Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Necromancer |
Level / Exp | 30 / 9% |
Size | medium |
Lifes / Deaths | Killed by Mayyrin the rogue at level 27 on the 14th Dearth 122nd year of Ascendancy at 07:51 / 2Killed by Aerileth the corrupted acidic digestor at level 30 on the 2nd Shortage 122nd year of Ascendancy at 18:19 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 60 (base 50) |
Magic | 60 (base 51) |
Willpower | 53 (base 24) |
Cunning | 48 (base 17) |
Resources
Life | -782/745 |
Mana | 96/564 |
Soul | 6/14 |
Healing Factor | 1.4300507772246 |
Regeneration | 4.6476650259801 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 28 |
Accuracy | 33 |
Crit Chance | 25% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Blight | +7% |
Physical | +18% |
Cold | +10% |
All | 0% |
Darkness | +29% |
Light | +13% |
Fire | +11% |
Lightning | +6% |
Offense: Damage Penetration
Fire | +45% |
Defense: Base
Armour (hardiness) | 14 (34%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 53 |
Mental Save | 60 |
Defense: Resistances
Acid | + 48%( 70%) |
Cold | + 39%( 70%) |
All | + 11%( 70%) |
Darkness | + 17%( 70%) |
Light | + 36%( 70%) |
Mind | + 24%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 27%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 14% |
Pinning Resistance | 44% |
Disarm Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1361% for 10 turns (97 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by war hound. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost tinker from death by Ce'Nosemina the giant green ant. Escort: lost tinker (level 1 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed electric eel tail. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Brandsweep' (0 def, 3 armour) pair of rough leather boots 'Brandsweep' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +2 Str Changes resistances: +6% fire / +6% cold Changes damage: +15% physical / +3% fire Stamina each turn: +3.00 Only die when reaching: -60.00 life A pair of boots made of leather. |
Light source | Sunsnake SunsnakeInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +4 Mag Changes resistances: +6% mind Changes resistances penetration: +20% fire Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Siloredalaith' (2 def, 0 armour) cashmere wizard hat 'Siloredalaith' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+8 eff.) Defense: +2 (+1 eff.) Changes stats: +7 Cun / +5 Wil Changes resistances: +19% light / +9% mind Changes damage: +13% light Mental save: +17 (+4 eff.) Life regen: +2.10 Mental crit. chance: +6% Damage Shield Power: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 5.5 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 172 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Strikeblast the yew totem of healing [power 260] (15 cooldown) Strikeblast the yew totem of healing [power 260] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% lightning / +12% fire Changes damage: +6% lightning It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 16% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Camadar' steel ring 'Camadar'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes stats: +10 Cun / +10 Wil Changes resistances: +6% light / +3% cold Disarm immunity: +22% Pinning immunity: +44% Knockback immunity: +26% Maximum life: +20.00 Mindpower: +11 (+3 eff.) Rings make your fingers look great! |
On fingers | Yaramnir YaramnirInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Changes stats: +1 Mag / +4 Cun / +1 Con Changes resistances: +20% cold Changes damage: +10% cold Mental crit. chance: +1% Rings make your fingers look great! |
Around waist | Eruhad the Lavawedge Eruhad the LavawedgeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances penetration: +25% fire Reduces incoming crit damage: 15.00% Trap disarming bonus: +8 Stealth bonus: +6 Maximum life: +100.00 Infravision radius: +3 A belt that goes around your waist. |
In main hand | Dawnpeal (20-24 power, 4 apr, darkness element) Dawnpeal (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +1 Physical crit. chance: +8.0% Physical power: +8 (+4 eff.) Armour: +4 Armour Hardiness: +4% Defense: +20 (+10 eff.) Changes stats: +1 Dex / +3 Con Changes damage: +20% darkness / +3% physical Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Life regen: +0.90 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +7% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves of the nighthunter (0 def, 2 armour) hardened leather gloves of the nighthunter (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +2 Changes stats: +3 Cun Changes resistances: +7% darkness Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cashmere robe 'Loryroddabar' (4 def, 3 armour) cashmere robe 'Loryroddabar' (4 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +1 Wil / +3 Con Changes resistances: +33% acid / +11% all Changes damage: +14% acid Physical save: +15 (+5 eff.) Mana each turn: +0.21 Maximum mana: +46.