









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 17 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 17 on the 66th Dusk 122nd year of Ascendancy at 08:48 / 1 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 31 (base 10) |
| Constitution | 21 (base 15) |
| Magic | 11 (base 10) |
| Willpower | 30 (base 27) |
| Cunning | 20 (base 13) |
Resources
| Life | -27/652 |
| Hate | 51/100 |
| Healing Factor | 1.0494170756328 |
| Regeneration | 3.4106054958067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +9% |
| Fire | +16% |
| Arcane | +6% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 26.335093952971 (47.857809501309%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 12 |
| Physical Save | 28 |
| Spell Save | 28 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 24%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 37%( 70%) |
| Darkness | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 32% |
| Bleed Resistance | 100% |
| Disarm Resistance | 21% |
| Fear Resistance | 100% |
| Stun Resistance | 23% |
| Poison Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots 'Branekan' (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +1 Resists +6% acid +3% temporal +3% lightning Phys.save +5 (+3 eff.) Spell.save +21 (+10 eff.) Mind.save +5 (+3 eff.) Curse of Misfortune A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +44.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of the bounder (Misfortune) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +6 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 149.3 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Samobers the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Melee Ret 4 arcane ----- def ----- Armour +2 Resists +2% physical Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Glacierking'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +10% fire Melee Ret 4 cold ----- def ----- Defense +15 (+7 eff.) Resists +3% acid +20% fire Die.at -20.00 life Pinning- +10% Rings make your fingers look great! |
| On fingers | Ivagawe the Firelore0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +6% temporal Max.HP +22.00 Disarm- +21% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
| Around waist | Voryra the rough leather belt (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +5% arcane Max.HP +112.00 Cut- +10% ---------- misc Stam/turn +2.00 Curse of Shrouds A belt that goes around your waist. |
| In main hand | hateful steel greatsword of massacre (Corpses) (36-58 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living Curse of Corpses Massive two-handed swords. |
| On hands | Shockkin the rough leather gloves (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Cun +2 Con dps ---------- Res.pen +15% lightning Acc +10 (+5 eff.) ----- def ----- Armour +1 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | hardened steel mail armour of Eyal (Corpses) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +7% physical +5% cold +6% lightning +5% fire Max.HP +20.00 HP.reg +1.00 Heal.mod +10% Curse of Corpses A suit of armour made of mail. |
| Cloak | linen cloak 'Searedge' (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil dps ---------- Dmg.mod +6% darkness +3% fire ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% fire +11% cold ---------- misc Light +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glarenight =luk 7=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun +4 Con +7 Lck dps ---------- Mov.spd +10% Dmg.mod +9% light +6% arcane Acc +7 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Fatigue -5% Resists +10% lightning Unseen.red 10% HP.reg +2.00 Stun/Frz- +23% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 163; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 4 fire, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 3; phase 14; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 4; phase 12; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 68; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 50; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elina the Nimbusstreaker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Acc +10 (+5 eff.) Melee Ret 2 lightning ----- def ----- Armour +2 Amulets make your neck look great! |
clarifying steel amulet of willpower (+5)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil ----- def ----- Resists +13% mind Confus- +25% Amulets make your neck look great! |
cleansing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Dex ----- def ----- Resists +11% nature +10% blight Poison- +20% Disease- +21% Amulets make your neck look great! |
copper amulet 'Falagas' =cun 5=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +5 Cun +3 Con ---------- misc Psi/ret +0.04 See.Invis +3 Amulets make your neck look great! |
Glacierwinnow the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Dmg.mod +11% cold ----- def ----- Resists +31% cold Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +8 See.Invis +6 Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +21.00 Disarm- +23% Pinning- +20% Knockbk- +20% ---------- misc Max.enc +21 Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
titan's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +4 (+2 eff.) Rings make your fingers look great! |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
wizard's steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
balanced voratun battleaxe of dampening (Misfortune) (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Disrupt/Master Power 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+6 eff.) ----- def ----- Defense +19 (+9 eff.) Resists +10% acid +13% lightning +10% cold +12% fire +3% all Spell.save +7 (+3 eff.) Disarm- +62% Curse of Misfortune Massive two-handed battleaxes. |
Ce'Newyn the Blasttrail (Madness) (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 light Against +10% Undead On Hit.r1 +4 darkness On Crit.r2 +12 lightning On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+2 eff.) Acc +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% lightning Disarm- +25% Curse of Madness Sharp, short and deadly. |
Bokesamnir the Plaguebrawn (Shrouds) (20-29 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 mind On Hit: * 16% chance to reduce all saves and defense by 19 While equipped: Stats +5 Cun +2 Wil ----- def ----- Resists +9% lightning +3% light +3% nature +3% acid Curse of Shrouds Massive two-handed mauls. |
Tirakai's Maul (Madness) (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Lightning Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +2 Str +6 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +8% lightning Opal: Lightning Curse of Madness Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatmaul (Madness) (17-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Normal] Power 17.0 - 25.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Curse of Madness Massive two-handed mauls. |
