Mustang at level 21 on the 63rd Haze 122nd year of Ascendancy at 17:01 Killed by Roy Mustang at level 21 on the 64th Haze 122nd year of Ascendancy at 23:36 Killed by Roy Mustang at level 21 on the 65th Haze 122nd year of Ascendancy at 00:38 Killed by Roy Mustang at level 23 on the 70th Haze 122nd year of Ascendancy at 09:47 Killed by Roy Mustang at level 23 on the 76th Haze 122nd year of Ascendancy at 11:56 Killed by venom drake hatchling at level 24 on the 2nd Decay 122nd year of Ascendancy at 19:01 Killed by fire drake at level 25 on the 2nd Decay 122nd year of Ascendancy at 21:15 Killed by fire drake at level 25 on the 2nd Decay 122nd year of Ascendancy at 23:25 Killed by elven corruptor at level 25 on the 1st Allure 123rd year of Ascendancy at 01:09 Killed by Xeroriarin the elven elite warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 03:18 Killed by Xeroriarin the elven elite warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 04:11 Killed by Xeroriarin the elven elite warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 05:15 Killed by Xeroriarin the elven elite warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 06:13 Killed by Eilinilenn the elven warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 16:39 Killed by Eilinilenn the elven warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 17:42 Killed by elven blood mage at level 25 on the 2nd Allure 123rd year of Ascendancy at 10:36 Killed by elven mage at level 25 on the 3rd Allure 123rd year of Ascendancy at 02:47 Killed by elven elite warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 04:18 Killed by elven elite warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 05:15 Killed by Roy Mustang at level 26 on the 39th Regrowth 123rd year of Ascendancy at 01:30 Killed by thief at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 20:14 Killed by uruivellas at level 27 on the 53rd Regrowth 123rd year of Ascendancy at 09:38 Killed by uruivellas at level 27 on the 53rd Regrowth 123rd year of Ascendancy at 10:43 Killed by uruivellas at level 27 on the 53rd Regrowth 123rd year of Ascendancy at 11:40 Killed by temporal stalker at level 27 on the 55th Regrowth 123rd year of Ascendancy at 04:04 Killed by Cyrygarin the chitinous spider at level 27 on the 55th Regrowth 123rd year of Ascendancy at 14:02 Killed by ritch flamespitter at level 27 on the 55th Regrowth 123rd year of Ascendancy at 21:43 Killed by Xanutha the orc grand master assassin at level 27 on the 55th Regrowth 123rd year of Ascendancy at 22:41 Killed by Xanutha the orc grand master assassin at level 27 on the 56th Regrowth 123rd year of Ascendancy at 00:42 Killed by Xanutha the orc grand master assassin at level 27 on the 56th Regrowth 123rd year of Ascendancy at 01:40 Killed by Xanutha the orc grand master assassin at level 27 on the 56th Regrowth 123rd year of Ascendancy at 02:40 Killed by animated mummy wrappings at level 27 on the 57th Regrowth 123rd year of Ascendancy at 03:07 Killed by orc assassin at level 27 on the 58th Regrowth 123rd year of Ascendancy at 06:09 Killed by Ndidi the shalore at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 18:33 Killed by Ndidi the shalore at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 18:46 Killed by Ndidi the shalore at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 18:58 Killed by Adutha the elven tempest at level 28 on the 26th Pyre 123rd year of Ascendancy at 17:55 Killed by elven corruptor at level 28 on the 27th Pyre 123rd year of Ascendancy at 07:01 Killed by Roy Mustang at level 28 on the 27th Pyre 123rd year of Ascendancy at 07:07 Killed by elven corruptor at level 28 on the 27th Pyre 123rd year of Ascendancy at 09:34 Killed by elven tempest at level 28 on the 28th Pyre 123rd year of Ascendancy at 00:10 Killed by cold drake at level 29 on the 38th Pyre 123rd year of Ascendancy at 09:31 Killed by Belith the skeleton archer at level 29 on the 39th Pyre 123rd year of Ascendancy at 18:45 Killed by armoured skeleton warrior at level 32 on the 47th Pyre 123rd year of Ascendancy at 09:04 Killed by snow giant boulder thrower at level 33 on the 57th Pyre 123rd year of Ascendancy at 13:21 Killed by Siloldatta the lesser vampire at level 33 on the 57th Pyre 123rd year of