Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Archmage |
Level / Exp | 50 / 3989% |
Size | small |
Lifes / Deaths | Killed by pornstar at level 50 on the 53rd Regrowth 124th year of Ascendancy at 18:56 / 1 |
Primary Stats
Strength | 41 (base 11) |
Dexterity | 47 (base 33) |
Constitution | 19 (base 14) |
Magic | 136 (base 64) |
Willpower | 105 (base 66) |
Cunning | 81 (base 57) |
Resources
Life | 631/631 |
Mana | 131/1171 |
Healing Factor | 1.4991723257555 |
Regeneration | 21.21328840944 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15.000000000002% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 7.105427357601E-15 |
See Invisible | 19 |
Offense: Mainhand
Damage | 109 |
Accuracy | 31 |
Crit Chance | 38% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 97% |
Speed | 1 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +39% |
Lightning | +130% |
Cold | +73% |
Mind | +26% |
Blight | +64% |
Physical | +42% |
Fire | +82% |
All | +14% |
Offense: Damage Penetration
Arcane | +10% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (48.304188961773%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 64 |
Mental Save | 62 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 52%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Physical | + 24%( 70%) |
Lightning | + 70%( 70%) |
Light | + 40%( 70%) |
Temporal | + 60%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 66%( 70%) |
Fire | + 70%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 780 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 825% for 10 turns (107 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The time distortion has created a restoration field, healing the target for 128 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3068. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Scorchsin' (0 def, 5 armour) pair of drakeskin leather boots 'Scorchsin' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +20 (+3 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +12% fire Melee Ret 2 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Resists +6% temporal Silence- +40% Confus- +42% Stun/Frz- +39% A pair of boots made of leather. |
Light source | dwarven lantern 'Korulathalin' dwarven lantern 'Korulathalin'1.0 T5 lite [Rare] Nature While equipped: Stats +6 Mag dps ---------- Spell.pwr +20 (+3 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +18% blight Melee Ret 12 arcane ----- def ----- Spell.save +12 (+3 eff.) Max.HP +80.00 ---------- misc Equi/ret +0.24 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | Xylralle (dig speed 23 turns) Xylralle (dig speed 23 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +12 Mag dps ---------- Spell.crit +20% Dmg.mod +12% blight ----- def ----- Resists +10% fire +12% light +9% darkness Die.at -60.00 life Disease- +10% Confus- +10% Knockbk- +20% ---------- misc Hate/m.crit +3.00 Max.mana +120.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | painweaver's gold ring of life painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +66.00 HP.reg +9.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | voratun ring 'Hellshunger' voratun ring 'Hellshunger'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Wil +7 Mag dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +31 (+5 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +16% lightning +6% cold +21% fire +8% all ----- def ----- Resists +32% lightning +21% fire +6% cold Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+6 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | dragonbone vilestaff 'Emoma' (30-36 power, 6 apr, lightning element) dragonbone vilestaff 'Emoma' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +25% Crit.mult +54.00% Spell.pwr +32 (+5 eff.) Melee+ 35 fire Dmg.mod +30% lightning ----- def ----- Resists +12% blight +12% fire +3% light +3% mind Stun/Frz- +10% ---------- misc Vim/s.crit +4.00 Max.vim +40.00 See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Tarridan (0 def, 0 armour) Tarridan (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +8 Dex +6 Mag +7 Wil +8 Cun dps ---------- Spell.crit +14% Spell.pwr +20 (+3 eff.) Mov.spd +15% Dmg.mod +45% lightning +18% physical +12% mind +28% cold Res.pen +10% arcane +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +13% lightning +16% blight +15% cold +5% arcane +15% all Ignore.dmg +8% Affinity +20% lightning Max.HP +98.00 HP.reg +4.90 Heal.mod +27% ---------- misc Mana/turn +0.39 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Nitovor (16 def, 10 armour) Nitovor (16 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +2 Dex dps ---------- Dmg.mod +9% blight ----- def ----- Armour +10 Defense +16 (+4 eff.) Resists +30% darkness +26% temporal Phys.save +21 (+8 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+6 eff.) Max.HP +54.00 Def/telep +14 Res/telep +13% Dur/telep +26% ---------- misc Max.stam +20.