Capusta the level 11 Cornac Wyrmic by Lionwalker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp11 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 27)
Dexterity15 (base 11)
Constitution18 (base 11)
Magic17 (base 10)
Willpower34 (base 33)
Cunning10 (base 10)

Resources

Life368/384
Equilibrium25
Healing Factor1.1
Regeneration1.705

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth6
See Invisible17

Offense: Mainhand

Damage32
Accuracy37
Crit Chance24%
APR1
Speed1.00

Offense: Spell

Spellpower8.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)16.842961947981 (43.636363636364%)
Defense7
Ranged Defense10
Fatigue0
Physical Save26
Spell Save26
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance40%
Confusion Resistance20%
Disarm Resistance20%
Knockback Resistance20%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
5/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
1/5
2/5
0/5
Technique / Combat training1.00
0/5
1/5
3/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Capusta the Cornac Wyrmic level 10
10th Mirth 122nd year of Ascendancy at 21:43
see stats

Log

You gain 3.56 gold from the transmogrification of Scorpionspike the rough leather cap (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
mindwoven woollen robe (0 def, 0 armour).
You gain 1.21 gold from the transmogrification of
thick linen cloak of protection (1 def, 5 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 4.47 gold from the transmogrification of
cruel ash starstaff of warding (15-18 power, 3 apr, temporal element).
You gain 3.43 gold from the transmogrification of
ash starstaff of protection (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 1.25 gold from the transmogrification of
steel mace of amnesia (13-18.2 power, 3 apr).
You gain 3.90 gold from the transmogrification of
balanced steel mace of erosion (12.5-17.5 power, 3 apr).
You gain 2.97 gold from the transmogrification of
mighty ash longbow of power.
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 2.93 gold from the transmogrification of
steel dagger of shearing (12-15.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-11.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 3.91 gold from the transmogrification of
flaming steel dagger of the mystic (11.5-14.95 power, 6 apr).
You gain 3.38 gold from the transmogrification of
balanced steel battleaxe (21.5-32.25 power, 2 apr).
You gain 1.09 gold from the transmogrification of
mule's steel ring.
You gain 1.04 gold from the transmogrification of
teleportation rune of the duelist (range 42).
You gain 0.59 gold from the transmogrification of
manasurge rune (645% regen over 10 turns; 32 instant mana).
You gain 1.20 gold from the transmogrification of
regeneration infusion of the titan (heal 130 over 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Capusta deactivates Wild Growth.

Capusta deactivates Icy Skin.

Capusta deactivates Chant of Fortress.