Charim the level 13 Cornac Sun Paladin by hexdragon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp13 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity14 (base 10)
Constitution22 (base 22)
Magic32 (base 30)
Willpower10 (base 10)
Cunning11 (base 10)

Resources

Life-50/343
Positive16/66
Stamina122/136
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite4
Infravision3
See Stealth17
See Invisible15

Offense: Mainhand

Damage30
Accuracy31
Crit Chance14%
APR12
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5.8670420576625 (59.10447761194%)
Defense26.7
Ranged Defense27.7
Fatigue20
Physical Save26.9
Spell Save14.7
Mental Save18.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Instadeath Resistance100%
Blind Resistance79%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
2/5
0/5
Celestial / Sun1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Radiance1.30
2/5
2/5
2/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
2/5
3/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.10
0/5
2/5
3/5
1/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
done
active
active
active
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Charim the Cornac Sun Paladin level 12
42nd Dusk 122nd year of Ascendancy at 05:41
see stats
Level 10 Got a character to level 10.
By Charim the Cornac Sun Paladin level 10
10th Dusk 122nd year of Ascendancy at 09:07
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Charim the Cornac Sun Paladin level 3
8th Mirth 122nd year of Ascendancy at 03:39
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Charim the Cornac Sun Paladin level 9
4th Flare 122nd year of Ascendancy at 15:24
see stats
The Arena Unlocked Arena mode.
By Charim the Cornac Sun Paladin level 8
2nd Summertide 122nd year of Ascendancy at 03:19
see stats

Log

Talent Shield Pummel is ready to use.
Talent Healing Light is ready to use.
Weirdling Beast damages himself through Martyrdom!
Acid Splash from Weirdling Beast hits
Charim for 23 acid damage.
Charim hits Weirdling Beast for 4 acid damage.
Charim receives 18 healing.
Weirdling Beast is no longer influenced by martyrdom.

Charim moves reluctantly!
Weirdling Beast misses Charim.

Charim casts Path of the Sun.

Talent Searing Sight is ready to use.
Charim receives 4 healing from Shield of Light.
Charim receives 18 healing.
Acid Splash from Weirdling Beast hits
Charim for 23 acid damage.
Charim's sun path area effect hits Weirdling Beast for
15 light damage.
Weirdling Beast uses Mind Sear.

Charim receives 4 healing from Shield of Light.
Weirdling Beast hits Charim for 106 mind damage.

Charim activates Searing Sight.

Charim's spell attains critical power!
Talent Sun Ray is ready to use.
Charim receives 6 healing from Shield of Light.
Charim receives 18 healing.
Charim hits Weirdling Beast for 8 light damage.
Acid Splash from Weirdling Beast hits
Charim for 23 acid damage.
Charim's sun path area effect hits Weirdling Beast for
15 light damage.
Weirdling Beast casts Manathrust.

Saving game...