Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 32 / 83% |
Size | medium |
Lifes / Deaths | Killed by Neriwe the rattlesnake at level 28 on the 27th Iron 123rd year of Ascendancy at 08:14 / 2Killed by Aletta Soultorn at level 32 on the 2nd Steel 123rd year of Ascendancy at 20:37 |
Primary Stats
Strength | 42 (base 32) |
Dexterity | 16 (base 10) |
Constitution | 29 (base 25) |
Magic | 73 (base 60) |
Willpower | 25 (base 10) |
Cunning | 49 (base 31) |
Resources
Life | -111/945 |
Mana | 206/361 |
Stamina | 218/230 |
Insanity | 48/100 |
Healing Factor | 1.3224687383467 |
Regeneration | 9.5878983530136 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27.67440046317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 7 |
See Stealth | 53.623756068127 |
See Invisible | 69.623756068127 |
Offense: Mainhand
Damage | 71 |
Accuracy | 47 |
Crit Chance | 32% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +17% |
Arcane | +21% |
Cold | +8% |
All | 0% |
Darkness | +51% |
Physical | +6% |
Mind | +12% |
Fire | +6% |
Lightning | +4% |
Offense: Damage Penetration
Blight | +15% |
Fire | +5% |
Defense: Base
Armour (hardiness) | 20 (48.304188961773%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 31 |
Mental Save | 32 |
Defense: Resistances
Acid | + 37%( 70%) |
Lightning | + 26%( 70%) |
Darkness | + 48%( 70%) |
Cold | + 33%( 70%) |
Physical | + 29%( 70%) |
Fire | + 32%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 40% |
Teleport Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 4 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by Belalethra the ghoul. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed electric eel tail. * You've found the needed ritch stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Layugamira the pair of dwarven-steel boots (15 def, 8 armour) Layugamira the pair of dwarven-steel boots (15 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con offense ------ Critical power +10.00% Physical Power +15 (+5 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +8 Defense +15 (+5 eff.) Fatigue +3% Resistance +9% acid +10% fire +8% lightning +11% cold Silence Resist +25% Confus Resist +22% Stun Resist +26% Rush: Puts all charms on 13 cooldown Effective talent level: 2.5 Power cost 13 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Isagata' alchemist's lamp 'Isagata'1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Armor +4 Physical save +9 (+4 eff.) Unlife -80.00 life Life +20.00 Healmod +17% Cut Resist +20% Confus Resist +20% Knockbk Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Girek (2 def, 0 armour) Girek (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +1% Mindpower +7 (+4 eff.) Damage +6% acid +6% physical +7% darkness +4% lightning +8% cold +6% arcane +6% fire defense ------ Defense +2 (+1 eff.) Resistance +5% fire +11% physical +10% darkness +5% cold Spell save +9 (+5 eff.) Unlife -20.00 life Life Regen +2.00 Pinning Resist +20% Teleport Resist +20% other ------- Max hate +8.00 A pointy cloth hat, very wizardly... |
Tool | powerful yew totem of healing [power 302] (5/8 cooldown) powerful yew totem of healing [power 302] (5/8 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 8 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Lelydas' copper ring 'Lelydas'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +2 Mag +1 Wil +3 Cun offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +6 (+2 eff.) Resistance +12% acid Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | warrior's gold ring of perseverance warrior's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life Regen +5.00 Stun Resist +29% Rings make your fingers look great! |
Around waist | Aeredig the Searsnake Aeredig the Searsnake1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Wil offense ------ Physical Crit +3.0% Critical power +7.00% Physical Power +4 (+1 eff.) Damage +12% mind Ignore resists +5% fire Against +15% Summoned defense ------ Resist Against +25% Summoned Life +30.00 A belt that goes around your waist. |
In main hand | magewarrior's short elm vilestaff of might (100% power, 2 apr, darkness element) magewarrior's short elm vilestaff of might (100% power, 2 apr, darkness element)5.0 Encumbrance T1 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +9% Physical Power +6 (+2 eff.) Spellpower +8 (+2 eff.) Damage +10% darkness Accuracy +5 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Arthomafast (0 def, 2 armour) Arthomafast (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Dex offense ------ Physical Crit +10.0% Spell Crit +8% Mind Crit +6% Critical power +7.00% Mindpower +5 (+3 eff.) On-Hit 16 mind 15 darkness Damage +6% arcane Accuracy +6 (+2 eff.) Ignore Armor +8 On-Hit (Melee): * 13% chance to reduce all saves and defense by 23 defense ------ Armor +2 Fatigue +3% Mind save -13 (-6 eff.) other ------- Vim-on-crit +2.00 See Invis +6 Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +15.0% Attack Speed 83% On Hit: 10% Reproach 3 On Hit: 15% Perfect Strike 3 On Crit: 20% Cripple 3 Steady Shot: Puts all charms on 10 cooldown Effective talent level: 4.5 Power cost 10 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Eilinyrima (0 def, 0 armour) Eilinyrima (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +7 Mag +9 Wil offense ------ Spellpower +26 (+7 eff.) Spellpower/crit +10 Damage +17% darkness +9% arcane Ignore resists +15% blight Ignore Shields +20% defense ------ Resistance +25% darkness +13% all Silence Resist +60% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Betylrama the linen cloak (16 def, 0 armour) Betylrama the linen cloak (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +2 Cun defense ------ Defense +16 (+5 eff.) Poison Resist +10% Cut Resist +20% Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 30 power out of 27/60 The evilness of undeath radiates from this amulet. