Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Bastion 1.4.6A complete rework for Bulwark. |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Bastion |
Level / Exp | 51 / 25% |
Size | medium |
Lifes / Deaths | Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 21:38 / 23Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 21:48 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 21:55 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 22:07 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 22:15 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 22:23 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 22:30 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 23:11 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 23:19 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 23:27 Killed by Vorigata the copperhead snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 23:34 Killed by gwelgoroth at level 15 on the 2nd Mirth 122nd year of Ascendancy at 07:21 Killed by gwelgoroth at level 15 on the 2nd Mirth 122nd year of Ascendancy at 07:34 Killed by Ckhan the human at level 35 on the 6th Flare 122nd year of Ascendancy at 01:23 Killed by Ckhan the human at level 35 on the 6th Flare 122nd year of Ascendancy at 02:16 Killed by Ckhan the human at level 35 on the 6th Flare 122nd year of Ascendancy at 03:36 Killed by Ckhan the human at level 35 on the 6th Flare 122nd year of Ascendancy at 06:43 Killed by Imhie the shalore at level 35 on the 28th Dusk 122nd year of Ascendancy at 11:30 Killed by Gyrenne the crimson ooze at level 47 on the 16th Haze 122nd year of Ascendancy at 04:51 Killed by Xanibrebeth the crimson ooze at level 48 on the 16th Haze 122nd year of Ascendancy at 08:52 Killed by Glyldatira the crimson ooze at level 50 on the 17th Haze 122nd year of Ascendancy at 09:52 Killed by Mayissra the slimy ooze at level 51 on the 18th Haze 122nd year of Ascendancy at 16:54 Killed by ujtr at level 51 on the 18th Haze 122nd year of Ascendancy at 16:58 |
Antimagic | Follower |
Primary Stats
Strength | 146 (base 61) |
Dexterity | 97 (base 35) |
Constitution | 108 (base 60) |
Magic | 14 (base 14) |
Willpower | 50 (base 25) |
Cunning | 96 (base 39) |
Resources
Life | 1954/1954 |
Stamina | 478/478 |
Equilibrium | 0 |
Healing Factor | 1.46 |
Regeneration | 23.287 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333334% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 12 |
Offense: Mainhand
Damage | 258 |
Accuracy | 93 |
Crit Chance | 64% |
APR | 92 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 3.5 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 94 (97.241379310345%) |
Defense | 69 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 83 |
Spell Save | 77 |
Mental Save | 79 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Confusion Resistance | 100% |
Teleport Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 43% |
Disarm Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Soldier | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Retaliation | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Technique / Arms | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 93. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Huridraldil' (10 def, 9 armour) pair of drakeskin leather boots 'Huridraldil' (10 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +38 Physical crit. chance: +18.0% Physical power: +18 (+4 eff.) Armour: +9 Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -5% Changes stats: +4 Cun / +4 Dex Changes resistances: +1% physical / +6% mind / +6% fire Maximum encumbrance: +48 Physical save: +39 (+8 eff.) Spell save: +13 (+3 eff.) Mental save: +15 (+3 eff.) Teleport immunity: +15% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Quiver | Cindertrail (15/15, 31.5-37.8 power, 8 apr) Cindertrail (15/15, 31.5-37.8 power, 8 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +8 Physical crit. chance: +9.5% Capacity: 15 On weapon hit: * Slows global speed by 40% * 20 arcane resource burn * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +10 temporal / +8 physical / +8 bleed / +16 fire Shots are used with slings to pummel your foes to death. |
Light source | Daireroddadig the alchemist's lamp Daireroddadig the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 12 mind / 8 blight Changes stats: +2 Cun / +5 Wil Critical mult.: +15.00% Physical save: +14 (+3 eff.) Spell save: +16 (+3 eff.) Mental save: +34 (+7 eff.) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +61.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +8% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Belusethra' (5 def, 1 armour) rough leather cap 'Belusethra' (5 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +4 (+1 eff.) Armour: +1 Defense: +5 (+1 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +3 Str / +7 Dex / +4 Wil / +4 Cun / +3 Con Changes resistances: +6% blight / +6% temporal / +3% mind / +5% arcane Changes resistances penetration: +15% acid Changes damage: +12% acid Mental save: +7 (+1 eff.) A cap made of leather. |