Nightparry (Corpses) (24-38 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +20% blight On Hit (Melee): * 20% chance to reduce damage dealt by 16% * 10% chance to reduce strength, dexterity, and constitution by 6 ---------- misc Infravis +2 Curse of Corpses Massive two-handed swords. |
arcing iron greatsword of massacre (Shrouds) (26-42 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Shrouds Massive two-handed swords. |
iron greatsword (Corpses) (18-29 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 18.0 - 28.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Curse of Corpses Massive two-handed swords. |
iron greatsword (Nightmares) (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Curse of Nightmares Massive two-handed swords. |
Blindmortal (Nightmares) (18-25 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: dps ---------- Melee Ret 4 mind Curse of Nightmares Sharp, long, and deadly. |
iron longsword (Nightmares) (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
iron longsword of dampening (Madness) (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +7% lightning +7% cold +7% fire +3% all Spell.save +6 (+3 eff.) Curse of Madness Sharp, long, and deadly. |
Woethorn the iron mace (Corpses) (19-27 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% darkness Apr +2 ----- def ----- Armour +6 Resists +5% arcane Die.at -20.00 life Curse of Corpses Blunt and deadly. |
steel mace 'Urthugorn' (Misfortune) (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 mind On Hit.r1 +7 fire On Hit: * 14% chance to reduce all saves and defense by 19 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +15% temporal Melee Ret 2 temporal ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +3% nature Pinning- +20% Curse of Misfortune Blunt and deadly. |
Chalutogar (Misfortune)4.0 T2 sling 1H weapon Reqs Shoot [Random Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 mind While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% mind Res.pen +6% all Acc +9 (+5 eff.) Apr +6 ----- def ----- Resists +6% mind Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Gunidur (Misfortune)4.0 T2 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +10 lightning While equipped: Stats +2 Str +2 Dex +4 Mag +4 Cun dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% lightning Res.pen +6% physical Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
earthen elm starstaff of might (Corpses) (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+3 eff.) Dmg.mod +10% physical ----- def ----- Armour +3 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (Misfortune) (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% cold ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff (Shrouds) (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% darkness ---------- misc Mana/turn +0.15 Max.mana +30.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
steady iron steamgun (Nightmares)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +2.0% Acc +5 (+3 eff.) Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Adomina the iron waraxe (Corpses) (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +12 acid On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% darkness Curse of Corpses One-handed war axes. |
Uremas the rough leather belt (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +5.00% Res.pen +10% mind Against +17% Summoned Melee Ret 6 temporal ----- def ----- D.Red.from +18% Summoned ---------- misc Equi/ret +0.04 Curse of Shrouds A belt that goes around your waist. |
blurring rough leather belt of carrying (Corpses)1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +9 (+4 eff.) Fatigue -4% Stealth +6 ---------- misc Max.enc +21 Curse of Corpses A belt that goes around your waist. |
hardened leather belt 'Scumraze' (Shrouds)1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Wil +4 Cun +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature Res.pen +5% nature Against +15% Summoned ----- def ----- Defense +10 (+5 eff.) Resists +6% temporal D.Red.from +22% Summoned Phys.save +5 (+3 eff.) Stealth +6 ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
Aerydolach (Shrouds) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Die.at -80.00 life ---------- misc Max.stam +30.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Kindlelady the linen cloak (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +15% blight Melee Ret 6 acid ----- def ----- Defense +1 (+0 eff.) Resists +3% light Max.HP +30.00 ---------- misc Light +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabstar (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% nature Res.pen +15% nature ----- def ----- Defense +1 (+0 eff.) Resists +12% nature +3% acid Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering linen robe of protection (Misfortune) (2 def, 2 armour)2.0 T1 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +17 (+9 eff.) ---------- misc Max.mana +19.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of corrosion (+15%) (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid ----- def ----- Resists +15% acid +7% all Spell.save +17 (+8 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of darkness (+15%) (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +7% all Spell.save +15 (+7 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flashreign (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +25% light ----- def ----- Armour +3 Fatigue +2% Resists +15% lightning Phys.save +11 (+6 eff.) Mind.save +10 (+5 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Oligund the pair of iron boots (Madness) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Wil +2 Con ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +6% fire +3% darkness Phys.save +3 (+2 eff.) Heal.mod +5% Curse of Madness Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots (Nightmares) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Quenchjam' (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +3% arcane Res.pen +15% arcane +10% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Tulethel' (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con +1 Mag ----- def ----- Armour +1 Fatigue -5% Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) ---------- misc Max.enc +20 Curse of Corpses A pair of boots made of leather. |
Flamewrought (Misfortune) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 41.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Glorutta the Stokenoon (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 6 cold Dmg.mod +4% cold Res.pen +5% mind ----- def ----- Armour +1 Resists +3% fire +6% cold Mind.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (Corpses) (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 200.13 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
