









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 555% |
| Size | medium |
| Lifes / Deaths | Killed by Silith the brown mold at level 11 on the 4th Mirth 122nd year of Ascendancy at 01:01 / 305Killed by Porokira the rattlesnake at level 11 on the 4th Mirth 122nd year of Ascendancy at 03:31 Killed by Xokira the armoured skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 06:13 Killed by Veluna the armoured skeleton warrior at level 12 on the 5th Mirth 122nd year of Ascendancy at 15:46 Killed by Polebeth the wolf at level 14 on the 1st Summertide 122nd year of Ascendancy at 13:11 Killed by snow giant thunderer at level 15 on the 2nd Summertide 122nd year of Ascendancy at 01:56 Killed by Gumira the snow giant at level 15 on the 2nd Summertide 122nd year of Ascendancy at 22:09 Killed by Gumira the snow giant at level 15 on the 2nd Summertide 122nd year of Ascendancy at 22:21 Killed by Eluthra the xorn at level 15 on the 2nd Summertide 122nd year of Ascendancy at 22:28 Killed by armoured skeleton warrior at level 15 on the 2nd Summertide 122nd year of Ascendancy at 22:53 Killed by Xanotira the xorn at level 15 on the 3rd Summertide 122nd year of Ascendancy at 02:08 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:07 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:12 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:24 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:35 Killed by skeleton warrior at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:44 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 08:53 Killed by Shasshhiy'Kaish at level 16 on the 3rd Summertide 122nd year of Ascendancy at 09:00 Killed by Nerogatha the warg at level 17 on the 3rd Summertide 122nd year of Ascendancy at 15:33 Killed by Nerogatha the warg at level 17 on the 3rd Summertide 122nd year of Ascendancy at 15:47 Killed by Belona the giant lightning ant at level 18 on the 8th Flare 122nd year of Ascendancy at 10:50 Killed by Xorin the wolf at level 18 on the 9th Flare 122nd year of Ascendancy at 02:37 Killed by Xothra the white wolf at level 18 on the 9th Flare 122nd year of Ascendancy at 21:23 Killed by Cyrybeth the large brown snake at level 18 on the 9th Flare 122nd year of Ascendancy at 22:38 Killed by Gloroma the fire drake hatchling at level 19 on the 10th Flare 122nd year of Ascendancy at 03:16 Killed by Layuwe the black bear at level 19 on the 10th Flare 122nd year of Ascendancy at 11:44 Killed by Layuwe the black bear at level 19 on the 10th Flare 122nd year of Ascendancy at 13:13 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 09:56 Killed by Silylessra the rattlesnake at level 20 on the 1st Dusk 122nd year of Ascendancy at 18:50 Killed by Xerarin the large white snake at level 20 on the 1st Dusk 122nd year of Ascendancy at 23:21 Killed by Weirdling Beast at level 20 on the 2nd Dusk 122nd year of Ascendancy at 02:02 Killed by Barenon the human at level 21 on the 5th Dusk 122nd year of Ascendancy at 18:17 Killed by Barenon the human at level 21 on the 5th Dusk 122nd year of Ascendancy at 19:18 Killed by gigantic gravity worm at level 21 on the 10th Dusk 122nd year of Ascendancy at 05:07 Killed by Poravena the gigantic sandworm tunneler at level 22 on the 10th Dusk 122nd year of Ascendancy at 16:04 Killed by Aruthra the red ooze at level 22 on the 10th Dusk 122nd year of Ascendancy at 18:35 Killed by Islyrevena the yellow ooze at level 22 on the 11st Dusk 122nd year of Ascendancy at 00:53 Killed by Belimitira the gigantic corrosive tunneler at level 22 on the 11st Dusk 122nd year of Ascendancy at 02:32 Killed by Layildatta the yellow ooze at level 22 on the 11st Dusk 122nd year of Ascendancy at 05:17 Killed by Errflega the human at level 23 on the 13rd Dusk 122nd year of Ascendancy at 19:38 Killed by Coriscor the human at level 23 on the 13rd Dusk 122nd year of Ascendancy at 20:42 Killed by Gotha the giant army ant at level 23 on the 14th Dusk 122nd year of Ascendancy at 15:39 Killed by Minotaur of the Labyrinth at level 24 on the 14th Dusk 122nd year of Ascendancy at 21:56 Killed by Minotaur of the Labyrinth at level 24 on the 14th Dusk 122nd year of Ascendancy at 23:13 Killed by Nerossra the elder vampire at level 24 on the 27th Dusk 122nd year of Ascendancy at 10:50 Killed by Borfast the Broken at level 25 on the 27th Dusk 122nd year of Ascendancy at 23:46 Killed by Borfast the Broken at level 25 on the 28th Dusk 122nd year of Ascendancy at 01:01 Killed by Borfast the Broken at level 25 on the 28th Dusk 122nd year of Ascendancy at 02:43 Killed by Layunne the cold drake hatchling at level 25 on the 29th Dusk 122nd year of Ascendancy at 06:51 Killed by Eilinuthra the master vampire at level 25 on the 29th Dusk 122nd year of Ascendancy at 14:13 Killed by Gira the lesser vampire at level 26 on the 30th Dusk 122nd year of Ascendancy at 15:09 Killed by Velilravea the skeleton archer at level 26 on the 31st Dusk 122nd year of Ascendancy at 07:28 Killed by Islarin the vampire at level 26 on the 31st Dusk 122nd year of Ascendancy at 22:08 Killed by Mayymira the vampire at level 26 on the 32nd Dusk 122nd year of Ascendancy at 00:40 Killed by Mayukira the giant green ant at level 27 on the 32nd Dusk 122nd year of Ascendancy at 10:16 Killed by Salada the forest wight at level 27 on the 32nd Dusk 122nd year of Ascendancy at 23:51 Killed by Mayevena the skeleton warrior at level 28 on the 33rd Dusk 122nd year of Ascendancy at 22:49 Killed by skeleton archer at level 28 on the 34th Dusk 122nd year of Ascendancy at 03:48 Killed by Yviwe the skeleton archer at level 28 on the 34th Dusk 122nd year of Ascendancy at 04:56 Killed by Neranne the master vampire at level 28 on the 34th Dusk 122nd year of Ascendancy at 06:13 Killed by Aeramina the mountain troll at level 28 on the 34th Dusk 122nd year of Ascendancy at 16:52 Killed by Aeramina the mountain troll at level 28 on the 34th Dusk 122nd year of Ascendancy at 18:01 Killed by Eledhenor the orc warrior at level 28 on the 35th Dusk 122nd year of Ascendancy at 09:39 Killed by Bethaldavena the ghoul at level 28 on the 35th Dusk 122nd year of Ascendancy at 16:02 Killed by Ivethra the skeleton