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hurithel the voratun amulet Hurithel the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Cun +6 Mag dps ---------- Crit.mult +20.00% Spell.pwr +11 (+2 eff.) S.pwr/crit +4 Dmg.mod +11% blight +10% fire ----- def ----- Defense +15 (+4 eff.) Resists +6% temporal +6% darkness +9% cold Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.41 Max.mana +57.00 Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 130.83 physical damage and 210.06 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18) Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 325; cd 10) healing infusion of the wizard (heal 325; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 325 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 559%; cd 13) movement infusion of the warrior (speed 559%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 8; phase 27; cd 11) blink rune of the psychic (range 8; phase 27; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1315% over 10 turns; mana 66; cd 13) manasurge rune of the duelist (regen 1315% over 10 turns; mana 66; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1315% for 10 turns (171 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 550; dur 6; cd 14) shielding rune of the warrior (absorb 550; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Bokufast =111= Bokufast =111=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +15.00% Melee Ret 8 physical ----- def ----- Resists +14% lightning Stun/Frz- +27% ---------- misc Mana/turn +0.08 Max.mana +60.00 Max.vim +20.00 Amulets make your neck look great! |
Branolach Branolach0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.crit +3% Acc +25 (+11 eff.) ----- def ----- Defense +5 (+2 eff.) ---------- misc Max.psi +30.00 Amulets make your neck look great! |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Siloldamina Siloldamina0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +6 Cun +15 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% Resists +2% physical Crit.chn- 5.00% Phys.save +15 (+6 eff.) Max.HP +80.00 HP.reg +13.00 Disarm- +20% Confus- +20% ---------- misc Stam/turn +1.30 Masteries +0.25 Spell/Fire Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Pyremaim' copper amulet 'Pyremaim'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Wil dps ---------- Dmg.mod +9% fire Melee Ret 2 fire ----- def ----- Resists +3% fire +11% temporal Pinning- +24% Knockbk- +22% Amulets make your neck look great! |
copper amulet of manastreaming copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.13 Max.mana +20.00 Amulets make your neck look great! |
voratun amulet 'Venomstone' voratun amulet 'Venomstone'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck +7 Cun dps ---------- Dmg.mod +27% light +3% nature Res.pen +10% nature Acc +11 (+5 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +23% darkness +6% nature +26% light Unseen.red 15% Blind- +42% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brightraptor the gold ring Brightraptor the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +21% arcane +18% temporal Res.pen +10% arcane +25% fire Acc +10 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Galereeve Galereeve0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane Melee Ret 10 arcane ----- def ----- Resists +15% lightning +9% fire +5% arcane HP.reg +8.00 Stun/Frz- +44% Rings make your fingers look great! |
Hettigorn =111= Hettigorn =111=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 4 mind ----- def ----- Armour +2 Resists +3% light Phys.save +6 (+3 eff.) Max.HP +20.00 Confus- +20% Stun/Frz- +10% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Velisebeth the Dawnstone Velisebeth the Dawnstone0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.pwr +30 (+5 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +15% light Spell.save +18 (+4 eff.) Mind.save +8 (+2 eff.) Confus- +38% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +15 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +9% acid +3% blight Res.pen +25% acid Melee Ret 4 acid ----- def ----- Resists +15% nature +15% blight Mind.save +14 (+4 eff.) Poison- +19% Disease- +19% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Strikeweeper' gold ring 'Strikeweeper'0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +9 (+1 eff.) Dmg.mod +14% light +12% lightning ----- def ----- Resists +28% light Blind- +29% ---------- misc Mana/turn +0.04 Infravis +4 See.Stealth +10 See.Invis +12 Rings make your fingers look great! |