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 126; cd 10) healing infusion of the titan (heal 126; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 187; cd 10) healing infusion of the wizard (heal 187; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 716%; cd 9) movement infusion of the warrior (speed 716%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
acid wave rune of the wizard (damage 212; dur 4; cd 23) acid wave rune of the wizard (damage 212; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 211.58 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 16; cd 10) blink rune of the warrior (range 6; phase 16; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 87; cd 16) teleportation rune of the warrior (range 87; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belitir the copper amulet Belitir the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Dex +3 Wil defense ------ Defense +20 (+7 eff.) Unlife -60.00 life other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Cyrodakira the copper amulet Cyrodakira the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +8 Mag +2 Cun offense ------ When Hit 6 temporal Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of magic (+2) copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
serendipitous gold amulet serendipitous gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck offense ------ Accuracy +8 (+3 eff.) defense ------ Defense +7 (+2 eff.) Resist unseen 11% Amulets make your neck look great! |
stabilizing copper amulet of cunning (+3) stabilizing copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% temporal Pinning Resist +23% Knockbk Resist +20% Amulets make your neck look great! |
Blindbutcher Blindbutcher0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Wil defense ------ Armor +4 Resistance +6% cold +12% light +12% darkness Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) Poison Resist +20% Silence Resist +20% Rings make your fingers look great! |
Timagorn Timagorn0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% blight Ignore resists +10% mind Accuracy +8 (+3 eff.) Ignore Armor +12 When Hit 10 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Defense +12 (+4 eff.) Resistance +6% mind Disengage: Puts all charms on 5 cooldown Effective talent level: 3.5 Power cost 5 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.73 cold and 11.51 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 30 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring 'Prismpassion' copper ring 'Prismpassion'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +3% mind Ignore resists +15% light +5% mind defense ------ Defense +6 (+2 eff.) Resistance +12% mind other ------- Light +2 Rings make your fingers look great! |
copper ring of darkness (+22%) copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
copper ring of tenacity copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
gladiator's copper ring gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) Rings make your fingers look great! |
gladiator's steel ring gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of darkness (+22%) marksman's copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Damage +11% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +22% darkness Rings make your fingers look great! |
mule's copper ring of perseverance mule's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Stun Resist +24% other ------- Encumbrance +20 Rings make your fingers look great! |
pixie's gold ring of luminosity pixie's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +7 Mag offense ------ Spellpower +6 (+2 eff.) On-Hit 20 light On-Ranged-Hit 16 light Damage +12% light Rings make your fingers look great! |
psionicist's copper ring of arcana (+0.12/turn) psionicist's copper ring of arcana (+0.12/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Silence Resist +22% other ------- Mana/turn +0.12 Rings make your fingers look great! |
psionicist's copper ring of light (+20%) psionicist's copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% light defense ------ Resistance +20% light Mind save +6 (+3 eff.) Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.14/turn) psionicist's steel ring of arcana (+0.14/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Silence Resist +25% other ------- Mana/turn +0.14 Rings make your fingers look great! |
