Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 50 / 1633% |
| Size | medium |
| Lifes / Deaths | Killed by Gil Estel at level 30 on the 73rd Pyre 123rd year of Ascendancy at 20:03 3 / 4Killed by elven cultist at level 34 on the 8th Haze 123rd year of Ascendancy at 21:19 Killed by Warmaster Gnarg at level 40 on the 23rd Pyre 124th year of Ascendancy at 21:18 Killed by Porimira the skeleton archer at level 42 on the 27th Pyre 124th year of Ascendancy at 11:56 |
Primary Stats
| Strength | 49 (base 19) |
| Dexterity | 48 (base 28) |
| Constitution | 72 (base 61) |
| Magic | 137 (base 60) |
| Willpower | 64 (base 18) |
| Cunning | 92 (base 66) |
Resources
| Life | 1228/1228 |
| Mana | 984/984 |
| Negative | 211/255 |
| Positive | 195/239 |
| Healing Factor | 1 |
| Regeneration | 5.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 53 |
| Crit Chance | 46% |
| APR | 72 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96.8 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.533333333333 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 94 (30%) |
| Defense | 35.15 |
| Ranged Defense | 35.15 |
| Fatigue | 5 |
| Physical Save | 42.825 |
| Spell Save | 57.158333333333 |
| Mental Save | 51.908333333333 |
Defense: Resistances
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 854% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 565.59 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 94. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -512 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Circles | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortress |
| talent | Hymn of Moonlight |
| talent | Corona |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 437. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Koryvon (0 def, 5 armour) Koryvon (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Lck / +8 Dex Changes resistances penetration: +15% acid Changes damage: +6% arcane Stealth bonus: +11 Spell save: +25 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +3% A pair of boots made of leather. |
| Quiver | 106 alchemist agate 106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Mag / +6 Con Changes damage: +17% arcane Life regen: +5.00 Damage Shield Power: +14% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Valarauki ValaraukiPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +80 Damage when hit (Melee): 16 acid / 8 fire Changes stats: +20 Str / +16 Mag / +15 Wil Changes resistances: +6% acid / +12% mind Changes damage: +6% acid / +6% fire Spellpower: +30 Rings can have magical properties. |
| On fingers | pixie's voratun ring pixie's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Mag Spellpower: +10 Rings can have magical properties. |
| Around waist | Shadestun ShadestunPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +5 Mag / +5 Wil Changes resistances: +6% acid / +9% temporal / +13% light / +13% darkness Changes damage: +3% darkness / +6% temporal Maximum life: +118.00 Maximum mana: +65.00 Maximum stamina: +48.00 Maximum hate: +17.00 Maximum psi: +35.00 Maximum vim: +36.00 Maximum pos.energy: +22.00 Maximum neg.energy: +38.00 Spell crit. chance: +6% Reduces paradox failures(equivalent to willpower): +38 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Arthoromitir the Obsidianstinger (5 def, 5 armour) Arthoromitir the Obsidianstinger (5 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Damage when hit (Melee): 8 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +15% temporal / +6% mind / +5% all Changes resistances penetration: +5% temporal Changes damage: +14% temporal Silence immunity: +50% Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +97.00 Spellpower: +45 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow elven-silk cloak of conjuring (3 def, 0 armour) shadow elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +17% darkness Changes resistances penetration: +8% arcane / +13% darkness Changes damage: +8% arcane / +13% darkness Critical mult.: +24.00% Stealth bonus: +23 Maximum mana: +58.00 Spellpower: +7 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Chasalach the voratun amulet Chasalach the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 11 darkness Effects when hit in melee: * 12% chance to inflict damage reduction * 12% chance to blind Changes stats: +1 Str / +5 Mag Changes resistances: +3% physical Changes resistances penetration: +10% temporal Changes damage: +7% acid / +10% light / +7% fire / +8% cold / +8% lightning / +13% darkness Talent masteries: +0.40 Cunning / Survival +0.40 Celestial / Circles Reduces incoming crit damage: 15.00% Physical save: +10 Only die when reaching: -20.00 life Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ritual