On hands | Airdredge the hardened leather gloves (0 def, 2 armour) Airdredge the hardened leather gloves (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +2 Damage (Melee): 11 lightning Effects when hit in melee: * 26% chance to reduce powers by 20% * 27 arcane resource burn Damage when hit (Melee): 4 lightning Changes stats: +13 Str / +4 Wil / +4 Con Changes resistances: +8% lightning / +6% temporal / +3% nature Changes damage: +8% lightning Talent mastery: +0.20 Technique / Grappling Reduces incoming crit damage: 5.00% Spell save: +17 (+4 eff.) Disease immunity: +5% Disarm immunity: +38% Life regen: +2.80 Stamina each turn: +1.40 Maximum stamina: +22.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Lavaorder (dig speed 2 turns) Lavaorder (dig speed 2 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +8 (+2 eff.) Damage when hit (Melee): 4 darkness / 16 fire Changes stats: +6 Cun / +3 Str Changes resistances: +9% lightning / +10% physical / +3% blight / +6% cold / +5% arcane Changes resistances penetration: +39% physical / +15% fire Spell save: +3 (+0 eff.) Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Silina the Glarerazor Silina the GlarerazorInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+7 eff.) Armour penetration: +17 Physical power: +4 (+1 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 22 physical Changes stats: +10 Dex / +9 Cun / +8 Con Changes resistances: +13% nature / +14% blight Changes damage: +3% physical Maximum encumbrance: +10 Spell save: +29 (+6 eff.) Mental save: +15 (+3 eff.) Poison immunity: +22% Disease immunity: +24% Confusion immunity: +50% Life regen: +1.90 Maximum life: +100.00 Maximum stamina: +40.00 Light radius: +1 Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Islamira the Infernohack Islamira the InfernohackInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +5 Con Changes resistances: +53% acid / +13% blight / +3% fire / +12% nature / +5% arcane Changes resistances penetration: +10% acid Changes damage: +19% acid / +3% mind Spell save: +37 (+8 eff.) Mental save: +24 (+5 eff.) Poison immunity: +21% Disease immunity: +30% Confusion immunity: +95% Life regen: +2.00 Maximum life: +95.00 Maximum stamina: +36.00 Healing mod.: +16% Rings can have magical properties. |
Around neck | stralite amulet 'Hetteblek' stralite amulet 'Hetteblek'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +13 Physical crit. chance: +10.0% Fatigue: -8% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +23 Dex / +8 Wil / +7 Cun / +10 Con Changes resistances: +24% lightning / +9% cold / +6% light Changes damage: +6% mind Critical mult.: +36.00% Stun/Freeze immunity: +39% Life regen: +1.00 Stamina each turn: +1.10 Maximum psi: +40.00 Mindpower: +4 (+1 eff.) Movement speed: +10% Amulets can have magical properties. |
In main hand | Polylrathra (66.5-93.1 power, 6 apr) Polylrathra (66.5-93.1 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 66.5 - 93.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting * 25% chance to put talents on cooldown Damage (Melee): +18 mind Damage against: +29% Unnatural When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +1.0% Defense: +15 (+4 eff.) Changes resistances: +6% acid / +6% mind / +3% nature / +9% blight Maximum encumbrance: +10 Spell save: +6 (+1 eff.) Disarm immunity: +46% Stamina each turn: +0.20 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Around waist | skylord's hardened leather belt of burglary skylord's hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Dex / +4 Wil / +8 Cun / +7 Lck Trap disarming bonus: +12 Stealth bonus: +8 Physical save: +15 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +10 (+2 eff.) Infravision radius: +3 A belt that goes around your waist. |
In off hand | impervious voratun shield (12 def, 12 armour, 63.5-76.2 power, 308 block) impervious voratun shield (12 def, 12 armour, 63.5-76.2 power, 308 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +308 When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes stats: +4 Con Talent granted: +5 Block Physical save: +9 (+2 eff.) Handheld deflection devices. |
Cloak | Areritira the elven-silk cloak (29 def, 8 armour) Areritira the elven-silk cloak (29 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +18 Armour: +8 Defense: +29 (+7 eff.) Changes stats: +7 Str / +10 Dex / +11 Cun / +7 Con Changes resistances: +9% acid / +3% darkness / +9% cold / +3% mind / +6% light Physical save: +35 (+7 eff.) Spell save: +25 (+5 eff.) Mental save: +16 (+3 eff.) Maximum psi: +30.00 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Strikegash the voratun plate armour (19 def, 36 armour) Strikegash the voratun plate armour (19 def, 36 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +19 (+5 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to daze Changes stats: +7 Str / +6 Cun / +7 Con Changes resistances: +9% acid / +3% light / +26% blight / +45% cold / +20% nature / +6% lightning Changes damage: +12% lightning Reduced damage from: +15% Unnatural Physical save: +15 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +24 (+5 eff.) Life regen: +8.00 Stamina each turn: +2.50 Maximum life: +88.00 A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -435)heroism