Ascendancy at 14:29 Killed by Siloldatta the lesser vampire at level 33 on the 57th Pyre 123rd year of Ascendancy at 15:24 Killed by uruivellas at level 33 on the 59th Pyre 123rd year of Ascendancy at 18:18 Killed by Xanyma the treant at level 33 on the 59th Pyre 123rd year of Ascendancy at 23:15 Killed by orc corruptor at level 34 on the 63rd Pyre 123rd year of Ascendancy at 16:12 Killed by venom drake at level 35 on the 79th Pyre 123rd year of Ascendancy at 07:40 Killed by venom drake at level 35 on the 79th Pyre 123rd year of Ascendancy at 10:36 Killed by Roy Mustang at level 35 on the 79th Pyre 123rd year of Ascendancy at 13:02 Killed by Emelida the king cobra at level 36 on the 4th Flare 123rd year of Ascendancy at 18:39 Killed by Roy Mustang at level 36 on the 10th Flare 123rd year of Ascendancy at 15:03 Killed by Xerimirivea the orc assassin at level 36 on the 1st Dusk 123rd year of Ascendancy at 15:14 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 29 (base 26) |
Magic | 70 (base 60) |
Willpower | 55 (base 43) |
Cunning | 52 (base 37) |
Resources
Life | 634/634 |
Mana | 204/204 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -20% |
Attack | -20% |
Movement | +20% |
Spell | -20% |
Global | +156.16921969587% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 47 |
Accuracy | 22 |
Crit Chance | 51% |
APR | 13 |
Speed | 1.25 |
Offense: Spell
Spellpower | 56.666666666667 |
Crit Chance | 73% |
Speed | 1.25 |
Offense: Mind
Mindpower | 39.65 |
Crit Chance | 28% |
Speed | 1.25 |
Offense: Damage Bonus
Cold | +6% |
Lightning | +12% |
Acid | -2% |
Temporal | +15% |
Physical | +5% |
Arcane | +23% |
Fire | +79% |
All | 0% |
Offense: Damage Penetration
Fire | +96% |
Defense: Base
Armour (hardiness) | 25 (45%) |
Defense | 20.35 |
Ranged Defense | 20.35 |
Fatigue | 7 |
Physical Save | 42.145061906054 |
Spell Save | 60.533796429541 |
Mental Save | 51.675 |
Defense: Resistances
Mind | + 32%( 70%) |
Temporal | + 36%( 70%) |
Physical | + 29%( 70%) |
Arcane | + 44%( 70%) |
Fire | + 62%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Confusion Resistance | 100% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 25% for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1063% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Burning Wake |
talent | Chant of Fortitude |
talent | Essence of Speed |
talent | Wildfire |
talent | Shielding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 158. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed electric eel tail. * You've found the needed orc heart. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed chunk of ghoul flesh. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed wretchling eyeball. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Aribremina' (0 def, 3 armour) pair of hardened leather boots 'Aribremina' (0 def, 3 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +2 Wil / +3 Con / +9 Lck Stealth bonus: +9 Vim when firing critical spell: +1.00 Spellpower: +4 Spell crit. chance: +1% Damage Shield penetration: +40% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 47/70) : Effective talent level: 2.0 Power cost: 70 out of 47/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 34.63 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 224.82 fire and 131.88 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item's Vault. |
Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +10% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +20% Combat speed: -20% Casting speed: -20% Mental speed: -20% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | Abysspower the stralite ring Abysspower the stralite ringRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +12% fire Changes resistances penetration: +20% fire Changes damage: +3% lightning Mental save: +11 Confusion immunity: +40% Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | Abysspower the stralite ring Abysspower the stralite ringRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +12% fire Changes resistances penetration: +20% fire Changes damage: +3% lightning Mental save: +11 Confusion immunity: +40% Rings can have magical properties. This item has been sent to the Item's Vault. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Nysandil the dragonbone vilestaff (38-45.6 power, 6 apr, fire damage) Nysandil the dragonbone vilestaff (38-45.6 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 blight When wielded/worn: Accuracy: +11 Physical crit. chance: +21.0% Physical power: +9 Damage when the wearer hits(melee): 4 blight / 14 silence Changes resistances: +9% mind Changes damage: +38% fire / -8% acid Talent granted: +1 Command Staff Critical mult.: +46.00% Physical save: +11 Spell save: +13 Mental save: +9 Spellpower: +22 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