savior's gold ring of misery savior's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 18 physical Ranged+ 15 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 41 On Hit (Ranged): * 12% chance to reduce all saves and defense by 41 ----- def ----- Phys.save +9 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
inquisitor's living mindstar of resolve (16-18 power, 40 apr, mind damage) inquisitor's living mindstar of resolve (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 119 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Airstreaker (30-36 power, 6 apr, blight element) Airstreaker (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +20% Spell.pwr +24 (+4 eff.) Melee+ 40 arcane Dmg.mod +30% blight Res.pen +10% lightning ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.40 Max.mana +220.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 大法师泰尔兰在年轻的时候曾环游世界。但是这个世界并不是那么美好以至于我们的大法师不得不飞速逃跑。 这个物品已被上传到共享仓库 |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+6 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
blighted yew magestaff of wizardry (20-24 power, 4 apr, lightning element) blighted yew magestaff of wizardry (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +10% Spell.pwr +19 (+3 eff.) Dmg.mod +20% lightning ---------- misc Vim/s.crit +1.00 Max.mana +25.00 Max.vim +13.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Branerain' (25-30 power, 5 apr, physical element) elven-wood starstaff 'Branerain' (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +5 Mag +5 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +18.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% physical Res.pen +25% physical Apr +1 ----- def ----- Defense +31 (+8 eff.) Anom.red +10 ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +24.00 Max.N.En +38.00 Light +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 4.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 281.42 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Beedor Beedor1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +30 (+5 eff.) Dmg.mod +12% arcane +21% blight Phasing +30% ----- def ----- Resists +11% cold +10% fire A belt that goes around your waist. |
Lightning Catcher Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rharoddarak the drakeskin leather belt Rharoddarak the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Con dps ---------- Mind.pwr +17 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 69% * 20 arcane resource burn ----- def ----- Resists +15% acid +12% fire +6% nature +15% cold Mind.save +22 (+6 eff.) A belt that goes around your waist. |
Silebrewyn Silebrewyn1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +6% mind Against +17% Summoned On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +3% blight +3% nature D.Red.from +15% Summoned A belt that goes around your waist. |
spiritwalker's rough leather belt of magery =111= spiritwalker's rough leather belt of magery =111=1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Wil dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.13 Max.mana +20.00 A belt that goes around your waist. |
Hyleg the Stormbreaker (1 def, 0 armour) Hyleg the Stormbreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +9% lightning +3% nature Res.pen +25% lightning Melee Ret 2 cold ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Magmafame the cashmere cloak (11 def, 0 armour) Magmafame the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +11 (+3 eff.) Resists +3% mind +6% fire Phys.save +17 (+6 eff.) HP.reg +4.00 Heal.mod +5% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Tempestwisp' (3 def, 0 armour) elven-silk cloak 'Tempestwisp' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Dex +5 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +10% mind +5% lightning Melee Ret 6 lightning ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Max.hate +6.00 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betibremina the linen robe (0 def, 2 armour) Betibremina the linen robe (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Str +4 Wil +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +10% nature Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +15% nature +7% all ---------- misc Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Morningminister the elven-silk robe (15 def, 5 armour) Morningminister the elven-silk robe (15 def, 5 armour)2.0 T5 cloth armor [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Mag +8 Wil +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +25 (+7 eff.) Dmg.mod +22% lightning +25% physical +23% cold Melee Ret 6 light ----- def ----- Armour +5 Defense +15 (+4 eff.) Resists +15% lightning +14% cold +20% blight +15% all Phys.save +31 (+11 eff.) Max.HP +100.00 HP.reg +5.30 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