infusion (+6 for 10 turns, die at -435) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -435 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 10 turns, die at -378)heroism infusion (+7 for 10 turns, die at -378) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -378 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (12 nature damage, 32% healing reduction)insidious poison infusion (12 nature damage, 32% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 11.71 nature damage per turn for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 56)teleportation rune (range 56) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Getarek the gold amuletGetarek the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +6% cold Reduces incoming crit damage: 10.00% Physical save: +6 (+1 eff.) Spell save: +10 (+2 eff.) Cut immunity: +70% Stun/Freeze immunity: +25% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Gleamstinger the stralite amuletGleamstinger the stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% light Changes damage: +15% light Talent mastery: +0.30 Technique / Retaliation Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. PrismstreakPrismstreak Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +6 (+2 eff.) Changes stats: +6 Str Changes damage: +9% light Physical save: +20 (+4 eff.) Maximum stamina: +15.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Relgylasta the ScorpionwispRelgylasta the Scorpionwisp Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +18% fire / +15% nature / +22% cold Changes damage: +12% nature Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stralite amulet 'Emelille' stralite amulet 'Emelille'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +37 (+8 eff.) Armour penetration: +15 Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Defense: +17 (+4 eff.) Changes stats: +3 Dex / +9 Lck / +3 Con Changes resistances: +9% mind / +13% physical Changes damage: +9% physical Critical mult.: +33.00% Cut immunity: +80% Pinning immunity: +10% Life regen: +0.40 Stamina each turn: +1.00 Maximum stamina: +15.00 Combat speed: +10% Healing mod.: +26% Reduce all damage from unseen attackers: 18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
painweaver's gold ring of speed painweaver's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +10 (+2 eff.) Defense: +8 (+2 eff.) Changes damage: +6% all Spellpower: +7 (+2 eff.) Mindpower: +7 (+2 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Defense: +11 (+3 eff.) Changes stats: +5 Cun / +6 Wil Mindpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's copper ring of corrosion (+22%) titan's copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. manaburning stralite battleaxe of massacre (55.5-83.25 power, 3 apr)manaburning stralite battleaxe of massacre (55.5-83.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of ruin (47.5-71.25 power, 3 apr)warbringer's stralite battleaxe of ruin (47.5-71.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +13% physical Critical mult.: +21.00% Disarm immunity: +15% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Anihir the Dawnquake (72-93.6 power, 9 apr)Anihir the Dawnquake (72-93.6 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 72.0 - 93.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +2 Cun / +2 Con Changes resistances: +3% lightning / +6% cold / +8% all Changes resistances penetration: +12% nature / +12% mind / +12% darkness Grants telepathy: Dragon Spell save: +3 (+0 eff.) Maximum psi: +10.00 Mental crit. chance: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Dourzephyr the stralite dagger (29.5-38.35 power, 9 apr)Dourzephyr the stralite dagger (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% On weapon crit: * cripple the target Damage (Melee): +16 darkness / +12 mind / +12 nature Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness Damage against: +14% Living When wielded/worn: Armour penetration: +10 Physical crit. chance: +20.0% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +3% acid / +5% arcane / +6% blight Changes resistances penetration: +9% physical Changes damage: +6% nature / +8% physical Spell save: +10 (+2 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Ivaldatha (51-66.3 power, 9 apr)Ivaldatha (51-66.3 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to daze * 40% chance to corrode armour * 25% chance to remove a magical effect Damage (Melee): +15 temporal / +19 nature When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Changes stats: +3 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +9 Con Changes resistances: +5% arcane / +9% cold Changes resistances penetration: +10% lightning / +11% physical Critical mult.: +15.00% Physical save: +10 (+2 eff.) Disease immunity: +5% Silence immunity: +5% Disarm immunity: +28% Stun/Freeze immunity: +10% Knockback immunity: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of nature (50.5-75.75 power, 3 apr)balanced stralite greatmaul of nature (50.5-75.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 50.5 - 75.