Improved SoA, Fortress Flight, and Sher'Tul race

Improved SoA, Fortress Flight, and Sher'Tul race

Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons.

Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches.

UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal.


Improved SoA, Fortress Flight, and Sher'Tul race forum discussion thread
See addon usage in the character's vault.
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Name Module Version Required Released File
Slightly Nerfed SoA 1.5.10 2019-02-03 18:52
tome-caldizar.teaa
Racial Skill Tweaks 1.5.10 2019-02-03 02:48
tome-caldizar.teaa
Minor Fixes 1.5.10 2019-02-02 03:03
tome-caldizar.teaa
Fixed SoA Description 1.5.10 2019-02-01 23:48
tome-caldizar.teaa
Tweaks 1.5.10 2019-02-01 18:15
tome-caldizar.teaa
Updated Sher'Tul Talents 1.5.10 2019-01-31 03:57
tome-caldizar.teaa
Error Fixes 1.5.10 2019-01-31 02:12
tome-caldizar.teaa
Fixed Worldgen 1.4.9 2017-12-25 09:01
tome-caldizar.teaa
Talent Icons 1.4.9 2017-12-24 21:52
tome-caldizar.teaa
Backend 1.4.9 2017-12-24 21:03
tome-caldizar.teaa

Question

what is the staff of awakening is it the staff of absorbtion? also how do you get charges for the fortress to get flight

Re: Question

Yes, it is. You can get charges by using the staff on a boss or other high rank enemy. You'll get the most charges by killing a boss with it.