










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 27 / 92% |
| Size | big |
| Lifes / Deaths | Killed by Adotira the ghast at level 27 on the 45th Regrowth 123rd year of Ascendancy at 03:36 / 1 |
Primary Stats
| Strength | 111 (base 43) |
| Dexterity | 19 (base 11) |
| Constitution | 38 (base 33) |
| Magic | 56 (base 45) |
| Willpower | 37 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -181/1038 |
| Vim | 54/84 |
| Healing Factor | 1.7119230769231 |
| Regeneration | 72.328750000003 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +61.538461538462% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 56 |
| Crit Chance | 31% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 56 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Blight | +12% |
| Physical | +12% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Arcane | +20% |
| Physical | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.53836902404 (86.818181818182%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 29 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 51%( 70%) |
| Cold | + 57%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 47%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 4 times. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Bone Shield |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Yvura the ghoul) up to 3 times the normal amount of Vim. Bleak Outcome |
| detrimental effect | The target is poisoned, taking 16.85 nature damage per turn. Deadly Poison |
| detrimental effect | The target is confused, acting randomly (chance 39%) and unable to perform complex actions. Confused |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 36.89 blight damage per turn. Rotting Disease |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| detrimental effect | The target has been dominated. It is unable to move and has lost 16 armor and 23 defense. Attacks from Adotira the ghast gain 50% damage penetration. Dominated |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Lisokira the midge swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Lisurabeth the master vampire. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ritch flamespitter. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed giant spider spinneret. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of bone giant dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betawyn the pair of dwarven-steel boots (0 def, 6 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Fatigue +3% Resists +3% nature Crit.dmg- 15.00% Die.at -80.00 life HP.reg +4.00 Teleport- +10% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Gorath (5 def, 8 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +20% arcane ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +5% Resists +9% light +12% mind +3% all Phys.save +6 (+2 eff.) Max.HP +40.00 HP.reg +4.00 ---------- misc Mana/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Thunderwilder the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Armour +2 Fatigue +3% Resists +21% lightning Mind.save +6 (+3 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.30 Equi/ret +0.16 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Byleg [power 93] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Mag ----- def ----- Defense +20 (+10 eff.) Resists +6% darkness Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Siliyakira0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +9 Wil +14 Cun dps ---------- Mind.pwr +10 (+5 eff.) Phasing +30% Acc +17 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Max.HP +78.00 HP.reg +19.00 Heal.mod +17% ---------- misc Max.mana +20.00 Max.stam +10.00 Rings can have magical properties. |
| On fingers | solipsist's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +47.00 HP.reg +5.00 Heal.mod +11% Rings can have magical properties. |
| Around neck | Beledhevena0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Wil ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +15% lightning +24% fire +24% cold Mind.save +3 (+1 eff.) Die.at -40.00 life Max.HP +40.00 Disease- +20% Stun/Frz- +49% Amulets can have magical properties. |
| In main hand | Ivuma the voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 light +12 blight Against +15% Undead On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Str +3 Mag dps ---------- Phys.crit +14.0% Phys.pwr +10 (+3 eff.) S.pwr/crit +2 Dmg.mod +3% blight +12% physical Res.pen +10% blight Acc +18 (+6 eff.) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
| Around waist | Fuluhell the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Dmg.mod +9% blight Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +13% acid +13% fire +13% cold +14% lightning Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
| In off hand | truestriking stralite longsword of corruption (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 While equipped: dps ---------- Res.pen +8% physical Acc +10 (+4 eff.) Apr +7 Sharp, long, and deadly. |
| Cloak | Arorerin (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% lightning +13% cold +3% fire +3% acid Spell.save +6 (+3 eff.) Die.at -60.00 life Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +17% blight +13% darkness Max.HP +31.00 HP.reg +5.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