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +13 (+3 eff.) Changes resistances: +9% all Changes resistances penetration: +17% nature Disarm immunity: +38% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Bethalebeth (49.5-79.2 power, 3 apr)Bethalebeth (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +19.0% Armour: +4 Changes resistances: +3% acid Spell save: +25 (+5 eff.) Teleport immunity: +10% Light radius: +2 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Squalorpierce (98.5-157.6 power, 4 apr)Squalorpierce (98.5-157.6 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 98.5 - 157.6 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze * 25% chance to put talents on cooldown Burst (radius 1) on hit: +16 acid When wielded/worn: Physical power: +42 (+8 eff.) Damage when hit (Melee): 16 acid / 12 fire Changes stats: +6 Str / +6 Dex / +6 Mag / +3 Wil / +3 Cun / +26 Con Changes resistances: +6% blight / +3% light / +12% acid Changes resistances penetration: +21% lightning / +42% physical Changes damage: +6% nature Spell save: +3 (+0 eff.) Disarm immunity: +94% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword (60.5-96.8 power, 4 apr)glacial voratun greatsword (60.5-96.8 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +23 ice When wielded/worn: Armour: +13 Changes resistances penetration: +14% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful steel greatsword of projection (22.5-36 power, 2 apr)hateful steel greatsword of projection (22.5-36 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 darkness / +12 mind Damage against: +7% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of true flightelven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking elven-wood longbowthroat-seeking elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +16 nature When wielded/worn: Changes resistances penetration: +7% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Layebeth the stralite longsword (36-50.4 power, 5 apr)Layebeth the stralite longsword (36-50.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +5 Str / +5 Wil Changes resistances penetration: +5% mind Changes damage: +13% physical Stamina when hit: +2.10 Infravision radius: +1 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun longsword of ruin (44-61.6 power, 6 apr)caustic voratun longsword of ruin (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21% chance to corrode armour When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Changes resistances penetration: +10% acid Critical mult.: +19.00% Life regen: +1.70 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of persecution (43-60.2 power, 6 apr)hateful voratun longsword of persecution (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +15% Living / +12% Unnatural When wielded/worn: Changes stats: +3 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword of projection (33-46.2 power, 5 apr)plaguebringer's stralite longsword of projection (33-46.2 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease Damage (Melee): +15 blight / +10 mind When wielded/worn: Disease immunity: +19% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of amnesia (35.5-49.7 power, 5 apr)warbringer's stralite longsword of amnesia (35.5-49.7 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +9% physical Disarm immunity: +18% Sharp, long, and deadly. |
insidious stralite mace of nature (34-47.6 power, 5 apr) insidious stralite mace of nature (34-47.6 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +21 insidious poison When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Forestlash' (47.5-66.5 power, 5 apr)stralite mace 'Forestlash' (47.5-66.5 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 36 arcane resource burn * 29% chance to daze On weapon crit: * wounds the target reducing their healing * burns latent spell energy Damage (Melee): +14 nature / +17 temporal When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +6 Cun / +4 Con Changes resistances: +6% nature / +6% light Changes resistances penetration: +13% lightning Grants telepathy: Dragon Critical mult.: +10.00% Spell save: +20 (+4 eff.) Mental save: +3 (+1 eff.) Mental crit. chance: +2% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Loragas' (47-65.8 power, 6 apr)voratun mace 'Loragas' (47-65.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +39 temporal / +20 darkness / +53 nature Damage against: +16% Living When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +15.0% Fatigue: -2% Effects on melee hit: * 30 arcane resource burn Changes resistances: +3% acid / +3% temporal / +6% blight / +2% physical Changes damage: +9% physical Physical save: +3 (+1 eff.) Maximum life: +10.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of life (12-13.2 power, 32 apr, mind damage)honing pulsing mindstar of life (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +6% physical Changes resistances penetration: +5% physical Changes damage: +5% physical Life regen: +1.10 Maximum life: +29.