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +7% See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Nightstreak (1 def, 0 armour) Nightstreak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +3% light Changes damage: +9% darkness Physical save: +3 (+1 eff.) Disarm immunity: +10% Maximum life: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Eremyregontir EremyregontirPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +3 Wil / +2 Cun Changes resistances: +9% acid / +3% cold / +6% nature Changes damage: +7% blight / +8% fire Critical mult.: +12.00% Mental save: +8 (+2 eff.) Confusion immunity: +14% Spellpower: +9 (+3 eff.) Mindpower: +8 (+2 eff.) Amulets make your neck look great! |
Inventory
shatter afflictions rune of the psychic (absorb 143; cd 15) shatter afflictions rune of the psychic (absorb 143; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Nimbusmortal' steel amulet 'Nimbusmortal'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex / +8 Wil Changes resistances: +27% lightning / +5% arcane Cut immunity: +60% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 349 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Emeda the Blindedge Emeda the BlindedgePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Changes stats: +4 Cun / +5 Mag Changes resistances: +12% light Changes resistances penetration: +25% lightning Changes damage: +12% lightning Spellpower: +9 (+3 eff.) Light radius: +3 Rings make your fingers look great! |
Zubana ZubanaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Changes resistances: +3% fire Physical save: +8 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Stun/Freeze immunity: +20% Teleport immunity: +20% Rings make your fingers look great! |
copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of corruption (55-82 power, 4 apr)elemental voratun battleaxe of corruption (55-82 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * Create an explosion dealing 93 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +16% acid Changes damage: +24% acid Massive two-handed battleaxes. |
ash vilestaff 'Tedas' (15-18 power, 3 apr, darkness element) ash vilestaff 'Tedas' (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +14 Armour Hardiness: +6% Defense: +6 (+3 eff.) Changes resistances: +2% physical Maximum wards: +3 darkness Changes damage: +15% darkness Talents granted: +1 Ward +1 Command Staff Physical save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -20.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. battlemaster's elven-silk cloak of the Shaloren (3 def, 0 armour)battlemaster's elven-silk cloak of the Shaloren (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Str / +4 Dex / +3 Mag / +4 Wil / +5 Con Talent mastery: +0.20 Technique / Combat training Spell save: +5 (+2 eff.) Stamina each turn: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorchwyrd the woollen robe (0 def, 0 armour) Scorchwyrd the woollen robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% darkness / +3% cold / +7% blight / +27% fire / +12% mind / +9% all Changes damage: +12% mind / +16% fire Spell save: +3 (+1 eff.) Life regen: +1.90 Maximum life: +51.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. traveler's pair of drakeskin leather boots of void walking (0 def, 5 armour)traveler's pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -7% Changes resistances: +13% darkness / +21% temporal Changes resistances penetration: +16% darkness / +11% temporal Maximum encumbrance: +40 Physical save: +10 (+4 eff.) Defense after a teleport: +19 Resist all after a teleport: +15% New effects duration reduction after a teleport: +19% A pair of boots made of leather. |
umbral rough leather gloves of dexterity (+3) (0 def, 1 armour) umbral rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 7 darkness Changes stats: +3 Dex Changes resistances: +6% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
95 alchemist agate 95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of voratun shots of paradox (21/21, 63-76 power, 6 apr)deadly pouch of voratun shots of paradox (21/21, 63-76 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.0 - 75.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 8% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +12 temporal Shots are used with slings to pummel your foes to death. |
Polywe [power 110] (15 cooldown) Polywe [power 110] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +6% blight Critical mult.: +15.00% Mental save: +9 (+2 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +6% It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 130 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 35. Torques are made by powerful psionics to store psionic powers. |
