Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Brawler |
Level / Exp | 24 / 0% |
Size | medium |
Lifes / Deaths | Killed by Gawen the elder vampire at level 24 on the 73rd Haze 122nd year of Ascendancy at 10:16 / 1 |
Primary Stats
Strength | 57 (base 53) |
Dexterity | 46 (base 35) |
Constitution | 30 (base 10) |
Magic | 24 (base 13) |
Willpower | 28 (base 10) |
Cunning | 30 (base 17) |
Resources
Life | -27/741 |
Mana | 239/359 |
Stamina | 4/214 |
Healing Factor | 1.2692147729954 |
Regeneration | 11.740236650207 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 26.446758763835 |
See Invisible | 32.446758763835 |
Offense: Barehand
Damage | 72 |
Accuracy | 44 |
Crit Chance | 20% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Nature | +3% |
Temporal | +28% |
Blight | +18% |
Arcane | +11% |
Mind | +29% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Light | +20% |
Temporal | +10% |
Arcane | +10% |
Fire | +40% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 27 (40.65183292883%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 18 |
Mental Save | 20 |
Defense: Resistances
Blight | + 12%( 70%) |
Cold | + 21%( 70%) |
All | + 12%( 70%) |
Darkness | + 19%( 70%) |
Light | + 23%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 22%( 70%) |
Fire | + 22%( 70%) |
Lightning | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Escort the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * You've found the needed pouch of bone giant dust. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | pair of voratun boots 'Glitterwhisper' (0 def, 5 armour) pair of voratun boots 'Glitterwhisper' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +7 Wil +4 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +9% temporal Res.pen +20% light +8% physical ----- def ----- Armour +5 Fatigue +4% Resists +11% fire +10% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Str, 40% Dex, 20% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 125% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | cleansing elm totem of healing [power 116] (7/15 cooldown) cleansing elm totem of healing [power 116] (7/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | sneakthief's copper ring of life sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +47.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
On fingers | Zubyyanne the copper ring Zubyyanne the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +14% mind ----- def ----- Defense +5 (+1 eff.) Resists +11% mind Pinning- +10% Rings make your fingers look great! |
Around neck | steel amulet 'Flaretaint' steel amulet 'Flaretaint'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +4 Wil +8 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +10% arcane +25% fire ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 See.Invis +6 Amulets make your neck look great! |
Main armor | Kindlereek (0 def, 6 armour) Kindlereek (0 def, 6 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +4 Wil dps ---------- Spell.crit +3% Phys.pwr +25 (+7 eff.) Spell.pwr +4 (+2 eff.) Dmg.mod +11% temporal +11% arcane +15% mind Res.pen +15% fire ----- def ----- Armour +6 Resists +9% all Phys.save +12 (+5 eff.) ---------- misc Max.mana +31.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Mayareba the Daylady Mayareba the Daylady1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 8 light On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +12% light Max.HP +49.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Glowdash (2 def, 0 armour) Glowdash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% blight +9% darkness Melee Ret 6 light ----- def ----- Defense +2 (+0 eff.) Max.HP +44.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
blink rune of the warrior (range 6; phase 22; cd 11) blink rune of the warrior (range 6; phase 22; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 18; cd 10) blink rune of the warrior (range 6; phase 18; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 58; cd 13) shatter afflictions rune of the sneak (absorb 58; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Adetha the steel amulet Adetha the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +15 (+8 eff.) Res.pen +10% mind Melee Ret 2 mind ----- def ----- Resists +16% temporal Blind- +14% Pinning- +24% Knockbk- +22% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
Brodatar Brodatar0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +10% physical Apr +2 ----- def ----- Defense +5 (+1 eff.) Resists +12% light +13% darkness Die.at -80.00 life Blind- +25% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Lorerolin the Voiddare Lorerolin the Voiddare0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Dmg.mod +9% darkness Res.pen +5% physical Apr +1 Amulets make your neck look great! |
copper amulet 'Dimtitan' copper amulet 'Dimtitan'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +1 Wil +1 Cun dps ---------- Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +11% lightning Stun/Frz- +22% ---------- misc See.Invis +9 Amulets make your neck look great! |
copper amulet of cunning (+2) copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