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Radiancestake' (15-18 power, 3 apr, lightning element)ash magestaff 'Radiancestake' (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +8 light When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +25.0% Physical power: +9 (+2 eff.) Defense: +18 (+4 eff.) Effects on melee hit: * 20% chance to blind Changes stats: +3 Cun / +6 Con Changes resistances: +3% temporal Changes resistances penetration: +15% light Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +36.00% Spell save: +10 (+2 eff.) Life regen: +0.90 Spellpower: +19 (+3 eff.) Spell crit. chance: +5% Light radius: +7 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 33.96 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's yew vilestaff of wizardry (20-24 power, 4 apr, fire element)bloodlich's yew vilestaff of wizardry (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +3 Wil / +3 Cun / +1 Con Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Vim when firing critical spell: +5.00 Maximum mana: +15.00 Maximum vim: +29.00 Maximum neg.energy: +35.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element)magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Changes stats: +3 Wil / +3 Mag Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +69.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element)void walker's elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 (+2 eff.) Changes resistances: +13% darkness / +9% temporal Maximum wards: +3 fire Changes damage: +25% fire Talents granted: +1 Command Staff +1 Ward Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +5% New effects duration reduction after a teleport: +21% Reduces paradox anomalies(equivalent to willpower): +16 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic stralite steamguncaustic stralite steamgun Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +13 acid blind Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.90 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. Silywyn (34.5-48.3 power, 5 apr)Silywyn (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to daze When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +6% cold / +5% arcane / +3% temporal Changes resistances penetration: +12% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Undeathnoon (46.5-65.1 power, 6 apr)Undeathnoon (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * disrupts spell-casting * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 2) on crit: +16 fire Damage against: +21% Unnatural When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +2 Physical power: +2 (+1 eff.) Defense: +11 (+3 eff.) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 nature Changes stats: +7 Dex / +2 Con Changes resistances: +12% cold Changes resistances penetration: +15% fire Changes damage: +3% nature / +6% physical Disarm immunity: +42% Maximum life: +30.00 Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of shearing (40-56 power, 6 apr)balanced voratun waraxe of shearing (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Defense: +10 (+2 eff.) Changes resistances penetration: +6% physical Changes damage: +10% physical Disarm immunity: +26% One-handed war axes. |
insidious iron waraxe of projection (12.5-17.5 power, 2 apr) insidious iron waraxe of projection (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 mind / +13 insidious poison It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of crippling (40-56 power, 6 apr)thunderous voratun waraxe of crippling (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% lightning One-handed war axes. |
Layudarin the hardened leather belt Layudarin the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +3% blight / +7% fire / +10% cold Life regen: +0.60 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Wildrage'drakeskin leather belt 'Wildrage' Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +25 (+5 eff.) Changes stats: +12 Str / +7 Dex / +5 Wil / +6 Cun / +6 Con Changes resistances: +17% acid / +15% light / +21% lightning / +8% fire / +6% nature / +9% cold Changes resistances penetration: +5% nature Reduced damage from: +45% Summoned Physical save: +47 (+9 eff.) Spell save: +32 (+7 eff.) Mental save: +18 (+4 eff.) Mindpower: +10 (+3 eff.) Size category: +2 A belt that goes around your waist. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour) murderer's cashmere cloak of Eldoral (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Defense: +2 (+0 eff.) Changes stats: +5 Cun / +5 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)spellcowled cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Wil / +4 Mag Spell save: +8 (+2 eff.) Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Xabredalaith the cashmere robe (2 def, 0 armour)Xabredalaith the cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +15% lightning / +22% cold Changes damage: +15% cold Poison immunity: +5% Silence immunity: +15% Disarm immunity: +10% Stun/Freeze immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe (3 def, 0 armour)fearwoven silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +7% darkness / +13% physical Changes damage: +7% darkness / +6% physical Maximum hate: +8.