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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Additional Randart Properties 1.5.5 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Reflected Golem 1.6.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Annihilator |
| Level / Exp | 21 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Porowyn the ink squid at level 21 on the 1st Dusk 122nd year of Ascendancy at 13:16 / 1 |
Primary Stats
| Strength | 75 (base 50) |
| Dexterity | 74 (base 50) |
| Constitution | 53 (base 50) |
| Magic | 13 (base 10) |
| Willpower | 59 (base 48) |
| Cunning | 50 (base 50) |
Resources
| Life | -24/1409 |
| Steam | 100/135 |
| Stamina | 334/334 |
| Equilibrium | 0 |
| Healing Factor | 1.4492376681614 |
| Regeneration | 32.245538116592 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 3 |
| Lite | 9 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 50 |
| Crit Chance | 18% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Temporal | +10% |
| Fire | +4% |
| Arcane | +10% |
| Mind | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.723073231957 (93.924050632911%) |
| Defense | 37 |
| Ranged Defense | 40 |
| Fatigue | 26 |
| Physical Save | 42 |
| Spell Save | 29 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 30%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 24%( 70%) |
| Temporal | + 2%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 59%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 76%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.2 steam per turn. Can be activated for an instant burst of 26 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Magnetism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Rocket Pod |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 60% and triggers a radius 8 conal explosion dealing 190% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| beneficial effect | Infinite Dungeon Challenge (Level 20): Near Sighted Challenge |
Quests
You successfully escorted the injured seer to the recall portal on level 7 of Infinite Dungeon. Escort: injured seer (level 7 of Infinite Dungeon)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by greater telugoroth. Escort: lone alchemist (level 11 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 14 of Infinite Dungeon. Escort: lost sun paladin (level 14 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by bandit. Escort: lost warrior (level 19 of Infinite Dungeon) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Infinite Dungeon. Escort: worried loremaster (level 6 of Infinite Dungeon)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Infinite Dungeon. Escort: worried loremaster (level 8 of Infinite Dungeon)As a reward you improved talent Disarm (+1 level(s)). | done |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (206)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (158)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (170)Turns left: 105 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near Sighted | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -5% Phys.save +7 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots (12/16, 32.5-39 power, 3 apr)3.0 T3 shot ammo [Normal] Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 Shots are used with slings to pummel your foes to death. |
| Light source | survivor's alchemist's lamp of focus1.0 T3 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating hardened leather hat of dexterity (+3) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% cold +8% fire ---------- misc Light +5 A hat made of leather. Very stylish. |
| On hands | cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's voratun ring0.1 T5 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
| On fingers | wizard's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Spell.save +6 (+3 eff.) Rings can have magical properties. |
| Around neck | Radhablek the Sleetwedge0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee Ret 4 cold ----- def ----- Resists +9% cold Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.20 Steamtech/Mecharachnid On Mind Hit: 5% Distortion Bolt 1 Amulets can have magical properties. |
| In main hand | steel steamgun of recursion4.0 T2 steamgun 1H weapon [Ego+] Arcane/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Dmg.conv 27% temporal On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | grounding hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +8% temporal Max.HP +42.00 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | thick cashmere cloak of battle (2 def, 5 armour)2.0 T3 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue -3% Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% lightning HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Inventory
Hareyakor the dwarven-steel dagger (15-19.5 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +13 fire On Hit: 5% Synaptic Static 2 While equipped: dps ---------- Melee+ 4 mind ----- def ----- Resists +6% blight Spell.save +3 (+2 eff.) HP.reg +4.00 Heal.mod +5% Sharp, short and deadly. |
warbringer's dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +18% Massive two-handed mauls. |
dwarven-steel greatsword (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
truestriking dwarven-steel greatsword (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +9 (+3 eff.) Apr +10 Massive two-handed swords. |
ranger's cured leather sling4.0 T2 sling 1H weapon [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes. |
steady cured leather sling4.0 T2 sling 1H weapon [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
steady cured leather sling of lightning4.0 T2 sling 1H weapon [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +6 lightning While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +8% lightning Acc +8 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
steady hardened leather sling of cold4.0 T3 sling 1H weapon [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +8% cold Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+10 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Alynarista the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Con +1 Wil dps ---------- Phys.crit +2.0% Phys.pwr +25 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.12 On Mind Hit: 5% Slime Spit 1 A cap made of leather. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 16] simple frost salve [power 16]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 59% cooldown modifier. Remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 193] simple healing salve [power 193]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 136% efficiency and 59% cooldown modifier. Heal 193 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Hilen the Skeleton Annihilator level 20
10th Flare 122nd year of Ascendancy at 08:53 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Hilen the Skeleton Annihilator level 12
8th Mirth 122nd year of Ascendancy at 16:46 see stats
Infinite x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Hilen the Skeleton Annihilator level 21
10th Flare 122nd year of Ascendancy at 21:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Hilen the Skeleton Annihilator level 10
6th Mirth 122nd year of Ascendancy at 21:23 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Hilen the Skeleton Annihilator level 20
7th Flare 122nd year of Ascendancy at 03:13 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Hilen the Skeleton Annihilator level 18
3rd Flare 122nd year of Ascendancy at 09:01 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hilen the Skeleton Annihilator level 13
10th Mirth 122nd year of Ascendancy at 14:21 see stats
Log
Talent Dig is ready to use.
Talent Disarm is ready to use.
Talent Spit Poison is ready to use.
Hilen shoots!
Flame turret uses Flamethrower.
Flame turret hits Hilen for (21 exoskeleton), 80 fire (80 total damage).
Hilen shoots!
Hilen's Shoot hits Flame turret for 11 temporal, 23 physical (34 total damage).
Hilen's Rocket Pod hits Porowyn the ink squid for (3 exoskeleton), 3 temporal, (7 exoskeleton), 7 fire (11 total damage).
Melee retaliation hits Porowyn the ink squid for (0 exoskeleton), 0 cold (0 total damage).
Hilen's Rocket Pod hits Flame turret for 7 temporal, 17 fire (24 total damage).
Static Shield from Porowyn the ink squid hits Hilen for (0 exoskeleton), 40 lightning (40 total damage).
Hilen's Shoot hits Flame turret for 11 temporal, 25 physical (35 total damage).
Porowyn the ink squid uses Steamgun Turret.
Hilen warms up.
Hilen is not stunned anymore.
Talent Flame Turret is ready to use.
Talent Steamgun Turret is ready to use.
Hilen shoots!
Flame turret uses Flamethrower.
Flame turret hits Hilen for (21 exoskeleton), 80 fire (80 total damage).
Hilen's Shoot hits Flame turret for 22 temporal, 49 physical (71 total damage).
Hilen's Rocket Pod hits Steamgun turret for 28 temporal, 65 fire (93 total damage).
Hilen's Rocket Pod hits Porowyn the ink squid for (6 exoskeleton), 6 temporal, (13 exoskeleton), 13 fire (19 total damage).
Melee retaliation hits Porowyn the ink squid for (1 exoskeleton), 1 cold (1 total damage).
Hilen's Rocket Pod hits Flame turret for 14 temporal, 32 fire (46 total damage).
Static Shield from Porowyn the ink squid hits Hilen for (0 exoskeleton), 32 lightning (32 total damage).
Saving game...




















































































