











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 23 / 4% |
| Size | big |
| Lifes / Deaths | Killed by Adybeth the wolf at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 02:19 / 1 |
Primary Stats
| Strength | 70 (base 51) |
| Dexterity | 41 (base 30) |
| Constitution | 20 (base 10) |
| Magic | 28 (base 10) |
| Willpower | 28 (base 25) |
| Cunning | 19 (base 11) |
Resources
| Life | -199/690 |
| Stamina | 2/211 |
| Healing Factor | 1.3070588855781 |
| Regeneration | 16.011471348331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.957448516131 |
| See Invisible | 23.957448516131 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 54 |
| Crit Chance | 27% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 54 |
| Crit Chance | 22% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +53% |
| Fire | +22% |
| Temporal | +3% |
| Cold | +28% |
| Physical | +16% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +5% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 38 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 56%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 21%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 11%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Bleed Resistance | 70% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed honey tree root. * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | brass lantern 'Scumsmasher'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Resists +6% acid +12% fire +5% arcane Max.HP +44.00 HP.reg +4.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Sparkgrinder' (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +5% arcane +3% nature Phys.save +3 (+2 eff.) Max.HP +60.00 Cut- +20% ---------- misc Stam/ret +1.10 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Stormglamour the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% lightning +9% physical Acc +7 (+3 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +18 (+7 eff.) Max.HP +60.00 Def/telep +5 Res/telep +5% Dur/telep +5% Unarmed combat: Power 117% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 83% On Hit: * 18% chance to slow global speed by 41% * 18% chance to reduce armor by 17% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm wand of lightning storm 'Torodesta' [power 128] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Con dps ---------- Res.pen +10% physical Acc +10 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +2% physical Phys.save +15 (+7 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (195 total damage) Puts all charms on 13 cooldown 100% to reduce fatigue by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Frigidfury the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind ----- def ----- Resists +21% cold Crit.dmg- 15.00% HP.reg +4.00 Stun/Frz- +34% ---------- misc Infravis +2 Rings make your fingers look great! |
| On fingers | Bokyntir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Defense +10 (+3 eff.) Resists +9% blight Crit.dmg- 5.00% HP.reg +2.00 Stun/Frz- +21% Knockbk- +20% Rings make your fingers look great! |
| Around neck | restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Heal.mod +12% Cut- +50% Heal: Puts all charms on 29 cooldown Level 1.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 133 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Tirakai's Maul (154% power, 9 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 155% Range: 1.3x Uses 10% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 dazing lightning While equipped: Stats +6 Dex +11 Mag +6 Cun +5 Con dps ---------- Dmg.mod +22% lightning +10% fire +10% cold ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Prothotipe's Prismatic Eye: Lightning Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| Around waist | hardened leather belt 'Beriduleg' =dex 6=1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +6 Dex dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +4 Resists +7% lightning +8% temporal A belt that goes around your waist. |
| In off hand | Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.31 to 72.93 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
| Cloak | linen cloak 'Dourwill' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 41% * 10% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +9% cold Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Khelildir' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +7% physical +12% fire +18% cold Res.pen +5% mind ----- def ----- Resists +6% lightning +18% fire +22% cold +9% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 160; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 233; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 222; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 114; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 132; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 408%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 408% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 404%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 214; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 26%; mental; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 35%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 14; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 56; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 60; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 71; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 111; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belirianne the copper amulet =phas 30=0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% mind +3% blight Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ---------- misc Masteries +0.14 Technique/Throwing knives Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Earthrupture'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning +3% mind On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +3% mind Amulets make your neck look great! |