warrior at level 29 on the 36th Dusk 122nd year of Ascendancy at 05:04 Killed by The Master at level 29 on the 36th Dusk 122nd year of Ascendancy at 08:24 Killed by ghoul at level 29 on the 36th Dusk 122nd year of Ascendancy at 09:30 Killed by The Master at level 29 on the 36th Dusk 122nd year of Ascendancy at 10:48 Killed by skeleton master archer at level 29 on the 36th Dusk 122nd year of Ascendancy at 12:46 Killed by The Master at level 29 on the 36th Dusk 122nd year of Ascendancy at 13:56 Killed by armoured skeleton warrior at level 29 on the 36th Dusk 122nd year of Ascendancy at 15:09 Killed by Xanovea the skeleton magus at level 29 on the 36th Dusk 122nd year of Ascendancy at 21:47 Killed by armoured skeleton warrior at level 29 on the 37th Dusk 122nd year of Ascendancy at 04:02 Killed by elven corruptor at level 30 on the 38th Dusk 122nd year of Ascendancy at 18:33 Killed by elven corruptor at level 30 on the 38th Dusk 122nd year of Ascendancy at 19:38 Killed by elven corruptor at level 30 on the 38th Dusk 122nd year of Ascendancy at 20:49 Killed by Gymina the elven corruptor at level 30 on the 38th Dusk 122nd year of Ascendancy at 22:24 Killed by Gymina the elven corruptor at level 30 on the 38th Dusk 122nd year of Ascendancy at 23:25 Killed by Gymina the elven corruptor at level 30 on the 39th Dusk 122nd year of Ascendancy at 00:35 Killed by Yverin the elven tempest at level 30 on the 39th Dusk 122nd year of Ascendancy at 01:42 Killed by Gymina the elven corruptor at level 30 on the 39th Dusk 122nd year of Ascendancy at 02:48 Killed by war hound at level 30 on the 39th Dusk 122nd year of Ascendancy at 04:16 Killed by elven guard at level 30 on the 39th Dusk 122nd year of Ascendancy at 05:37 Killed by elven blood mage at level 30 on the 39th Dusk 122nd year of Ascendancy at 06:53 Killed by elven blood mage at level 30 on the 39th Dusk 122nd year of Ascendancy at 09:42 Killed by Yvigathra the mean looking elven guard at level 30 on the 39th Dusk 122nd year of Ascendancy at 11:31 Killed by Yvigathra the mean looking elven guard at level 30 on the 39th Dusk 122nd year of Ascendancy at 12:40 Killed by Ivussra the elven warrior at level 30 on the 39th Dusk 122nd year of Ascendancy at 13:52 Killed by Yvigathra the mean looking elven guard at level 30 on the 39th Dusk 122nd year of Ascendancy at 15:00 Killed by Ivussra the elven warrior at level 30 on the 39th Dusk 122nd year of Ascendancy at 16:07 Killed by Ivussra the elven warrior at level 30 on the 39th Dusk 122nd year of Ascendancy at 17:22 Killed by Ivussra the elven warrior at level 30 on the 39th Dusk 122nd year of Ascendancy at 18:43 Killed by Xeta the mean looking elven guard at level 30 on the 39th Dusk 122nd year of Ascendancy at 20:53 Killed by mean looking elven guard at level 30 on the 40th Dusk 122nd year of Ascendancy at 00:56 Killed by Vorithra the elven blood mage at level 30 on the 40th Dusk 122nd year of Ascendancy at 02:03 Killed by Eilinilewe the elven guard at level 30 on the 40th Dusk 122nd year of Ascendancy at 04:01 Killed by Eilinilewe the elven guard at level 30 on the 40th Dusk 122nd year of Ascendancy at 05:02 Killed by Bethidarin the elven blood mage at level 30 on the 40th Dusk 122nd year of Ascendancy at 06:31 Killed by thought-forged warrior at level 30 on the 40th Dusk 122nd year of Ascendancy at 07:38 Killed by Yvybeth the elven corruptor at level 31 on the 40th Dusk 122nd year of Ascendancy at 10:05 Killed by Glorildavea the elven blood mage at level 31 on the 40th Dusk 122nd year of Ascendancy at 12:04 Killed by Vorelle the elven blood mage at level 31 on the 40th Dusk 122nd year of Ascendancy at 14:11 Killed by Glarin the elven warrior at level 31 on the 40th Dusk 122nd year of Ascendancy at 17:19 Killed by elven warrior at level 31 on the 40th Dusk 122nd year of Ascendancy at 19:05 Killed by Porira the elven cultist at level 31 on the 40th Dusk 122nd year of Ascendancy at 21:32 Killed by Siluma the stone troll at level 31 on the 44th Dusk 122nd year of Ascendancy at 15:12 Killed by Betaldanne the cave troll at level 31 on the 44th Dusk 122nd year of Ascendancy at 19:27 Killed by mountain troll thunderer at level 31 on the 44th Dusk 122nd year of Ascendancy at 20:42 Killed by Nerarin the forest troll at level 31 on the 44th Dusk 122nd year of Ascendancy at 21:59 Killed by Neryth the xorn at level 31 on the 45th Dusk 122nd year of Ascendancy at 11:32 Killed by Neryth the xorn at level 31 on the 45th Dusk 122nd year of Ascendancy at 12:45 Killed by Ivobrenne the orc warrior at level 32 on the 45th Dusk 122nd year of Ascendancy at 23:06 Killed by Zubymira the cave troll at level 32 on the 46th Dusk 122nd year of Ascendancy at 04:15 Killed by Golbug the Destroyer at level 32 on the 46th Dusk 122nd year of Ascendancy at 06:02 Killed by Emeloramira the ungolmor at level 33 on the 46th Dusk 122nd year of Ascendancy at 10:41 Killed by Emeloramira the ungolmor at level 33 on the 46th Dusk 122nd year of Ascendancy at 11:53 Killed by Guvea the copperhead snake at level 33 on the 46th Dusk 122nd year of Ascendancy at 13:55 Killed by Gloruta the maulotaur at level 33 on the 46th Dusk 122nd year of Ascendancy at 15:50 Killed by Bethota the venom drake hatchling at level 33 on the 46th Dusk 122nd year of Ascendancy at 21:13 Killed by Eilinybeth the copperhead snake at level 33 on the 47th Dusk 122nd year of Ascendancy at 11:11 Killed by fire drake at level 33 on the 47th Dusk 122nd year of Ascendancy at 23:11 Killed by minotaur at level 33 on the 48th Dusk 122nd year of Ascendancy at 12:50 Killed by Zubida the large white snake at level 33 on the 48th Dusk 122nd year of Ascendancy at 15:04 Killed by orc corruptor at level 33 on the 66th Dusk 122nd year of Ascendancy at 09:13 Killed by Voryrada the orc corruptor at level 33 on the 66th Dusk 122nd year of Ascendancy at 10:20 Killed by orc corruptor at level 33 on the 66th Dusk 122nd year of Ascendancy at 11:32 Killed by Adena the skeleton master archer at level 34 on the 66th Dusk 122nd year of Ascendancy at 13:26 Killed by Layana the orc master assassin at level 34 on the 66th Dusk 122nd year of Ascendancy at 15:22 Killed by