blade 'Turivon' (24.5-31.85 power, 9 apr) voratun ritual blade 'Turivon' (24.5-31.85 power, 9 apr)Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 24.5 - 31.9 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns Damage conversion: 21% nature When wielded/worn: Armour penetration: +12 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 8 mind Changes stats: +3 Wil Changes resistances penetration: +16% nature / +10% physical Changes damage: +16% nature / +12% physical Spell save: +12 Psi when hit: +0.12 Spellpower: +16 Spell crit. chance: +10% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Talent on hit(spell): Ooze Spit (10% chance level 4). Sharp, short and deadly. |
magewarrior's short dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) magewarrior's short dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical crit. chance: +9.0% Physical power: +5 Armour: +10 Defense: +9 Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +11.00% Spellpower: +22 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Toreran (0 def, 15 armour) Toreran (0 def, 15 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Damage (Melee): 15 cold Changes stats: +1 Dex / +6 Wil Changes resistances: +10% cold Changes resistances penetration: +20% acid Changes damage: +7% cold Mental save: +30 Life regen: +5.30 Stamina each turn: +1.30 Psi each turn: +0.25 Maximum life: +159.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
151 alchemist agate 151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Arassra the dwarven-steel pickaxe (dig speed 12 turns) Arassra the dwarven-steel pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +3 Mag Changes resistances penetration: +5% arcane Grants telepathy: Dragon Maximum life: +24.00 Maximum stamina: +19.00 Infravision radius: +1 See invisible: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 83.24 cold damage and 51.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gil Estel the Shalore Anorithil level 31
30th Dusk 123rd year of Ascendancy at 10:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gil Estel the Shalore Anorithil level 22
31st Regrowth 123rd year of Ascendancy at 05:10 see stats
Against all odds
Killed Ukruk in the ambush.By Gil Estel the Shalore Anorithil level 31
28th Dusk 123rd year of Ascendancy at 09:49 see stats
Arachnophobia
Destroyed the spydric menace.By Gil Estel the Shalore Anorithil level 38
7th Regrowth 124th year of Ascendancy at 16:36 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gil Estel the Shalore Anorithil level 40
24th Pyre 124th year of Ascendancy at 10:45 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Gil Estel the Shalore Anorithil level 50
1st Haze 125th year of Ascendancy at 21:25 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Gil Estel the Shalore Anorithil level 47
30th Dusk 124th year of Ascendancy at 00:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By Gil Estel the Shalore Anorithil level 21
11st Regrowth 123rd year of Ascendancy at 06:31 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Gil Estel the Shalore Anorithil level 50
68th Regrowth 125th year of Ascendancy at 07:06 see stats
Clone War
Destroyed your own Shade.By Gil Estel the Shalore Anorithil level 40
56th Regrowth 124th year of Ascendancy at 03:08 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gil Estel the Shalore Anorithil level 35
19th Haze 123rd year of Ascendancy at 10:29 see stats
Destroyer of the creation
Killed Slasul.By Gil Estel the Shalore Anorithil level 39
20th Regrowth 124th year of Ascendancy at 15:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gil Estel the Shalore Anorithil level 36
70th Haze 123rd year of Ascendancy at 02:05 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Gil Estel the Shalore Anorithil level 34
75th Dusk 123rd year of Ascendancy at 18:01 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Gil Estel the Shalore Anorithil level 50
68th Regrowth 125th year of Ascendancy at 02:18 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Gil Estel the Shalore Anorithil level 15
49th Haze 122nd year of Ascendancy at 16:20 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Gil Estel the Shalore Anorithil level 50
24th Dusk 125th year of Ascendancy at 04:13 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Gil Estel the Shalore Anorithil level 36
70th Haze 123rd year of Ascendancy at 05:42 see stats
Exterminator
Killed 1000 creatures.By Gil Estel the Shalore Anorithil level 16
61st Haze 122nd year of Ascendancy at 08:42 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gil Estel the Shalore Anorithil level 21
13rd Regrowth 123rd year of Ascendancy at 08:05 see stats
Fear me not!