grounding steel amulet of mastery (0.14 Cunning / Poisons)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% ---------- misc Masteries +0.14 Cunning/Poisons Amulets make your neck look great! |
warrior's steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Borusin the Eclipseflash0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold +9% fire Melee Ret 8 darkness ----- def ----- Resists +15% darkness +6% cold Max.HP +30.00 Disarm- +31% Pinning- +30% Knockbk- +28% Rings make your fingers look great! |
Eligalle the Freezevalor0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% cold ----- def ----- Defense +10 (+3 eff.) Resists +12% acid +9% blight Die.at -80.00 life Pinning- +20% Rings make your fingers look great! |
Fogschism0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 14% Rings make your fingers look great! |
Higofang the copper ring =cun 5=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil +5 Cun +1 Con dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Resists +3% nature +2% physical Confus- +20% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lisuvena the Muckshaper0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +1 Mag +4 Wil +7 Cun +3 Con dps ---------- Res.pen +15% nature Acc +8 (+3 eff.) Melee Ret 2 nature ----- def ----- Mind.save +8 (+6 eff.) Max.HP +22.00 Disarm- +23% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
Sootveil the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature +9% acid Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +9% acid Mind.save +6 (+5 eff.) Confus- +24% Rings make your fingers look great! |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
steel ring 'Smolderrebel'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +9% fire ----- def ----- Defense +10 (+3 eff.) Resists +6% temporal +12% cold +3% physical Disarm- +20% Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
warrior's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +6 Resists +20% acid Rings make your fingers look great! |
Eilinesera (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +5% arcane Die.at -80.00 life Max.HP +100.00 Heal.mod +20% Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe of crippling (135% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Master Power 135% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +12% acid Res.pen +13% acid Massive two-handed battleaxes. |
Gilach the steel dagger (108% power, 9 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 108% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +5.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 7 While equipped: Stats +2 Str +4 Con dps ---------- Res.pen +15% physical ----- def ----- Disease- +15% ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Velubrenne (107% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +5 Cun +5 Con dps ---------- Mind.crit +1% Mind.pwr +20 (+10 eff.) Dmg.mod +9% acid ---------- misc Psi/ret +0.04 Max.hate +4.00 Sharp, short and deadly. |
Strikesmash the steel greatsword (146% power, 2 apr) =con 10=3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Con +9 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +6% lightning +3% temporal +3% cold Mind.save +3 (+3 eff.) Max.HP +14.00 Disarm- +36% Massive two-handed swords. |
iron longsword 'Hanyvor' (103% power, 2 apr) =cun 3=3.0 T1 longsword 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +3% cold Disarm- +22% ---------- misc Max.psi +10.00 Sharp, long, and deadly. |
Balygahad the mossy mindstar (88% power, 12 apr, mind damage) =con 3=3.0 T1 mindstar 1H weapon [Rare] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+3 eff.) ---------- misc Equi/ret +0.80 Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Singestake (77% power, 12 apr, nature damage) =cun 3=3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 mind While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Res.pen +5% mind ----- def ----- Resists +12% fire Max.HP +11.00 HP.reg +0.60 ---------- misc Hate/m.crit +1.00 Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's vined mindstar of flames (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +3% Melee+ 6 fire Dmg.mod +4% fire Res.pen +5% fire ----- def ----- Resists +8% mind +6% fire Mind.save +4 (+4 eff.) ---------- misc Psi/turn +0.50 Max.psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's vined mindstar of flames (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +2% Melee+ 4 lightning 4 physical 9 fire 3 acid 4 cold Dmg.mod +5% fire Res.pen +6% fire ----- def ----- Resists +3% lightning +2% physical +2% cold +9% fire +3% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duvahad the Gloomire (116% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 acid On Hit.r1 +5 fire On Crit.r2 +4 darkness On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +9% acid One-handed war axes. |
Floegrit =pen 15=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) Res.pen +5% cold +15% physical Acc +5 (+2 eff.) ----- def ----- Armour +4 Resists +3% blight Spell.save +7 (+3 eff.) Teleport- +20% ---------- misc Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt =cun 4 =1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +19% Summoned A belt that goes around your waist. |
rough leather belt 'Furnacewinter'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +10 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Stealth +6 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
rough leather belt 'Silubremira' =size=1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +9 (+4 eff.) Mind.save +3 (+3 eff.) ---------- misc Equi/ret +0.08 Max.hate +4.00 Size +1 A belt that goes around your waist. |
