Heat the level 50 Higher Sun Paladin by KoRneY

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp50 / 2014%
Sizemedium
Lifes / Deaths

Primary Stats

Strength82 (base 60)
Dexterity39 (base 8)
Constitution102 (base 60)
Magic102 (base 60)
Willpower68 (base 31)
Cunning58 (base 26)

Resources

Life1839/1839
Mana664/664
Stamina432/432
Positive107/107
Healing Factor1.9873484249333
Regeneration100.47848675869

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight11
Lite19
Infravision1
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage195
Accuracy59
Crit Chance34%
APR23
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower65
Crit Chance28%
Speed1

Offense: Mind

Mindpower54
Crit Chance29%
Speed1

Offense: Damage Bonus

Lightning+16%
Light+114%
Physical+13%
Mind+47%
Arcane+22%
Fire+43%
All+7%

Offense: Damage Penetration

Light+75%
Physical+40%
Arcane+13%
Mind+10%
All0%

Defense: Base

Armour (hardiness)104.5 (95%)
Defense33
Ranged Defense41
Fatigue14
Physical Save70
Spell Save75
Mental Save47

Defense: Resistances

Acid+ 35%( 70%)
Blight+ 70%( 70%)
Arcane+ 50%( 70%)
Cold+ 70%( 70%)
All+ 17%( 70%)
Physical+ 45%( 70%)
Lightning+ 65%( 70%)
Light+ 64%( 70%)
Temporal+ 36%( 70%)
Mind+ 37%( 70%)
Darkness+ 70%( 70%)
Fire+ 47%( 70%)
Nature+ 39%( 70%)

Defense: Immunities

Disarm Resistance43%
Confusion Resistance54%
Instadeath Resistance100%
Stun Resistance100%
Poison Resistance44%
Blind Resistance76%

Inscriptions (5/5)