psionicist's steel ring of misery psionicist's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ On-Hit 11 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 23 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 23 defense ------ Mind save +6 (+3 eff.) other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 10 cooldown Effective talent level: 4.5 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
rogue's copper ring of sensing rogue's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Blind Resist +22% other ------- Infravision +4 See Stealth +6 See Invis +5 Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
stralite greatmaul 'Chamorig' (167% power, 3 apr) stralite greatmaul 'Chamorig' (167% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +21 blight +21 light Damage Against +19% Undead On Hit: 20% Epidemic 4 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: defense ------ Healmod +10% Disease Resist +27% Silence Resist +20% Disarm Resist +10% other ------- Max hate +4.00 Max psi +20.00 Massive two-handed mauls. |
Butcher (159% power, 12 apr) Butcher (159% power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+6 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
yew magestaff of wizardry (120% power, 4 apr, cold element) yew magestaff of wizardry (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +3% Spellpower +14 (+4 eff.) Damage +20% cold other ------- Max mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isluna the drakeskin leather belt Isluna the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Wil +9 Cun +8 Lck offense ------ Mindpower +10 (+5 eff.) defense ------ Resistance +12% lightning +10% fire +10% temporal +11% cold Mind save +6 (+3 eff.) Stealth +10 other ------- Disarm Traps +20 Equi when Hit +0.08 Infravision +5 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 282, based on Magic) for 10 turns. Uses 10 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Rhotir the Frostkarma Rhotir the Frostkarma1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Str defense ------ Armor +4 Defense +24 (+8 eff.) Resistance +6% cold Stealth +8 other ------- Stamina/turn +3.00 A belt that goes around your waist. |
insulating rough leather belt of unlife insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Fuloruirath (1 def, 0 armour) Fuloruirath (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +3% nature Disarm Resist +20% Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+7 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 2.5 Power cost 30 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 163.89 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+10 eff.) Mind save +15 (+8 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+4 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 5.9 Power cost 8 out of 20/20. Range 10 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 46%. You can also activate this talent to instantly destroy more worms, letting you jump in range 10 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
cashmere robe 'Isusedhewyn' (0 def, 0 armour) cashmere robe 'Isusedhewyn' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +15% acid +7% temporal +6% blight +5% physical Ignore resists +33% temporal +11% physical defense ------ Resistance +7% blight +22% acid +11% all Anomaly Control +10 Life +52.00 Life Regen +2.90 Healmod +20% other ------- Mana/turn +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +5% blight +11% all Life +67.00 Life Regen +3.00 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour) dreamer's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +10% darkness +13% mind +11% all Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +22 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of frost (+27%) (0 def, 0 armour) focusing silk robe of frost (+27%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Damage +18% cold defense ------ Resistance +13% all +27% cold other ------- Mana/turn +0.22 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of fire (+7%) (0 def, 0 armour) stormwoven cashmere robe of fire (+7%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil offense ------ Damage +8% lightning +8% physical +15% fire +18% cold defense ------ Resistance +7% lightning +6% cold +22% fire +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanydeledur the Coaloracle (5 def, 1 armour) =dark pen= Hanydeledur the Coaloracle (5 def, 1 armour) =dark pen=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +6 Lck offense ------ Physical Power +10 (+3 eff.) Damage +3% physical Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Armor +1 Defense +5 (+2 eff.) Stealth +5 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 10 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 109% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
brawler's voratun gauntlets of regeneration (0 def, 3 armour) brawler's voratun gauntlets of regeneration (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun defense ------ Armor +3 Fatigue +5% Physical save +9 (+4 eff.) Life Regen +4.00 other ------- Stamina/turn +0.40 Psi/turn +0.38 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Belolathamastir (0 def, 3 armour) Belolathamastir (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Spellpower/crit +6 Ignore Shields +20% On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +3 Fatigue +3% Resistance +8% acid +10% fire +8% lightning +11% cold other ------- Mana/turn +0.24 Max mana +40.00 Infravision +3 A cap made of leather. |
