
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Improved Staff of Awakening 1.4.9Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. JPN Addons for ToME 1.5.3 Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Sher'Tul |
Class | Adventurer |
Level / Exp | 1 / 45% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 15 (base 12) |
Dexterity | 15 (base 12) |
Constitution | 15 (base 12) |
Magic | 18 (base 13) |
Willpower | 18 (base 13) |
Cunning | 18 (base 13) |
Resources
Life | 120/120 |
Mana | 100/100 |
Healing Factor | 1.0405405405405 |
Regeneration | 0.26013513513514 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Stealth | 20.155423598945 |
See Invisible | 20.155423598945 |
Offense: Barehand
Damage | 10 |
Accuracy | 30 |
Crit Chance | 17% |
APR | 0 |
Speed | 0.80 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
火炎 | +2% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 20 |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | 実効タレントレベル: 1.0 ルーン:スピード使用方式: 起動 射程: 近接/単体 クールダウン: 20 飛来速度: 即時 使用速度: 即時 (0% ターン) これは: 魔法 説明: 速度50%上昇 持続時間5 |
Runes | 実効タレントレベル: 1.0 ルーン:魔法の盾使用方式: 起動 射程: 近接/単体 クールダウン: 10 飛来速度: 即時 使用速度: 即時 (0% ターン) これは: 魔法 説明: 500ダメージまでを無効化 するシールドを生成します。持続時間 は5ターンです。 |
Class Talents
Spell / 付与術 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 神秘 | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / 見切り | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 時間術 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Sher'tul | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 転移術 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / 危機察知 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / 格闘訓練 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / 戦闘訓練 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 炎の手 |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() ルーン:魔力復活 (600%増加 10ターン 30回復) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: 実効タレントレベル: 0.0 使用方式: 起動 射程: 近接/単体 クールダウン: 23 飛来速度: 即時 使用速度: 魔法 (100% ターン) これは: 魔法 説明: 自身のマナを活性化させ ます。マナの自動回復量が600%増加し ます。効果は10ターン継続します。使 用時にマナが30回復します。 また休憩時、ターン毎にマナが0.5 ずつ回復するようになります。 It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() アイアンダガー (100% パワー, 5 貫通) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: 物理 Accuracy bonus: +0.5% 貫通 / 命中 Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() アイアンダガー (101% パワー, 5 貫通) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: 物理 Accuracy bonus: +0.5% 貫通 / 命中 Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() (魔法破壊)思念装のアイアンダガー (102% パワー, 5 貫通) Requires: - Dexterity 11 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: 物理 Accuracy bonus: +0.5% 貫通 / 命中 Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom Damage (Melee): +4 精神 Damage against: +5% Unnatural When wielded/worn: Changes stats: +2 Cun / +2 Wil Sharp, short and deadly. |
![]() アイアングレートソード (114% パワー, 1 貫通) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stat: 120% Str Damage type: 物理 Accuracy bonus: +0.4% 致命倍率 / 命中 Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() ニレの弓 Requires: - Dexterity 11 - Talent 射撃 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% 致命率 / 命中 Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() アイアンロングソード (101% パワー, 2 貫通) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: 物理 Accuracy bonus: +0.4% 致命倍率 / 命中 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() アイアンロングソード (102% パワー, 2 貫通) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: 物理 Accuracy bonus: +0.4% 致命倍率 / 命中 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() 苔むしたマインドスター (75% パワー, 12 貫通, 自然 damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: 自然 Mastery: サイブレイド Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 苔むしたマインドスター (75% パワー, 12 貫通, 精神 damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: 精神 Mastery: サイブレイド Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() レザースリング Requires: - Dexterity 11 - Talent 射撃 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% ダメージ / 命中 Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
![]() ニレの杖(魔導) (100% パワー, 2 貫通, 物理 element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: 物理 Mastery: 杖術の熟練 Accuracy bonus: +2.5% 発動ダメージ / 命中 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% 物理 Talent granted: +1 杖に命令 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() 亜麻布の外套 (1 回避, 0 アーマー) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 亜麻布のローブ (0 回避, 0 アーマー) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() アイアンガントレット (0 回避, 1 アーマー) Requires: - Talent 重装の熟練 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 102% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: 物理 Accuracy bonus: +0.1% ダメージ / 命中 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() レザーグローブ (0 回避, 1 アーマー) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: 物理 Accuracy bonus: +0.2% 致命率 / 命中 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() アイアンヘルム (0 回避, 3 アーマー) Requires: - Talent 重装の熟練 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() レザーアーマー (1 回避, 2 アーマー) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() アイアンシールド (4 回避, 2 アーマー, 18 防御) Requires: - Strength 11 - Talent 重装の熟練 (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 盾の防御 Handheld deflection devices. |
![]() アイアンシールド (4 回避, 2 アーマー, 20 防御) Requires: - Strength 11 - Talent 重装の熟練 (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 盾の防御 Handheld deflection devices. |
![]() ニレの矢筒 (17/17, 110% パワー, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 110% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: 物理 Accuracy bonus: +0.2% 致命率 / 命中 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: アイテムを自動的に鑑定してくれる。 |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. 大いなる力を秘めたシェール・タル古 代遺跡の付属装置だ。アイテムを入れる とコアに送られて分解され、城塞のエネ ルギーになる。副産物として金が生成さ れるが、城塞の役には立たないので送り 返される。 この装置を所持していると、足元のア イテムが自動的に収納されていく。収納 したまま現在の階を去ると、中のアイテ ムは自動的にエネルギーに変換されてし まう。取っておきたいアイテムは変換前 にアイテム欄から取り出しておかなけれ ばならない。また、収納しているアイテ ムの重さは0となる。 |
![]() 鉄弾の袋 (18/18, 104% パワー, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 105% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: 物理 Accuracy bonus: +0.1% ダメージ / 命中 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
Achievements
Log
0.40ゴールドを拾った
アンリは拾った(m.): 偽装の亜麻布の外套 (6 回避, 0 アーマー)
オオカミはアンリに5 物理ダメージを与えた
ミス!巨大白ラットはアンリにかわされた
アンリは巨大白ラットに9 物理ダメージを与えた
アンリは巨大白ラットを倒した!
オオカミはアンリに5 物理ダメージを与えた
アンリはオオカミに9 物理, 5 火炎ダメージを与えた (合計 14 ダメージ).
ミス!オオカミはアンリにかわされた
クリティカル!アンリはオオカミに会心の一撃を繰り出した!
アンリはオオカミに12 物理, 5 火炎ダメージを与えた (合計 17 ダメージ).
ミス!オオカミはアンリにかわされた
アンリはオオカミに9 物理, 5 火炎ダメージを与えた (合計 14 ダメージ).
ミス!オオカミはアンリにかわされた
アンリはオオカミに8 物理ダメージを与えた
アンリはオオカミを倒した!
休憩中・・・
休憩 36ターン(中断: 既に全快している)
休憩中・・・
休憩 0ターン(中断: 既に全快している)
アンリは偽装の亜麻布の外套 (6 回避, 0 アーマー)を装備した
アンリは炎の手を解除した