Improved SoA, Fortress Flight, and Sher'Tul race

Improved SoA, Fortress Flight, and Sher'Tul race

Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons.

Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches.


Improved SoA, Fortress Flight, and Sher'Tul race forum discussion thread
See addon usage in the character's vault.
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Name Module Version Required Released File
Fixed Worldgen 1.4.9 2017-12-25 09:01
tome-caldizar.teaa
Talent Icons 1.4.9 2017-12-24 21:52
tome-caldizar.teaa
Backend 1.4.9 2017-12-24 21:03
tome-caldizar.teaa
More Balancing 1.4.9 2017-12-24 10:04
tome-caldizar.teaa
Improved Orbit 1.4.9 2017-12-24 05:50
tome-caldizar.teaa
Fixed Fortress Flight 1.4.9 2017-12-24 00:16
tome-caldizar.teaa
Caldizar Fight 1.4.9 2017-12-23 23:49
tome-caldizar.teaa
Improved Sher'Tul Balance 1.4.9 2017-12-23 11:00
tome-caldizar.teaa
Fixed Capstone 1.4.9 2017-12-23 10:35
tome-caldizar.teaa
Fight Caldizar 1.4.9 2017-01-30 07:39
tome-caldizar.teaa

Question

what is the staff of awakening is it the staff of absorbtion? also how do you get charges for the fortress to get flight