Infusions
Infusions
Runes
Runes
Runes

Class Talents

Celestial / Guardian1.30
4/5
5/5
4/5
4/5
Celestial / Sun1.50
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
2/5
5/5
0/5
Celestial / Combat1.50
5/5
1/5
3/5
5/5
Technique / Shield offense1.00
2/5
1/5
4/5
4/5
Celestial / Radiance1.30
4/5
1/5
3/5
5/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
4/5
5/5
0/5
4/5
4/5
0/5
Race / Higher1.00
3/5
1/5
5/5
0/5
Celestial / Light1.50
5/5
1/5
4/5
5/5
Celestial / Chants1.30
5/5
1/5
1/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
failed
failed
done
done
done
done
done
active
done
active
active
active
done
completed
done
done
failed
done
done
completed
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret Found the mysterious staff and told Last Hope about it.
By Heat the Higher Sun Paladin level 33
52nd Haze 122nd year of Ascendancy at 20:46
see stats
Against all odds Killed Ukruk in the ambush.
By Heat the Higher Sun Paladin level 32
40th Haze 122nd year of Ascendancy at 00:06
see stats
Arachnophobia Destroyed the spydric menace.
By Heat the Higher Sun Paladin level 44
43rd Pyre 123rd year of Ascendancy at 18:36
see stats
Are you out of your mind?! Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Heat the Higher Sun Paladin level 50
8th Flare 123rd year of Ascendancy at 20:01
see stats
Back and there again Opened a portal to the Far East from Maj'Eyal.
By Heat the Higher Sun Paladin level 44
43rd Pyre 123rd year of Ascendancy at 15:02
see stats
Bringer of Doom Killed a Bringer of Doom.
By Heat the Higher Sun Paladin level 50
11st Dusk 123rd year of Ascendancy at 14:50
see stats
Can you bear it? So much bearness! Killed Borius in the Bearscape.
By Heat the Higher Sun Paladin level 39
2nd Regrowth 123rd year of Ascendancy at 14:29
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Heat the Higher Sun Paladin level 33
50th Haze 122nd year of Ascendancy at 00:33
see stats
Demonic Invasion Stopped a demonic invasion by closing their portal.
By Heat the Higher Sun Paladin level 50
4th Flare 123rd year of Ascendancy at 04:05
see stats
Destroyer's bane Killed Golbug the Destroyer.
By Heat the Higher Sun Paladin level 34
59th Haze 122nd year of Ascendancy at 01:59
see stats
Evil denied Won ToME by preventing the Void portal from opening.
By Heat the Higher Sun Paladin level 50
19th Dusk 123rd year of Ascendancy at 07:27
see stats
Exterminator Killed 1000 creatures.
By Heat the Higher Sun Paladin level 21
2nd Haze 122nd year of Ascendancy at 17:40
see stats
Fear me not! Survived the Fearscape!
By Heat the Higher Sun Paladin level 50
5th Mirth 123rd year of Ascendancy at 06:19
see stats
Fear of Fours Killed all four bosses of the Slime Tunnels.
By Heat the Higher Sun Paladin level 50
8th Dusk 123rd year of Ascendancy at 20:03
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Heat the Higher Sun Paladin level 18
69th Dusk 122nd year of Ascendancy at 18:58
see stats
I cleared the room of death and all I got was this lousy achievement! Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Heat the Higher Sun Paladin level 50
8th Flare 123rd year of Ascendancy at 23:37
see stats
Level 10 Got a character to level 10.
By Heat the Higher Sun Paladin level 10
7th Dusk 122nd year of Ascendancy at 05:02
see stats
Level 20 Got a character to level 20.
By Heat the Higher Sun Paladin level 20
1st Haze 122nd year of Ascendancy at 04:21
see stats
Level 30 Got a character to level 30.
By Heat the Higher Sun Paladin level 30
33rd Haze 122nd year of Ascendancy at 15:38
see stats
Level 40 Got a character to level 40.
By Heat the Higher Sun Paladin level 40
60th Regrowth 123rd year of Ascendancy at 00:00
see stats
Level 50 Got a character to level 50.
By Heat the Higher Sun Paladin level 50
76th Pyre 123rd year of Ascendancy at 14:06
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Heat the Higher Sun Paladin level 4
5th Flare 122nd year of Ascendancy at 09:23
see stats
Orcrist Killed the leaders of the Orc Pride.
By Heat the Higher Sun Paladin level 50
5th Mirth 123rd year of Ascendancy at 18:39
see stats
Overpowered! Did over 6000 damage in one attack.
By Heat the Higher Sun Paladin level 50
4th Flare 123rd year of Ascendancy at 04:43
see stats
Race through fire Raced through the fires of the Charred Scar to stop the Sorcerers.
By Heat the Higher Sun Paladin level 50
5th Flare 123rd year of Ascendancy at 09:38
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Heat the Higher Sun Paladin level 19
79th Dusk 122nd year of Ascendancy at 03:21
see stats
Size is everything Did over 1500 damage in one attack.
By Heat the Higher Sun Paladin level 46
63rd Pyre 123rd year of Ascendancy at 22:29
see stats
Size matters Did over 600 damage in one attack.
By Heat the Higher Sun Paladin level 28
30th Haze 122nd year of Ascendancy at 11:43
see stats
Sliders Activated a portal using the Orb of Many Ways.
By Heat the Higher Sun Paladin level 35
59th Haze 122nd year of Ascendancy at 07:19
see stats
Tactical master Fought the two Sorcerers without closing any invocation portals.
By Heat the Higher Sun Paladin level 50
19th Dusk 123rd year of Ascendancy at 07:25
see stats
The Arena Unlocked Arena mode.
By Heat the Higher Sun Paladin level 8
3rd Dusk 122nd year of Ascendancy at 23:51
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Heat the Higher Sun Paladin level 46
53rd Pyre 123rd year of Ascendancy at 13:21
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Heat the Higher Sun Paladin level 19
1st Time of Equilibrium 122nd year of Ascendancy at 09:14
see stats
The bigger the better! Did over 3000 damage in one attack.
By Heat the Higher Sun Paladin level 50
4th Flare 123rd year of Ascendancy at 04:43
see stats
The secret city Discovered the truth about mages.
By Heat the Higher Sun Paladin level 12
12nd Dusk 122nd year of Ascendancy at 18:50
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Heat the Higher Sun Paladin level 19
79th Dusk 122nd year of Ascendancy at 16:53
see stats
There and back again Opened a portal to Maj'Eyal from the Far East.
By Heat the Higher Sun Paladin level 38
10th Decay 122nd year of Ascendancy at 15:59
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Heat the Higher Sun Paladin level 30
36th Haze 122nd year of Ascendancy at 06:54
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Heat the Higher Sun Paladin level 19
1st Time of Equilibrium 122nd year of Ascendancy at 11:14
see stats
Vampire crusher Destroyed the Master in its lair of the Dreadfell.
By Heat the Higher Sun Paladin level 31
38th Haze 122nd year of Ascendancy at 20:29
see stats