On hands | heroic hardened leather gloves of war-making (0 def, 6 armour) heroic hardened leather gloves of war-making (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Critical mult.: +19.00% Mental save: +10 Maximum life: +54.00 Spell crit. chance: +9% Mental crit. chance: +12% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. This item has been sent to the Item's Vault. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 119.35 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | Spellblaze Echoes Spellblaze EchoesRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 29/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze This item has been sent to the Item's Vault. |
Inventory
heroism infusion of the psychic (+13 for 7 turns, die at -564) heroism infusion of the psychic (+13 for 7 turns, die at -564)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 7 turns. Also while Heroism is active, you will only die when reaching -564 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+12 for 7 turns, die at -551) heroism infusion of the sneak (+12 for 7 turns, die at -551)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 7 turns. Also while Heroism is active, you will only die when reaching -551 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (889% speed; 6 turns) movement infusion (889% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 889% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 356 over 5 turns) regeneration infusion of the psychic (heal 356 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 450 for 5 turns) Rune of Reflection (absorb and reflect 450 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Durukor the Hellward Durukor the HellwardRequires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 Damage when the wearer is hit: 12 fire Changes resistances penetration: +20% fire Stealth bonus: +11 Light radius: +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 1.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 11 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. This item has been sent to the Item's Vault. |
pair of hardened leather boots 'Earudas' (0 def, 3 armour) pair of hardened leather boots 'Earudas' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Damage when the wearer hits(melee): 2 acid Changes resistances: +9% mind Changes damage: +6% acid Maximum encumbrance: +31 Physical save: +8 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
288 alchemist agate 288 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
preserving alchemist's lamp of focus preserving alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil / +3 Con Changes resistances: +8% blight Changes damage: +8% mind Life regen: +3.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 330/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (12/12, 39-46.8 power, 15 apr) Wind Worn Shot (12/12, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 12 When this weapon hits: Tornado (10% chance level 2). Special effect when this weapon hits: 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
hateful stralite torque of kinetic psionic shield [power 101] (20 cooldown) hateful stralite torque of kinetic psionic shield [power 101] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 101 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