wild infusion of the sneak (res 21%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the psychic (damage 111; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 111.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 7; phase 23; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 23; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 73; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 221; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 64; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gleamquill0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% light Melee Ret 2 mind ----- def ----- Resists +3% mind Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Amulets can have magical properties. |
Halodar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +6 Str ----- def ----- Resists +8% physical Blind- +20% ---------- misc Stam/turn +0.50 See.Invis +9 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
starlit steel amulet of perfection (0.11 Corruption / Reaving combat,0.11 Cunning / Survival)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +16% light +10% darkness Blind- +24% ---------- misc Masteries +0.11 Corruption/Reaving combat +0.11 Cunning/Survival Amulets can have magical properties. |
Adywe the Icereign0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +6% cold HP.reg +3.00 Stun/Frz- +26% Rings can have magical properties. |
Emelynne0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +1 Mag +2 Wil +4 Cun dps ---------- Res.pen +25% acid ----- def ----- Resists +6% acid Mind.save +8 (+4 eff.) Confus- +29% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +20.00 Disarm- +23% Pinning- +26% Knockbk- +25% ---------- misc Max.enc +23 Rings can have magical properties. |
pixie's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
rogue's steel ring of light (+26%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +13% light ----- def ----- Defense +6 (+3 eff.) Resists +26% light Rings can have magical properties. |
wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+2 eff.) Rings can have magical properties. |
wizard's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Spell.save +6 (+3 eff.) Rings can have magical properties. |
dwarven-steel battleaxe 'Lustrerigor' (136% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 nature On Hit: * 10% chance to reduce armor by 31% While equipped: ----- def ----- Resists +6% fire +9% light +9% cold ---------- misc Light +2 Massive two-handed battleaxes. |
Cuthandil (119% power, 9 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 120% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Str +13 Dex +6 Mag +5 Wil +6 Cun +7 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +7% physical Sharp, short and deadly. |
vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusbender4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +9 fire +8 temporal While equipped: dps ---------- Dmg.mod +3% acid +11% fire Res.pen +5% lightning Melee Ret 2 temporal On Hit (Ranged): * 10% chance to reduce armor by 31% ----- def ----- Resists +12% acid +12% temporal Slings are used to hurl stones or metal shots at your foes. |
Hettilen (115% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: Stats +4 Str +2 Dex dps ---------- Mind.pwr +5 (+3 eff.) Phys.spd +10% Dmg.mod +11% physical Acc +19 (+6 eff.) ----- def ----- Resists +3% lightning Max.HP +40.00 Teleport- +20% One-handed war axes. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
chilling dwarven-steel waraxe of phasing (122% power, 12 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +4.5% Atk.spd 100% Phasing +11% Melee+ +13 cold One-handed war axes. |
dwarven-steel waraxe (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
iron waraxe 'Singequarry' (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 fire While equipped: Stats +8 Wil +1 Cun +6 Con dps ---------- Res.pen +25% fire ----- def ----- Max.HP +10.00 One-handed war axes. |
truestriking dwarven-steel waraxe of erosion (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Res.pen +11% physical Acc +7 (+3 eff.) Apr +7 One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Velisema the Coaldream1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +4% Dmg.mod +3% darkness ----- def ----- Max.HP +32.00 ---------- misc Psi/ret +0.08 Light +1 A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Blizzardsmasher the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Con dps ---------- Melee Ret 2 cold ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+2 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Oozetickler' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Mag +4 Wil +2 Cun dps ---------- Spell.crit +5% Dmg.mod +3% temporal Acc +5 (+2 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +6% nature +9% temporal Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Polykira' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Cun dps ---------- S.pwr/crit +10 Dmg.mod +21% blight ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Islawen' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +12.00% Dmg.mod +33% cold Res.pen +15% mind ----- def ----- Resists +6% acid +49% cold +11% all ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Brandshear' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +10% nature Res.pen +5% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% fire +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chaliyachak (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +1 Resists +6% acid HP.reg +2.00 Heal.mod +11% ---------- misc Hate/m.crit +1.00 Max.psi +10.00 A pair of boots made of leather. |