Hatheduneg the linen cloak (1 def, 0 armour) =con 3 dex 3=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +2 Wil +3 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% acid Spell.save +6 (+3 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Demonspar' (2 def, 0 armour) =pp 20=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +20% mind Acc +3 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+0 eff.) Resists +6% darkness ---------- misc Stam/turn +3.00 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) =cun 2 =2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scaldsnake the linen robe (0 def, 2 armour) =stun 20=2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire +11% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +19% cold +7% all Phys.save +6 (+3 eff.) Heal.mod +5% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvulewyn the linen robe (3 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +12% mind +7% all Phys.save +17 (+8 eff.) Mind.save +9 (+6 eff.) Die.at -60.00 life HP.reg +4.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of fire (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature +11% fire ----- def ----- Resists +9% all +16% fire Poison- +25% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radharoddachak the Burnfear (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +1 Resists +3% light +6% temporal Die.at -20.00 life HP.reg +2.00 Heal.mod +11% Poison- +10% A pair of boots made of leather. |
Silereth (0 def, 4 armour) =con 6=3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +2 Str +4 Dex +4 Cun +6 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +4 Fatigue -4% Crit.dmg- 5.00% Phys.save +20 (+9 eff.) Mind.save +12 (+8 eff.) ---------- misc Max.enc +23 Disengage: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour) =cun 4=2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of iron boots of evasion (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Evasion: (Instant) Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Lelutir' (0 def, 1 armour) =stun 22=2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +3% temporal Res.pen +15% blight +5% acid On Hit (Melee): * 20% chance to reduce armor by 17% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Silence- +23% Confus- +22% Stun/Frz- +22% A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anyduneg the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Resists +3% light +6% darkness Crit.dmg- 5.00% Max.HP +20.00 HP.reg +6.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+5 eff.) Max.HP +42.00 Unarmed combat: Power 125% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Unarmed combat: Power 90% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 lightning Dmg.mod +4% lightning Acc +4 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +5% blight +7% lightning Spell.save +11 (+4 eff.) Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 83% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 3 On Hit: * 10% chance to slow global speed by 41% * 12% chance to reduce armor by 17% Metal gloves protecting the hands up to the middle of the lower arm. |
Emelagama the Morningquench (0 def, 3 armour) =cun 3 dex 3=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +5% lightning +5% light Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Frigidbrawn the cashmere wizard hat (2 def, 0 armour) =cun 8=2.0 T3 head armor [Rare] Psionic While equipped: Stats +8 Cun +4 Dex dps ---------- Res.pen +10% cold ----- def ----- Defense +2 (+0 eff.) Resists +9% cold Mind.save +8 (+6 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Giwyn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Mag dps ---------- Dmg.mod +3% acid +6% blight ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Islubreda the linen wizard hat (1 def, 6 armour) =dex 4=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +1% physical Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Voruvena' (0 def, 5 armour) =con 3=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Con dps ---------- Crit.mult +5.00% Apr +2 ----- def ----- Armour +5 Fatigue +5% Resists +2% physical ---------- misc Max.stam +10.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of the depths (0 def, 5 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +7% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of dexterity (+3) (0 def, 3 armour) =dex 3=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Shockorder' (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +8% cold +6% nature Pinning- +20% ---------- misc Breathe water A cap made of leather. |
cured leather armour 'Searseam' (6 def, 4 armour)9.0 T2 light armor [Rare] Disrupt While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% mind Res.pen +25% mind +10% fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% nature +12% blight ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 A suit of armour made of leather. |
Relgidunantir the Venomarc (14/14, 118% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 118% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 Ranged+ +20 acid On Hit.r1 +20 nature On Hit: * 20% chance to reduce armor by 17% * 20% chance to create vines that bind the target to the ground dealing 84 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neraldariwe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +3% physical Acc +5 (+2 eff.) ----- def ----- Armour +6 Resists +11% nature Mind.save +3 (+3 eff.) Die.at -60.00 life Max.HP +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aerama the Taintrune1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +6% nature Melee Ret 6 nature On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +9% acid ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Isyvea =phys power 25=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +4 Wil dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +6% mind Res.pen +10% blight Apr +1 ----- def ----- Resists +1% physical ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Marath =con 2=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% physical Acc +10 (+4 eff.) ----- def ----- Armour +2 Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Salissra the Pitchradiance1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 41% * 20 arcane resource burn ----- def ----- Resists +3% blight +3% temporal +9% darkness ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glida the Skypiety [power 2] (21 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Resists +9% blight Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to heal for 30. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