Log

You gain 4.09 gold from the transmogrification of enlightening dwarven-steel mail armour (3 def, 8 armour).
You gain 2.11 gold from the transmogrification of
dwarven-steel mail armour of resilience (3 def, 8 armour).
You gain 4.63 gold from the transmogrification of
dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 10.26 gold from the transmogrification of
heroic hardened leather gloves of the starseeker (0 def, 6 armour).
You gain 4.71 gold from the transmogrification of
heroic hardened leather gloves (0 def, 7 armour).
You gain 5.21 gold from the transmogrification of
verdant cashmere robe (0 def, 0 armour).
You gain 4.40 gold from the transmogrification of
verdant cashmere robe (0 def, 0 armour).
You gain 4.62 gold from the transmogrification of
cashmere robe of life (0 def, 0 armour).
You gain 1.07 gold from the transmogrification of
cashmere robe of darkness (+22%) (0 def, 0 armour).
You gain 0.81 gold from the transmogrification of
Robe of the Worm of frost (+7%) (0 def, 0 armour).
You gain 0.76 gold from the transmogrification of
Robe of the Worm of corrosion (+16%) (0 def, 0 armour).
You gain 9.07 gold from the transmogrification of
mighty stralite steamgun of piercing.
You gain 5.53 gold from the transmogrification of
yew starstaff of wizardry (20-24 power, 4 apr, physical element).
You gain 0.75 gold from the transmogrification of
yew starstaff (20-24 power, 4 apr, temporal element).
You gain 3.92 gold from the transmogrification of
yew magestaff of illumination (20-24 power, 4 apr, cold element).
You gain 3.04 gold from the transmogrification of
potent yew starstaff of might (24-29 power, 4 apr, darkness element).
You gain 6.17 gold from the transmogrification of
potent yew magestaff of wizardry (24-29 power, 4 apr, fire element).
You gain 5.11 gold from the transmogrification of
lifebinding yew starstaff (20-24 power, 4 apr, darkness element).
You gain 7.96 gold from the transmogrification of
ethereal ash vilestaff of wizardry (15-18 power, 3 apr, blight element).
You gain 4.59 gold from the transmogrification of
thought-forged dwarven-steel longsword of daylight (25-35 power, 4 apr).
You gain 4.85 gold from the transmogrification of
hateful dwarven-steel longsword of crippling (22-31 power, 4 apr).
You gain 4.29 gold from the transmogrification of
dwarven-steel longsword of evisceration (20-28 power, 4 apr).
You gain 4.24 gold from the transmogrification of
truestriking dwarven-steel greatsword (34-54 power, 2 apr).
You gain 5.04 gold from the transmogrification of
dwarven-steel greatsword of evisceration (36-58 power, 2 apr).
You gain 2.01 gold from the transmogrification of
blink rune of the titan (range 9; phase 22; cd 20).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.