dispeller's elven-silk robe of Linaniil (0 def, 0 armour) dispeller's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.crit +14% Spell.pwr +29 (+5 eff.) ----- def ----- Resists +10% lightning +11% darkness +8% light +9% blight +10% fire +9% cold +15% all Phys.save +15 (+6 eff.) Spell.save +31 (+8 eff.) Mind.save +16 (+4 eff.) ---------- misc Mana/turn +0.40 Max.mana +82.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed woollen robe of protection (6 def, 6 armour) sunsealed woollen robe of protection (6 def, 6 armour)2.0 T2 cloth armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% light ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +6% darkness +5% light +9% all Phys.save +16 (+6 eff.) Max.HP +31.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of power (0 def, 0 armour) timebroken silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +19 (+3 eff.) Dmg.mod +7% temporal +16% arcane +13% all ----- def ----- Resists +13% all ---------- misc Max.mana +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nalaith the pair of voratun boots (20 def, 9 armour) Ce'Nalaith the pair of voratun boots (20 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +18 Mag +11 Wil dps ---------- Spell.crit +9% Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +8% acid +9% blight ----- def ----- Armour +9 Defense +20 (+5 eff.) Fatigue +4% Die.at -40.00 life Disease- +50% ---------- misc Mana/turn +1.13 Max.mana +88.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisugath the pair of dwarven-steel boots (0 def, 4 armour) Lisugath the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +4 (+0 eff.) S.pwr/crit +4 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +8% cold Silence- +29% Confus- +27% Stun/Frz- +23% ---------- misc Max.mana +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Xanalravea the pair of iron boots (0 def, 3 armour) Xanalravea the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Armour +3 Fatigue +2% ---------- misc Max.mana +100.00 Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Glitterschism' (0 def, 4 armour) pair of dwarven-steel boots 'Glitterschism' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil +6 Cun +7 Con dps ---------- Res.pen +15% light ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc See.Invis +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Burnvault' (0 def, 1 armour) pair of rough leather boots 'Burnvault' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Res.pen +15% arcane ----- def ----- Armour +1 Resists +12% fire +5% cold ---------- misc Mana/s.crit +1.00 Max.mana +20.00 A pair of boots made of leather. |
Brenorak the Wildriver (0 def, 1 armour) Brenorak the Wildriver (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Crit.mult +7.00% Dmg.mod +6% lightning +12% nature Res.pen +20% nature +10% lightning On Hit (Melee): * 20% chance to slow global speed by 69% * 20% chance to reduce all saves and defense by 41 ----- def ----- Armour +1 Resists +9% nature +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dagirain the Lightningtrial (0 def, 13 armour) Dagirain the Lightningtrial (0 def, 13 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 8 physical 22 mind 28 darkness Dmg.mod +5% physical Res.pen +15% lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 41 ----- def ----- Armour +13 Fatigue +3% Resists +12% temporal Mind.save -6 (-1 eff.) Max.HP +55.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +26% Mind.crit +14% Crit.mult +10.00% Spell.pwr +9 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bethilaith (0 def, 3 armour) Bethilaith (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Wil +1 Cun +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% lightning +9% temporal ---------- misc Hate/m.crit +5.00 A cap made of leather. |
Flashbreak the elven-silk wizard hat (3 def, 0 armour) Flashbreak the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +15 Wil +14 Cun +2 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +22 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning +14% temporal +9% fire Crit.chn- 19.50% ---------- misc See.Invis +12 A pointy cloth hat, very wizardly... |
Layolewen the Sootvenom (1 def, 0 armour) =111= Layolewen the Sootvenom (1 def, 0 armour) =111=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +1% physical +16% nature +3% temporal Die.at -60.00 life Max.HP +40.00 Silence- +10% A pointy cloth hat, very wizardly... |