Silubeth the crimson ooze at level 34 on the 66th Dusk 122nd year of Ascendancy at 20:51 Killed by Lisadanne the ghoul at level 34 on the 66th Dusk 122nd year of Ascendancy at 22:47 Killed by Lisadanne the ghoul at level 34 on the 66th Dusk 122nd year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 34 on the 67th Dusk 122nd year of Ascendancy at 02:51 Killed by Yvubeth the bone giant at level 34 on the 67th Dusk 122nd year of Ascendancy at 09:17 Killed by Adodhelewen the orc blood mage at level 34 on the 67th Dusk 122nd year of Ascendancy at 13:22 Killed by Adodhelewen the orc blood mage at level 34 on the 67th Dusk 122nd year of Ascendancy at 14:42 Killed by Nerygalaith the bone giant at level 34 on the 67th Dusk 122nd year of Ascendancy at 17:10 Killed by Nerygalaith the bone giant at level 34 on the 67th Dusk 122nd year of Ascendancy at 18:10 Killed by Nerygalaith the bone giant at level 34 on the 67th Dusk 122nd year of Ascendancy at 19:22 Killed by Nerygalaith the bone giant at level 34 on the 67th Dusk 122nd year of Ascendancy at 20:32 Killed by Polylena the orc blood mage at level 34 on the 67th Dusk 122nd year of Ascendancy at 21:50 Killed by Lashing Tentacle at level 35 on the 71st Dusk 122nd year of Ascendancy at 01:57 Killed by Beletta the orc summoner at level 35 on the 71st Dusk 122nd year of Ascendancy at 03:10 Killed by Layilaith the orc master wyrmic at level 35 on the 71st Dusk 122nd year of Ascendancy at 05:05 Killed by minotaur at level 35 on the 71st Dusk 122nd year of Ascendancy at 06:31 Killed by Xerylle the spire dragon at level 35 on the 71st Dusk 122nd year of Ascendancy at 07:44 Killed by Velolenn the blinkwyrm at level 35 on the 71st Dusk 122nd year of Ascendancy at 09:29 Killed by Velolenn the blinkwyrm at level 35 on the 71st Dusk 122nd year of Ascendancy at 10:41 Killed by orc necromancer at level 35 on the 71st Dusk 122nd year of Ascendancy at 13:00 Killed by Layeldana the orc warrior at level 35 on the 71st Dusk 122nd year of Ascendancy at 15:26 Killed by minotaur at level 35 on the 71st Dusk 122nd year of Ascendancy at 16:37 Killed by minotaur at level 35 on the 71st Dusk 122nd year of Ascendancy at 17:43 Killed by Mayikira the orc mage-hunter at level 35 on the 71st Dusk 122nd year of Ascendancy at 18:51 Killed by Betasetha the orc mage-hunter at level 35 on the 71st Dusk 122nd year of Ascendancy at 19:57 Killed by giant spider at level 35 on the 71st Dusk 122nd year of Ascendancy at 21:14 Killed by giant spider at level 35 on the 71st Dusk 122nd year of Ascendancy at 22:22 Killed by Betasetha the orc mage-hunter at level 35 on the 71st Dusk 122nd year of Ascendancy at 23:33 Killed by fire drake at level 35 on the 72nd Dusk 122nd year of Ascendancy at 01:03 Killed by fire drake at level 35 on the 72nd Dusk 122nd year of Ascendancy at 02:26 Killed by Kra'Tor the Gluttonous at level 36 on the 72nd Dusk 122nd year of Ascendancy at 09:17 Killed by Kra'Tor the Gluttonous at level 36 on the 72nd Dusk 122nd year of Ascendancy at 10:30 Killed by forge-giant at level 36 on the 72nd Dusk 122nd year of Ascendancy at 18:41 Killed by orc pyromancer at level 36 on the 72nd Dusk 122nd year of Ascendancy at 23:59 Killed by Lisedhekira the orc summoner at level 36 on the 73rd Dusk 122nd year of Ascendancy at 04:21 Killed by Belirarin the spire dragon at level 36 on the 73rd Dusk 122nd year of Ascendancy at 13:39 Killed by Belirarin the spire dragon at level 36 on the 73rd Dusk 122nd year of Ascendancy at 14:49 Killed by Belirarin the spire dragon at level 36 on the 73rd Dusk 122nd year of Ascendancy at 15:57 Killed by Zubera the venom wyrm at level 37 on the 73rd Dusk 122nd year of Ascendancy at 22:45 Killed by Nerirawyn the fire wyrm at level 37 on the 74th Dusk 122nd year of Ascendancy at 02:03 Killed by Xeyalle the orc master wyrmic at level 37 on the 74th Dusk 122nd year of Ascendancy at 09:04 Killed by Xeyalle the orc master wyrmic at level 37 on the 74th Dusk 122nd year of Ascendancy at 11:17 Killed by Isildavea the orc mage-hunter at level 37 on the 74th Dusk 122nd year of Ascendancy at 12:44 Killed by giant spider at level 37 on the 74th Dusk 122nd year of Ascendancy at 13:51 Killed by Isildavea the orc mage-hunter at level 37 on the 74th Dusk 122nd year of Ascendancy at 14:54 Killed by Isildavea the orc mage-hunter at level 37 on the 74th Dusk 122nd year of Ascendancy at 16:07 Killed by Emelith the orc summoner at level 37 on the 74th Dusk 122nd year of Ascendancy at 17:53 Killed by Betalaith the storm wyrm at level 37 on the 74th Dusk 122nd year of Ascendancy at 20:45 Killed by minotaur at level 37 on the 74th Dusk 122nd year of Ascendancy at 23:48 Killed by armoured skeleton warrior at level 37 on the 75th Dusk 122nd year of Ascendancy at 01:00 Killed by Gewyn the orc master assassin at level 37 on the 75th Dusk 122nd year of Ascendancy at 02:22 Killed by Silimitha the orc grand summoner at level 37 on the 75th Dusk 122nd year of Ascendancy at 03:34 Killed by Polireda the icy orc wyrmic at level 37 on the 75th Dusk 122nd year of Ascendancy at 04:52 Killed by Xerolelle the orc assassin's temporal clone at level 37 on the 75th Dusk 122nd year of Ascendancy at 05:59 Killed by Ivotha the orc mage-hunter at level 37 on the 75th Dusk 122nd year of Ascendancy at 07:02 Killed by stone golem at level 37 on the 75th Dusk 122nd year of Ascendancy at 08:03 Killed by Ivotha the orc mage-hunter at level 37 on the 75th Dusk 122nd year of Ascendancy at 09:16 Killed by Lisemilaith the orc summoner at level 37 on the 75th Dusk 122nd year of Ascendancy at 12:45 Killed by ritch flamespitter at level 38 on the 75th Dusk 122nd year of Ascendancy at 15:03 Killed by minotaur at level 38 on the 75th Dusk 122nd year of Ascendancy at 16:26 Killed by poison gas trap at level 38 on the 75th Dusk 122nd year of Ascendancy at 17:47 Killed by Glimira the orc berserker at level 38 on the 75th Dusk 122nd year of Ascendancy at 19:40 Killed by Glimira the orc berserker at level 38 on the 75th Dusk 122nd year of Ascendancy at 20:41 Killed by Glimira the orc berserker at level 38 on the 75th Dusk 122nd year of Ascendancy at 22:13 Killed by Xanasekira the