Silokira (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Str +2 Dex +3 Mag +1 Cun ----- def ----- Armour +3 Fatigue +2% Silence- +23% Confus- +23% Stun/Frz- +20% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Bigoleneg' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Wil +5 Mag dps ---------- Crit.mult +10.00% Phys.pwr +15 (+4 eff.) ----- def ----- Armour +3 Resists +7% lightning +5% temporal +2% physical A pair of boots made of leather. |
pair of rough leather boots 'Frozenhacker' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +4 Mag +1 Wil dps ---------- Res.pen +10% cold Melee Ret 2 cold ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
Isotta the iron gauntlets (10 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +6% acid +2% physical +5% arcane +9% cold Crit.dmg- 5.00% Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Poroba (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +9% lightning +6% cold +9% nature HP.reg +6.00 ---------- misc Stam/turn +1.10 Hate/m.crit +3.00 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 8 temporal Dmg.mod +5% temporal ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Adymina the dwarven-steel helm (0 def, 6 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% arcane Melee Ret 2 arcane 4 mind ----- def ----- Armour +6 Fatigue +4% Resists +26% light +24% darkness +3% mind ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Balancecrypt (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +15% cold +3% nature +6% darkness A cap made of leather. |
Lavadredge (20 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% Phys.pwr +25 (+7 eff.) Dmg.mod +9% fire Res.pen +15% physical ----- def ----- Armour +4 Defense +20 (+10 eff.) Fatigue +4% Resists +11% cold +8% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat 'Unlightbone' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Mind.crit +7% ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness Mind.save +10 (+5 eff.) ---------- misc Psi/ret +0.20 A pointy cloth hat, very wizardly... |
rough leather cap 'Sunsweep' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +13 Con ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 15.00% ---------- misc Max.hate +10.00 Light +3 A cap made of leather. |
rough leather cap 'Xanuvena' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% physical Acc +15 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Phys.save +10 (+3 eff.) ---------- misc Stam/turn +3.00 A cap made of leather. |
prismatic stralite mail armour of spell shielding (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% light +13% darkness +7% arcane Spell.save +19 (+9 eff.) A suit of armour made of mail. |
steel mail armour 'Tarreromihell' (27 def, 16 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +16 Defense +27 (+13 eff.) Fatigue +12% Resists +7% acid +7% cold +6% physical Phys.save +11 (+4 eff.) HP.reg +4.30 ---------- misc Stam/turn +0.90 Breathe water A suit of armour made of mail. |
nimble hardened leather armour of clarity (15 def, 6 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +15 (+7 eff.) Fatigue +8% Resists +6% mind Mind.save +10 (+5 eff.) A suit of armour made of leather. |
prismatic rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% light +10% darkness A suit of armour made of leather. |
Adunor (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +22% Resists +12% physical Phys.save +25 (+8 eff.) HP.reg +2.20 ---------- misc Stam/turn +1.50 A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
332 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Smearsage' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +6% lightning Acc +4 (+2 eff.) Melee Ret 4 mind ----- def ----- Resists +9% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kirain2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% mind ----- def ----- Max.HP +40.00 ---------- misc Equi/ret +0.16 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lustrebreeze2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +3% blight +6% fire Mind.save +18 (+9 eff.) Max.HP +100.00 Teleport- +20% ---------- misc Light +4 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Prismrune'1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +8% blight +9% darkness +15% light Spell.save +9 (+4 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Max.mana +60.00 Max.vim +20.00 Light +4 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 36 life. Creatures standing in the retch also have 12% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Rimepassion' (16/16, 115% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 115% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +33 cold +20 fire On Hit.r1 +20 cold Shots are used with slings to pummel your foes to death. |
Dawntorrent [power 180] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% light Melee Ret 4 light ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ravengore the steel torque of gale force [power 100] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +2 Mag +6 Con dps ---------- Res.pen +20% darkness Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 112 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Rhunarilin the Strikeserpent [power 1] (40 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Acc +5 (+2 eff.) Melee Ret 6 lightning ---------- misc Stam/turn +1.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 40 cooldown Torques are made by powerful psionics to store psionic powers. |
Rotwild [power 2] (40 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun +5 Dex dps ---------- Melee Ret 6 nature 4 fire ---------- misc Light +3 Infravis +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to heal for 58. Torques are made by powerful psionics to store psionic powers. |