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (5 def, 0 armour)stormwoven elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +6% cold Changes damage: +15% lightning / +5% physical / +14% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of corrosion (+12%) (5 def, 0 armour)stormwoven elven-silk robe of corrosion (+12%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +12% lightning / +6% cold / +18% acid Changes damage: +10% lightning / +8% physical / +13% cold / +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bachak (0 def, 13 armour) Bachak (0 def, 13 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +13 Fatigue: +3% Changes resistances: +9% acid / +9% blight / +8% fire / +11% lightning / +11% cold Blindness immunity: +15% Poison immunity: +5% Disarm immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Durelach the Tempestquill (25 def, 14 armour)Durelach the Tempestquill (25 def, 14 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +25 (+6 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +12 Dex / +4 Cun / +12 Lck Changes resistances: +21% acid / +3% darkness / +14% lightning / +9% blight / +27% fire / +3% nature / +30% cold Changes damage: +6% lightning Stealth bonus: +13 Physical save: +15 (+3 eff.) Spell save: +40 (+8 eff.) Mental save: +14 (+3 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 27 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour)blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +3 Mag It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)grounding pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances: +8% lightning / +8% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Taintstreak' (19 def, 4 armour)pair of dwarven-steel boots 'Taintstreak' (19 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +19 (+5 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid Changes resistances: +9% nature Changes damage: +12% acid It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 27 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+1 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Spellhunt Remnants (1 def, 2 armour)Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level. blighted hardened leather gloves of magic (+4) (0 def, 2 armour)blighted hardened leather gloves of magic (+4) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes stats: +4 Mag Changes resistances: +7% blight Changes damage: +6% blight / +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Damage (Melee): 7 nature Changes stats: +2 Dex Changes resistances: +5% nature Changes damage: +4% nature Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) steady dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +3 Con Physical save: +26 (+5 eff.) Spell save: +6 (+1 eff.) Mental save: +12 (+2 eff.) Disarm immunity: +52% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Deepspain' (3 def, 0 armour)elven-silk wizard hat 'Deepspain' (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Dex / +10 Wil / +10 Cun Changes resistances: +9% darkness / +11% blight / +31% fire / +44% nature / +19% mind Changes damage: +6% darkness / +17% fire / +20% nature / +19% mind Grants telepathy: Humanoid/Orc Mental save: +26 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Equilibrium when hit: +2.20 Psi when hit: +2.50 Hate when hit: +3.00 Mental crit. chance: +7% Infravision radius: +3 See invisible: +6 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 126 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
grounding iron helm (0 def, 3 armour) grounding iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (2 def, 6 armour)steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Life regen: +1.20 Maximum life: +42.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Firegasher' (4 def, 13 armour)stralite mail armour 'Firegasher' (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 20 fire Changes stats: +6 Str / +6 Con Changes resistances: +40% acid / +9% physical / +3% lightning / +18% blight / +11% cold / +18% nature / +6% fire Reduced damage from: +13% Unnatural Allows you to breathe in: water Reduces incoming crit damage: 17.00% Physical save: +22 (+4 eff.) Spell save: +28 (+6 eff.) Cut immunity: +15% Confusion immunity: +5% Pinning immunity: +5% Life regen: +3.40 Maximum life: +172.00 Healing mod.: +26% A suit of armour made of mail. |
voratun mail armour 'Poriwyn' (20 def, 20 armour) voratun mail armour 'Poriwyn' (20 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +20 Defense: +20 (+5 eff.) Fatigue: +16% Changes stats: +6 Cun Changes resistances: +19% blight / +30% fire / +19% nature / +45% cold Changes resistances penetration: +10% physical Reduced damage from: +15% Unnatural Maximum encumbrance: +20 Physical save: +9 (+2 eff.) Mental save: +25 (+5 eff.) Life regen: +3.40 Stamina each turn: +0.80 Maximum life: +158.00 Healing mod.: +45% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Alidar the Chargemaim (3 def, 6 armour)Alidar the Chargemaim (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 10 acid / 10 light / 8 fire / 10 lightning / 10 cold Changes stats: +4 Wil Changes resistances: +8% acid / +17% temporal / +21% darkness / +16% fire / +22% blight / +9% cold / +7% mind / +34% lightning Changes resistances penetration: +10% lightning / +5% fire Changes damage: +6% lightning / +3% fire Critical mult.: +16.00% Mental save: +13 (+3 eff.) Maximum life: +44.00 Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of alacrity (7 def, 8 armour)nimble drakeskin leather armour of alacrity (7 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