spire dragon at level 38 on the 76th Dusk 122nd year of Ascendancy at 04:29 Killed by Xanasekira the spire dragon at level 38 on the 76th Dusk 122nd year of Ascendancy at 05:44 Killed by Xanasekira the spire dragon at level 38 on the 76th Dusk 122nd year of Ascendancy at 06:46 Killed by Xanasekira the spire dragon at level 38 on the 76th Dusk 122nd year of Ascendancy at 07:53 Killed by beam trap at level 38 on the 76th Dusk 122nd year of Ascendancy at 09:01 Killed by minotaur at level 38 on the 76th Dusk 122nd year of Ascendancy at 15:20 Killed by Globrelaith the orc summoner at level 38 on the 76th Dusk 122nd year of Ascendancy at 16:24 Killed by minotaur at level 38 on the 76th Dusk 122nd year of Ascendancy at 17:49 Killed by Aregamira the orc summoner at level 38 on the 76th Dusk 122nd year of Ascendancy at 18:55 Killed by ritch flamespitter at level 38 on the 76th Dusk 122nd year of Ascendancy at 20:04 Killed by minotaur at level 38 on the 76th Dusk 122nd year of Ascendancy at 21:24 Killed by Aregamira the orc summoner at level 38 on the 76th Dusk 122nd year of Ascendancy at 22:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 77th Dusk 122nd year of Ascendancy at 02:04 Killed by Xanyvena the blinkwyrm at level 38 on the 77th Dusk 122nd year of Ascendancy at 03:05 Killed by Xanyvena the blinkwyrm at level 38 on the 77th Dusk 122nd year of Ascendancy at 04:17 Killed by fire wyrm at level 38 on the 77th Dusk 122nd year of Ascendancy at 05:31 Killed by fire drake at level 38 on the 77th Dusk 122nd year of Ascendancy at 06:37 Killed by ritch flamespitter at level 38 on the 77th Dusk 122nd year of Ascendancy at 08:10 Killed by Bethamira the orc master wyrmic at level 39 on the 77th Dusk 122nd year of Ascendancy at 09:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 77th Dusk 122nd year of Ascendancy at 10:29 Killed by rimebark at level 39 on the 77th Dusk 122nd year of Ascendancy at 11:35 Killed by rimebark at level 39 on the 77th Dusk 122nd year of Ascendancy at 12:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 77th Dusk 122nd year of Ascendancy at 14:28 Killed by Lisomira the rogue sapper at level 39 on the 5th Haze 122nd year of Ascendancy at 09:18 Killed by Dozing Yvewen at level 39 on the 6th Haze 122nd year of Ascendancy at 01:33 Killed by Sleeping Aeruth at level 39 on the 6th Haze 122nd year of Ascendancy at 02:35 Killed by Sleeping Aeruth at level 39 on the 6th Haze 122nd year of Ascendancy at 03:44 Killed by Porivena the sandworm at level 40 on the 6th Haze 122nd year of Ascendancy at 15:44 Killed by Porivena the sandworm at level 40 on the 6th Haze 122nd year of Ascendancy at 16:44 Killed by Lisadhewyn the vampire at level 40 on the 6th Haze 122nd year of Ascendancy at 18:17 Killed by Layumira the ritch hunter at level 40 on the 6th Haze 122nd year of Ascendancy at 20:07 Killed by Guseta the ritch larva at level 40 on the 6th Haze 122nd year of Ascendancy at 21:46 Killed by Iserianne the ultimate faeros at level 40 on the 7th Haze 122nd year of Ascendancy at 05:21 Killed by Globrewe the fire drake hatchling at level 40 on the 7th Haze 122nd year of Ascendancy at 14:29 Killed by Fyrk, Faeros High Guard at level 40 on the 7th Haze 122nd year of Ascendancy at 17:51 Killed by Ce'Newyn the orc fighter at level 41 on the 13rd Haze 122nd year of Ascendancy at 22:13 Killed by Ce'Newyn the orc fighter at level 41 on the 13rd Haze 122nd year of Ascendancy at 23:18 Killed by orc necromancer at level 41 on the 14th Haze 122nd year of Ascendancy at 00:20 Killed by orc corruptor at level 41 on the 14th Haze 122nd year of Ascendancy at 05:07 Killed by Glacial Legion at level 42 on the 15th Haze 122nd year of Ascendancy at 11:39 Killed by Zubydhewyn the skeleton warrior at level 42 on the 15th Haze 122nd year of Ascendancy at 13:00 Killed by armoured skeleton warrior at level 42 on the 15th Haze 122nd year of Ascendancy at 19:42 Killed by Lord of Skulls (warrior) at level 42 on the 15th Haze 122nd year of Ascendancy at 20:49 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 15th Haze 122nd year of Ascendancy at 21:54 Killed by orc high pyromancer at level 43 on the 16th Haze 122nd year of Ascendancy at 09:42 Killed by Yvolrakira the ghoulking at level 43 on the 16th Haze 122nd year of Ascendancy at 10:45 Killed by Eilinylranne the orc blood mage at level 43 on the 16th Haze 122nd year of Ascendancy at 11:48 Killed by Polawe the minotaur at level 43 on the 31st Haze 122nd year of Ascendancy at 11:19 Killed by Siloba the orc grand master assassin at level 43 on the 31st Haze 122nd year of Ascendancy at 14:36 Killed by Emulrawe the ungolmor at level 44 on the 31st Haze 122nd year of Ascendancy at 23:38 Killed by Combat Trainer Salytira at level 44 on the 32nd Haze 122nd year of Ascendancy at 01:11 Killed by Combat Trainer Lisema at level 44 on the 32nd Haze 122nd year of Ascendancy at 04:55 Killed by Lashing Tentacle at level 44 on the 32nd Haze 122nd year of Ascendancy at 06:15 Killed by Porildath the orc grand master assassin at level 44 on the 32nd Haze 122nd year of Ascendancy at 08:09 Killed by Combat Trainer Eilinerewyn at level 44 on the 32nd Haze 122nd year of Ascendancy at 13:41 Killed by Zubylravea the venom drake hatchling at level 45 on the 33rd Haze 122nd year of Ascendancy at 03:19 Killed by Zubylravea the venom drake hatchling at level 45 on the 33rd Haze 122nd year of Ascendancy at 04:21 Killed by Zubybretira the Fearsome at level 45 on the 34th Haze 122nd year of Ascendancy at 07:06 Killed by orc elite berserker at level 45 on the 47th Haze 122nd year of Ascendancy at 15:48 Killed by Isita the orc corruptor at level 46 on the 47th Haze 122nd year of Ascendancy at 17:10 Killed by Voryldath the orc high cryomancer at level 46 on the 53rd Haze 122nd year of Ascendancy at 03:59 Killed by Voryldath the orc high cryomancer at level 46 on the 53rd Haze 122nd year of Ascendancy at 05:02 Killed by Layevena the orc high cryomancer at level 46 on the 53rd Haze 122nd year of Ascendancy at 09:17 Killed by Salilaith the orc master assassin at level 46 on the 53rd Haze 122nd year of Ascendancy at 12:37 Killed by Emarin the orc pyromancer's