Umbramalice (0 def, 3 armour) Umbramalice (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex +1 Con offense ------ Damage +9% darkness defense ------ Armor +3 Fatigue +5% Crit Resistance 5.00% Physical save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanothra (0 def, 4 armour) Xanothra (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Cun +4 Str offense ------ Mindpower +25 (+10 eff.) defense ------ Armor +4 Fatigue +4% other ------- See Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Lightningglory' (0 def, 4 armour) dwarven-steel helm 'Lightningglory' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +9 Str +5 Wil +1 Con offense ------ Physical Power +7 (+2 eff.) Damage +6% mind Ignore resists +5% lightning defense ------ Armor +4 Fatigue +4% Resistance +6% mind +9% physical Physical save +7 (+3 eff.) other ------- See Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Muckcut' (0 def, 4 armour) dwarven-steel helm 'Muckcut' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Damage +3% nature defense ------ Armor +4 Fatigue +4% Unlife -20.00 life Life +100.00 Poison Resist +20% Confus Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding cashmere wizard hat of decomposition (2 def, 0 armour) grounding cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +14% lightning +9% temporal +5% light +5% fire +5% nature +5% acid +3% blight +4% cold +4% darkness A pointy cloth hat, very wizardly... |
hardened leather cap 'Voidstinger' (0 def, 3 armour) =damage= hardened leather cap 'Voidstinger' (0 def, 3 armour) =damage=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +3 Con offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +5% Damage +6% darkness Ignore resists +10% darkness +10% light defense ------ Armor +3 Fatigue +3% Resistance +8% fire +6% darkness +7% cold A cap made of leather. |
prismatic dwarven-steel helm of trickery (0 def, 4 armour) prismatic dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +13% light +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Windravage' (15 def, 1 armour) rough leather cap 'Windravage' (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +6 Dex +8 Con offense ------ Damage +6% nature Ignore resists +10% physical defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue +1% Physical save +7 (+3 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Battle Cry: Puts all charms on 14 cooldown Effective talent level: 3.5 Power cost 14 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
cured leather armour 'Sleetpyre' (15 def, 9 armour) cured leather armour 'Sleetpyre' (15 def, 9 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Spellpower +10 (+3 eff.) Damage +6% arcane Ignore resists +15% arcane +15% cold defense ------ Armor +9 Defense +15 (+5 eff.) Fatigue +7% Spell save +18 (+9 eff.) Mind save +12 (+6 eff.) other ------- Mana/turn +0.12 Vim-on-crit +2.00 Max mana +40.00 A suit of armour made of leather. |
marauder's drakeskin leather armour of Toknor (26 def, 8 armour) marauder's drakeskin leather armour of Toknor (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +5 Str +5 Dex offense ------ Physical Crit +4.0% Critical power +17.00% Physical Power +10 (+3 eff.) defense ------ Armor +8 Defense +26 (+9 eff.) Fatigue +8% Physical save +12 (+6 eff.) A suit of armour made of leather. |
nimble hardened leather armour of the deep (14 def, 10 armour) =ццwater= nimble hardened leather armour of the deep (14 def, 10 armour) =ццwater=9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +10 Defense +14 (+5 eff.) Fatigue +8% Resistance +8% acid +6% cold other ------- Breathe water A suit of armour made of leather. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
362 alchemist agate 362 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Erelarin' (dig speed 15 turns) dwarven-steel pickaxe 'Erelarin' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +7 Str +3 Dex +2 Con offense ------ Ignore resists +13% physical Accuracy +5 (+2 eff.) Ignore Armor +1 defense ------ Fatigue -6% Resistance +9% fire other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature defense ------ Resistance +12% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