Zanoneg the Boltbait (1 def, 0 armour) Zanoneg the Boltbait (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +3% nature +6% cold A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Gloomlash' (0 def, 5 armour) drakeskin leather cap 'Gloomlash' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +15% blight On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness +11% blight +15% cold +20% mind +13% fire Spell.save +12 (+3 eff.) Mind.save +37 (+9 eff.) Confus- +46% Def/telep +15 Res/telep +15% Dur/telep +15% Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 41 light damage to everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
rough leather cap 'Bethumirin' (0 def, 1 armour) rough leather cap 'Bethumirin' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +3% cold Die.at -60.00 life Max.HP +20.00 A cap made of leather. |
marauder's rough leather armour of the hero (6 def, 2 armour) marauder's rough leather armour of the hero (6 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +8 Str +7 Dex +4 Mag +4 Wil +4 Cun ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Phys.save +7 (+3 eff.) Max.HP +30.00 A suit of armour made of leather. |
dwarven-steel shield 'Yvoldawen' (0 def, 6 armour, 79 block) dwarven-steel shield 'Yvoldawen' (0 def, 6 armour, 79 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun dps ---------- Spell.pwr +25 (+4 eff.) S.pwr/crit +6 ----- def ----- Armour +6 Fatigue +8% Resists +24% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Equi/ret +0.08 Psi/ret +0.08 Mana/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
steel shield 'Mafang' (0 def, 12 armour, 77 block) steel shield 'Mafang' (0 def, 12 armour, 77 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +12 Fatigue +8% Resists +20% lightning +9% nature Mind.save +6 (+2 eff.) Max.HP +80.00 HP.reg +4.00 ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1861 alchemist agate 1861 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Furnacewinter' (dig speed 14 turns) dwarven-steel pickaxe 'Furnacewinter' (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Wil dps ---------- Res.pen +10% arcane +15% fire Apr +7 Melee Ret 2 fire ----- def ----- Phys.save +8 (+3 eff.) Spell.save +25 (+6 eff.) Mind.save +7 (+2 eff.) Max.HP +58.00 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Radhyrarim' (dig speed 5 turns) voratun pickaxe 'Radhyrarim' (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Wil dps ---------- Phys.crit +11.0% Mind.crit +14% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce armor by 50% ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +8% physical Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Ce'Nyra' brass lantern 'Ce'Nyra'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Armour +4 Resists +6% fire Max.HP +43.00 HP.reg +2.00 Silence- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
44 alchemist bloodstone 44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1041.04 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kilnglean [power 173] (5/25 cooldown) Kilnglean [power 173] (5/25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) S.pwr/crit +12 Melee Ret 12 fire ----- def ----- Resists +24% cold ---------- misc Mana/turn +0.16 Mana/s.crit +2.32 Vim/s.crit +2.32 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to gain a 35% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Salamibeth [power 43] (5/25 cooldown) Salamibeth [power 43] (5/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Apr +5 ----- def ----- Die.at -20.00 life ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Islyriatta' [power 75] (5/25 cooldown) dwarven-steel torque of psionic shield 'Islyriatta' [power 75] (5/25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% acid +12% temporal +6% nature Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 78. 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Korontir the Shimmerworm [power 122] (5/15 cooldown) Korontir the Shimmerworm [power 122] (5/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- S.pwr/crit +10 Dmg.mod +3% lightning ----- def ----- Resists +12% lightning Spell.save +12 (+3 eff.) ---------- misc Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Toxinspawner [power 38] (5/20 cooldown) Toxinspawner [power 38] (5/20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Str +6 Dex dps ---------- Res.pen +15% nature Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
20 diamond 20 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
By pornstar the Yeek Archmage level 40
71st Regrowth 123rd year of Ascendancy at 09:14 see stats
By pornstar the Yeek Archmage level 50
63rd Haze 123rd year of Ascendancy at 15:16 see stats
By pornstar the Yeek Archmage level 38
22nd Regrowth 123rd year of Ascendancy at 01:17 see stats
By pornstar the Yeek Archmage level 49
14th Pyre 123rd year of Ascendancy at 02:34 see stats
By pornstar the Yeek Archmage level 45
6th Pyre 123rd year of Ascendancy at 13:08 see stats