temporal clone at level 46 on the 53rd Haze 122nd year of Ascendancy at 14:27 Killed by Porirema the orc grand master assassin at level 46 on the 53rd Haze 122nd year of Ascendancy at 16:49 Killed by Isalle the orc cryomancer at level 46 on the 53rd Haze 122nd year of Ascendancy at 20:50 Killed by Aeredarin the orc pyromancer at level 46 on the 54th Haze 122nd year of Ascendancy at 03:13 Killed by Adesenne the orc cryomancer at level 46 on the 54th Haze 122nd year of Ascendancy at 05:02 Killed by Aeruldarin the orc cryomancer at level 47 on the 54th Haze 122nd year of Ascendancy at 08:07 Killed by minotaur at level 47 on the 54th Haze 122nd year of Ascendancy at 13:37 Killed by Emygawyn the orc pyromancer at level 47 on the 54th Haze 122nd year of Ascendancy at 16:41 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 54th Haze 122nd year of Ascendancy at 18:58 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 54th Haze 122nd year of Ascendancy at 20:12 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 54th Haze 122nd year of Ascendancy at 21:25 Killed by orc high cryomancer at level 47 on the 54th Haze 122nd year of Ascendancy at 22:35 Killed by orc pyromancer at level 47 on the 55th Haze 122nd year of Ascendancy at 03:28 Killed by orc high pyromancer at level 47 on the 55th Haze 122nd year of Ascendancy at 04:50 Killed by Ce'Nyldalle the orc high pyromancer at level 48 on the 55th Haze 122nd year of Ascendancy at 09:48 Killed by Glathra the dredge at level 48 on the 57th Haze 122nd year of Ascendancy at 03:17 Killed by Warmaster Gnarg at level 48 on the 57th Haze 122nd year of Ascendancy at 04:31 Killed by Warmaster Gnarg at level 48 on the 57th Haze 122nd year of Ascendancy at 05:40 Killed by Gloremiba the orc assassin at level 49 on the 57th Haze 122nd year of Ascendancy at 07:32 Killed by multi-hued drake at level 49 on the 57th Haze 122nd year of Ascendancy at 21:33 Killed by overpowered greater multi-hued wyrm at level 49 on the 57th Haze 122nd year of Ascendancy at 23:14 Killed by overpowered greater multi-hued wyrm at level 49 on the 58th Haze 122nd year of Ascendancy at 00:19 Killed by overpowered greater multi-hued wyrm at level 50 on the 58th Haze 122nd year of Ascendancy at 02:58 Killed by overpowered greater multi-hued wyrm at level 50 on the 58th Haze 122nd year of Ascendancy at 04:36 Killed by lava floor at level 50 on the 68th Haze 122nd year of Ascendancy at 09:00 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 68th Haze 122nd year of Ascendancy at 16:45 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 68th Haze 122nd year of Ascendancy at 18:02 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 68th Haze 122nd year of Ascendancy at 19:24 Killed by naga myrmidon at level 50 on the 70th Haze 122nd year of Ascendancy at 18:28 Killed by faerlhing at level 50 on the 72nd Haze 122nd year of Ascendancy at 07:23 Killed by orc berserker at level 50 on the 72nd Haze 122nd year of Ascendancy at 15:08 Killed by Cyreyaserin the Guardian at level 50 on the 73rd Haze 122nd year of Ascendancy at 05:46 Killed by giant acid ant at level 50 on the 73rd Haze 122nd year of Ascendancy at 10:09 Killed by Hessajin the Crusher at level 50 on the 7th Decay 122nd year of Ascendancy at 16:49 Killed by Eilinywe the Silent Death at level 50 on the 7th Decay 122nd year of Ascendancy at 18:51 Killed by Gloryvena the Neverdead at level 50 on the 7th Decay 122nd year of Ascendancy at 21:41 Killed by Gloryvena the Neverdead at level 50 on the 7th Decay 122nd year of Ascendancy at 23:19 Killed by Gloryvena the Neverdead at level 50 on the 8th Decay 122nd year of Ascendancy at 00:44 Killed by Veloyana the orc high pyromancer at level 50 on the 8th Decay 122nd year of Ascendancy at 06:12 Killed by Veloyana the orc high pyromancer at level 50 on the 8th Decay 122nd year of Ascendancy at 07:30 Killed by Glygathra the fire drake at level 50 on the 8th Decay 122nd year of Ascendancy at 09:35 Killed by Glygathra the fire drake at level 50 on the 8th Decay 122nd year of Ascendancy at 11:49 Killed by Glygathra the fire drake at level 50 on the 8th Decay 122nd year of Ascendancy at 12:59 Killed by Porita the fire wyrm at level 50 on the 8th Decay 122nd year of Ascendancy at 16:41 Killed by fire wyrm at level 50 on the 8th Decay 122nd year of Ascendancy at 19:13 Killed by Islareth the fire wyrm at level 50 on the 8th Decay 122nd year of Ascendancy at 23:56 Killed by Islareth the fire wyrm at level 50 on the 9th Decay 122nd year of Ascendancy at 00:59 Killed by Adiritira the fire wyrm at level 50 on the 9th Decay 122nd year of Ascendancy at 04:32 Killed by Adiritira the fire wyrm at level 50 on the 9th Decay 122nd year of Ascendancy at 05:47 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 59 (base 52) |
| Magic | 128 (base 60) |
| Willpower | 51 (base 27) |
| Cunning | 100 (base 60) |
Resources
| Life | 834/834 |
| Mana | 519/519 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 0.3312783330998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +48.759658879748% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 111.09992196403 |
| See Invisible | 142.76393111224 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 19 |
| Crit Chance | 28% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Lightning | +135% |
| Light | +25% |
| Cold | +81% |
| Blight | +42% |
| Arcane | +51% |
| Fire | +73% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +144% |
| Fire | +25% |
| Darkness | +15% |
| Cold | +25% |
| Arcane | +25% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 28 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 47 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Light | + 39%( 80%) |
| Darkness | + 42%( 70%) |
| Cold | + 40%( 70%) |
| Fire | + 4%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 69% |
| Stun Resistance | 67% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (122 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Feather Wind |
| talent | Keen Senses |