nimble reinforced leather armour (14 def, 7 armour) nimble reinforced leather armour (14 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +14 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +4 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of Eyal (4 def, 7 armour)rejuvenating reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +7.50 Stamina each turn: +1.60 Maximum life: +79.00 Healing mod.: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the deep (5 def, 12 armour)spiked drakeskin leather armour of the deep (5 def, 12 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +10% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
Beerak (9 def, 25 armour) Beerak (9 def, 25 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +2.0% Armour: +25 Defense: +9 (+2 eff.) Fatigue: +18% Damage when hit (Melee): 18 physical Changes stats: +6 Str / +7 Wil / +7 Cun / +7 Con Changes resistances: +25% acid / +33% physical / +24% cold / +25% fire / +27% lightning Talent cooldown: Rush (-5 turns) Physical save: +23 (+5 eff.) Mental save: +17 (+3 eff.) Disarm immunity: +38% Stun/Freeze immunity: +36% Knockback immunity: +36% Life regen: +2.70 Maximum life: +99.00 Healing mod.: +35% A suit of armour made of metal plates. |
cleansing stralite plate armour of the deep (7 def, 15 armour) cleansing stralite plate armour of the deep (7 def, 15 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +9% acid / +9% cold / +14% nature / +14% blight Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Gloomjustice' (9 def, 26 armour)voratun plate armour 'Gloomjustice' (9 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+2 eff.) Fatigue: +16% Changes stats: +7 Str / +7 Con Changes resistances: +41% acid / +20% blight / +19% nature / +3% lightning Changes resistances penetration: +10% darkness Reduced damage from: +15% Unnatural Grants telepathy: Demon/Minor Demon/Major Critical mult.: +3.00% Physical save: +12 (+2 eff.) Life regen: +3.10 Equilibrium when hit: +0.04 Maximum life: +272.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Healing mod.: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Lightninggash' (11 def, 16 armour)voratun plate armour 'Lightninggash' (11 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +4.0% Armour: +16 Defense: +11 (+3 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes resistances: +30% lightning / +63% fire / +19% nature / +16% blight Reduced damage from: +15% Unnatural Maximum encumbrance: +40 Disease immunity: +10% Life regen: +11.30 Stamina each turn: +2.70 Maximum life: +100.00 Healing mod.: +27% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Betuth the voratun shield (12 def, 44 armour, 78.5-94.2 power, 470.5 block)Betuth the voratun shield (12 def, 44 armour, 78.5-94.2 power, 470.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.5 - 94.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +470 On weapon hit: * 27% chance to daze * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +44 Armour Hardiness: +9% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 14 lightning Changes stats: +4 Wil / +4 Cun / +13 Con Changes resistances: +6% acid / +6% cold / +16% physical Talent granted: +5 Block Physical save: +28 (+6 eff.) Spell save: +6 (+1 eff.) Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
This item will automatically be transmogrified when you leave the level. scouring stralite shield of crushing (10 def, 2 armour, 48.5-58.2 power, 146.5 block)scouring stralite shield of crushing (10 def, 2 armour, 48.5-58.2 power, 146.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to reduce powers by 20% * 23 arcane resource burn Changes stats: +5 Con Changes resistances: +7% acid / +13% nature Talent granted: +4 Block Handheld deflection devices. |
shocking stralite shield of earthen fury (10 def, 11 armour, 47.5-57 power, 143 block) shocking stralite shield of earthen fury (10 def, 11 armour, 47.5-57 power, 143 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +143 On weapon hit: * 25% chance to daze * deal bonus physical damage equal to your armor When wielded/worn: Armour: +11 Armour Hardiness: +9% Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 6 lightning Damage when hit (Melee): 21 lightning Changes resistances: +10% physical Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of earthen fury (10 def, 9 armour, 45-54 power, 140.5 block)stralite shield of earthen fury (10 def, 9 armour, 45-54 power, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +140 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +9 Armour Hardiness: +7% Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +14% physical Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming quiver of dragonbone arrows of crippling (18/18, 55-77 power, 18 apr)flaming quiver of dragonbone arrows of crippling (18/18, 55-77 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 18 On weapon crit: * cripple the target Burst (radius 1) on hit: +15 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Charjam' (23/23, 80.5-112.7 power, 29 apr)quiver of dragonbone arrows 'Charjam' (23/23, 80.5-112.7 power, 29 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 80.5 - 112.