quick steel torque of psionic shield [power 41] (14 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 41 for 5 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Chilldredge' [power 51] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% acid +25% cold ----- def ----- Resists +15% acid Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gariavena the elm totem of healing [power 122] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Armour +16 Resists +5% arcane +6% nature Disease- +20% Cut- +20% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Brenevor' [power 170] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% arcane Melee Ret 4 arcane ----- def ----- Resists +5% arcane +3% acid Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Cyrykira' [power 170] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +9% temporal +3% light +6% blight +6% nature +9% mind Teleport- +10% Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Gloomflash' [power 182] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +15% lightning Res.pen +15% darkness ----- def ----- Crit.dmg- 15.00% Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Radiancenaught' [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% light +3% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +12% acid ---------- misc Light +3 Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Crackleslice' [power 100] (21 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Resists +3% mind +9% lightning Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 256 Base Damage: 106 Armor: 6 All Resist: 1 Puts all charms on 21 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of stinging [power 182] (13 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cystwind the ash wand of shielding [power 176] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light +12% darkness Res.pen +10% darkness +25% nature ---------- misc Light +2 Wards +3 lightning +3 temporal +3 mind +3 light Talents +1 Ward Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Duvilathastir [power 122] (13 cooldown) =cun 3=2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Cun +2 Con ----- def ----- Resists +3% blight +3% temporal +5% arcane +9% mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (186 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Emytta [power 230] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Resists +18% acid +6% fire +9% darkness ---------- misc Wards +4 lightning +3 cold +4 light +3 mind Talents +1 Ward Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Baldur Orlando the Ogre Marauder level 10
18th Dusk 122nd year of Ascendancy at 17:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Baldur Orlando the Ogre Marauder level 21
19th Regrowth 123rd year of Ascendancy at 10:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Baldur Orlando the Ogre Marauder level 10
6th Mirth 122nd year of Ascendancy at 20:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Baldur Orlando the Ogre Marauder level 20
56th Haze 122nd year of Ascendancy at 06:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Baldur Orlando the Ogre Marauder level 20
78th Haze 122nd year of Ascendancy at 23:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Baldur Orlando the Ogre Marauder level 10
9th Mirth 122nd year of Ascendancy at 00:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Baldur Orlando the Ogre Marauder level 16
58th Dusk 122nd year of Ascendancy at 03:01 see stats
Log
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Baldur Orlando's Rune: Shatter Afflictions has been disrupted by anti-magic forces!
Baldur Orlando deactivates Total Thuggery.
Baldur Orlando reacts to an attack from Something, mitigating the blow!.
Ran for 2 turns (stop reason: taken damage).
Baldur Orlando is dazed!
Something hits Baldur Orlando for (49 reacted , -5 stam), 137 physical (137 total damage).
Baldur Orlando is not dazed anymore.
Talent Chant of Fortitude is ready to use.
Bleeding from Elalegada the giant acid ant hits Baldur Orlando for 12 physical damage.
Something performs a melee critical strike against Baldur Orlando!
Baldur Orlando reacts to an attack from Something, mitigating the blow!.
Baldur Orlando resists the stunning blow!
Something misses Baldur Orlando.
Baldur Orlando is being stalked by Something!
Something hits Baldur Orlando for (43 reacted , -5 stam), 120 physical (120 total damage).
Baldur Orlando has been harassed.
Baldur Orlando's Rush is disrupted!
Baldur Orlando's Heartseeker is disrupted!
Something hits Baldur Orlando for 82 physical, 73 physical (155 total damage).
Baldur Orlando is assailed by an automated saw blade.
Explosive Saw from Elalegada the giant acid ant hits Baldur Orlando for 29 physical damage.
Bleeding from Elalegada the giant acid ant hits Baldur Orlando for 11 physical damage.
Baldur Orlando reacts to an attack from Something, mitigating the blow!.
Baldur Orlando is no longer being stalked by Something.
Something hits Baldur Orlando for (95 reacted , -5 stam), 264 physical (264 total damage).
Baldur Orlando the level 23 ogre marauder was impaled to death by Adybeth the wolf on level 3 of Old Forest.
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Baldur Orlando no longer revels in blood quite so much.


































































































