| talent | Multicaster |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 62. Intimidated |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Layuwe the black bear. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the injured seer from death by Ttest21. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Neryvea the snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Ttest21. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Poryssra the fire drake hatchling. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2379. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Obsidianrage (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +9 Mag / +9 Wil Changes resistances: +3% darkness Changes resistances penetration: +15% darkness Critical mult.: +20.00% Mana each turn: +0.53 Maximum mana: +48.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% Mindpower: +10 (+5 eff.) Light radius: +1 It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 60 power out of 70/70) : Effective talent level: 3.5 Power cost: 60 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 39.30 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | cashmere wizard hat 'Nimbuswasp' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% cold Changes resistances penetration: +25% lightning Changes damage: +21% lightning / +15% cold / +6% fire Mental save: +9 (+3 eff.) Mindpower: +25 (+10 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| Tool | stralite torque of gale force 'Arcrage' [power 370] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 11 acid / 8 cold Changes resistances: +9% cold Changes resistances penetration: +26% lightning Changes damage: +18% lightning / +9% cold / +24% blight It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 370 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Frigidonslaught the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 41% Damage when hit (Melee): 4 cold Changes resistances penetration: +15% mind Changes damage: +9% acid / +18% blight Critical mult.: +20.00% Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +40% Maximum life: +34.00 Spellpower: +25 (+7 eff.) Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | spiritwalker's drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Wil / +19 Mag Mana each turn: +0.46 Maximum mana: +53.00 Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | Bobers the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +2 Con Critical mult.: +10.00% Physical save: +11 (+6 eff.) Spell save: +21 (+7 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +25% Maximum mana: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 4.5 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+7 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+7 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | archmage's voratun amulet of murderPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +15 Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Critical mult.: +17.00% Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the warrior (speed 525%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 28%; mental; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 10; phase 25; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Beuharazor the CracklewakerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str / +3 Mag / +4 Cun / +2 Con Changes resistances: +9% lightning Changes resistances penetration: +25% mind Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Reduces incoming crit damage: 10.00% Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Amulets make your neck look great! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Dayfame the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 41% Damage when hit (Melee): 6 acid / 6 light Changes resistances penetration: +15% acid Changes damage: +18% acid Talent masteries: +0.28 Spell / Aegis +0.28 Spell / Fire Light radius: +3 Amulets make your neck look great! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) : Effective talent level: 3.5 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 257 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 406 strength, based on Magic) for 5 turns Activation costs 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Unrumas the FrostpallPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 10 arcane Changes stats: +5 Dex / +17 Mag / +5 Wil Changes resistances: +12% cold Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +52.00 Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 43 power out of 80/80) : Effective talent level: 2.5 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
gold amulet 'Hazeidol'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +7 Dex / +3 Mag / +3 Wil / +6 Cun / +5 Con Changes resistances: +15% cold Reduces incoming crit damage: 15.00% Mental save: +9 (+3 eff.) Amulets make your neck look great! |
stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% temporal Pinning immunity: +24% Knockback immunity: +22% Amulets make your neck look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gold ring 'Mundur'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Cun / +5 Mag Changes resistances: +9% fire / +15% darkness / +4% physical Poison immunity: +20% Silence immunity: +20% Teleport immunity: +20% Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +5 (+0 eff.) Changes stats: +3 Dex Spellpower: +6 (+2 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
savior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +11 (+5 eff.) Physical save: +9 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +11 (+3 eff.) Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 4.5 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Wil Life regen: +16.00 Maximum life: +79.00 Mindpower: +11 (+6 eff.) Healing mod.: +19% Rings make your fingers look great! |
titan's steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Mental save: +6 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great! |
