Jeffers the level 5 Cornac Summoner by Zoomj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp5 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity22 (base 22)
Constitution22 (base 22)
Magic22 (base 22)
Willpower22 (base 22)
Cunning23 (base 22)

Resources

Life186/186
Stamina142/142
Equilibrium18
Healing Factor1.1251135483027
Regeneration0.28127838707568

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage15
Accuracy23
Crit Chance6%
APR17
Speed1.00

Offense: Offhand

Damage15
Accuracy23
Crit Chance6%
APR17
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower23.856569661964
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.2
Ranged Defense5.2
Fatigue6
Physical Save15.4
Spell Save15.4
Mental Save25.237281545303

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/5)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.10
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
2/5

Effects

talent
talent

Quests

done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You feel very confident walking into this place.
Ran for 17 turns (stop reason: hostile spotted to the north (large brown snake)).


Jeffers summons a War Hound!

War hound hits Something for 22 physical damage.

Jeffers summons a Ritch Flamespitter!

Jeffers's mind surges with critical power!

Your summoned war hound disappears.

Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.

Talent War Hound is ready to use.

You don't see how to get there...

You don't see how to get there...


There is an exit to the worldmap here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Ran for 2 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).