copper amulet of healing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 215 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing steel amulet of cunning (+4) stabilizing steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +15% temporal Pinning- +22% Knockbk- +22% Amulets make your neck look great! |
Blindmaim the steel ring Blindmaim the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue -6% Resists +3% cold ---------- misc Max.enc +23 Light +3 Rings make your fingers look great! |
Tureromista the Cloudglamour Tureromista the Cloudglamour0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +3 Con dps ---------- Dmg.mod +6% mind Res.pen +15% acid Melee Ret 4 acid ----- def ----- Resists +6% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Urthachik the Glintbreak Urthachik the Glintbreak0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% acid +3% fire Melee Ret 6 acid 4 light ----- def ----- Resists +3% acid +12% light Rings make your fingers look great! |
rogue's copper ring of the mind (+10%) rogue's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% mind ----- def ----- Defense +4 (+1 eff.) Resists +10% mind Rings make your fingers look great! |
Hurylethad (141% power, 22 apr) Hurylethad (141% power, 22 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +22 Crit +6.5% Atk.spd 100% Phasing +19% Melee+ +20 physical On Crit.r2 +20 physical While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +1.0% On Hit (Melee): * 20% chance to reduce armor by 24% Massive two-handed battleaxes. |
Arotira (100% power, 5 apr) Arotira (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Wil +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% mind +5% physical ----- def ----- Resists +9% mind Disarm- +12% ---------- misc Infravis +2 Sharp, short and deadly. |
Betowen the iron dagger (102% power, 8 apr) Betowen the iron dagger (102% power, 8 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 102% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +1 Dex +4 Con dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) Sharp, short and deadly. |
Ulferegolar the steel dagger (119% power, 6 apr) Ulferegolar the steel dagger (119% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +15 (+4 eff.) Res.pen +8% physical Acc +5 (+2 eff.) ----- def ----- Die.at -60.00 life Disarm- +12% Sharp, short and deadly. |
iron dagger 'Squalorgore' (101% power, 5 apr) iron dagger 'Squalorgore' (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +6 Con +5 Wil ----- def ----- Resists +1% physical +3% darkness +6% temporal +5% arcane +3% mind Max.HP +15.00 Sharp, short and deadly. |
creative mossy mindstar of life (75% power, 12 apr, nature damage) creative mossy mindstar of life (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Polosevena the iron waraxe (114% power, 2 apr) Polosevena the iron waraxe (114% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% mind One-handed war axes. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Barekalthohell the Stokewasp (2 def, 0 armour) Barekalthohell the Stokewasp (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+0 eff.) Resists +12% acid +6% fire +3% light +6% lightning Phys.save +5 (+2 eff.) Max.HP +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flarerot (1 def, 0 armour) Flarerot (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +15% fire Acc +10 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Phys.save +6 (+3 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silowen the Blastblur (2 def, 0 armour) Silowen the Blastblur (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +4 Wil +4 Cun dps ---------- Mind.crit +4% Dmg.mod +11% darkness Res.pen +9% darkness +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness +6% lightning Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sleetsnake the linen cloak (1 def, 0 armour) Sleetsnake the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +2 Cun +4 Con dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turukor the Cracklebearer (1 def, 0 armour) Turukor the Cracklebearer (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +2 Con dps ---------- Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Zaregodar' (10 def, 0 armour) cashmere robe 'Zaregodar' (10 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Dmg.mod +19% physical ----- def ----- Defense +10 (+3 eff.) Resists +19% physical +6% nature +11% all Crit.dmg- 10.00% Cut- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe (0 def, 0 armour) dreamer's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +11% darkness +11% mind +7% all Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +21 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of protection (3 def, 2 armour) mindwoven elven-silk robe of protection (3 def, 2 armour)2.0 T5 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +15% all Phys.save +21 (+8 eff.) Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Blastquench' (3 def, 4 armour) woollen robe 'Blastquench' (3 def, 4 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Spell.crit +11% Spell.pwr +12 (+6 eff.) Dmg.mod +6% lightning +18% light +19% darkness Melee Ret 6 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +9% all Phys.save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beevor (0 def, 1 armour) Beevor (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Cun +3 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% ---------- misc Max.hate +2.00 Light +1 Infravis +1 A pair of boots made of leather. |