Kinetic Spike (38-49 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +15 (+0 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+14 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+8 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 168 to 336 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 4.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 214.99 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (430). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 9 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Uregar the Hazestinger (10-12 power, 2 apr, acid element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% mind / +10% physical Changes damage: +10% acid / +3% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +6 (+3 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
surging elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Stormlash (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 70.00 to 210.00 lightning damage (based on Magic and Dexterity) Activation costs 9 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Rainpierce the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Changes damage: +3% nature Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 A belt that goes around your waist. |
blurring hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+5 eff.) Changes stats: +5 Mag / +6 Wil Stealth bonus: +6 Spell crit. chance: +5% A belt that goes around your waist. |
drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Damage against: +16% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
rough leather belt 'Brightrazor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +1 Str / +2 Cun / +2 Con Changes resistances penetration: +10% light Changes damage: +3% light Stealth bonus: +6 A belt that goes around your waist. |
Arykira (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +3 Wil Changes resistances penetration: +15% blight Changes damage: +12% blight Critical mult.: +10.00% Spellpower: +25 (+7 eff.) Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Brightbraze' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances: +3% light Changes resistances penetration: +15% acid Reduces incoming crit damage: 5.00% Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinawyn the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +15 (+7 eff.) Changes stats: +2 Mag / +3 Wil Changes resistances: +9% all Changes resistances penetration: +5% temporal Changes damage: +6% temporal / +23% arcane / +9% physical Mental save: +16 (+5 eff.) Maximum mana: +43.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
focusing silk robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +13% all Mana each turn: +0.20 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +7% blight / +9% all Life regen: +2.20 Mana each turn: +0.12 Psi each turn: +0.10 Maximum life: +43.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Str / +6 Mag / +6 Wil Changes resistances: +13% lightning / +10% cold / +15% blight / +15% all Changes damage: +30% lightning / +15% physical / +21% cold Life regen: +3.80 Maximum life: +68.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arulesin the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Str Changes resistances: +7% lightning / +6% temporal / +1% physical Critical mult.: +5.00% Physical save: +12 (+6 eff.) A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 118 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Dazzlesin the pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +3 Wil Changes resistances: +3% cold / +9% temporal / +3% light / +5% arcane Changes resistances penetration: +10% mind Physical save: +6 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) A pair of boots made of leather. |
pair of hardened leather boots 'Amilar' (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +25 (+12 eff.) Armour: +9 Changes stats: +7 Cun / +2 Dex Reduces incoming crit damage: 15.00% Only die when reaching: -80.00 life It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 2.5 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 4.5 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 89.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 22 power out of 50/50) : Effective talent level: 3.5 Power cost: 22 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 162.86 fire and 94.14 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Xukira the Shimmergrit (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 lightning / 2 blight Changes stats: +3 Mag Changes resistances: +6% blight Changes resistances penetration: +5% blight / +5% lightning Spell save: +6 (+2 eff.) Light radius: +3 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Silyvea' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +5% arcane Mental save: +9 (+3 eff.) Mana each turn: +0.16 Equilibrium when hit: +0.16 Psi when hit: +0.12 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
troll-hide hardened leather armour of Eyal (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Life regen: +8.30 Maximum life: +69.00 Healing mod.: +26% A suit of armour made of leather. |
Shieldsmaiden (5 def, 20 armour, 150 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +17 (+8 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 70.33 to 87.92 light damage (based on Willpower and Cunning) Activation costs 11 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Quiver of the Sun (16/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
The Titan's Quiver (18/18, 62-87 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
823 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galokan (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Wil Changes resistances: +3% light / +2% physical Changes resistances penetration: +15% physical Reduces incoming crit damage: 15.00% Spell save: +3 (+1 eff.) Only die when reaching: -60.00 life Maximum life: +80.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 17 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 3.5 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 961.88 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