Lustrelady the ash totem of stinging [power 182] (15 cooldown) Lustrelady the ash totem of stinging [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +6% light Changes resistances penetration: +5% arcane Light radius: +2 It can be used to sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 44. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Silathra the Corpseweeper [power 255] (25 cooldown) Silathra the Corpseweeper [power 255] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +1 Str Changes resistances: +6% nature Reduces incoming crit damage: 5.00% It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 566 Base Damage: 276 Armor: 11 All Resist: 11 Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 31% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By it's morbin' time the Dwarf Necromancer level 16
45th Profit 122nd year of Ascendancy at 11:56 see stats
By it's morbin' time the Dwarf Necromancer level 21
25th Wealth 122nd year of Ascendancy at 08:10 see stats
By it's morbin' time the Dwarf Necromancer level 10
31st Voratun 122nd year of Ascendancy at 04:22 see stats
By it's morbin' time the Dwarf Necromancer level 20
14th Wealth 122nd year of Ascendancy at 07:19 see stats
By it's morbin' time the Dwarf Necromancer level 30
2nd Shortage 122nd year of Ascendancy at 09:57 see stats
By it's morbin' time the Dwarf Necromancer level 30
2nd Shortage 122nd year of Ascendancy at 10:43 see stats
By it's morbin' time the Dwarf Necromancer level 5
17th Voratun 122nd year of Ascendancy at 01:21 see stats
By it's morbin' time the Dwarf Necromancer level 6
27th Voratun 122nd year of Ascendancy at 21:47 see stats
By it's morbin' time the Dwarf Necromancer level 10
31st Voratun 122nd year of Ascendancy at 04:59 see stats
By it's morbin' time the Dwarf Necromancer level 10
11st Profit 122nd year of Ascendancy at 03:09 see stats
By it's morbin' time the Dwarf Necromancer level 24
6th Dearth 122nd year of Ascendancy at 21:20 see stats
By it's morbin' time the Dwarf Necromancer level 16
5th Wealth 122nd year of Ascendancy at 20:49 see stats
By it's morbin' time the Dwarf Necromancer level 27
14th Dearth 122nd year of Ascendancy at 07:51 see stats
Log
It's morbin' time casts Torture Souls.
It's morbin' time's spell attains critical power!
Ghast uses Ghoulish Leap.
Ghast speeds up.
Ghast uses Retch.
Ghast VOMITS on the ground!
Mayoda the corrupted dendritic hemospinner shares damage with his oozes!
Aerileth the corrupted acidic digestor shares damage with his oozes!
it's morbin' time hits Something for 232 cold, 136 darkness (369 total damage).
it's morbin' time hits Mayoda the corrupted dendritic hemospinner for 116 cold, 136 darkness (252 total damage).
it's morbin' time hits Aerileth the corrupted acidic digestor for (100 blocked), 128 cold, (100 blocked), 66 darkness (194 total damage).
Shield of Light hits Aerileth the corrupted acidic digestor for 38 healing, 38 healing (0 total damage) [76 healing].
Ghast misses Bloated ooze.
Ghoulking performs a diseased attack against Aerileth the corrupted acidic digestor.
Aerileth the corrupted acidic digestor is afflicted by a weakness disease!
Ghoulking hits Aerileth the corrupted acidic digestor for (8 blocked), 0 physical (0 total damage).
Mayoda the corrupted dendritic hemospinner hits Ghoulking for 155 physical damage.
Weakness Disease from Ghoulking hits Aerileth the corrupted acidic digestor for (36 blocked), 0 blight (0 total damage).
Rotting Disease from Ghast hits Aerileth the corrupted acidic digestor for (37 blocked), 0 blight (0 total damage).
Aerileth the corrupted acidic digestor activates his voratun ring!
Aerileth the corrupted acidic digestor performs a melee critical strike against it's morbin' time!
It's morbin' time instinctively hardens his skin and ignores the attack!
it's morbin' time repels an attack from Aerileth the corrupted acidic digestor.
It's morbin' time shrugs off Aerileth the corrupted acidic digestor's 'Deep Wound'!
Aerileth the corrupted acidic digestor shares damage with his oozes!
Melee retaliation hits Aerileth the corrupted acidic digestor for 4 light, 4 light (8 total damage).
Shield of Light hits Aerileth the corrupted acidic digestor for 25 healing, 25 healing (0 total damage) [51 healing].
Shield of Light hits it's morbin' time for 30 light damage.
Aerileth the corrupted acidic digestor hits it's morbin' time for 644 physical, 18 physical, 55 light (717 total damage).
it's morbin' time the level 30 dwarf necromancer was seared to death by Aerileth the corrupted acidic digestor on level 1 of The Godfeaster.