Survived the Fearscape!By Gil Estel the Shalore Anorithil level 29
65th Pyre 123rd year of Ascendancy at 14:54 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Gil Estel the Shalore Anorithil level 50
9th Dusk 125th year of Ascendancy at 15:42 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Gil Estel the Shalore Anorithil level 50
36th Pyre 125th year of Ascendancy at 00:39 see stats
Guiding Hand
Saved all escorted adventurers.By Gil Estel the Shalore Anorithil level 35
64th Haze 123rd year of Ascendancy at 04:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gil Estel the Shalore Anorithil level 21
8th Regrowth 123rd year of Ascendancy at 00:34 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Gil Estel the Shalore Anorithil level 42
25th Pyre 124th year of Ascendancy at 07:35 see stats
Level 10
Got a character to level 10.By Gil Estel the Shalore Anorithil level 10
19th Dusk 122nd year of Ascendancy at 21:34 see stats
Level 20
Got a character to level 20.By Gil Estel the Shalore Anorithil level 20
8th Decay 122nd year of Ascendancy at 04:03 see stats
Level 30
Got a character to level 30.By Gil Estel the Shalore Anorithil level 30
69th Pyre 123rd year of Ascendancy at 21:26 see stats
Level 40
Got a character to level 40.By Gil Estel the Shalore Anorithil level 40
54th Regrowth 124th year of Ascendancy at 15:20 see stats
Level 50
Got a character to level 50.By Gil Estel the Shalore Anorithil level 50
68th Dusk 124th year of Ascendancy at 01:45 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Gil Estel the Shalore Anorithil level 3
77th Pyre 122nd year of Ascendancy at 09:24 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Gil Estel the Shalore Anorithil level 27
49th Pyre 123rd year of Ascendancy at 23:54 see stats
Orcrist
Killed the leaders of the Orc Pride.By Gil Estel the Shalore Anorithil level 50
58th Haze 124th year of Ascendancy at 21:10 see stats
Overpowered!
Did over 6000 damage in one attack.By Gil Estel the Shalore Anorithil level 50
20th Haze 125th year of Ascendancy at 12:03 see stats
Pest Control
Killed 1000 reproducing vermin.By Gil Estel the Shalore Anorithil level 50
79th Regrowth 125th year of Ascendancy at 07:08 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gil Estel the Shalore Anorithil level 50
1st Time of Balance 125th year of Ascendancy at 14:51 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gil Estel the Shalore Anorithil level 11
64th Dusk 122nd year of Ascendancy at 01:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gil Estel the Shalore Anorithil level 27
25th Pyre 123rd year of Ascendancy at 09:23 see stats
Size is everything
Did over 1500 damage in one attack.By Gil Estel the Shalore Anorithil level 50
1st Haze 125th year of Ascendancy at 20:44 see stats
Size matters
Did over 600 damage in one attack.By Gil Estel the Shalore Anorithil level 30
72nd Pyre 123rd year of Ascendancy at 17:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gil Estel the Shalore Anorithil level 37
10th Allure 124th year of Ascendancy at 01:55 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Gil Estel the Shalore Anorithil level 50
24th Dusk 125th year of Ascendancy at 04:11 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Gil Estel the Shalore Anorithil level 22
31st Regrowth 123rd year of Ascendancy at 05:10 see stats
That was close
Killed your target while having only 1 life left.By Gil Estel the Shalore Anorithil level 38
16th Regrowth 124th year of Ascendancy at 22:03 see stats
The Arena
Unlocked Arena mode.By Gil Estel the Shalore Anorithil level 10
23rd Dusk 122nd year of Ascendancy at 08:18 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Gil Estel the Shalore Anorithil level 49
47th Dusk 124th year of Ascendancy at 09:32 see stats
The Rat Lich
Killed the terrible Rat Lich.By Gil Estel the Shalore Anorithil level 34
10th Haze 123rd year of Ascendancy at 03:26 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gil Estel the Shalore Anorithil level 50
71st Pyre 125th year of Ascendancy at 03:21 see stats
The Sun Still Shines
Aeryn survived the last battle.By Gil Estel the Shalore Anorithil level 50
24th Dusk 125th year of Ascendancy at 04:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Gil Estel the Shalore Anorithil level 50
1st Haze 125th year of Ascendancy at 20:44 see stats
The secret city
Discovered the truth about mages.By Gil Estel the Shalore Anorithil level 7
4th Mirth 122nd year of Ascendancy at 13:49 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Gil Estel the Shalore Anorithil level 44
58th Pyre 124th year of Ascendancy at 20:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gil Estel the Shalore Anorithil level 50
70th Pyre 125th year of Ascendancy at 16:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gil Estel the Shalore Anorithil level 31
28th Dusk 123rd year of Ascendancy at 00:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gil Estel the Shalore Anorithil level 17
64th Haze 122nd year of Ascendancy at 14:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gil Estel the Shalore Anorithil level 30
27th Dusk 123rd year of Ascendancy at 02:23 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Gil Estel the Shalore Anorithil level 50
20th Haze 125th year of Ascendancy at 21:46 see stats
Log
Today is the 9th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 10th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
There is a Passageway into the Daikara here (press '' or right click to use).
Today is the 11st Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:45.
Today is the 12nd Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 13rd Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 14th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 15th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 16th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Ran for 8 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Today is the 17th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 18th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 19th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
You don't see how to get there...
You don't see how to get there...
Today is the 20th Regrowth of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
The shroud of shadows around Gil Estel disappears.
