












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Starting Equipment 1.6.0 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 28 / 46% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Nyvea the headless horror at level 23 on the 36th Regrowth 123rd year of Ascendancy at 12:23 4 / 2Killed by Siluta the scourge wyrm at level 28 on the 79th Regrowth 123rd year of Ascendancy at 04:29 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 9 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 19 (base 10) |
| Willpower | 71 (base 51) |
| Cunning | 42.21780805997 (base 14) |
Resources
| Life | 994/1034 |
| Equilibrium | 168 |
| Healing Factor | 1.3989473684211 |
| Regeneration | 28.738987758527 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +119.81808582082% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 76 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 83 |
| Accuracy | 42 |
| Crit Chance | 20% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Light | +11% |
| Darkness | +5% |
| Cold | +59% |
| Fire | +32% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 33.929700905365 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 17 |
| Physical Save | 38 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 45%( 70%) |
| All | + 7%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 13%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Bleed Resistance | 60% |
| Confusion Resistance | 70% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 35% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Increases global speed by 16%. Elemental Harmony |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by The Fragmented Essence of Harkor'Zun. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost warrior from death by Velavena the green worm mass. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed green worm. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | dreamer's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +42.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Breniruinik the hardened leather cap (0 def, 11 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +11 Fatigue +3% Resists +1% physical +6% temporal +14% cold Spell.save +18 (+7 eff.) Die.at -40.00 life Max.HP +80.00 ---------- misc Breathe water A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 243.25 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | yew totem of healing [power 210] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heals yourself and all friendly characters within 10 spaces for 210 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Alukan the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +22% fire +6% mind +1% physical Phys.save +18 (+6 eff.) Mind.save +3 (+2 eff.) Max.HP +60.00 Rings can have magical properties. |
| On fingers | steel ring 'Anyrak'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +4 Mag +4 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Spell.save +8 (+3 eff.) ---------- misc See.Invis +6 Rings can have magical properties. |
| Around neck | steel amulet 'Ragodedir'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +5 Mag ----- def ----- Heal.mod +12% Cut- +60% ---------- misc Infravis +3 See.Invis +6 Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Obsidianmark (17.5-19.25 power, 76 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.3 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% Melee+ +20 darkness While equipped: Stats +11 Cun dps ---------- Mind.crit +9% Crit.mult +16.00% Mind.pwr +19 (+6 eff.) Dmg.mod +15% lightning +9% fire +22% cold On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +3% nature ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Adylaith the Duskmonster1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Dex dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Crit.dmg- 15.00% Max.HP +32.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
| In off hand | Bloomsoul (8-8.8 power, 25 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 42 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Islovena the Gleamsnake (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 4 light 2 cold ----- def ----- Defense +7 (+7 eff.) Resists +5% arcane +6% light Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+6 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
starlit copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% light +11% darkness Blind- +22% Amulets can have magical properties. |
Deepsobsidian the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 2 darkness ----- def ----- Resists +3% blight +4% physical Spell.save +6 (+3 eff.) Mind.save +8 (+3 eff.) Poison- +10% Confus- +29% Rings can have magical properties. |
Mayurelaith0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +7 (+7 eff.) ----- def ----- Armour +8 Resists +12% temporal Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
conjurer's stralite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+5 eff.) Rings can have magical properties. |
gold ring 'Zubilrakira'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +14 (+5 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Resists +3% nature Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+4 eff.) HP.reg +2.00 Silence- +20% Rings can have magical properties. |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +27% Rings can have magical properties. |
Emuwe the ash longbow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Dex +9 Wil +14 Con ----- def ----- Armour +2 Die.at -40.00 life Max.HP +50.00 ---------- misc Reload +3 Masteries +0.15 Wild-gift/Fungus Regenerate 98 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 198.21 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Singestreak the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Dex +5 Cun +5 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +7% acid +6% blight ---------- misc Infravis +3 A belt that goes around your waist. |