Betomina the Blizzardwreck (0 def, 1 armour) Betomina the Blizzardwreck (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Cun +6 Lck dps ---------- Mind.crit +3% Res.pen +15% cold Apr +1 ----- def ----- Armour +1 Stealth +6 ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
Duathelnigh the pair of dwarven-steel boots (0 def, 9 armour) Duathelnigh the pair of dwarven-steel boots (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +9 Fatigue +3% Resists +11% acid +15% darkness +9% fire +7% cold +5% lightning Crit.dmg- 15.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunyldil the pair of hardened leather boots (0 def, 3 armour) Gunyldil the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 8 mind ----- def ----- Armour +3 Fatigue -6% Resists +6% blight Phys.save +8 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +32 Hate/m.crit +2.00 A pair of boots made of leather. |
Isluwyn the pair of iron boots (0 def, 3 armour) Isluwyn the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +3 Wil +2 Con ----- def ----- Armour +3 Fatigue -3% Resists +3% acid +3% darkness Phys.save +6 (+3 eff.) HP.reg +4.00 Knockbk- +10% ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Blindknave' (0 def, 4 armour) pair of dwarven-steel boots 'Blindknave' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Mag +5 Con dps ---------- Dmg.mod +3% light Res.pen +10% light ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daimydorim the Prismblur (0 def, 7 armour) Daimydorim the Prismblur (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +3 Mag +3 Cun dps ---------- Melee+ 7 physical Dmg.mod +5% physical Res.pen +20% light ----- def ----- Armour +7 Fatigue +1% Unarmed combat: Power 100% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
radiant iron gauntlets of strength (+3) (0 def, 1 armour) radiant iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 light Dmg.mod +4% light ----- def ----- Armour +1 Fatigue +1% Resists +6% light Unarmed combat: Power 109% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Hit: 20% Searing Light 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Bogfame the cashmere wizard hat (17 def, 6 armour) Bogfame the cashmere wizard hat (17 def, 6 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +1.0% Mind.pwr +4 (+2 eff.) Dmg.mod +9% nature Apr +1 ----- def ----- Armour +6 Defense +17 (+5 eff.) Resists +2% physical A pointy cloth hat, very wizardly... |
Freezesever the iron helm (0 def, 3 armour) =water= Freezesever the iron helm (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% cold ----- def ----- Armour +3 Fatigue +5% Resists +8% cold Mind.save +3 (+1 eff.) Max.HP +80.00 Cut- +20% Stun/Frz- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloldamina the linen wizard hat (1 def, 0 armour) Gloldamina the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) Dmg.mod +10% lightning +6% mind ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning +3% acid A pointy cloth hat, very wizardly... |
Isyleth the Frozenking (6 def, 3 armour) Isyleth the Frozenking (6 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +15% fire Acc +7 (+3 eff.) On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +6% acid +15% cold Spell.save +12 (+7 eff.) A cap made of leather. |
Salata the cashmere wizard hat (2 def, 0 armour) Salata the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning +3% temporal +5% arcane Heal.mod +5% Cut- +20% Confus- +20% A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+7 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Veliwen the Pitchreign (10 def, 3 armour) Veliwen the Pitchreign (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Resists +9% blight +3% darkness Stun/Frz- +20% Knockbk- +10% A cap made of leather. |
dwarven-steel helm 'Aduwen' (0 def, 7 armour) dwarven-steel helm 'Aduwen' (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +4% Resists +9% lightning +3% light Crit.dmg- 5.00% Heal.mod +20% Confus- +10% Pinning- +10% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Mayukira' (0 def, 5 armour) iron helm 'Mayukira' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +3 Wil +3 Cun ----- def ----- Armour +5 Fatigue +5% ---------- misc Max.vim +10.00 Light +1 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cured leather armour 'Fuluradin' (6 def, 4 armour) cured leather armour 'Fuluradin' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% arcane +15% cold Mind.save +12 (+6 eff.) Max.HP +28.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