hateful stralite torque of thermal psionic shield [power 115] (20 cooldown) hateful stralite torque of thermal psionic shield [power 115] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 115 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin [power 49] (20 cooldown) elven-wood totem of thorny skin [power 49] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 6 turns increasing armour by 49 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Belyriwe [power 9] (5 cooldown) Belyriwe [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 4 temporal Changes resistances: +5% arcane Maximum wards: +4 fire / +3 cold / +4 lightning / +4 blight / +4 temporal Changes resistances penetration: +5% temporal Changes damage: +6% arcane / +9% temporal Talent granted: +1 Ward It can be used to light the area around you (rad 9), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Roy Mustang the Higher Archmage level 36
7th Mirth 123rd year of Ascendancy at 05:08 see stats
By Roy Mustang the Higher Archmage level 32
47th Pyre 123rd year of Ascendancy at 16:53 see stats
By Roy Mustang the Higher Archmage level 29
28th Pyre 123rd year of Ascendancy at 10:30 see stats
By Roy Mustang the Higher Archmage level 38
13rd Dusk 123rd year of Ascendancy at 13:01 see stats
By Roy Mustang the Higher Archmage level 26
38th Regrowth 123rd year of Ascendancy at 23:29 see stats
By Roy Mustang the Higher Archmage level 13
78th Dusk 122nd year of Ascendancy at 11:26 see stats
By Roy Mustang the Higher Archmage level 37
4th Dusk 123rd year of Ascendancy at 00:13 see stats
By Roy Mustang the Higher Archmage level 16
28th Haze 122nd year of Ascendancy at 02:40 see stats
By Roy Mustang the Higher Archmage level 18
43rd Haze 122nd year of Ascendancy at 18:30 see stats
By Roy Mustang the Higher Archmage level 20
63rd Haze 122nd year of Ascendancy at 04:33 see stats
By Roy Mustang the Higher Archmage level 26
38th Regrowth 123rd year of Ascendancy at 22:40 see stats
By Roy Mustang the Higher Archmage level 36
5th Flare 123rd year of Ascendancy at 02:33 see stats
By Roy Mustang the Higher Archmage level 24
1st Decay 122nd year of Ascendancy at 21:13 see stats
By Roy Mustang the Higher Archmage level 10
8th Flare 122nd year of Ascendancy at 21:25 see stats
By Roy Mustang the Higher Archmage level 20
50th Haze 122nd year of Ascendancy at 16:13 see stats
By Roy Mustang the Higher Archmage level 30
40th Pyre 123rd year of Ascendancy at 06:48 see stats
By Roy Mustang the Higher Archmage level 35
72nd Pyre 123rd year of Ascendancy at 07:21 see stats
By Roy Mustang the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:10 see stats
By Roy Mustang the Higher Archmage level 28
1st Pyre 123rd year of Ascendancy at 17:35 see stats
By Roy Mustang the Higher Archmage level 26
5th Allure 123rd year of Ascendancy at 14:36 see stats
By Roy Mustang the Higher Archmage level 36
7th Flare 123rd year of Ascendancy at 05:33 see stats
By Roy Mustang the Higher Archmage level 12
50th Dusk 122nd year of Ascendancy at 03:35 see stats
By Roy Mustang the Higher Archmage level 37
4th Dusk 123rd year of Ascendancy at 10:07 see stats
By Roy Mustang the Higher Archmage level 13
13rd Haze 122nd year of Ascendancy at 04:04 see stats
By Roy Mustang the Higher Archmage level 5
3rd Summertide 122nd year of Ascendancy at 15:13 see stats
By Roy Mustang the Higher Archmage level 28
12nd Pyre 123rd year of Ascendancy at 21:19 see stats
By Roy Mustang the Higher Archmage level 26
18th Regrowth 123rd year of Ascendancy at 05:46 see stats
By Roy Mustang the Higher Archmage level 18
43rd Haze 122nd year of Ascendancy at 06:22 see stats
By Roy Mustang the Higher Archmage level 31
46th Pyre 123rd year of Ascendancy at 08:45 see stats
Log
Roy Mustang uses Infusion: Regeneration.
Roy Mustang starts regenerating health quickly.
Roy Mustang uses the Spellblaze Echoes!
Roy Mustang stops regenerating health quickly.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Infusion: Regeneration is ready to use.
Roy Mustang uses Infusion: Regeneration.
Roy Mustang starts regenerating health quickly.
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
You switch your weapons to: Nysandil the dragonbone vilestaff (38-45.6 power, 6 apr, fire damage).
Roy Mustang stops regenerating health quickly.
Talent Command Staff is ready to use.
Talent Infusion: Regeneration is ready to use.
Roy Mustang uses Infusion: Regeneration.
Roy Mustang starts regenerating health quickly.
You don't see how to get there...
Roy Mustang stops regenerating health quickly.
Saving game...
You transfer Wind's Whisper (4 def, 0 armour) from the online item's vault.
Saving done.