ash totem of healing 'Shimmerglory' [power 182] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 6 lightning Changes resistances: +3% mind / +3% lightning Changes damage: +12% lightning Light radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of summon tentacle [power 100] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 221 Base Damage: 112 Armor: 3 All Resist: 9 Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Boderig the ash wand of clairvoyance [power 10] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% lightning / +6% darkness Maximum wards: +3 blight / +2 cold / +3 mind / +2 acid Talent granted: +1 Ward Mental save: +3 (+1 eff.) Life regen: +2.00 It can be used to reveal the area around you, dispelling darkness (radius 10, power 95 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 228.00 temporal and 228.00 darkness damage (based on Magic) Activation costs 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ttest21 the Cornac Archmage level 31
42nd Dusk 122nd year of Ascendancy at 00:23 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ttest21 the Cornac Archmage level 49
57th Haze 122nd year of Ascendancy at 21:29 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ttest21 the Cornac Archmage level 33
51st Dusk 122nd year of Ascendancy at 02:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ttest21 the Cornac Archmage level 32
46th Dusk 122nd year of Ascendancy at 07:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ttest21 the Cornac Archmage level 32
46th Dusk 122nd year of Ascendancy at 01:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ttest21 the Cornac Archmage level 26
32nd Dusk 122nd year of Ascendancy at 02:48 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ttest21 the Cornac Archmage level 50
8th Decay 122nd year of Ascendancy at 02:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ttest21 the Cornac Archmage level 21
2nd Dusk 122nd year of Ascendancy at 04:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ttest21 the Cornac Archmage level 50
58th Haze 122nd year of Ascendancy at 05:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ttest21 the Cornac Archmage level 10
1st Mirth 122nd year of Ascendancy at 22:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ttest21 the Cornac Archmage level 20
10th Flare 122nd year of Ascendancy at 14:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ttest21 the Cornac Archmage level 30
37th Dusk 122nd year of Ascendancy at 09:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ttest21 the Cornac Archmage level 40
6th Haze 122nd year of Ascendancy at 10:02 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ttest21 the Cornac Archmage level 50
58th Haze 122nd year of Ascendancy at 01:20 see stats
Matrix style! (Exploration mode)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Ttest21 the Cornac Archmage level 6
74th Pyre 122nd year of Ascendancy at 22:10 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Ttest21 the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 18:48 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ttest21 the Cornac Archmage level 50
68th Haze 122nd year of Ascendancy at 20:23 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ttest21 the Cornac Archmage level 40
7th Haze 122nd year of Ascendancy at 17:41 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ttest21 the Cornac Archmage level 16
3rd Summertide 122nd year of Ascendancy at 09:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ttest21 the Cornac Archmage level 35
71st Dusk 122nd year of Ascendancy at 06:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ttest21 the Cornac Archmage level 17
3rd Summertide 122nd year of Ascendancy at 15:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ttest21 the Cornac Archmage level 33
46th Dusk 122nd year of Ascendancy at 08:30 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ttest21 the Cornac Archmage level 24
14th Dusk 122nd year of Ascendancy at 23:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ttest21 the Cornac Archmage level 23
14th Dusk 122nd year of Ascendancy at 15:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ttest21 the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 12:56 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ttest21 the Cornac Archmage level 45
33rd Haze 122nd year of Ascendancy at 06:14 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ttest21 the Cornac Archmage level 39
5th Haze 122nd year of Ascendancy at 11:25 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ttest21 the Cornac Archmage level 22
10th Dusk 122nd year of Ascendancy at 23:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ttest21 the Cornac Archmage level 17
3rd Summertide 122nd year of Ascendancy at 14:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ttest21 the Cornac Archmage level 29
36th Dusk 122nd year of Ascendancy at 16:20 see stats
Log
Ttest21 hits Orc summoner for 353 fire, 288 cold, 370 lightning, 280 arcane (1292 total damage).
Hurricane from Ttest21 hits Orc summoner for 71 fire, 58 cold, 74 lightning, 56 arcane (258 total damage).
Orc summoner is moving at extreme speed!
Ttest21's spell attains critical power!
Thunderstorm hits Orc summoner for 79 fire, 65 cold, 83 lightning, 63 arcane (290 total damage).
Orc summoner slows down.
Orc summoner performs a melee critical strike against Ttest21!
Orc summoner loses sight!
Orc summoner hits Ttest21 for 133 nature, 16 cold, 99 nature, 16 cold (264 total damage).
Melee retaliation hits Orc summoner for 5 fire, 4 cold, 5 lightning, 4 arcane, 6 fire, 5 cold, 6 lightning, 5 arcane, 14 fire, 12 cold, 15 lightning, 11 arcane, 5 fire, 4 cold, 5 lightning, 4 arcane, 6 fire, 5 cold, 6 lightning, 5 arcane, 14 fire, 12 cold, 15 lightning, 11 arcane (183 total damage).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (orc summoner)).
Ttest21 casts Lightning.
Ttest21's spell attains critical power!
You collect a new ingredient: orc heart (1).
Ttest21 hits Orc summoner for 351 fire damage.
Ttest21 killed Orc summoner!
Resting starts...
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: detrimental status effect).
Ttest21's morale has been lowered.
Arenor the black bear uses Transcendent Telekinesis.
Ttest21 casts Lightning.
The furious lightning storm around Ttest21 calms down and disappears.














































































































































