By pornstar the Yeek Archmage level 50
54th Haze 123rd year of Ascendancy at 21:37 see stats
By pornstar the Yeek Archmage level 44
1st Pyre 123rd year of Ascendancy at 16:46 see stats
By pornstar the Yeek Archmage level 50
20th Haze 123rd year of Ascendancy at 13:41 see stats
By pornstar the Yeek Archmage level 50
73rd Haze 123rd year of Ascendancy at 15:52 see stats
By pornstar the Yeek Archmage level 27
63rd Haze 122nd year of Ascendancy at 09:06 see stats
By pornstar the Yeek Archmage level 42
77th Regrowth 123rd year of Ascendancy at 00:13 see stats
By pornstar the Yeek Archmage level 37
21st Regrowth 123rd year of Ascendancy at 01:39 see stats
By pornstar the Yeek Archmage level 30
8th Allure 123rd year of Ascendancy at 06:43 see stats
By pornstar the Yeek Archmage level 24
77th Dusk 122nd year of Ascendancy at 13:22 see stats
By pornstar the Yeek Archmage level 39
32nd Regrowth 123rd year of Ascendancy at 08:43 see stats
By pornstar the Yeek Archmage level 33
15th Regrowth 123rd year of Ascendancy at 05:35 see stats
By pornstar the Yeek Archmage level 50
51st Regrowth 124th year of Ascendancy at 11:38 see stats
By pornstar the Yeek Archmage level 40
39th Regrowth 123rd year of Ascendancy at 00:36 see stats
By pornstar the Yeek Archmage level 47
6th Pyre 123rd year of Ascendancy at 16:22 see stats
By pornstar the Yeek Archmage level 10
3rd Flare 122nd year of Ascendancy at 18:48 see stats
By pornstar the Yeek Archmage level 20
41st Dusk 122nd year of Ascendancy at 15:48 see stats
By pornstar the Yeek Archmage level 30
7th Allure 123rd year of Ascendancy at 17:44 see stats
By pornstar the Yeek Archmage level 40
38th Regrowth 123rd year of Ascendancy at 21:21 see stats
By pornstar the Yeek Archmage level 50
21st Pyre 123rd year of Ascendancy at 22:04 see stats
By pornstar the Yeek Archmage level 50
53rd Regrowth 124th year of Ascendancy at 18:56 see stats
By pornstar the Yeek Archmage level 50
50th Regrowth 124th year of Ascendancy at 09:24 see stats
By pornstar the Yeek Archmage level 25
22nd Haze 122nd year of Ascendancy at 22:27 see stats
By pornstar the Yeek Archmage level 50
3rd Decay 123rd year of Ascendancy at 01:55 see stats
By pornstar the Yeek Archmage level 37
21st Regrowth 123rd year of Ascendancy at 01:41 see stats
By pornstar the Yeek Archmage level 25
1st Time of Equilibrium 122nd year of Ascendancy at 10:37 see stats
By pornstar the Yeek Archmage level 43
77th Regrowth 123rd year of Ascendancy at 01:59 see stats
By pornstar the Yeek Archmage level 50
53rd Regrowth 124th year of Ascendancy at 18:55 see stats
By pornstar the Yeek Archmage level 12
8th Flare 122nd year of Ascendancy at 01:34 see stats
By pornstar the Yeek Archmage level 50
50th Regrowth 124th year of Ascendancy at 03:26 see stats
By pornstar the Yeek Archmage level 28
68th Haze 122nd year of Ascendancy at 17:37 see stats
By pornstar the Yeek Archmage level 50
53rd Regrowth 124th year of Ascendancy at 18:56 see stats
By pornstar the Yeek Archmage level 50
74th Haze 123rd year of Ascendancy at 12:52 see stats
By pornstar the Yeek Archmage level 8
2nd Summertide 122nd year of Ascendancy at 12:06 see stats
By pornstar the Yeek Archmage level 50
29th Pyre 123rd year of Ascendancy at 09:52 see stats
By pornstar the Yeek Archmage level 27
68th Haze 122nd year of Ascendancy at 01:25 see stats
By pornstar the Yeek Archmage level 18
36th Dusk 122nd year of Ascendancy at 02:53 see stats
By pornstar the Yeek Archmage level 37
21st Regrowth 123rd year of Ascendancy at 16:44 see stats
Log
pornstar hits Mirror Image (pornstar) for 1 lightning damage.
Mirror Image (Elandar) is free from the decrepitude disease.
A shield forms around High Sun Paladin Aeryn.
pornstar killed Argoniel!
High Sun Paladin Aeryn receives 96 healing from High Sun Paladin Aeryn's healing light area effect.
pornstar receives 118 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 33 healing from Shield of Light.
Hurricane from Pornstar hits High Sun Paladin Aeryn for 440 lightning damage.
Hurricane from Pornstar hits Mirror Image (pornstar) for 0 lightning damage.
Hurricane from Pornstar hits Mirror Image (Elandar) for 0 lightning damage.
Lesser vampire casts Invoke Darkness.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
pornstar teleports some damage to Lesser vampire!
Lesser vampire hits pornstar for (215 teleported), 0 darkness (0 total damage).
Lesser vampire hits Something for 215 teleported damage.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: No Way! (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
The powerful time-altering energies generate a restoration field on pornstar.
The furious lightning storm around pornstar calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.
Saving done.