Aleda the level 14 Dwarf Sun Paladin by AnnRum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassSun Paladin
Level / Exp14 / 74%
Sizebig
Lifes / Deaths

Primary Stats

Strength43 (base 31)
Dexterity14 (base 10)
Constitution21 (base 11)
Magic42 (base 39)
Willpower22 (base 10)
Cunning14 (base 10)

Resources

Life391/391
Positive26/59
Stamina169/169
Healing Factor1.55
Regeneration4.8825

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4

Offense: Mainhand

Damage42
Accuracy21
Crit Chance15%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower36.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower23.5
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+8%
Light+10%
Temporal+8%
Blight+12%
Physical+8%
Nature+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)31.24 (76.629213483146%)
Defense16.8
Ranged Defense22.4
Fatigue29
Physical Save37.356057049709
Spell Save30.356057049709
Mental Save17.65

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 42%( 70%)
Temporal+ 8%( 70%)
Darkness+ 38%( 70%)
All 0%( 70%)
Cold+ 18%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
3/5
Technique / Shield offense1.10
1/5
5/5
0/5
0/5
Celestial / Sun1.00
1/5
3/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
5/5
2/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Aleda the Dwarf Sun Paladin level 10
13rd Profit 122nd year of Ascendancy at 14:40
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Aleda the Dwarf Sun Paladin level 4
19th Voratun 122nd year of Ascendancy at 21:45
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Aleda the Dwarf Sun Paladin level 6
31st Voratun 122nd year of Ascendancy at 19:50
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Aleda the Dwarf Sun Paladin level 13
28th Profit 122nd year of Ascendancy at 15:36
see stats

Log

You gain 1.71 gold from the transmogrification of acidic steel shield (6 def, 2 armour, 13 dam, 35.5 block).
You gain 2.79 gold from the transmogrification of
steel plate armour of implacability (4 def, 14 armour).
You gain 1.08 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 5.80 gold from the transmogrification of
Flamegrinder (8 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 1.77 gold from the transmogrification of
radiant rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 6.24 gold from the transmogrification of
shimmering cashmere robe of the elements (2 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 3.50 gold from the transmogrification of
pouch of dwarven-steel shots 'Greenobsidian' (16/16, 34-40.8 power, 3 apr).
You gain 3.56 gold from the transmogrification of
plaguebringer's quiver of ash arrows (10/10, 16-22.4 power, 7 apr).
You gain 2.66 gold from the transmogrification of
steady cured leather sling of cold.
You gain 3.64 gold from the transmogrification of
ash starstaff of illumination (15-18 power, 3 apr, temporal damage).
You gain 2.52 gold from the transmogrification of
horrifying mossy mindstar of vitality (3-3.3 power, 12 apr, nature damage).
You gain 2.04 gold from the transmogrification of
slime-covered iron greatsword of crippling (10-16 power, 1 apr).
You gain 1.39 gold from the transmogrification of
steel dagger of projection (11.5-14.95 power, 6 apr).
You gain 2.65 gold from the transmogrification of
psychic's steel dagger of massacre (14.5-18.85 power, 6 apr).
You gain 2.54 gold from the transmogrification of
iron dagger of the leech (6-7.8 power, 5 apr).
You gain 1.26 gold from the transmogrification of
steel battleaxe of crippling (17-25.5 power, 2 apr).
You gain 1.28 gold from the transmogrification of
acidic steel battleaxe (23-34.5 power, 2 apr).
You gain 1.82 gold from the transmogrification of
starlit steel amulet of magic (+2).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50 for 4 turns).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 23%; cure physical).
You gain 0.83 gold from the transmogrification of
regeneration infusion (heal 112 over 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.