8 emerald 8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belylerin the brass lantern Belylerin the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Defense +15 (+5 eff.) Resistance +6% fire +3% mind +5% arcane Crit Resistance 10.00% Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lorizilafang the brass lantern Lorizilafang the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Defense +5 (+2 eff.) Resistance +9% fire Unlife -40.00 life Confus Resist +20% Knockbk Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +45.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (2/2) Rod of Annulment (2/2)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 15 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of clear mind [power 2] (5/13 cooldown) cleansing steel torque of clear mind [power 2] (5/13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of psionic shield [power 65] (5/13 cooldown) powerful dwarven-steel torque of psionic shield [power 65] (5/13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 13 cooldown 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive yew totem of stinging [power 248] (5/8 cooldown) evasive yew totem of stinging [power 248] (5/8 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of stinging [power 314] (5/9 cooldown) supercharged yew totem of stinging [power 314] (5/9 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Flashblood [power 194] (5/8 cooldown) Flashblood [power 194] (5/8 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +6 Str +4 Con defense ------ Armor +8 Resistance +12% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (201 total damage) Puts all charms on 8 cooldown 100% to heal for 46. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing yew wand of lightning storm [power 284] (5/8 cooldown) cleansing yew wand of lightning storm [power 284] (5/8 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (295 total damage) Puts all charms on 8 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz 6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gilliath Osborne the Drem Writhing One level 10
28th Voratun 122nd year of Ascendancy at 01:36 see stats
By Gilliath Osborne the Drem Writhing One level 23
18th Loss 122nd year of Ascendancy at 05:39 see stats
By Gilliath Osborne the Drem Writhing One level 10
28th Voratun 122nd year of Ascendancy at 01:34 see stats
By Gilliath Osborne the Drem Writhing One level 20
17th Dearth 122nd year of Ascendancy at 11:19 see stats
By Gilliath Osborne the Drem Writhing One level 30
29th Iron 123rd year of Ascendancy at 01:25 see stats
By Gilliath Osborne the Drem Writhing One level 25
18th Shortage 122nd year of Ascendancy at 11:19 see stats
By Gilliath Osborne the Drem Writhing One level 30
30th Iron 123rd year of Ascendancy at 04:54 see stats
By Gilliath Osborne the Drem Writhing One level 21
18th Dearth 122nd year of Ascendancy at 23:20 see stats
By Gilliath Osborne the Drem Writhing One level 10
1st Profit 122nd year of Ascendancy at 10:07 see stats
By Gilliath Osborne the Drem Writhing One level 10
2nd Profit 122nd year of Ascendancy at 22:20 see stats
By Gilliath Osborne the Drem Writhing One level 27
16th Iron 123rd year of Ascendancy at 22:27 see stats
By Gilliath Osborne the Drem Writhing One level 23
19th Loss 122nd year of Ascendancy at 01:56 see stats
By Gilliath Osborne the Drem Writhing One level 28
27th Iron 123rd year of Ascendancy at 08:14 see stats
Log
Armoured skeleton warrior receives 29 healing from Adymiwe the ghoulking's purging blight area effect.
Armoured skeleton warrior hits Worm that walks (servant of Gilliath Osborne) for 156 cold damage.
Armoured skeleton warrior hits Gilliath Osborne for (67 stormshielded), 0 cold (0 total damage).
Worm that walks (servant of Gilliath Osborne) receives 12 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for (33 absorbed), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for (42 absorbed), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Giant yellow ant for 43 blight damage.
Gilliath Osborne receives 19 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for (41 blocked), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Skeleton master archer for (42 absorbed), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Belalethra the ghoul for (18 deflected), 18 blight (18 total damage).
Gilliath Osborne no longer seems to be in sync with his ally.
Gilliath Osborne is not crippled anymore.
Gilliath Osborne links closer to his ally!
Worm that walks (servant of Gilliath Osborne) links closer to his ally!
Armoured skeleton warrior uses Overpower.
Gilliath Osborne resists the knockback!
Armoured skeleton warrior starts to bleed black blood.
Skeleton master archer hits Gilliath Osborne for 9 physical damage.
Dark Whispers from Aletta Soultorn hits Gilliath Osborne for 14 darkness damage.
Armoured skeleton warrior hits Gilliath Osborne for 100 physical, 63 lightning, 40 physical, 25 physical, 39 physical, 25 physical (292 total damage).
Armoured skeleton warrior hits Worm that walks (servant of Gilliath Osborne) for 98 lightning damage.
Armoured skeleton warrior hits Gilliath Osborne for 56 physical damage.
Belalethra the ghoul performs a diseased attack against Gilliath Osborne.
Gilliath Osborne has been maligned!
Gilliath Osborne is afflicted by a rotting disease!
Armoured skeleton warrior killed Worm that walks (servant of Gilliath Osborne)!
Belalethra the ghoul hits Gilliath Osborne for 110 mind, 12 cold, 12 cold (135 total damage).
Aletta Soultorn's Netherblast hits Gilliath Osborne for 73 temporal, 48 darkness (121 total damage).
Gilliath Osborne the level 32 drem writhing one was swallowed by the void to death by Aletta Soultorn and offered to her dark Master on level 8 of Dreadfell.