180 alchemist agate 180 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisylaith the Kindleripper (dig speed 38 turns) Lisylaith the Kindleripper (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Fatigue -5% Resists +12% light ---------- misc Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Murkmaster' (dig speed 29 turns) iron pickaxe 'Murkmaster' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +9% darkness Res.pen +10% darkness ----- def ----- Resists +3% mind +3% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Sundream' (dig speed 29 turns) iron pickaxe 'Sundream' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid Apr +6 ----- def ----- Resists +5% arcane +6% light Mind.save +3 (+1 eff.) Silence- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blackrain the alchemist's lamp Blackrain the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +6% darkness Melee Ret 2 acid 15 fire 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +12% acid +7% fire ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Shiverwilter' brass lantern 'Shiverwilter'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +6 Resists +5% arcane Mind.save +9 (+4 eff.) Max.HP +20.00 ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +45.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Islyriarawyn the Blazeslice [power 2] (7/25 cooldown) Islyriarawyn the Blazeslice [power 2] (7/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +12% light Res.pen +10% lightning Melee Ret 6 acid ----- def ----- Resists +6% light +9% lightning Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Umbrasmasher [power 170] (7/15 cooldown) Umbrasmasher [power 170] (7/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +25 (+12 eff.) Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 19 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 160] (7/15 cooldown) steel torque of mindblast [power 160] (7/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 206 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 45] (7/25 cooldown) steel torque of psionic shield [power 45] (7/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Velatta [power 194] (7/20 cooldown) Velatta [power 194] (7/20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +2 Resists +3% nature +12% fire Crit.dmg- 15.00% Max.HP +80.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding [power 242] (7/20 cooldown) yew wand of shielding [power 242] (7/20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cao Lee the Shalore Brawler level 17
52nd Dusk 122nd year of Ascendancy at 08:34 see stats
By Cao Lee the Shalore Brawler level 22
64th Haze 122nd year of Ascendancy at 21:35 see stats
By Cao Lee the Shalore Brawler level 10
6th Mirth 122nd year of Ascendancy at 08:22 see stats
By Cao Lee the Shalore Brawler level 20
6th Haze 122nd year of Ascendancy at 20:45 see stats
By Cao Lee the Shalore Brawler level 17
66th Dusk 122nd year of Ascendancy at 16:12 see stats
By Cao Lee the Shalore Brawler level 10
6th Mirth 122nd year of Ascendancy at 08:23 see stats
By Cao Lee the Shalore Brawler level 10
7th Mirth 122nd year of Ascendancy at 22:36 see stats
By Cao Lee the Shalore Brawler level 22
64th Haze 122nd year of Ascendancy at 04:04 see stats
By Cao Lee the Shalore Brawler level 17
44th Dusk 122nd year of Ascendancy at 13:44 see stats
Log
Cao Lee hits Armoured skeleton warrior for (20 absorbed), 0 temporal, (16 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (5 absorbed), 0 light (0 total damage).
Armoured skeleton warrior hits Cao Lee for (26 flat reduction), 12 physical, (12 flat reduction), 0 physical, (9 flat reduction), 0 light, (11 flat reduction), 0 darkness (12 total damage).
Dire Plague from Gawen the elder vampire hits Silulera, the worried loremaster for 15 darkness damage.
Cao Lee has recovered!
Deep Wound from Gawen the elder vampire hits Cao Lee for (26 flat reduction), 27 physical (27 total damage).
--------------------------------
Cao Lee casts Dust to Dust.
Cao Lee's spell attains critical power!
Cao Lee is surging arcane power.
Cao Lee hits Gawen the elder vampire for (0 absorbed), 0 temporal, (0 absorbed), 0 darkness, (19 absorbed), 0 temporal, (14 absorbed), 0 physical (0 total damage).
Melee retaliation hits Cao Lee for (1 flat reduction), 0 lightning (0 total damage).
Dire Plague from Gawen the elder vampire hits Silulera, the worried loremaster for 15 darkness damage.
Talent Double Strike is ready to use.
Deep Wound from Gawen the elder vampire hits Cao Lee for (26 flat reduction), 23 physical (23 total damage).
Gawen the elder vampire uses Greater Weapon Focus.
Gawen the elder vampire uses Twist the Knife.
Cao Lee's Deep Wound from Gawen the elder vampire was extended!
Cao Lee's Soul Leech from Gawen the elder vampire was extended!
Cao Lee's Stunned was extended!
The protective shield of Cao Lee disappears.
Cao Lee's Premonition Shield was stripped!
Cao Lee's Spellsurge was disrupted!
Gawen the elder vampire hits Cao Lee for (26 flat reduction), 89 physical, (9 flat reduction), 0 nature, (9 flat reduction), 0 cold, (14 flat reduction), 0 lightning (89 total damage).
Greater Weapon Focus from Gawen the elder vampire hits Cao Lee for (26 flat reduction), 120 physical (120 total damage).
Melee retaliation hits Gawen the elder vampire for (10 absorbed), 0 light, (10 absorbed), 0 light (0 total damage).
Cao Lee the level 24 shalore brawler was mutilated to death by Gawen the elder vampire on level 2 of Dreadfell.
--------------------------------
Gawen the elder vampire prepares for the next kill!