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Physical crit. chance: +15.0% Capacity: 23 On weapon hit: * Slows global speed by 40% * 20 arcane resource burn * 10% chance to knock the target back * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target * disrupts spell-casting Travel speed: +200% Damage (Ranged): +63 physical / +12 gravity / +24 fire / +19 temporal Burst (radius 1) on hit: +4 mind / +12 fire Burst (radius 2) on crit: +4 mind / +4 fire Damage against: +23% Unnatural Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of amnesia (45/45, 50.5-70.7 power, 20 apr)sentry's quiver of elven-wood arrows of amnesia (45/45, 50.5-70.7 power, 20 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +2.5% Capacity: 45 Turns elapse between self-loadings: 4 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
894 alchemist agate 894 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brutal dwarven-steel pickaxe (dig speed 16 turns) brutal dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Changes stats: +2 Str Critical mult.: +13.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eremobers EremobersInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Dex / +5 Wil Changes resistances: +5% arcane / +3% blight Critical mult.: +16.00% Physical save: +10 (+2 eff.) Mental save: +9 (+2 eff.) Maximum life: +55.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +7% Light radius: +3 Healing mod.: +16% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of erosion (14/18, 51-61.2 power, 5 apr)deadly pouch of stralite shots of erosion (14/18, 51-61.2 power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Damage (Ranged): +9 nature / +8 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of psychoportation [power 46] (30 cooldown)telekinetic stralite torque of psychoportation [power 46] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to teleport randomly (rad 46), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of charged psionic shield 'Umbrajeer' [power 257] (32 cooldown)voratun torque of charged psionic shield 'Umbrajeer' [power 257] (32 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +4 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Con Changes resistances: +12% light / +6% fire Changes resistances penetration: +5% darkness Talents cooldown: Telekinetic Blast (+20 turn) Silence (+5 turn) Talents granted: +19 Telekinetic Blast +4 Silence Spell save: +3 (+0 eff.) Maximum life: +20.00 Light radius: +2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 257 for 7 turns, putting all charms on cooldown for 32 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of thorny skin 'Erogrim' [power 77] (20 cooldown)dragonbone totem of thorny skin 'Erogrim' [power 77] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +4 Dex / +3 Mag / +1 Wil Changes resistances: +3% darkness / +3% temporal / +5% arcane / +3% fire Maximum wards: +5 acid / +4 nature / +4 light Changes resistances penetration: +5% acid Changes damage: +3% acid Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +8 Rushing Claws +4 Lay Web +1 Ward It can be used to harden the skin for 7 turns increasing armour by 77 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of firewall 'Adema' [power 253] (6 cooldown)elven-wood wand of firewall 'Adema' [power 253] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +9% acid / +9% blight / +12% lightning Maximum wards: +4 lightning / +4 temporal / +4 blight / +3 fire / +4 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 253 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Beladhema the poison ooze casts Invoke Darkness.
Ujtr is invigorated by the attack!
Adatira the poison ooze uses Evasion.
Adatira the poison ooze tries to evade attacks.
Beladhema the poison ooze hits ujtr for (81 indomitable), 115 darkness (115 total damage).
Thought-forged warrior rushes out!
Ujtr is dazed!
Thought-forged warrior hits ujtr for (18 indomitable), 23 physical (23 total damage).
ujtr hits Thought-forged warrior for 2 lightning, 0 arcane, 16 fire, , 5 acid, 30 physical, , 8 blight, 4 darkness, 13 mind (78 total damage).
Islolerin the crimson ooze's Temporal Bolt hits Dredge for 107 temporal damage.
Mayissra the slimy ooze uses Acidbeam.
Ujtr is not dazed anymore.
Ujtr's mind surges with critical power!
Ujtr is invigorated by the attack!
Mayissra the slimy ooze hits ujtr for (31 indomitable), 38 acid (38 total damage).
ujtr the level 51 cornac bastion was scalded to death by Mayissra the slimy ooze on level 2 of Sludgenest.
Ujtr is free from the entropy.
Ujtr calms down.
Ujtr is no longer attuned.
Ujtr is firmly planted in reality.
Ujtr stops burning.
Ujtr is no longer tethered.
Ujtr stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Mayissra the slimy ooze killed ujtr!
Saving done.
Saving game...