Toryzor the steel torque of mindblast [power 125] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% physical +18% cold Max.HP +60.00 HP.reg +4.00 Blast the opponent's mind dealing 129 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast [power 190] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 196 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 55] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 6 spaces and dealing 62 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing steel torque of clear mind [power 2] (40 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Balarion the yew totem of stinging [power 180] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +4 Mag ----- def ----- Crit.dmg- 10.00% ---------- misc Infravis +1 See.Invis +3 Sting an enemy dealing 180 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 24% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Dazzleripper [power 66] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% acid +10% light On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Resists +6% light Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Elyna the elm totem of healing [power 66] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +8 Con dps ---------- Res.pen +25% arcane ----- def ----- Die.at -80.00 life ---------- misc Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Oligund the Gloomfiend [power 66] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight +3% fire On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Resists +18% darkness +3% fire Sting an enemy dealing 66 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Strikerazor' [power 144] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% lightning ----- def ----- Resists +24% lightning +6% cold Heal yourself and all friendly characters within 10 spaces for 144 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing yew totem of healing [power 234] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 234 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
soothing yew totem of stinging [power 186] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 186 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 47. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 104 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Yarodan the Splendoursmash [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Melee Ret 2 light ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +60.00 Reveal the area around you, dispelling darkness (radius 9, power 66 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Voryna' [power 216] (20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Str +2 Dex +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +10 (+4 eff.) ----- def ----- Phys.save +6 (+2 eff.) Create a shield absorbing up to 216 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 16% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Anguis the Ghoul Reaver level 21
18th Haze 122nd year of Ascendancy at 02:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anguis the Ghoul Reaver level 10
5th Dusk 122nd year of Ascendancy at 15:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anguis the Ghoul Reaver level 20
76th Dusk 122nd year of Ascendancy at 18:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Anguis the Ghoul Reaver level 26
71st Haze 122nd year of Ascendancy at 18:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anguis the Ghoul Reaver level 10
9th Dusk 122nd year of Ascendancy at 12:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anguis the Ghoul Reaver level 10
11st Dusk 122nd year of Ascendancy at 10:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anguis the Ghoul Reaver level 21
19th Haze 122nd year of Ascendancy at 17:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anguis the Ghoul Reaver level 16
62nd Dusk 122nd year of Ascendancy at 11:19 see stats
Log
Anguis has been dominated!
Adotira the ghast performs a melee critical strike against Anguis!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 79.
Anguis resists the terror!
Anguis resists the vile poison!
Adotira the ghast performs a melee critical strike against Anguis!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 60.
Ghoul performs a diseased attack against Anguis.
Ghoul misses Anguis.
Adotira the ghast hits Anguis for 239 physical, 181 physical, 7 fire (426 total damage).
Ghoul slows down.
Carrion worm mass bites blight poison into Adotira the ghast.
Adotira the ghast is poisoned with blight!
Carrion worm mass hits Ghoul for 8 physical damage.
Carrion worm mass hits Adotira the ghast for (28 parried), 18 blight (18 total damage).
Blight Poison from Carrion worm mass hits Ghoul for 23 blight damage.
Acid Splash from Anguis hits Ghoul for 11 acid damage.
Carrion worm mass hits Ghoul for 9 physical damage.
Anguis overcomes the gloom
Anguis HEALS from blight damage!
Rotting Disease from Yvura the ghoul hits Anguis for 22 blight, 13 healing (22 total damage) [13 healing].
Anguis moves reluctantly!
Carrion worm mass's wormblight area effect hits Ghoul for 46 blight damage.
Blight Poison from Carrion worm mass hits Adotira the ghast for 18 blight damage.
Acid Splash from Anguis hits Adotira the ghast for 10 acid damage.
Adotira the ghast uses Frenzy.
Anguis is poisoned!
Adotira the ghast performs a melee critical strike against Anguis!
Anguis is no longer being stalked by Adotira the ghast.
Saving game...



































































































