Undeathborn the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Apr +1 Melee Ret 2 physical ----- def ----- Resists +3% acid +6% nature Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +20.00 A belt that goes around your waist. |
pair of hardened leather boots 'Mardynik' (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +4 Wil +4 Con +8 Lck dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +18% mind +6% temporal Res.pen +15% mind +7% physical ----- def ----- Armour +7 Resists +6% temporal Stealth +9 ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Relgokor the Blackshine (0 def, 4 armour)3.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% darkness +10% nature Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +4 Fatigue +4% Resists +15% mind +6% nature Mind.save +13 (+5 eff.) Confus- +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Mardechik' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +7 Dex +3 Wil +2 Cun +5 Con ----- def ----- Armour +4 Fatigue +4% ---------- misc Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
torn swimming goggles torn swimming goggles2.0 T1 head armor [Unique] |
impenetrable stralite mail armour of command (13 def, 25 armour)14.0 T4 heavy armor [Ego+] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +25 Defense +13 (+10 eff.) Fatigue +12% Mind.save +14 (+5 eff.) A suit of armour made of mail. |
enlightening cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +6 Defense +6 (+6 eff.) Fatigue +7% Resists +6% acid +7% cold Mind.save +14 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Oluhad (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Res.pen +10% mind ----- def ----- Resists +6% temporal ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dull iron pickaxe (dig speed 50 turns)3.0 T1 digger tool [Unique] While carried: ---------- misc Talents +1 Dig A very weathered heirloom. You think the handle gave you a splinter. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glorothra the Blazesaw [power 2] (40 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Res.pen +10% light ----- def ----- Resists +12% light +9% darkness ---------- misc Equi/ret +0.24 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
extending steel torque of clear mind [power 2] (40 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 140] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing yew totem of healing [power 198] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heals yourself and all friendly characters within 10 spaces for 198 Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive elm wand of shielding [power 66] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 66 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elm wand of conjuration [power 88] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 88 acid damage Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Nightmare (Adventure) difficulty)
Finish the Plumpkin event.By Harrier the Yeek Wyrmic level 27
61st Regrowth 123rd year of Ascendancy at 09:32 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Harrier the Yeek Wyrmic level 18
76th Dusk 122nd year of Ascendancy at 16:29 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Harrier the Yeek Wyrmic level 25
38th Regrowth 123rd year of Ascendancy at 04:28 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Harrier the Yeek Wyrmic level 20
49th Haze 122nd year of Ascendancy at 07:58 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Harrier the Yeek Wyrmic level 10
2nd Summertide 122nd year of Ascendancy at 21:50 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Harrier the Yeek Wyrmic level 20
44th Haze 122nd year of Ascendancy at 16:54 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Harrier the Yeek Wyrmic level 17
59th Dusk 122nd year of Ascendancy at 01:49 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Harrier the Yeek Wyrmic level 27
77th Regrowth 123rd year of Ascendancy at 23:05 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Harrier the Yeek Wyrmic level 11
2nd Flare 122nd year of Ascendancy at 11:28 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Harrier the Yeek Wyrmic level 13
24th Dusk 122nd year of Ascendancy at 05:58 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Harrier the Yeek Wyrmic level 27
77th Regrowth 123rd year of Ascendancy at 22:25 see stats
Log
Filio Flightfond casts Rune: Manasurge.
Filio Flightfond starts to surge mana.
Harrier uses Lightning Speed.
Harrier's mind surges with critical power!
Harrier turns into pure lightning!.
Harrier is back to normal.
Talent Fire Breath is ready to use.
Talent Lightning Breath is ready to use.
Talent Corrosive Breath is ready to use.
Talent Sand Breath is ready to use.
Talent Ice Breath is ready to use.
There is a next level here (press '' or right click to use).
Ran for 11 turns (stop reason: interesting terrain).
There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: hostile spotted to the west (Skeleton master archer's Pinning Shot)).
Harrier is pinned to the ground.
Skeleton master archer's Pinning Shot hits Harrier for 62 physical, 7 fire (68 total damage).
You are unable to move!
You are unable to move!
Harrier is no longer pinned.
Harrier deactivates Psiblades.
Harrier deactivates Icy Skin.
Harrier deactivates Elemental Harmony.

































































