rough leather gloves of strength (+2) (Madness) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of dexterity (+2) (Madness) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +19 (+8 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of strength (+2) (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Branirentir the Scorchvein (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +6% fire +16% nature Crit.dmg- 5.00% HP.reg +2.00 Disease- +10% Teleport- +20% Curse of Corpses A pointy cloth hat, very wizardly... |
Ragystir (Corpses) (5 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee Ret 4 arcane ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +11% light +11% darkness Die.at -60.00 life Curse of Corpses A cap made of leather. |
Shiverkin the rough leather cap (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +1 Dex dps ---------- Res.pen +15% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) Curse of Misfortune A cap made of leather. |
Unlighttickler (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +11% light +3% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Light +3 Infravis +2 Curse of Misfortune A pointy cloth hat, very wizardly... |
Willowsmasher the rough leather cap (Corpses) (0 def, 1 armour) =wil 3=2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +3% cold +6% nature +6% temporal Curse of Corpses A cap made of leather. |
Zanuzilarim the Frozenpeal (Misfortune) (1 def, 0 armour) =cun 4=2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +21% cold Mind.save +7 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Misfortune A pointy cloth hat, very wizardly... |
linen wizard hat 'Balancebiter' (Nightmares) (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+3 eff.) Dmg.mod +3% nature Res.pen +25% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness +3% temporal ---------- misc Mana/turn +0.12 Curse of Nightmares A pointy cloth hat, very wizardly... |
Glareripper the iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% nature +9% light Res.pen +20% darkness ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +9% light Mind.save +10 (+5 eff.) Curse of Misfortune A suit of armour made of mail. |
prismatic steel mail armour of lightning resistance (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning +10% light +11% darkness Curse of Misfortune A suit of armour made of mail. |
Coral Spray (Madness) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Madness A chunk of jagged coral, dredged from the ocean. |
acidic iron shield of lightning resistance (+17%) (Madness) (0 def, 2 armour, 11-13 power, 16 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 On Hit: * 12% chance to reduce armor by 16% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
iron shield (Madness) (0 def, 2 armour, 10-12 power, 16.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gugotir the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +3% fire +11% nature +5% arcane Max.HP +20.00 Stun/Frz- +10% ---------- misc Hate/m.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dagaregogar2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +4 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% mind Melee Ret 2 arcane ----- def ----- Spell.save +9 (+4 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 53.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 53.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Fulyblek'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +1 Dex +1 Mag +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +4 See.Invis +15 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots (16/16, 12-14 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 12.0 - 14.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
elm totem of thorny skin 'Bindur' [power 17] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Dex +1 Mag +2 Wil +5 Con dps ---------- Res.pen +15% blight Melee Ret 4 blight ---------- misc Max.stam +10.00 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of stinging [power 122] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 40. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Joshua Astray the Skeleton Cursed level 9
3rd Summertide 122nd year of Ascendancy at 01:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Joshua Astray the Skeleton Cursed level 10
6th Flare 122nd year of Ascendancy at 13:13 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Joshua Astray the Skeleton Cursed level 11
7th Dusk 122nd year of Ascendancy at 23:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Joshua Astray the Skeleton Cursed level 10
10th Flare 122nd year of Ascendancy at 01:02 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Joshua Astray the Skeleton Cursed level 10
3rd Dusk 122nd year of Ascendancy at 10:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Joshua Astray the Skeleton Cursed level 15
43rd Dusk 122nd year of Ascendancy at 20:02 see stats
Log
Melee retaliation hits Skeleton warrior for 4 cold, 5 arcane (9 total damage).
Joshua Astray hits Skeleton warrior for 116 physical, 8 darkness, 0 arcane (123 total damage).
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
Joshua Astray receives 32 healing from Joshua Astray's purging blight area effect.
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
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Skeleton warrior uses Stunning Blow.
Joshua Astray is stunned!
Skeleton warrior hits Joshua Astray for 75 physical, 6 fire (81 total damage).
Skeleton warrior hits Joshua Astray for 68 physical damage.
Melee retaliation hits Skeleton warrior for 5 cold, 5 arcane (9 total damage).
Melee retaliation hits Skeleton warrior for 5 cold, 5 arcane (9 total damage).
Melee retaliation hits Skeleton warrior for 4 cold, 5 arcane (9 total damage).
Joshua Astray hits Skeleton warrior for 121 physical, 8 darkness, 0 arcane (130 total damage).
Skeleton warrior hits Joshua Astray for 32 physical damage.
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
Joshua Astray receives 33 healing from Joshua Astray's purging blight area effect.
Skeleton warrior receives 32 healing from Joshua Astray's purging blight area effect.
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Joshua Astray repels an attack from Skeleton warrior.
Skeleton warrior hits Joshua Astray for 62 physical, 12 lightning (73 total damage).
Melee retaliation hits Skeleton warrior for 2 cold, 2 arcane (4 total damage).
Joshua Astray hits Skeleton warrior for 60 physical, 4 darkness, 0 arcane (64 total damage).
Joshua Astray the level 17 skeleton cursed was zapped to death by a skeleton warrior on level 2 of Rhaloren Camp.
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Skeleton warrior is no longer being stalked by Joshua Astray.
































































































